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Arc Shield PvP Rush - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 12 13 14 Next All
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 22 2011 22:05 GMT
#21
The Nexus Canon is so dumb. I don't understand why it's necessary. There has to be another way to address issues instead of just tacking on random abilities.
@Drayxs | Drayxs.221 | Drayxs#1802
entrust
Profile Joined February 2011
Poland196 Posts
October 22 2011 22:05 GMT
#22
add gateway requirement to it ?
solved.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 22 2011 22:05 GMT
#23
On October 23 2011 07:04 awu25 wrote:
Let's all freak about something that will most likely change when the game is released

Who is freaking out?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
October 22 2011 22:06 GMT
#24
It's still hella early, so no worries. Kind of silly that Blizzard didn't foresee this, but they can change it and have plenty of time to do so.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 22 2011 22:06 GMT
#25
On October 23 2011 06:58 YosHGo wrote:
Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly


Adds in special tactics.

Bio pushes up ramp, see's nexus. OH SHIT 75 ENERGY!! turns around, arc shield in their face from that warpgate by the ramp. Poor poor bio.
Useless wet fish.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 22 2011 22:06 GMT
#26
On October 23 2011 07:00 LoseAlot wrote:
Couldn't you of used the same skill on a building near the assimilator or your nexus?


It does damage to light, it's not going to kill the building while it destroys your mineral line. And there's no answer for the other races unless you have to blindly throw down refineries/extractors which is ridiculous.

This really isn't cheese, it's just straight up broken.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 22 2011 22:07 GMT
#27
On October 23 2011 07:05 Draconicfire wrote:
The Nexus Canon is so dumb. I don't understand why it's necessary. There has to be another way to address issues instead of just tacking on random abilities.

Yeah, like giving Protoss a unit that can do something at the start of the game like the Hellion or the zergling...
JLew
Profile Joined February 2011
Canada353 Posts
October 22 2011 22:07 GMT
#28
lol I love the idea of getting in the demo area at blizzconn and completely trolling someone that is trying to play around with the new HoTS units.

I think the ability requires gateway though? So you should be able to focus down assimilator in time? By the time it's in the game if it makes it into the game it will probably have to be on buildings powered by pylons.
@Triumph_eSports . www.Triumph-eSports.com
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 22:07 GMT
#29
Lmao, this brought a smile to my face. =)
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 22 2011 22:07 GMT
#30
This is going to be pretty easy to balance. Just make it so that the range of the spell in 20-30 so that it can only be used defensively. They can also allow for chains of pylon power extend this range or something.
http://grooveshark.com/#/deltrus/music
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 22 2011 22:08 GMT
#31
On October 23 2011 07:01 Soleron wrote:
Show nested quote +
On October 23 2011 06:58 Cluster wrote:
Just add a cheap research that is available from the start. That will delay it a bit and lessen the impact, but still make it a viable defense against other cheese.


Let's call the research a "forge" and have it cost 150 minerals. Then you can build "cannons" for another 150 each. That should fix Protoss.

Flame-baiting at its finest. Keep your braindead, humorlous sarcasm to yourself.

To OP, thanks for answering my question about this unintended (I assume) use in cheese.
Instead of cheap research, maybe having it have a cast range based on the nexus (Range 16 or 20 from nexus, gains the shooter turret). Still seeing some interesting proxy 2gate if you can keep them alive and exert some pressure with pylons defended by zealots protected by arc shield.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
TigerKarl
Profile Joined November 2010
1757 Posts
October 22 2011 22:08 GMT
#32
Well, there'll be changes. My guess would be that if the ability makes it into the final game you will not be able to place it on assimilators and pylons.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 22 2011 22:09 GMT
#33
An easy fix would be to make it so it does not work on pylons or assimulators. I am sure that blizzard will work out most cheese kinks with it.
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-22 22:12:05
October 22 2011 22:09 GMT
#34
Arc shield should actually be a shield that gives a building +5 armor for 20 seconds, or alternativaly be basically a shield battery for buildings. Having it as a castable photon cannon will make it unbalancable because someone will find a way to break it offensively with some ridiculously stupid inbase proxy 2 gate or photon cannon cheeses, which will force blizzard to nerf it so much that it becomes useless for its intended purpose. Buffing armor/replenishing shields ensures that the arc shield will remain a very defensive ability.

This also allows blizzard to remove the gateway requirement from arc shield so they don't have to worry about cannon cheese.
GuMiho <3
Scorevath
Profile Joined May 2011
United States43 Posts
October 22 2011 22:09 GMT
#35
this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings....
Hickorynut
Profile Joined April 2011
United States31 Posts
Last Edited: 2011-10-22 22:10:04
October 22 2011 22:09 GMT
#36
No problem, they will just make it take a cyber core to work. Crisis averted. Unless they don't...
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 22:10 GMT
#37
On October 23 2011 07:09 Scorevath wrote:
this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings....


The arc shield cannon only does damage to light units, so no. This won't be a problem. It also lasts for a short amount of time, too, so even if it could damage buildings, it still wouldn't be viable.
GuMiho <3
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 22 2011 22:11 GMT
#38
On October 23 2011 06:57 XXhkXX wrote:
easiest solution: limit the radius that the spell can be cast around so this sort of cheese does not decimate the beta?


No, easiest solution is to have prerequisites for the arc shield like a cybernetics core.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 22:11 GMT
#39
Arc Shield should just activate only from the Nexus they were casted from. Have the top of the pyramid pop up and shooting psi bolts. That would look cool and sounds more balanced.
Someone call down the Thunder?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-10-22 22:12:10
October 22 2011 22:12 GMT
#40
On October 23 2011 07:09 Hickorynut wrote:
No problem, they will just make it take a cyber core to work. Crisis averted. Unless they don't...


The best choice, imo.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
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