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Arc Shield PvP Rush

Forum Index > SC2 General
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pR0gR4m3R
Profile Joined February 2008
Spain1446 Posts
October 22 2011 21:47 GMT
#1
http://www.majorleaguegaming.com/news/my-first-hots-cheese-the-arc-shield/

By Galen Andress

Last night, in my final HotS 1v1 match of the evening, I fell to my first cheese. It was bound to happen eventually, but I was hoping to at least get to wait until beta before taking my first embarrassingly quick loss in HotS. It was a PvP on one of the new maps here for HotS at Blizzcon, when a suspiciously early Probe scout entered my base. Naturally, I checked around my base for proxy Pylons and Cannons, but none were found so I felt a sense of relief. At least for a little bit. The sneaky Probe then proceeded to steal my gas at around 9 supply, before a Gateway or any structure other than a Pylon had been started in my opponents base. Again I felt a sense of relief, as in Wings of Liberty there's absolutely no reason to steal gas that early. Assuming that my opponent was a mere novice, I proceeded as normal, letting the Assimilator finish and getting my first Gateway up.

Before I knew it, red flashes lit up my minimap and a stern Protoss voice alerted me that my Probes were under attack. At first I thought it was just a little Probe harass, but then I realized that my opponent had placed an Arc Shield, one of the new Nexus abilities in HotS, on the Assimilator he had built in my base. The Arc Shield does bonus damage to light units, and before I knew it, my Probes were getting two shotted by this thing. Its range denied mining on five of my eight mineral patches, and my early economy was completely crippled at the cost of 50 Nexus energy. I frowned. I sighed. I said GG and took my quickest exit from the demo area this weekend.

I think that there will have to be some sort of change to availability the Nexus Turret ability as HotS closes in on beta testing or at least some way to prevent Probes from stealing Assimilators too early. For the cost of 75 mineral and 50 Nexus energy, my critical early-game economy was completely crippled. It was a sad, sad end to the night.
StarCraft-ESP.com Admin - Spanish StarCraft Community
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 22 2011 21:48 GMT
#2
LOL. I was just thinking about this last night, people can just pylon or assimilator rush for ez win.
133 221 333 123 111
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 22 2011 21:50 GMT
#3
Oh joy. Such is balance though. Of course there are scenarios that they haven't really looked into and the game is a little while off anyway, I would imagine. I wouldn't fret about this.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 22 2011 21:50 GMT
#4
Hahahaha well, if it's happening Blizzard are seeing it. They'll probably limit the useage for some buildings. I think it shouldn't be useable on pylons either.
Timestreamer
Profile Joined March 2011
Israel157 Posts
October 22 2011 21:56 GMT
#5
The new pylon - assimilator - arc hatch block in ZvP. I can already see it
XXhkXX
Profile Joined June 2011
170 Posts
October 22 2011 21:57 GMT
#6
easiest solution: limit the radius that the spell can be cast around so this sort of cheese does not decimate the beta?
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
October 22 2011 21:58 GMT
#7
Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Cluster
Profile Joined August 2010
Sweden125 Posts
October 22 2011 21:58 GMT
#8
Just add a cheap research that is available from the start. That will delay it a bit and lessen the impact, but still make it a viable defense against other cheese.
Moobutt
Profile Joined May 2011
United States1996 Posts
October 22 2011 21:59 GMT
#9
I can see it being limited to buildings that are supplied with pylon power, or a pylon itself.
3/22/16 The Day EG Died
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 22 2011 21:59 GMT
#10
i thought you need a gate for it and it does minimal dmg?
Progamer
LoseAlot
Profile Joined February 2003
51 Posts
October 22 2011 22:00 GMT
#11
Couldn't you of used the same skill on a building near the assimilator or your nexus?
Reapafied
Profile Joined February 2011
65 Posts
October 22 2011 22:01 GMT
#12
I would think that they would make it so it cannot be used on gas or pylons, or possibly put a limited range that the ability could be applied from. I don't think this will stay in the game long. Remember we are not even in beta yet.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 22 2011 22:01 GMT
#13
As it requires gateway to use the ability, someone stealing your gas that early should be a pretty big tip off and you would have to sacrifice some econ to kill the assim. We all know this ability will be balanced and changed before release, but its nice to see that someone is atleast gettin some joy of free wins at blizzcon;p
When there is nothing left to lose but your dignity, it is already gone.
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
October 22 2011 22:01 GMT
#14
On October 23 2011 06:58 Cluster wrote:
Just add a cheap research that is available from the start. That will delay it a bit and lessen the impact, but still make it a viable defense against other cheese.


