If you see someone take your gas and doing that, well just move your probes out of the way for 20 seconds on the mineral patches that it can target etc. Seems totally fine to me.
Arc Shield PvP Rush - Page 12
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FiWiFaKi
Canada9858 Posts
If you see someone take your gas and doing that, well just move your probes out of the way for 20 seconds on the mineral patches that it can target etc. Seems totally fine to me. | ||
JustPassingBy
10776 Posts
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Pants536
Canada16 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 24 2011 01:13 Pants536 wrote: Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon? Because a 6 pool or bunker rush would already be up the ramp by then. | ||
Ravomat
Germany422 Posts
On another note: I wonder when people will stop suggesting balancing things in regard to the distance of a nexus/orbital/hatch. This is not how Starcraft works. | ||
ALPINA
3791 Posts
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Pants536
Canada16 Posts
On October 24 2011 01:15 Hattori_Hanzo wrote: Because a 6 pool or bunker rush would already be up the ramp by then. Why not just block it as usual then? Fully wall off with a forge and another pylon and when the initial gate finishes, you should be good. (Assuming you are building at the top of your ramp against zerg, as you should be.) | ||
boon2537
United States905 Posts
I don't really see it as a big problem though, it's probably gonna get nerfed anyway. I would rather see someone experience with the shredder ![]() | ||
Fleebenworth
463 Posts
Blizzard games seem to attract a certain sort of slavering moron. | ||
beute
Germany197 Posts
how about saving up energy yourself? if you fear that he is going to do that then why not simply use it on your nexus and let it shoot the building before it even finishes? it's not a problem, it's available from the start for both players. it's not like a cannon rush where the person without the forge is screwed if he doesnt scout it in time. and you cant possibly build it out of enemy vision... you cant work your way towards the enemy like you can with cannons. if probes attack the building you have to arc shield it, probes run away, wait 20 secs and then return to kill the building. so it must be near the mineral line from the start, and if people see that a pylon is warped in, they will simply force the cancellation by pulling probes or just arc shielding the nexus or whatever. it's not an issue. | ||
Evangelist
1246 Posts
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Panzamelano
Colombia248 Posts
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Darksoldierr
Hungary2012 Posts
On October 24 2011 02:23 Evangelist wrote: Making it require a gateway is the sane solution. Forget the cybercore. Gateway. Or a forge. So if you cannon rush you can cannon your own cannon while you cannon in cannon. | ||
madstarcraft
United States103 Posts
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KazeHydra
Japan2788 Posts
On October 24 2011 01:15 Hattori_Hanzo wrote: Because a 6 pool or bunker rush would already be up the ramp by then. This is not meant to help against cheese because cheese can be defended easily without this mechanism. This is for early game aggression, probably specifically terran since early terran is so strong and can even kill a greedy toss. This could probably help out against drops as well. | ||
pyaar
United States423 Posts
On October 23 2011 07:04 awu25 wrote: Let's all freak about something that will most likely change when the game is released not much else to say here | ||
envyYaegz
United States68 Posts
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Rah
United States973 Posts
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Blisse
Canada3710 Posts
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TKHawkins
United States103 Posts
On October 24 2011 02:14 beute wrote: how is it a problem in PvP?! how about saving up energy yourself? if you fear that he is going to do that then why not simply use it on your nexus and let it shoot the building before it even finishes? it's not a problem, it's available from the start for both players. it's not like a cannon rush where the person without the forge is screwed if he doesnt scout it in time. Doesn't work. The cannon does bonus damage to light, not structures. If you save your energy to use it defensively on your Nexus, it won't actually kill the assimilator. Quite simply, this is going to have to be changed and is broken atm (which is, after all, the point of having a beta so that Blizzard can find and fix this sort of thing). It is a cannon rush at about the same speed as a worker rush. I doubt they will change this to require cyber though since that defeats the whole point of it to stop early 6 pools/proxies. Should change it to only work in a certain radius from your nexus so it is only defensive. | ||
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