Arc Shield PvP Rush - Page 13
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zeehar
Korea (South)3804 Posts
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ShamTao
United States419 Posts
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GrimReefer
United States442 Posts
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Fleebenworth
463 Posts
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Jonas :)
United States511 Posts
On October 24 2011 04:18 ShamTao wrote: This will also make cannon rushes even stronger ![]() Then you are just buffing Horror Gate, lol You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate) | ||
Dommk
Australia4865 Posts
On October 24 2011 04:55 Jonas ![]() Then you are just buffing Horror Gate, lol You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate) I think they intend this to be used to defend things like 6pools and Marine/SCV all-ins, otherwise they would have done that from the start. The fact that they didn't tack on the Cybernetics requriement from the start might mean that they want Protoss fast expands also be a little safer at the cost of a slightly worse eco | ||
ThisGS
Germany255 Posts
they truely must be pretty skilled players with a huge understanding of the game (hi @ replicant) | ||
Arco
United States2090 Posts
On October 24 2011 04:55 Jonas ![]() Then you are just buffing Horror Gate, lol You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate) That would be dumb, because the whole point of Arc Shield is so you can fast Nexus without dying to early bio or scv/marine all ins | ||
ThisGS
Germany255 Posts
On October 24 2011 04:04 zeehar wrote: the sanest solution would be to just not have it be castable on pylons and assimilators. cannonrush would get stronger. just dont let it be available for the first 5 ingame minutes, should be enough | ||
iSometric
2221 Posts
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SolidZeal
United States393 Posts
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Gazape
Finland17 Posts
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dragonblade369
Canada464 Posts
On October 24 2011 05:20 Gazape wrote: easiest way to fix it is to make it require gateway or some another building. It already requires gateway | ||
Phoobie
Canada120 Posts
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Exigaet
Canada355 Posts
On October 24 2011 05:00 ThisGS wrote: cannonrush would get stronger. just dont let it be available for the first 5 ingame minutes, should be enough This is by far the best choice, imo. | ||
mango_destroyer
Canada3914 Posts
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DarkRise
1644 Posts
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RoarMan
Canada745 Posts
Anyways it's cool to see people getting so creative with the HotS play testing already xD. | ||
willoc
Canada1530 Posts
On October 24 2011 02:30 dangm24 wrote: I'm just wondering how terran is going to drop now :/ Dropping is a huge part of tvp. With this arc shield, plus warp in plus mass recal, how will we drop? Most likely by using medivacs? Toss doesn't get to use these new abilities for free... | ||
opisska
Poland8852 Posts
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