Let's call the research a "forge" and have it cost 150 minerals. Then you can build "cannons" for another 150 each. That should fix Protoss.
alepov
Profile Joined December 2010
Netherlands1132 Posts
October 22 2011 22:02 GMT
#15
haha yeah I was thinking of something similar :D good stuff
ლ(ಠ益ಠლ)
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 22 2011 22:02 GMT
#16
sigh.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Childplay
Profile Joined October 2011
Canada263 Posts
October 22 2011 22:03 GMT
#17
man i was thinking of the same thing the moment i heard about that ability, but i agree, its too OP early game, and not useless lategame
BlueEagle
Profile Joined June 2011
United Kingdom75 Posts
October 22 2011 22:03 GMT
#18
I'm sure they'll balance it, don't forget these are only in production so I'm not too worried...

yet...
awu25
Profile Joined April 2010
United States2003 Posts
October 22 2011 22:04 GMT
#19
Let's all freak about something that will most likely change when the game is released
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 22 2011 22:04 GMT
#20
It's a bit funny that Blizzard didn't think of that way to use it. I am just waiting for the shredder to be used offensively vs Zerg since they don't get a unit with 5+ range for a looooong time. :p
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 22 2011 22:05 GMT
#21
The Nexus Canon is so dumb. I don't understand why it's necessary. There has to be another way to address issues instead of just tacking on random abilities.
@Drayxs | Drayxs.221 | Drayxs#1802
entrust
Profile Joined February 2011
Poland196 Posts
October 22 2011 22:05 GMT
#22
add gateway requirement to it ?
solved.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 22 2011 22:05 GMT
#23
On October 23 2011 07:04 awu25 wrote:
Let's all freak about something that will most likely change when the game is released

Who is freaking out?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
October 22 2011 22:06 GMT
#24
It's still hella early, so no worries. Kind of silly that Blizzard didn't foresee this, but they can change it and have plenty of time to do so.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 22 2011 22:06 GMT
#25
On October 23 2011 06:58 YosHGo wrote:
Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly


Adds in special tactics.

Bio pushes up ramp, see's nexus. OH SHIT 75 ENERGY!! turns around, arc shield in their face from that warpgate by the ramp. Poor poor bio.
Useless wet fish.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 22 2011 22:06 GMT
#26
On October 23 2011 07:00 LoseAlot wrote:
Couldn't you of used the same skill on a building near the assimilator or your nexus?


It does damage to light, it's not going to kill the building while it destroys your mineral line. And there's no answer for the other races unless you have to blindly throw down refineries/extractors which is ridiculous.

This really isn't cheese, it's just straight up broken.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 22 2011 22:07 GMT
#27
On October 23 2011 07:05 Draconicfire wrote:
The Nexus Canon is so dumb. I don't understand why it's necessary. There has to be another way to address issues instead of just tacking on random abilities.

Yeah, like giving Protoss a unit that can do something at the start of the game like the Hellion or the zergling...
JLew
Profile Joined February 2011
Canada353 Posts
October 22 2011 22:07 GMT
#28
lol I love the idea of getting in the demo area at blizzconn and completely trolling someone that is trying to play around with the new HoTS units.

