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First LotV Balance Patch - Page 10

Forum Index > SC2 General
366 CommentsPost a Reply
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Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-01-26 17:59:23
January 26 2016 17:58 GMT
#181
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added


big mistake to nerf core stats instead of shade IMO

Protoss has always been the gimmicky race and the two expansions have just made that worse
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 26 2016 18:03 GMT
#182
How would they nerf shade? Cooldown increase? Make it not pass through other units?
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-01-26 18:10:16
January 26 2016 18:08 GMT
#183
On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


The best bet was actually to kill key pylons, rather than baiting overcharges. At 25 energy, baiting had a very small impact. Look how early pressure from Zerg and Terran handled the situation: Terrans used cyclones to kill off the MSC or key pylons and Zerg used Ravagers. These units and strategies wouldn't be necessary if baiting was very effective early on.

Running the MSC energy down occurs in the PvP's I play. Maybe it's a playstyle thing. But if you are always expanding and playing defensively yourself and don't run into a lot of protoss who pressure you, I guess maybe you've never experienced it? Maybe there are different styles on different servers?

On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.


Should the MSC really be able to defend so effectively by itself? Is that the intent behind the design? It's already incredibly cost- and supply-effective compared to anything Terran or Zerg can put out for early defense and it will remain that way. The fact that it became standard to take a fast third in addition to performing effective harass simultaneously is a testament to how powerful it really was. This was a really clear issue in PvT, and we've seen GSL matches where it didn't even matter if the Terran player effectively defended the harass; the Protoss player was still ahead economically, which is a peculiar result for an early harass build.

It's just bad design overall. If Protoss needs a buff elsewhere to compensate,they should absolutely get it.

I don't really want to get into the philosophy of game design. The game is played how it is, has the potential to be played different ways, and sometimes Blizzard can come in and change the rules. They can either do it for balance reasons or for other reasons. This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.

The games where protoss expands and harasses simultaneously are not situations where protoss is getting the better of terran in every category. What's happening is that the terran is choosing to play conservatively and predictably and is getting taken advantage of. Terrans can drastically change things up to enter a more clear rock-paper-scissors situation, where it wouldn't feel like protoss has all the cards. They can hard counter the adept harass or they can preempt it to change the course of the game. It seems like people view the protoss build as a strong standard way to play but really it is just one notch on the tactical wheel that too many terrans have not bothered to counter, hoping that the style they feel comfortable with will end up being sufficient, which hasn't been the case. People view the other things terran have to do for wins as gimmicky or something, like not a real way to play the game, when it's actually all equal from the perspective of strategy.

On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.


This is a good thing. Particularly in PvT, Protoss players had incredible flexibility (harass options and low-risk greedy plays), while Terrans were in this exact doom-and-gloom situation you described here. PO is the primary reason why Terrans, even at GSL level, struggled to punish a Protoss player that invested in failed harass and a fast third. If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.

IDK man you don't talk like someone who is just trying to learn and get better at the game ("silly gimmick"). If you can't separate out your game design preferences from your attempts to learn and understand the game then I don't think you can have a clear opinion.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 18:09 GMT
#184
On January 27 2016 02:58 Cyro wrote:
Show nested quote +
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added


big mistake to nerf core stats instead of shade IMO

Protoss has always been the gimmicky race and the two expansions have just made that worse

How is the shade a gimmick? In my understanding, a gimmick is something that is only useful when the opponent doesn't expect it. Adepts can always be expected in any MU and are a skill based unit, opposed to a "I hope my opponent screws up" unit, like the DT. So no, Adepts are not gimmicky at all. They scale with patience, micro and the ability to foresee.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-01-26 18:25:00
January 26 2016 18:23 GMT
#185
In marketing terminology, the term gimmick refers to a unique or quirky special feature that makes something "stand out" from its contemporaries


something that is not ​serious or of ​real ​value that is used to ​attract people's ​attention


gimmick
noun

a trick or device intended to attract attention, publicity, or trade


There are a lot of definitions out there but this
only useful when the opponent doesn't expect it
isn't one of them, actually.

