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The first LotV Balance patch is on its way this week. Feel free to discuss it in this thread.
http://us.battle.net/sc2/en/forum/topic/20419813937
Hello everyone. We just wanted to let you know that we intend to release all the changes currently on the test map minus the Spore Crawler change in this week's balance patch.
These are the specific changes: Photon Overcharge:
Energy cost increased from 25 to 50 Duration increased from 15 to 20 sec Weapon period decreased from 1.25 to 1
Adept Damage decreased from 10 (+13 light) to 10 (+12 light) Viper Parasitic bomb damage decreased from 90 to 60
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Makes sense, almost everyone agreed on the changes except the Spore Crawler one.
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Should just release on the 26th for everywhere except Korea where they can release it on the 28th like planned (due to matches).
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Taking third bases now are a lot harder for Protoss. But then again, making desperate all-in pushes against toss after severe losses to harass or attacks will be harder for Terran and Zerg.
Also Pylon rushes are stronger
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sorry, what does "Weapon period" refer to? Rate of fire?
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On January 26 2016 12:23 ZerglingSoup wrote: sorry, what does "Weapon period" refer to? Rate of fire?
you are correct
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On January 26 2016 12:23 ZerglingSoup wrote: sorry, what does "Weapon period" refer to? Rate of fire? Lower weapon period = Higher rate of Fire
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United Kingdom20263 Posts
On January 26 2016 12:23 ZerglingSoup wrote: sorry, what does "Weapon period" refer to? Rate of fire?
Yeah, it attacks 5 times per 5 seconds now instead of 4 times
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I'm glad they dropped the spore change. No return to MvM please.
I wish I could find that clip of incontrol describing ZvZ where players decide who is flapping more wings.
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i never thought i would see the day where i would be running from pylons
second, i am glad they did not nerf spore vs bio. i feel like muta is an option now, but not the end all. with the proposed change, muta would have been the build of choice. those games are way way worse than roach ravager.
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Great changes overall. Would've like to see something done with disruptors for PvP but I can live with this.
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On January 26 2016 12:32 papapanda wrote: Great changes overall. Would've like to see something done with disruptors for PvP but I can live with this. they should make Disruptors either just that good, not (+dmg against shields), or 'lower but same dmg' against all units
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Let's see if I am correct when predicting all P matchups will change a lot. I don't see P doing a good job defending early on, when they didn't add additional range to this.
Mama will be able to defend once. And then you need 5 stalkers in all mineral lines. Wont be pretty for the first 6 minuts of PvP and PvT.
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God I can't wait for this patch. PB nerf is going to suck and expose how broken liberators are in TvZ even more but it will be so nice to punish greedy toss instead of watching them mass phoenix and defend 3 bases with nothing but an MSC and pylons
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PvZ is going to get disgusting.
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vipers are going to be very rare again
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As a Terran, thank you DK. Although I feel sorry for Protoss playing against Zerg now.
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PB nerf effect on low number viper only but in high number it doesn't matter. They should make liberator 3 damage x 5 attack so liberator will be a peashoter again corruptor and PB change into 70-80 damage but doesnt stack. Base on what blizzard said about PB i don't think they have same agreement with community about mass air battle.
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I don't know of any Code A or SSL games where parasitic bomb was used. Anyone have a good game to recommend?
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Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.
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