I think the ability requires gateway though? So you should be able to focus down assimilator in time? By the time it's in the game if it makes it into the game it will probably have to be on buildings powered by pylons.
@Triumph_eSports . www.Triumph-eSports.com
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 22:07 GMT
#29
Lmao, this brought a smile to my face. =)
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 22 2011 22:07 GMT
#30
This is going to be pretty easy to balance. Just make it so that the range of the spell in 20-30 so that it can only be used defensively. They can also allow for chains of pylon power extend this range or something.
http://grooveshark.com/#/deltrus/music
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 22 2011 22:08 GMT
#31
On October 23 2011 07:01 Soleron wrote:
Show nested quote +
On October 23 2011 06:58 Cluster wrote:
Just add a cheap research that is available from the start. That will delay it a bit and lessen the impact, but still make it a viable defense against other cheese.


Let's call the research a "forge" and have it cost 150 minerals. Then you can build "cannons" for another 150 each. That should fix Protoss.

Flame-baiting at its finest. Keep your braindead, humorlous sarcasm to yourself.

To OP, thanks for answering my question about this unintended (I assume) use in cheese.
Instead of cheap research, maybe having it have a cast range based on the nexus (Range 16 or 20 from nexus, gains the shooter turret). Still seeing some interesting proxy 2gate if you can keep them alive and exert some pressure with pylons defended by zealots protected by arc shield.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
TigerKarl
Profile Joined November 2010
1757 Posts
October 22 2011 22:08 GMT
#32
Well, there'll be changes. My guess would be that if the ability makes it into the final game you will not be able to place it on assimilators and pylons.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 22 2011 22:09 GMT
#33
An easy fix would be to make it so it does not work on pylons or assimulators. I am sure that blizzard will work out most cheese kinks with it.
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-22 22:12:05
October 22 2011 22:09 GMT
#34
Arc shield should actually be a shield that gives a building +5 armor for 20 seconds, or alternativaly be basically a shield battery for buildings. Having it as a castable photon cannon will make it unbalancable because someone will find a way to break it offensively with some ridiculously stupid inbase proxy 2 gate or photon cannon cheeses, which will force blizzard to nerf it so much that it becomes useless for its intended purpose. Buffing armor/replenishing shields ensures that the arc shield will remain a very defensive ability.

This also allows blizzard to remove the gateway requirement from arc shield so they don't have to worry about cannon cheese.
GuMiho <3
Scorevath
Profile Joined May 2011
United States43 Posts
October 22 2011 22:09 GMT
#35
this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings....
Hickorynut
Profile Joined April 2011
United States31 Posts
Last Edited: 2011-10-22 22:10:04
October 22 2011 22:09 GMT
#36
No problem, they will just make it take a cyber core to work. Crisis averted. Unless they don't...
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 22:10 GMT
#37
On October 23 2011 07:09 Scorevath wrote:
this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings....


The arc shield cannon only does damage to light units, so no. This won't be a problem. It also lasts for a short amount of time, too, so even if it could damage buildings, it still wouldn't be viable.
GuMiho <3
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 22 2011 22:11 GMT
#38
On October 23 2011 06:57 XXhkXX wrote:
easiest solution: limit the radius that the spell can be cast around so this sort of cheese does not decimate the beta?


No, easiest solution is to have prerequisites for the arc shield like a cybernetics core.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 22:11 GMT
#39
Arc Shield should just activate only from the Nexus they were casted from. Have the top of the pyramid pop up and shooting psi bolts. That would look cool and sounds more balanced.
Someone call down the Thunder?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-10-22 22:12:10
October 22 2011 22:12 GMT
#40
On October 23 2011 07:09 Hickorynut wrote:
No problem, they will just make it take a cyber core to work. Crisis averted. Unless they don't...


