Arc Shield PvP Rush - Page 2
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Draconicfire
Canada2562 Posts
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entrust
Poland196 Posts
solved. | ||
blackbrrd
Norway477 Posts
On October 23 2011 07:04 awu25 wrote: Let's all freak about something that will most likely change when the game is released Who is freaking out? | ||
Crisium
United States1618 Posts
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Capped
United Kingdom7236 Posts
On October 23 2011 06:58 YosHGo wrote: Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly Adds in special tactics. Bio pushes up ramp, see's nexus. OH SHIT 75 ENERGY!! turns around, arc shield in their face from that warpgate by the ramp. Poor poor bio. | ||
SolidMoose
United States1240 Posts
On October 23 2011 07:00 LoseAlot wrote: Couldn't you of used the same skill on a building near the assimilator or your nexus? It does damage to light, it's not going to kill the building while it destroys your mineral line. And there's no answer for the other races unless you have to blindly throw down refineries/extractors which is ridiculous. This really isn't cheese, it's just straight up broken. | ||
blackbrrd
Norway477 Posts
On October 23 2011 07:05 Draconicfire wrote: The Nexus Canon is so dumb. I don't understand why it's necessary. There has to be another way to address issues instead of just tacking on random abilities. Yeah, like giving Protoss a unit that can do something at the start of the game like the Hellion or the zergling... ![]() | ||
JLew
Canada353 Posts
I think the ability requires gateway though? So you should be able to focus down assimilator in time? By the time it's in the game if it makes it into the game it will probably have to be on buildings powered by pylons. | ||
0neder
United States3733 Posts
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DeltruS
Canada2214 Posts
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Danglars
United States12133 Posts
On October 23 2011 07:01 Soleron wrote: Let's call the research a "forge" and have it cost 150 minerals. Then you can build "cannons" for another 150 each. That should fix Protoss. Flame-baiting at its finest. Keep your braindead, humorlous sarcasm to yourself. To OP, thanks for answering my question about this unintended (I assume) use in cheese. Instead of cheap research, maybe having it have a cast range based on the nexus (Range 16 or 20 from nexus, gains the shooter turret). Still seeing some interesting proxy 2gate if you can keep them alive and exert some pressure with pylons defended by zealots protected by arc shield. | ||
TigerKarl
1757 Posts
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InvalidID
United States1050 Posts
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casualman
United States1198 Posts
This also allows blizzard to remove the gateway requirement from arc shield so they don't have to worry about cannon cheese. | ||
Scorevath
United States43 Posts
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Hickorynut
United States31 Posts
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casualman
United States1198 Posts
On October 23 2011 07:09 Scorevath wrote: this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings.... The arc shield cannon only does damage to light units, so no. This won't be a problem. It also lasts for a short amount of time, too, so even if it could damage buildings, it still wouldn't be viable. | ||
Torte de Lini
Germany38463 Posts
On October 23 2011 06:57 XXhkXX wrote: easiest solution: limit the radius that the spell can be cast around so this sort of cheese does not decimate the beta? No, easiest solution is to have prerequisites for the arc shield like a cybernetics core. | ||
RaiKageRyu
Canada4773 Posts
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Crisium
United States1618 Posts
On October 23 2011 07:09 Hickorynut wrote: No problem, they will just make it take a cyber core to work. Crisis averted. Unless they don't... The best choice, imo. | ||
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