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Arc Shield PvP Rush - Page 12

Forum Index > SC2 General
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FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
October 23 2011 16:11 GMT
#221
I really think this player was just a noobie.

If you see someone take your gas and doing that, well just move your probes out of the way for 20 seconds on the mineral patches that it can target etc. Seems totally fine to me.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 23 2011 16:12 GMT
#222
makes you wonder what the balancing team was doing as this unit was added as it is now.
Pants536
Profile Joined April 2011
Canada16 Posts
October 23 2011 16:13 GMT
#223
Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon?
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:15 GMT
#224
On October 24 2011 01:13 Pants536 wrote:
Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon?


Because a 6 pool or bunker rush would already be up the ramp by then.
Cauterize the area
Ravomat
Profile Joined September 2010
Germany422 Posts
October 23 2011 16:15 GMT
#225
Having a tech requirement for Arc Shield is stupid. It's supposed to a defensive tool that's available very early on. That includes 6pools and proxy gates. So you can't just make it require Cybernetics Core. It would be much better if it can only be cast on certain buildings like not on a pylon and not on an assimilator.

On another note: I wonder when people will stop suggesting balancing things in regard to the distance of a nexus/orbital/hatch. This is not how Starcraft works.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-10-23 16:17:57
October 23 2011 16:17 GMT
#226
This thing should not be able to be casted on a pylon or it's going to be broken in ZvP, cause then Pylon = Cannon pretty much..
You should never underestimate the predictability of stupidity
Pants536
Profile Joined April 2011
Canada16 Posts
October 23 2011 16:50 GMT
#227
On October 24 2011 01:15 Hattori_Hanzo wrote:


Because a 6 pool or bunker rush would already be up the ramp by then.


Why not just block it as usual then? Fully wall off with a forge and another pylon and when the initial gate finishes, you should be good. (Assuming you are building at the top of your ramp against zerg, as you should be.)
boon2537
Profile Blog Joined October 2010
United States905 Posts
Last Edited: 2011-10-23 16:55:23
October 23 2011 16:53 GMT
#228
Working as intended...
I don't really see it as a big problem though, it's probably gonna get nerfed anyway. I would rather see someone experience with the shredder
Fleebenworth
Profile Joined April 2011
463 Posts
October 23 2011 16:55 GMT
#229
It's kind of amazing that after being out for a 15 months people are still overreacting to undocumented cheese that may or may not be a problem in an alpha build of an unreleased expansion.

Blizzard games seem to attract a certain sort of slavering moron.
beute
Profile Joined November 2010
Germany197 Posts
October 23 2011 17:14 GMT
#230
how is it a problem in PvP?!
how about saving up energy yourself?

if you fear that he is going to do that then why not simply use it on your nexus and let it shoot the building before it even finishes?

it's not a problem, it's available from the start for both players.
it's not like a cannon rush where the person without the forge is screwed if he doesnt scout it in time.

and you cant possibly build it out of enemy vision... you cant work your way towards the enemy like you can with cannons.
if probes attack the building you have to arc shield it, probes run away, wait 20 secs and then return to kill the building.

so it must be near the mineral line from the start, and if people see that a pylon is warped in, they will simply force the cancellation by pulling probes or just arc shielding the nexus or whatever.
it's not an issue.
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 23 2011 17:23 GMT
#231
Making it require a gateway is the sane solution. Forget the cybercore. Gateway.
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 23 2011 17:27 GMT
#232
uhm.... do people forget that you can actually block the gas from being taken by your enemy by putting a probe right next to it? no need for an asimilator...
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 23 2011 17:30 GMT
#233
On October 24 2011 02:23 Evangelist wrote:
Making it require a gateway is the sane solution. Forget the cybercore. Gateway.


Or a forge. So if you cannon rush you can cannon your own cannon while you cannon in cannon.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
madstarcraft
Profile Joined May 2011
United States103 Posts
October 23 2011 17:30 GMT
#234
I'm just wondering how terran is going to drop now :/ Dropping is a huge part of tvp. With this arc shield, plus warp in plus mass recal, how will we drop?
Terran is OP deal with it!
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
October 23 2011 17:39 GMT
#235
On October 24 2011 01:15 Hattori_Hanzo wrote:
Show nested quote +
On October 24 2011 01:13 Pants536 wrote:
Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon?


Because a 6 pool or bunker rush would already be up the ramp by then.

This is not meant to help against cheese because cheese can be defended easily without this mechanism. This is for early game aggression, probably specifically terran since early terran is so strong and can even kill a greedy toss. This could probably help out against drops as well.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
pyaar
Profile Blog Joined August 2010
United States423 Posts
October 23 2011 17:42 GMT
#236
On October 23 2011 07:04 awu25 wrote:
Let's all freak about something that will most likely change when the game is released


not much else to say here
envyYaegz
Profile Joined September 2011
United States68 Posts
October 23 2011 17:45 GMT
#237
Obviously this isnt going to be the case when HOTS is released, but I would like it if protoss could deal with 6 pools by using this strat somehow
Cornell Starcraft Club!
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2011-10-23 17:49:35
October 23 2011 17:48 GMT
#238
This sounds like the warp-in mechanic problems all over again. It will need to be nerfed to a point where it's not imbalanced offensively.
Streaming on twitch. http://www.twitch.tv/rahsun86
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 23 2011 17:52 GMT
#239
My problem is if it's casted on a forward Pylon, then the Pylon is hidden in a tight choke, if the Protoss moves out I have no opportunity to snipe the Pylon at all as a Zerg, which is very stupid. But if it didn't stop me from sniping it in that situation, then it would be completely useless as a weapon elsewhere..
There is no one like you in the universe.
TKHawkins
Profile Joined October 2011
United States103 Posts
October 23 2011 17:52 GMT
#240
On October 24 2011 02:14 beute wrote:
how is it a problem in PvP?!
how about saving up energy yourself?

if you fear that he is going to do that then why not simply use it on your nexus and let it shoot the building before it even finishes?

it's not a problem, it's available from the start for both players.
it's not like a cannon rush where the person without the forge is screwed if he doesnt scout it in time.



Doesn't work. The cannon does bonus damage to light, not structures. If you save your energy to use it defensively on your Nexus, it won't actually kill the assimilator.

Quite simply, this is going to have to be changed and is broken atm (which is, after all, the point of having a beta so that Blizzard can find and fix this sort of thing). It is a cannon rush at about the same speed as a worker rush.
I doubt they will change this to require cyber though since that defeats the whole point of it to stop early 6 pools/proxies. Should change it to only work in a certain radius from your nexus so it is only defensive.
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