The best choice, imo.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:12 GMT
#41
They definately need to do something to prevent this from happening, whether it be only allowing the cannon on a gateway, core, etc or having a radius around the Nexus that the Arc Shield can be used against, it needs to be balanced
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2011-10-22 22:17:00
October 22 2011 22:13 GMT
#42
So one person gets hit by something because he doesn't know about it and it's OP? Jesus you people, did you not hear about Artosis trying it on somebody else who actually bothered to respond and ended up losing all of 20 hit points on a single SCV?

At most it needs to require a Gateway (I assumed it did but judging by the anecdote it doesn't). Then it's in the same place on the tech tree as the Shield Battery was and will serve a similar purpose.

[EDIT] Actually on consideration the Artosis anecdote involved a Pylon, which costs more and has much less HP than an Assimilator. Nonetheless, there's still a ton of ways to render this a non-issue.
ChineseWife
Profile Joined August 2010
United States373 Posts
October 22 2011 22:13 GMT
#43
does it really 2-shot probes or is the OP exaggerating quite a bit? JP said that artosis did a pylon arc shield rush in his mineral line and only one of his scvs lost around 5 hp before the pylon was taken down...
Oops I made no units
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 22 2011 22:14 GMT
#44
A little bit better fix that would be great at stopping 6/7 pools when you FFE is to have an area of effect around the nexus that covers up until your ramp on most maps. That or Forge/Gateway/Cyber Core requirement..
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Scorevath
Profile Joined May 2011
United States43 Posts
October 22 2011 22:14 GMT
#45
On October 23 2011 07:10 lariat wrote:
Show nested quote +
On October 23 2011 07:09 Scorevath wrote:
this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings....


The arc shield cannon only does damage to light units, so no. This won't be a problem. It also lasts for a short amount of time, too, so even if it could damage buildings, it still wouldn't be viable.


Why not just do a normal pylon block as protoss? Then zerg can't place their hatch at the natural and if they dry and kill the pylon with the normal 4-6 lings then you cast arc shield and kill them.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-10-22 22:18:42
October 22 2011 22:15 GMT
#46
I just hope that when things are broken they don't haphazardly remove them or nerf them into the ground. Instead they take a long look at the problem and use a fix that is very specific to the issue at hand, which doesn't make things useless all game long. Requiring the cyber core for the arc shield is a perfect example of a good way to fix, because if early lings come and you scouted them last you will probably have your cyber down, but if someone cannon rushes they won't have a cyber and the defender probably will. But if a zerg is trying to take their natural, they can kill the pylon with some drones and lings before your cyber is up.

So that it isn't stupid strong and early for offense, and actually applies to it's intended purpose, defense.
:)
marcelluspye
Profile Joined August 2011
United States155 Posts
October 22 2011 22:16 GMT
#47
I think making the ability so that it only targets unit-producing structures might work. It would make the ability way less effective for early cheese and still retain the use even when buildings are spread out.
Lorch
Profile Joined June 2011
Germany3682 Posts
October 22 2011 22:17 GMT
#48
I doubt that will even be possible in the beta in that form. No need to freak out guys, I don't even want to know what crazy stuff one could do in a really early pre-beta wol build.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 22 2011 22:17 GMT
#49
This might be a bit overexaggerated, or really imbalanced

lololol sounds rly fun though
MrHoon *
Profile Blog Joined April 2008
10183 Posts
October 22 2011 22:18 GMT
#50
if they just make a range limit starting from the nexus it doesn't seem like an issue.
dats racist
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-22 22:19:43
October 22 2011 22:19 GMT
#51
On October 23 2011 07:14 Scorevath wrote:
Show nested quote +
On October 23 2011 07:10 lariat wrote:
On October 23 2011 07:09 Scorevath wrote:
this is going to make it impossible for zerg to 15 hatch. It allows protoss to cannon rush for just 25 nexus energy and a pylon instead of a forge pylon and cannon. So a protoss can now build an assimilator or pylon near the zerg natural and deny a hatch until zerg gets a lot of lings....


