• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:33
CET 23:33
KST 07:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea Fantasy's Q&A video BW General Discussion
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1942 users

First LotV Balance Patch - Page 9

Forum Index > SC2 General
366 CommentsPost a Reply
Prev 1 7 8 9 10 11 19 Next All
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
January 26 2016 16:34 GMT
#161
On January 27 2016 01:08 ProtossMasterRace wrote:
Show nested quote +
On January 27 2016 00:58 rockslave wrote:
On January 26 2016 22:15 ProtossMasterRace wrote:
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.


Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't.

When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily.


That only proves that the only good unit protoss has left are the adepts and now that is taken away. RIP Starcraft, it will be really boring with only 2 races.


That's really short term thinking. If this patch didn't come along, we would have 2 base adept to the end of times. This patch comes, possibly Protoss becomes too weak, other changes come in the future.

Same thing for PO, which is way worse a nerf. Maybe gateway units will get buffed, maybe build times for tech will be shortened... It opens possibilities.
What qxc said.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
January 26 2016 16:42 GMT
#162
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.
The Bomber boy
JimmyJRaynor
Profile Blog Joined April 2010
Canada17220 Posts
January 26 2016 16:46 GMT
#163
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
egrimm
Profile Joined September 2011
Poland1199 Posts
January 26 2016 16:50 GMT
#164
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?

Both SCV and Marines. There is some gif visualising these changes.
sOs TY PartinG
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 26 2016 16:50 GMT
#165
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 17:01 GMT
#166
On January 27 2016 01:50 Laserist wrote:
Show nested quote +
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 17:17:15
January 26 2016 17:11 GMT
#167
On January 27 2016 02:01 Sholip wrote:
Show nested quote +
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

And what about Hydras?

After the patch:

80hp : 22dmg = 4 hits

With 10 + 9:

80hp : 19dmg = 5 hits

This is kind of a big deal. Instead of 10 you would have to have 12.5 (or 13, since you can't make half a unit) Adepts to beat the same number of Hydras.

One other important interaction could be with the Hellbats.

After patch:

135hp : 22dmg = 7 hits

With 10 + 9:

135hp : 19dmg = 8 hits

This could become important, should mech get buffed.

EDIT:

Interaction with Zealots and Chargelots:

After patch: 8 hits

With 10 + 9: 9 hits


Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 17:14 GMT
#168
On January 27 2016 02:01 Sholip wrote:
Show nested quote +
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 17:17 GMT
#169
On January 27 2016 02:14 Big J wrote:
Show nested quote +
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 26 2016 17:21 GMT
#170
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-01-26 17:26:53
January 26 2016 17:25 GMT
#171
On January 27 2016 02:21 KeksX wrote:
Show nested quote +
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...

If the patch hits on Jan 28 as originally announced, some players will have 1 day of practice with the new balance before a tournament match they already spent weeks practicing for on a different patch. It's certainly not the most opportune timing they're choosing here. Keep in mind, Code A finishes next week.
Every 60 seconds in Africa, a minute passes.
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 17:27 GMT
#172
On January 27 2016 02:17 Sholip wrote:
Show nested quote +
On January 27 2016 02:14 Big J wrote:
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.

No, Adepts are supposed to do that and should remain potent harass tools. Zergs have Lings and Mutas, which are excellent at eco harass. Being T1, Lings are readily available. Terrans have a number of options: Marines, WMs, Hellions, which can all be dropped with a medivac and do a lot of eco damage. being T1, Marines are readily available.

Protoss has always needed a harass tool, which is not too high up the tech tree. And Adepts are just that. Nerfing them to the ground will do nothing, but make the Protoss play more campy and deathbally like in WoL and HotS, in other words: much worse.
p68
Profile Joined November 2015
100 Posts
January 26 2016 17:37 GMT
#173
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


The best bet was actually to kill key pylons, rather than baiting overcharges. At 25 energy, baiting had a very small impact. Look how early pressure from Zerg and Terran handled the situation: Terrans used cyclones to kill off the MSC or key pylons and Zerg used Ravagers. These units and strategies wouldn't be necessary if baiting was very effective early on.


