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Arc Shield PvP Rush - Page 13

Forum Index > SC2 General
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zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 23 2011 19:04 GMT
#241
the sanest solution would be to just not have it be castable on pylons and assimilators.
I AM THE UNIVERSAL CONSTANT
ShamTao
Profile Joined September 2010
United States419 Posts
October 23 2011 19:18 GMT
#242
This will also make cannon rushes even stronger
In the game of drones, you win or you die!
GrimReefer
Profile Joined March 2011
United States442 Posts
October 23 2011 19:29 GMT
#243
just give it a huge radius from the nexus, make it so big it easily covers every base. that way you'd have to proxy a nexus to use offensively, and you would still be able to use it on any building you need to when defending.
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
Fleebenworth
Profile Joined April 2011
463 Posts
October 23 2011 19:52 GMT
#244
What world are you people living in where you get a gateway if you're cannon rushing? A solid plurality of this thread has their heads so far up their asses and is simply viewing any new game developments through the narrow, tribal prism of their favorite race in SC2. There will be some cheese featuring this ability, but people really seem to be overreacting to a build that has been used once against a (shitty) unprepared opponent.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
October 23 2011 19:55 GMT
#245
On October 24 2011 04:18 ShamTao wrote:
This will also make cannon rushes even stronger


Then you are just buffing Horror Gate, lol

You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate)
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-10-23 19:58:53
October 23 2011 19:57 GMT
#246
On October 24 2011 04:55 Jonas wrote:
Show nested quote +
On October 24 2011 04:18 ShamTao wrote:
This will also make cannon rushes even stronger


Then you are just buffing Horror Gate, lol

You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate)

I think they intend this to be used to defend things like 6pools and Marine/SCV all-ins, otherwise they would have done that from the start.

The fact that they didn't tack on the Cybernetics requriement from the start might mean that they want Protoss fast expands also be a little safer at the cost of a slightly worse eco
ThisGS
Profile Joined October 2011
Germany255 Posts
October 23 2011 19:59 GMT
#247
once more i have no idea how blizzard can create such a think so carelessly without thinking about it or noticing in their tests.

they truely must be pretty skilled players with a huge understanding of the game (hi @ replicant)
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-10-23 19:59:45
October 23 2011 19:59 GMT
#248
On October 24 2011 04:55 Jonas wrote:
Show nested quote +
On October 24 2011 04:18 ShamTao wrote:
This will also make cannon rushes even stronger


Then you are just buffing Horror Gate, lol

You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate)

That would be dumb, because the whole point of Arc Shield is so you can fast Nexus without dying to early bio or scv/marine all ins
ThisGS
Profile Joined October 2011
Germany255 Posts
October 23 2011 20:00 GMT
#249
On October 24 2011 04:04 zeehar wrote:
the sanest solution would be to just not have it be castable on pylons and assimilators.


cannonrush would get stronger.

just dont let it be available for the first 5 ingame minutes, should be enough
iSometric
Profile Blog Joined February 2011
2221 Posts
October 23 2011 20:01 GMT
#250
Pylon rush lol!
strava.com/athletes/zhaodynasty
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2011-10-23 20:14:31
October 23 2011 20:13 GMT
#251
I think arc shield is an awesome idea, I'm glad that blizzard is giving protoss more option with their nexus energy. The assimilator rush does seem a bit off, but easily fixed. Only targets within pylon radius sounds like the best option to me. I like pylons as a target because it prevents lings from killing forward pylons too easily, but roaches can still be pylon hitmen no problem. Marine drops and ling run by got weaker, but they were really good and could end the game or at least swing it to zergs/terrans favor very easily. I'm glad they took some pressure off protoss. Marauder drops are still going to be good, though more counter able with SG tech, yay.
In the clearing stands a boxer and a figher by his trade
Gazape
Profile Joined February 2011
Finland17 Posts
October 23 2011 20:20 GMT
#252
easiest way to fix it is to make it require gateway or some another building.
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 23 2011 20:29 GMT
#253
On October 24 2011 05:20 Gazape wrote:
easiest way to fix it is to make it require gateway or some another building.


It already requires gateway
Phoobie
Profile Joined December 2010
Canada120 Posts
October 23 2011 20:31 GMT
#254
what if it required a Cybor Core?
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Exigaet
Profile Joined May 2010
Canada355 Posts
October 23 2011 20:33 GMT
#255
On October 24 2011 05:00 ThisGS wrote:
Show nested quote +
On October 24 2011 04:04 zeehar wrote:
the sanest solution would be to just not have it be castable on pylons and assimilators.


cannonrush would get stronger.

just dont let it be available for the first 5 ingame minutes, should be enough


This is by far the best choice, imo.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 23 2011 20:51 GMT
#256
I am pretty sure this is easy to fix in many ways. No biggie and not broken.
DarkRise
Profile Joined November 2010
1644 Posts
October 23 2011 20:53 GMT
#257
just wait till beta before you guys go crazy about it...
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 23 2011 20:53 GMT
#258
Why not just give it a range instead of making it global.

Anyways it's cool to see people getting so creative with the HotS play testing already xD.
All the pros got dat Ichie.
willoc
Profile Joined February 2011
Canada1530 Posts
October 23 2011 22:10 GMT
#259
On October 24 2011 02:30 dangm24 wrote:
I'm just wondering how terran is going to drop now :/ Dropping is a huge part of tvp. With this arc shield, plus warp in plus mass recal, how will we drop?


Most likely by using medivacs? Toss doesn't get to use these new abilities for free...
Be bold and mighty forces will come to your aid!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 24 2011 01:00 GMT
#260
This thread is one of the biggest failfests I have ever seen on TL. How is it possible that people are still repeating the same false statements over and over for a dozen pages? (Needs to require gateway, kill it with our own arc). I would expect that if you can write, you can read as well!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
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