The arc shield cannon only does damage to light units, so no. This won't be a problem. It also lasts for a short amount of time, too, so even if it could damage buildings, it still wouldn't be viable.


Why not just do a normal pylon block as protoss? Then zerg can't place their hatch at the natural and if they dry and kill the pylon with the normal 4-6 lings then you cast arc shield and kill them.

This isn't any different than a normal pylon block. Zerg just backs off for 20 seconds and waits for arc shield to dissipate, or he can maybe take his 3rd first, followed by his 2nd if he is doing the fast 3 base gasless style. Protoss then just wasted 1 or 2 chronoboosts for no good reason, and 75 minerals he could've received from canceling the pylon.

I'm not defending the arc shield cannon, I think its stupid and should just be an armor buff. But the criticisms you give aren't valid.
GuMiho <3
willoc
Profile Joined February 2011
Canada1530 Posts
October 22 2011 22:19 GMT
#52
It will probably require a gateway to use arc shield. Makes sense for toss too due to them not having access of a different defence (ish) structure from making gateway.
Be bold and mighty forces will come to your aid!
Ashes
Profile Joined January 2011
United States362 Posts
October 22 2011 22:20 GMT
#53
Hey to be honest.. when i came to know about the arc shield. This is the first thing I thought about. Being a protoss, I chuckled, But i thought that the damage was supposed to be low. But this is interesting lol!! Pylon and assimilator rush haha
silverhand
Profile Blog Joined December 2010
United States91 Posts
October 22 2011 22:27 GMT
#54
As soon as this was announced, I knew this would be the fate of Arc Shield in early cheese strats. I'm not sure how Blizzard takes feedback or suggestions, but if the intent is to give Protoss some defense against early aggression, there are a few better ways I can see of doing this without allowing it to be used offensively:

1. The cannon ability is only activated for attacking units, so any units on attack move, patrol, or hold position, would be targeted, but workers gathering minerals would be ignored as well as enemy buildings (an exception could be made for bunkers since they serve as an attack functionality)

2. Arch Shield could act as inverse damage (my favorite option) in that when it is cast on a building, all attacks that take place in that building's field of vision are deflected back to the attacker. So if a marine fires in the field of vision of a building with Arc Shield, that marine takes 6 damage (assuming no upgrades). It would be similar to PDD except that it has the ability to deal damage to the attacker - of course you have the option to require detection in order to tell which building has the Arc Shield ability cast on it:

- modification #1 if original idea is proven to be too strong - have the building absorb half the damage in return for inflicting half the damage on the attacking unit - e.g. building takes 3 damage and marine takes 3 damage. If cast on the nexus, then the workers take twice as long to kill and the attacker only has a limited amount of time they can keep up the harass before having to retreat.

- modification #2 if original idea is balanced, but too cheesy when used on proxy pylons in battles: just remove the ability to cast it on a pylon

- modification #3 if they are hell bent against it dealing damage as a solution to early cheese, simply make Arc shield like the PDD where it nullifies attack damage from all units in its vision.

3. Simply require the Nexus to have vision of the building it casts Arc Shield on in order to prevent long range casting. If the idea is to enable Protoss the ability to defend against harass and early aggression, then casting Arc Shield on the Nexus, Assimilator, or a Pylon within vision should be sufficient to protect mineral lines.