On January 26 2016 23:43 NonY wrote:
In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.


Should the MSC really be able to defend so effectively by itself? Is that the intent behind the design? It's already incredibly cost- and supply-effective compared to anything Terran or Zerg can put out for early defense and it will remain that way. The fact that it became standard to take a fast third in addition to performing effective harass simultaneously is a testament to how powerful it really was. This was a really clear issue in PvT, and we've seen GSL matches where it didn't even matter if the Terran player effectively defended the harass; the Protoss player was still ahead economically, which is a peculiar result for an early harass build.

It's just bad design overall. If Protoss needs a buff elsewhere to compensate,they should absolutely get it.

On January 26 2016 23:43 NonY wrote:
Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.


This is a good thing. Particularly in PvT, Protoss players had incredible flexibility (harass options and low-risk greedy plays), while Terrans were in this exact doom-and-gloom situation you described here. PO is the primary reason why Terrans, even at GSL level, struggled to punish a Protoss player that invested in failed harass and a fast third. If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
January 26 2016 17:39 GMT
#174
On January 26 2016 18:29 RvB wrote:
Show nested quote +
On January 26 2016 14:20 blade55555 wrote:
On January 26 2016 14:16 BronzeKnee wrote:
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


Er PvT is Protoss favored right now lol. Protoss has a winning %.

Btw PvZ isn't in bad shape for toss either. If foreign protosses would realize how strong Phoenix into Chargelot/archon/immortal is, they would realize that PvZ isn't bad at all. But no let's just bitch about balance because I don't want to try something really strong.

That is before this patch. I will say with this patch Protoss will probably need buffed to compensate somewhere.

Drogo has been using Chargelot/archon/immortal since HSC (though without the double stargate opening he'd just kill the zerg before muta's in that tournament). And at DH we saw a lot of Phoenix into Charlot/archon/immortal/HT.

And guess who won DH? Drogo
I am drone! My dream is Hatchery!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 17:40 GMT
#175
On January 27 2016 02:25 Elentos wrote:
Show nested quote +
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...

If the patch hits on Jan 28 as originally announced, some players will have 1 day of practice with the new balance before a tournament match they already spent weeks practicing for on a different patch. It's certainly not the most opportune timing they're choosing here. Keep in mind, Code A finishes next week.


How do we explain that to INnoVation, who's still got a TvP coming up?

Sorry INno, you have to die to Adepts and miss out on a season of premiers because otherwise it won't be fair to Stork?

I don't think INno will find that extremely fair. And he's the one who actually has a chance of winning a Korean premier, or attending Blizzcon, given remotely good balance.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Klowney
Profile Joined March 2011
Sweden277 Posts
January 26 2016 17:45 GMT
#176
Protoss will get super boring and passive again.
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2016-01-26 17:46:39
January 26 2016 17:45 GMT
#177
On January 26 2016 22:15 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.

TY outplayed patience, and patience never went for tempests on the last game (literally a throw). If patience just got 4-6 tempests, TY could have outplayed Patience totally and would have still lost. Guess how patience went rank 1 KR GM? Adept all ins. He said it himself
I am drone! My dream is Hatchery!
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 17:45 GMT
#178
On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.

I agree with everything you said, BUT: do you think that that kind of redesign is realistic at this point? Blizzard didn't try anything along these lines in the beta, which is when they should have experimented with buffing gateway units and making WG a twilight tech upgrade and similar community proposals. I fear that now it's too late. Therefore the best you can expect is buffs along the lines of faster WG research, to bring lost potency to P early game, faster twilight upgrades or reduced build speeds for critical units, like Immortals, Phoenix, etc.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 17:45 GMT
#179
On January 27 2016 02:27 CheddarToss wrote:
Show nested quote +
On January 27 2016 02:17 Sholip wrote:
On January 27 2016 02:14 Big J wrote:
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.

No, Adepts are supposed to do that and should remain potent harass tools. Zergs have Lings and Mutas, which are excellent at eco harass. Being T1, Lings are readily available. Terrans have a number of options: Marines, WMs, Hellions, which can all be dropped with a medivac and do a lot of eco damage. being T1, Marines are readily available.