It's another flashy feature that raises the worth of the unit without actually helping its combat strength at all and they nerf combat strength in a major way once again because of it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 18:28:10
January 26 2016 18:27 GMT
#186
On January 27 2016 03:23 Cyro wrote:
Show nested quote +
In marketing terminology, the term gimmick refers to a unique or quirky special feature that makes something "stand out" from its contemporaries


Show nested quote +
something that is not ​serious or of ​real ​value that is used to ​attract people's ​attention


Show nested quote +
gimmick
noun

a trick or device intended to attract attention, publicity, or trade


There are a lot of definitions out there but this
Show nested quote +
only useful when the opponent doesn't expect it
isn't one of them, actually.

It's another flashy feature that raises the worth of the unit without actually helping its combat strength at all

But it does increase the combat strength of Adepts, the same way that Stim or Medivac boost does. Combat strength is more than just hp, damage, rate of fire and movement speed.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
January 26 2016 18:30 GMT
#187
You have a very different definition of combat strength to me
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 18:33 GMT
#188
On January 27 2016 03:30 Cyro wrote:
You have a very different definition of combat strength to me

Shading on top of enemy forces - like siege tanks or behind MMM, thereby preventing kiting/escape - does increase combat strength, don't you agree?
RvB
Profile Blog Joined December 2010
Netherlands6261 Posts
January 26 2016 18:35 GMT
#189
On January 27 2016 02:39 RCCar wrote:
Show nested quote +
On January 26 2016 18:29 RvB wrote:
On January 26 2016 14:20 blade55555 wrote:
On January 26 2016 14:16 BronzeKnee wrote:
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


Er PvT is Protoss favored right now lol. Protoss has a winning %.

Btw PvZ isn't in bad shape for toss either. If foreign protosses would realize how strong Phoenix into Chargelot/archon/immortal is, they would realize that PvZ isn't bad at all. But no let's just bitch about balance because I don't want to try something really strong.

That is before this patch. I will say with this patch Protoss will probably need buffed to compensate somewhere.

Drogo has been using Chargelot/archon/immortal since HSC (though without the double stargate opening he'd just kill the zerg before muta's in that tournament). And at DH we saw a lot of Phoenix into Charlot/archon/immortal/HT.

And guess who won DH? Drogo

I was responding to his claim that foreign players apparently don't use zealot/archon/immortal which is wrong (I.E. Drogo used it before Koreans in HSC). He's certainly not the only foreign player using it either. Winning DH or not is really irrelevant to the point.
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 18:47 GMT
#190
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third
Wat
Elentos
Profile Blog Joined February 2015
55561 Posts
Last Edited: 2016-01-26 19:29:48
January 26 2016 19:02 GMT
#191
On January 27 2016 02:40 pure.Wasted wrote:
Show nested quote +
On January 27 2016 02:25 Elentos wrote:
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...

If the patch hits on Jan 28 as originally announced, some players will have 1 day of practice with the new balance before a tournament match they already spent weeks practicing for on a different patch. It's certainly not the most opportune timing they're choosing here. Keep in mind, Code A finishes next week.


How do we explain that to INnoVation, who's still got a TvP coming up?

Sorry INno, you have to die to Adepts and miss out on a season of premiers because otherwise it won't be fair to Stork?

I don't think INno will find that extremely fair. And he's the one who actually has a chance of winning a Korean premier, or attending Blizzcon, given remotely good balance.

How do we explain that to Classic, who's still got a PvT coming up?

Sorry Classic, you have 1 day to prepare for a BO5 with nerfed adepts and overcharge, hope you have fun losing against jjakji?

I don't think Classic will find that extremely fair. And he's the one who actually has a chance of winning a Korean premier, or attending Blizzcon, given remotely good balance.

How do we explain to INnoVation that everyone in Code A has to play on the same balance patch? Really now? Would that need a justification? It's not going to happen, but would it honest to god need a justification to have all 30 matches played on the same patch?

And it's not like TvP is completely unwinnable. Case in point being TY vs Patience. If Inno has a chance of winning a premier given good balance he should have a chance of winning a match given meh balance.

On January 27 2016 03:47 Tenks wrote:
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third

Doesn't every FFE build die to ravager and/or nydus? And FFE against Terran isn't gonna get good any time soon.
Every 60 seconds in Africa, a minute passes.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 19:20 GMT
#192
Can everyone talking about fast +1 builds please just stop and think about what you're saying?