Just some ideas...not sure if anyone in Blizzard considered them...seems this early cheese should have been a no-brainer.
/me ponders
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 22 2011 22:29 GMT
#55
This should work on the Nexus only. Just like the PF.
Ranti
Profile Joined June 2011
Poland24 Posts
October 22 2011 22:30 GMT
#56
I wonder why blizz even add sth like this, i feel that the most of hots changes are unnecessary to current balance and metagame. Idk why blizz is so scared about mutas that they need to make tempest instead buffing/changing carrier which is one of the icons of sc saga, same with oracle why just dont add arbiters, stasis would be great to control battlefield. As for zerg player point of view i am a bit dissapointed that overseer is gone. after 50/50 buff they were great, i cannot remember single game at lair stage when i didnt make at least one. Viper while make detection much harder and since only spores will left some dt/oracle/phoenix might became much more powerful than dt/sair vs Z.
Boxer|Huk|Thorzain|MMA|Fantasy
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 22 2011 22:31 GMT
#57
How did they not think of this. Blizzard... Wow, just wow.
no dude, the question
Bayyne
Profile Joined January 2011
United States1967 Posts
October 22 2011 22:32 GMT
#58
lol this is quite funny and broken, and will likely get fixed
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 22 2011 22:32 GMT
#59
If they make it come out at a later time, i cant see a problem with it- ie come out with the cyber core or something
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Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 22 2011 22:32 GMT
#60
Just add casting range for arc shield of , say, half the map lenght, no more cheese with it
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2011-10-22 22:37:39
October 22 2011 22:37 GMT
#61
Haha, the joys of radical changes

Easily balanced though, just make Arc Shield require Cybernetics Core or Gateway and it's probably fixed.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
October 22 2011 22:39 GMT
#62
Proxy gating will become brutal...
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2011-10-22 22:40:28
October 22 2011 22:40 GMT
#63
Im quite sure Arc Shield Requires a gateway to be cast already.

Giving it a range is the best solution, making it require a core nullifies the idea of it being a early pool defence.

Would stop proxxy gates being cannons as well.
Subztance
Profile Joined August 2010
United States139 Posts
Last Edited: 2011-10-22 22:40:59
October 22 2011 22:40 GMT
#64
On October 23 2011 07:32 Qbek wrote:
Just add casting range for arc shield of , say, half the map lenght, no more cheese with it


Different maps would have different ranges then... also the problem with that is that in some 3v3 or 4v4 maps you might still be in range. I think the best solution is for it not to work on assimilators or pylons. To prevent early rushes all you really need it for is your gateway/forge/nexus and maybe cybernetics
yuri taeyeon
JuuMeijin
Profile Joined December 2009
Sweden164 Posts
October 22 2011 22:41 GMT
#65
8-D
y_y
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 22 2011 22:41 GMT
#66
Well I thought they changed it to require a gateway? If not then you could probably just add a range of 30 to the arcshield buff. Long enough to cover a whole base, short enough to not be able to offensively utilize it.
Porouscloud - NA LoL
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 22 2011 22:42 GMT
#67
something doesnt fit here. you need a gateway to use it i think. additionally someone using it before said it took 4 scvs to kill it and the thing only got 1 of the scvs to 5 health
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
October 22 2011 22:45 GMT
#68
I guess this means the arc shield ability is going to go bye bye... or needs like 100 min research or something
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Avan
Profile Joined March 2011
Brazil121 Posts
October 22 2011 22:47 GMT
#69
So, BEFORE HotS come out, Blizzard will have to cripple Protoss yet again because PvP is the most stupid matchup? Sounds about right. Oh, Tassadar, WHY?!
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
PimpWilly
Profile Blog Joined January 2011
United States228 Posts
October 22 2011 22:48 GMT
#70
On October 23 2011 07:37 Dauntless wrote:
Haha, the joys of radical changes

Easily balanced though, just make Arc Shield require Cybernetics Core or Gateway and it's probably fixed.


It already requires a gateway
Glockateer
Profile Joined June 2009
United States254 Posts
October 22 2011 22:50 GMT
#71
Funny story. I could see them restricting the use of it on pylons and assimilators.
GET SM4SHED
Warpath
Profile Joined April 2010
Canada1242 Posts
October 22 2011 22:52 GMT
#72
Problem is that to use the macro mechanics, terran has to depot->rax->OC, the zerg has to pool->queen, wheras protoss has theirs right off the bat, or 25/50 energy later if you want to get literal.

