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Active: 1331 users

First LotV Balance Patch

Forum Index > SC2 General
366 CommentsPost a Reply
1 2 3 4 5 17 18 19 Next All
RavingRaver
Profile Joined May 2014
Canada57 Posts
January 26 2016 03:07 GMT
#1
The first LotV Balance patch is on its way this week. Feel free to discuss it in this thread.

http://us.battle.net/sc2/en/forum/topic/20419813937

Hello everyone. We just wanted to let you know that we intend to release all the changes currently on the test map minus the Spore Crawler change in this week's balance patch.

These are the specific changes:
Photon Overcharge:

Energy cost increased from 25 to 50
Duration increased from 15 to 20 sec
Weapon period decreased from 1.25 to 1

Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)
Viper
Parasitic bomb damage decreased from 90 to 60
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Silvana
Profile Blog Joined September 2013
3713 Posts
January 26 2016 03:11 GMT
#2
Makes sense, almost everyone agreed on the changes except the Spore Crawler one.
purakushi
Profile Joined August 2012
United States3301 Posts
January 26 2016 03:17 GMT
#3
Should just release on the 26th for everywhere except Korea where they can release it on the 28th like planned (due to matches).
T P Z sagi
MiniFotToss
Profile Joined December 2013
China2430 Posts
Last Edited: 2016-01-26 03:18:14
January 26 2016 03:17 GMT
#4
Taking third bases now are a lot harder for Protoss. But then again, making desperate all-in pushes against toss after severe losses to harass or attacks will be harder for Terran and Zerg.

Also Pylon rushes are stronger
ZerglingSoup
Profile Joined June 2009
United States346 Posts
January 26 2016 03:23 GMT
#5
sorry, what does "Weapon period" refer to? Rate of fire?
Stream plz
ecnahc
Profile Joined January 2010
United States395 Posts
January 26 2016 03:25 GMT
#6
On January 26 2016 12:23 ZerglingSoup wrote:
sorry, what does "Weapon period" refer to? Rate of fire?


you are correct
inside a cloud of resentment and vanity
404AlphaSquad
Profile Joined October 2011
839 Posts
January 26 2016 03:26 GMT
#7
On January 26 2016 12:23 ZerglingSoup wrote:
sorry, what does "Weapon period" refer to? Rate of fire?

Lower weapon period = Higher rate of Fire
aka Kalevi
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
January 26 2016 03:28 GMT
#8
On January 26 2016 12:23 ZerglingSoup wrote:
sorry, what does "Weapon period" refer to? Rate of fire?


Yeah, it attacks 5 times per 5 seconds now instead of 4 times
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
January 26 2016 03:31 GMT
#9
I'm glad they dropped the spore change. No return to MvM please.

I wish I could find that clip of incontrol describing ZvZ where players decide who is flapping more wings.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 26 2016 03:31 GMT
#10
i never thought i would see the day where i would be running from pylons

second, i am glad they did not nerf spore vs bio. i feel like muta is an option now, but not the end all. with the proposed change, muta would have been the build of choice. those games are way way worse than roach ravager.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
papapanda
Profile Joined April 2010
Taiwan326 Posts
January 26 2016 03:32 GMT
#11
Great changes overall. Would've like to see something done with disruptors for PvP but I can live with this.
MiniFotToss
Profile Joined December 2013
China2430 Posts
Last Edited: 2016-01-26 03:34:37
January 26 2016 03:34 GMT
#12
On January 26 2016 12:32 papapanda wrote:
Great changes overall. Would've like to see something done with disruptors for PvP but I can live with this.

they should make Disruptors either just that good, not (+dmg against shields), or 'lower but same dmg' against all units
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 03:36 GMT
#13
Let's see if I am correct when predicting all P matchups will change a lot. I don't see P doing a good job defending early on, when they didn't add additional range to this.

Mama will be able to defend once. And then you need 5 stalkers in all mineral lines. Wont be pretty for the first 6 minuts of PvP and PvT.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Merkmerk
Profile Joined August 2010
United States96 Posts
January 26 2016 04:03 GMT
#14
God I can't wait for this patch. PB nerf is going to suck and expose how broken liberators are in TvZ even more but it will be so nice to punish greedy toss instead of watching them mass phoenix and defend 3 bases with nothing but an MSC and pylons
Yodeleihelaihee
Jamileon
Profile Joined June 2011
United States63 Posts
January 26 2016 04:04 GMT
#15
PvZ is going to get disgusting.
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-01-26 04:11:16
January 26 2016 04:10 GMT
#16
vipers are going to be very rare again
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 26 2016 04:29 GMT
#17
As a Terran, thank you DK. Although I feel sorry for Protoss playing against Zerg now.



seemsgood
Profile Joined January 2016
5527 Posts
January 26 2016 04:39 GMT
#18
PB nerf effect on low number viper only but in high number it doesn't matter. They should make liberator 3 damage x 5 attack so liberator will be a peashoter again corruptor and PB change into 70-80 damage but doesnt stack.
Base on what blizzard said about PB i don't think they have same agreement with community about mass air battle.
Gen.Rolly
Profile Joined September 2011
United States200 Posts
January 26 2016 04:41 GMT
#19
I don't know of any Code A or SSL games where parasitic bomb was used. Anyone have a good game to recommend?
Vector locked in.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 26 2016 04:45 GMT
#20
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.
1 2 3 4 5 17 18 19 Next All
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