Combat shields negate +1. Combat shileds WILL be researched before or at the same time as +1 if it is rushed.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-01-26 19:28:05
January 26 2016 19:27 GMT
#193
On January 27 2016 04:02 Elentos wrote:
Show nested quote +
On January 27 2016 02:40 pure.Wasted wrote:
On January 27 2016 02:25 Elentos wrote:
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.

On January 27 2016 03:47 Tenks wrote:
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third

Doesn't every FFE build die to ravagers and/or nydus? And FFE against Terran isn't gonna get good anytime soon.




I honestly haven't seen an FFE attempted TvP in LotV. It may be stronger now that Marauders are a bit nerfed vs cannons. Or it may not work at all.
Wat
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 19:30 GMT
#194
On January 27 2016 03:08 NonY wrote:
This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.


Is it a balance patch, though?

The +15 vs Bio Spore Crawler change was 10000% for ZvZ. PvT numbers look very even and the Adept got a nerf. PvZ numbers are awful for P and PO got nerfed.

I doubt that there has ever been a more clear design patch in the history of SC2...
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Elentos
Profile Blog Joined February 2015
55561 Posts
Last Edited: 2016-01-26 19:32:03
January 26 2016 19:31 GMT
#195
On January 27 2016 04:27 Tenks wrote:
Show nested quote +
On January 27 2016 04:02 Elentos wrote:
On January 27 2016 02:40 pure.Wasted wrote:
On January 27 2016 02:25 Elentos wrote:
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.

On January 27 2016 03:47 Tenks wrote:
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third

Doesn't every FFE build die to ravagers and/or nydus? And FFE against Terran isn't gonna get good anytime soon.




I honestly haven't seen an FFE attempted TvP in LotV. It may be stronger now that Marauders are a bit nerfed vs cannons. Or it may not work at all.

There's some builds that will completely murder any forge builds because the cyber core is delayed I think. Especially cyclone cheese with floated barracks.
Every 60 seconds in Africa, a minute passes.
FLuE
Profile Joined September 2010
United States1012 Posts
January 26 2016 19:31 GMT
#196
would love if they would examine swapping the upgrades for the adept. Make the shade ability the upgrade, like blink and charge, and then have the adept's attack upgrade just come standard. I feel like that would make it a stronger defensive/core unit early, and then allow for strategic decision to upgrade for the shade to use in later battles or move from that unit. The shade then comes out later in the game when it is easier to deal with and indirectly nerfs drops/warp-ins too where now they are dancing all over your mineral lines splitting early forces to the point where it is impossible to deal with.

DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-26 19:39:59
January 26 2016 19:33 GMT
#197
This is not a balance patch this is a design patch, as pure.wasted said.

If anything this fucks balance even more.

But people want a game where Protoss loses ¯\_(ツ)_/¯

On a serious note, people want Protoss to defend "with units" because it's "fair" and they don't want the outcome of the game to be decided by whether or not one player decides to do a certain cheese that wins "every time".
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 19:41 GMT
#198
I'd be 100% okay with removing the fucking shade from the game if it meant we could take fights without requiring splash damage at all times.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 19:50 GMT
#199
On January 27 2016 04:41 DinoMight wrote:
I'd be 100% okay with removing the fucking shade from the game if it meant we could take fights without requiring splash damage at all times.


I actually strongly disagree with this. Shade is the only thing about Adepts that takes good control and multitasking. Remove it and buff Zealot/Adept and we're effectively back to Bio vs Colossus where the burden of micro falls way more on the Terran.

I'd rather they nerf Adept base stats further but make Shade better than it is now to allow P to be much more mobile.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
January 26 2016 19:57 GMT
#200
On January 27 2016 04:30 pure.Wasted wrote:
Show nested quote +
On January 27 2016 03:08 NonY wrote:
This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.


Is it a balance patch, though?

The +15 vs Bio Spore Crawler change was 10000% for ZvZ. PvT numbers look very even and the Adept got a nerf. PvZ numbers are awful for P and PO got nerfed.

I doubt that there has ever been a more clear design patch in the history of SC2...

There is no spore crawler change and plenty of Terrans have been saying that PvT is unbalanced in Protoss's favour because Adepts are 0P.
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