Just add the Nexus spells to require gate/core and this stuff - except chrono - will be easily fixed.
Jayrod
Profile Joined August 2010
1820 Posts
October 22 2011 22:57 GMT
#73
Bearing in mind that will probably remove the offensive potential of this ability... how often do you expect to have 50 energy available to use it on defense? It's kind of odd that they cut directly into the Protoss macro mechanic with this ability.
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
October 22 2011 22:58 GMT
#74
Helps with roach/ling all-in's most likely.
Cornell 2014 // eYe_am_SaSsY
Gamma4
Profile Joined March 2011
Australia75 Posts
October 22 2011 22:59 GMT
#75
They should make arc shields not only attack light units but also other arc shields that way you could put one on your nexus early pvp if u know they are doing this and also place your first few pylons near your mins i think this would make the game interesting early for pvp.
Just Huking around ;)
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 22 2011 23:00 GMT
#76
Woaw, great find. This sounds so good and the expansion isnt even up yet
Life's good :D
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 22 2011 23:01 GMT
#77
Haha thats hilarious
Crazy people dont sit around and wonder if they are insane
Twilight_Archon
Profile Joined May 2011
United States11 Posts
October 22 2011 23:04 GMT
#78
That is pretty hilarious.
(My Life For) A-R-T-O-S-I-S! Artosis Theme Song! http://www.youtube.com/watch?v=tAEZzcTiMFg&feature=BFa&list=PL040D08FF9148E2CA&lf=bf_play
MeatSnack
Profile Joined March 2011
United States23 Posts
Last Edited: 2011-10-22 23:08:16
October 22 2011 23:05 GMT
#79
I think they took the Arc Shield in the wrong direction. It was meant to be a deterrent to early-game cheese from light units, right? Instead of having your buildings shoot at ground forces, how about having Arc Shield make pylons cast a force field around themselves at the same radius at the Pylon energy? Units inside get +2 armor like with Guardian Shield, and only the casting player's units can move in and out of the AoE. Nexus energy does not recharge while the ability is in effect.

Now, you can easily block the 6/7-pools, protect your units from super-aggressive Marine pressure, but these acts of aggression still provoke a player to burn his Nexus energy. It protects Protoss from getting cheesed as heavily as they do without even making them as invincible as a walled-off Terran is from stuff like a 6-pool.

[edit]

Also give the ability a maximum casting range so that you can't go throw a pylon down in their mineral line and block off all mining :p. Even though that wouldn't hurt as bad as a cannon rush...
edc
Profile Blog Joined May 2011
United States666 Posts
October 22 2011 23:06 GMT
#80
That was a funny article! I'm pretty sure Blizzard is going to have to fix this. It's a quite ridiculous ability the Nexus gets, honestly.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 22 2011 23:07 GMT
#81
Arc shield is really cool to defend early cheese, but man I hope they could fix it properly.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 23:09 GMT
#82
imbalance exists in early beta. news at 11.

seriously as others have said this is the easiest fix ever. super cheap research, or require a cybercore.
He drone drone drone. Me win. - ogsMC
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
October 22 2011 23:09 GMT
#83
The new PvP 4 gate.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
hYdrA-MeNo
Profile Joined January 2010
Mexico344 Posts
October 22 2011 23:10 GMT
#84
im absoluty sure that by beta that spell will only work on things like forges and any building that produces unites, and or tech buildings like templars arch.
Cant Tell you Whats good....But i can tell you what's what
Neb1000
Profile Joined January 2011
United States183 Posts
October 22 2011 23:12 GMT
#85
It shouldn't be able to be on pylons or assimilators.
ampson
Profile Blog Joined January 2011
United States2355 Posts
October 22 2011 23:13 GMT
#86
Blizz is gonna make it so that you can't use it on pylons and assimilators I think. Seems like the easiest fix. Don't worry about balance, its the early beta, it will be fixed.
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 22 2011 23:51 GMT
#87
How the hell did blizzard NOT! see this one coming? Its like the first thing one would think about and sounds totally broken. What the ... ?
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-10-22 23:58:39
October 22 2011 23:57 GMT
#88
make it require cybernetics. There I think that would fix the problem?

