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First LotV Balance Patch - Page 3

Forum Index > SC2 General
366 CommentsPost a Reply
Prev 1 2 3 4 5 17 18 19 Next All
bObA
Profile Joined May 2012
France300 Posts
January 26 2016 07:09 GMT
#41
Will see if this nerf adept is enough but happy you finally got a balance patch.

Regarding mech I think what will help more mech play is to recombien air and ground attack upgrade.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2016-01-26 07:17:48
January 26 2016 07:12 GMT
#42
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)


You act like Protoss players asked for Photon Overcharge. We didn't. We hate it. Early game WOL just took so much more skill and was more fun.

We want it gone just as bad as you do, and want our units buffed. It is the reason I stopped playing the game in HOTS, it is a terribly boring and skilless ability. I also stopped playing LOTV because of it. But that doesn't mean Protoss doesn't need some help, because clearly according to the winrates, they do.

This patch should not have been called a balance patch, it should be called a game design patch, because this won't help balance the game, if you use the definition of balance that the dictionary gives.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 26 2016 07:25 GMT
#43
The less and weaker PO the better I applaud this patch, the decreased damage of adepts seems fitting also.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
wishr
Profile Joined February 2012
Russian Federation262 Posts
Last Edited: 2016-01-26 07:26:28
January 26 2016 07:26 GMT
#44
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great,
+ Show Spoiler +
maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)

also there is still alot of work on LOTV to become a good game mass libs is just silly needs tech lab,"skill shot" ravagers still need a look at, shade increase for adepts, channeling snipe, boring infestors, cyclone are just like the reaper in that you use them early to push away banshee/ warp prisms and thats really it, tankvac is just silly, warp prism range needs to be like 3 not 6. if no tech lab for libs no upgrade. and maybe not sure yet a slight dmg nerf to distruptors but idk yet.

but ill say blizzard is listening and taking the right steps.small slow steps but were getting there.

This is a right post!
* Only girls complain about balance! *
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 26 2016 07:30 GMT
#45
RIP Protoss to 4 zergling ..
AKMU / IU
Laurens
Profile Joined September 2010
Belgium4558 Posts
Last Edited: 2016-01-26 07:32:48
January 26 2016 07:30 GMT
#46
On January 26 2016 14:16 BronzeKnee wrote:
Show nested quote +
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


lmao fruitdealer?

Dreamhack had 1 T, 7 P, 8 Z in RO16. Stop crying dude.

If uThermal had won DH, it would be similar to fruitdealer.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 26 2016 07:32 GMT
#47
On January 26 2016 16:30 shin_toss wrote:
RIP Protoss to 4 zergling ..

Maybe make some units? Like zerg, you know? Also you still have MC and PO.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 26 2016 07:36 GMT
#48
On January 26 2016 16:32 RaFox17 wrote:
Show nested quote +
On January 26 2016 16:30 shin_toss wrote:
RIP Protoss to 4 zergling ..

Maybe make some units? Like zerg, you know? Also you still have MC and PO.


PO energy will come like super late.. and yeah lets allow reapers/lings freely scouting every bldg that protoss makes. While their base is secured with that depot wall in and Queens :/

this also makes retarded gateway all ins easier
AKMU / IU
WGT-Baal
Profile Blog Joined June 2008
France3524 Posts
January 26 2016 07:41 GMT
#49
On January 26 2016 15:21 Kyadytim wrote:
Show nested quote +
On January 26 2016 14:52 arb wrote:
Isnt parasitic bomb the only spell in starcraft(bw included) that stacks?

Irradiate had the same effect overlap if there were multiple irradiated units in a close space.


And the devourer acid spores stacked too although it s not really a spell
Horang2 fan
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 26 2016 07:54 GMT
#50
I think patch not enough. I would like to see more changes.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 26 2016 08:29 GMT
#51
On January 26 2016 16:41 WGT-Baal wrote:
Show nested quote +
On January 26 2016 15:21 Kyadytim wrote:
On January 26 2016 14:52 arb wrote:
Isnt parasitic bomb the only spell in starcraft(bw included) that stacks?

Irradiate had the same effect overlap if there were multiple irradiated units in a close space.


And the devourer acid spores stacked too although it s not really a spell

Yes but you couldnt throw 50 irridates on one vessel and kill everything, also acid spores gave a stacking damage buff not just a stacking spell.

devo's were already pretty useless, could you imagine if it was only a single target that got extra damage?
Artillery spawned from the forges of Hell
MrMischelito
Profile Joined February 2014
347 Posts
January 26 2016 08:29 GMT
#52
good changes. happy to see them coming so soon
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 26 2016 08:35 GMT
#53
rather it was 10 + 10 to light imo. But oh well, lets see a nice start
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
January 26 2016 08:38 GMT
#54
Adept still 2-shotting workers now? Or not?

I think problem aren't numbers but Warpprism
Advantageous
Profile Blog Joined May 2012
China1350 Posts
January 26 2016 08:41 GMT
#55
Where's the Ravager nerf? it's way too easy for zergs to get Ravagers.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
QNdie
Profile Joined June 2011
Poland210 Posts
January 26 2016 08:42 GMT
#56
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)

also there is still alot of work on LOTV to become a good game mass libs is just silly needs tech lab,"skill shot" ravagers still need a look at, shade increase for adepts, channeling snipe, boring infestors, cyclone are just like the reaper in that you use them early to push away banshee/ warp prisms and thats really it, tankvac is just silly, warp prism range needs to be like 3 not 6. if no tech lab for libs no upgrade. and maybe not sure yet a slight dmg nerf to distruptors but idk yet.

but ill say blizzard is listening and taking the right steps.small slow steps but were getting there.


Yeah sure Protoss will not PO Overlords but is that necessarily a good thing? In this specific case I'd argue that no, as it pushes Protoss into getting anti air units at some point in the early game, which in itself is very one-dimensional. I also don't think you actually ever thought about being greedy and defending everything from the other races, where Zerg has been getting 3 hatch off of queens and slowlings for the majority of SC2 and Terran had builds like hellion/cloak banshee into 3 CC. It's almost as if you forget that all races can be greedy to some extent.

We will see how Protoss fares with weak gateway units and nerfed defensive/offensive capabilities.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
January 26 2016 08:54 GMT
#57
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.
Once rode a waterslide with PartinG and TaeJa ✌
SlammerSC2
Profile Joined April 2013
77 Posts
January 26 2016 08:58 GMT
#58
Adept change is a step in the right direction. But sadly not enough for now.
Tuczniak
Profile Joined September 2010
1561 Posts
January 26 2016 09:03 GMT
#59
So the tank and thor changes got scrapped. Shame.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 09:07 GMT
#60
Nooo! David Kim! You were the chosen one! You were supposed to bring balance to the protoss not destroy it!
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