Protoss has always needed a harass tool, which is not too high up the tech tree. And Adepts are just that. Nerfing them to the ground will do nothing, but make the Protoss play more campy and deathbally like in WoL and HotS, in other words: much worse.

I don't think, actually, that Protoss is in need of additional harass tools. Oracle, DT and Warp Prism suffice, I think, even if they are not T1 units, as you said as well. But note that Medivacs, which make Terran's harasses possible, aren't T1, either.
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added, because DK has some weird harass-fetish, apparently, but I don't think that it would have been the primary focus.
Moreover, if Adepts are to remain potent harass tools, then the -1 dmg is already a pretty big blow to them, isn't it?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 17:57 GMT
#180
On January 27 2016 02:45 Sholip wrote:
Show nested quote +
On January 27 2016 02:27 CheddarToss wrote:
On January 27 2016 02:17 Sholip wrote:
On January 27 2016 02:14 Big J wrote:
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.

No, Adepts are supposed to do that and should remain potent harass tools. Zergs have Lings and Mutas, which are excellent at eco harass. Being T1, Lings are readily available. Terrans have a number of options: Marines, WMs, Hellions, which can all be dropped with a medivac and do a lot of eco damage. being T1, Marines are readily available.

Protoss has always needed a harass tool, which is not too high up the tech tree. And Adepts are just that. Nerfing them to the ground will do nothing, but make the Protoss play more campy and deathbally like in WoL and HotS, in other words: much worse.

I don't think, actually, that Protoss is in need of additional harass tools. Oracle, DT and Warp Prism suffice, I think, even if they are not T1 units, as you said as well. But note that Medivacs, which make Terran's harasses possible, aren't T1, either.
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added, because DK has some weird harass-fetish, apparently, but I don't think that it would have been the primary focus.
Moreover, if Adepts are to remain potent harass tools, then the -1 dmg is already a pretty big blow to them, isn't it?

Medivacs are not T1, but they are not a unit you get solely for the purpose of harassing. You get them either way, because they make your army stronger in direct engagements. Now compare that to the Oracle, DT or WP. You don't get any of these units as a Protoss if you don't plan to harass your opponent, because for the same amount of resources you can get more of other units, which are actually useful in large battles.

A stable unit is a unit that is good at straight up engagements and harass. Zealots, Stalkers and Sentries are useful in straight up engagements, but terrible at harass. At least compared to Speedlings and Marines.

The -1 dmg is a big blow, but it is obvious that Terran is weak at that timing (pre combat shield). So it's either that nerf or the armored flag, which would render Adepts useless in PvT.
Prev 1 7 8 9 10 11 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 180
SpeCial 163
ProTech140
UpATreeSC 128
Ketroc 85
StarCraft: Brood War
Shuttle 71
NaDa 16
Noble 11
Dota 2
syndereN8
League of Legends
JimRising 404
Counter-Strike
byalli819
Super Smash Bros
hungrybox2059
Mew2King25
Heroes of the Storm
Khaldor308
Other Games
tarik_tv19256
gofns8597
summit1g4269
Liquid`RaSZi2484
Grubby2115
FrodaN1617
fl0m964
Liquid`Hasu182
ArmadaUGS61
minikerr23
Organizations
Other Games
gamesdonequick2016
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 53
• musti20045 39
• davetesta37
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 53
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5106
• TFBlade1322
• Scarra833
Other Games
• imaqtpie2261
• Shiphtur193
Upcoming Events
Replay Cast
1h 27m
RongYI Cup
12h 27m
Wardi Open
15h 27m
Monday Night Weeklies
18h 27m
OSC
1d 1h
Replay Cast
1d 10h
RongYI Cup
1d 12h
WardiTV Invitational
1d 15h
Replay Cast
2 days
RongYI Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
The PondCast
3 days
HomeStory Cup
4 days
Korean StarCraft League
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

Proleague 2026-01-24
OSC Championship Season 13
Tektek Cup #1

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Proleague 2026-01-25
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.