It shouldn't effect Pylons, Assimilators OR cannons.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 23 2011 00:00 GMT
#89
On October 23 2011 08:57 emc wrote:
make it require cybernetics. There I think that would fix the problem?

It shouldn't effect Pylons, Assimilators OR cannons.


It's gotta be more than cybernetics. T/P still wouldn't have the means to kill of a stolen gas before the cybernetics core finishes. Maybe a marauder first/chrono'd zealot could start attacking it but they would have to pull off the whole mineral line while it was being killed.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
October 23 2011 00:02 GMT
#90
The design of something like this really highlights how little Blizzard knows about their own game. Turn any building into a cannon? Whats the cheapest building... Assimilator. Where can you build those? Oh, only on gasses. Hey those are always by minerals!
duk3
Profile Joined September 2010
United States807 Posts
October 23 2011 00:04 GMT
#91
I think that they should have this just apply to the nexus that activates it to prevent these kinds of cheesy attacks.
Time flies like an arrow; fruit flies like a banana.
Brohemoth
Profile Joined April 2011
United States2 Posts
October 23 2011 00:04 GMT
#92
Its actually not as big a deal as people are making out to be. There's a lesser known way in game to prevent your opponent from stealing your gas, you just need to bring a probe right by the vespene gas to prevent them from taking it.

Demonstrated in the video below.
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
October 23 2011 00:04 GMT
#93
The problem with the idea of it only working on unit-producing structures is that, at least from my understanding, the whole point of arc shield is to buff protoss in small-numbers engagements that terrans currently dominate (DROPS). Using an arc shield would give the protoss player help in stopping a drop, which would alleviate the difficulty of mass drops just destroying everything because protoss has to send a disproportionately higher amount of units to stop the drop effectively.

If it only worked on unit-producing structures, it would not really be anywhere near as useful for defending far-away expansions, unless you build a warpgate at every single expansion you take.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 23 2011 00:05 GMT
#94
LOL I was gonna use that as a free trip to GM . With how quickly I get 50 energy and a refinery I could play 100 games a day easy!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
NadaSound
Profile Joined March 2010
United States227 Posts
Last Edited: 2011-10-23 00:18:34
October 23 2011 00:11 GMT
#95
It is stuff like this that makes me feel like they have no idea what there doing.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 00:15 GMT
#96
you just place your probe next to the assim... then they can't steal gas...
A time to live.
bittman
Profile Joined February 2011
Australia8759 Posts
October 23 2011 00:41 GMT
#97
On October 23 2011 09:15 ShatterZer0 wrote:
you just place your probe next to the assim... then they can't steal gas...


So don't mine with two probes early in the game is the new PvP metagame?

Yeaaaah. Blizzard designed Protoss and then have zero understanding of it.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Champi
Profile Joined March 2010
1422 Posts
October 23 2011 00:47 GMT
#98
yeah thats stupid. make arc shield only useable on buildings within a certain radius of your nexus. ez fixed
askTeivospy
Profile Blog Joined March 2011
1525 Posts
October 23 2011 00:47 GMT
#99
Its obviously designed so that protoss doesnt need to get a forge to defend a 6-8 pool (and thus fall way too behind if the zerg is smart), instead protoss can go standard gateway->cyber and then defend early pool it with the arc shield.

imo make it require a gateway or have it a certain radius should be enough. req on cyber just defeats the purpose
hihihi
nekuodah
Profile Joined August 2010
England2409 Posts
October 23 2011 00:50 GMT
#100
It should just be a shield battery lol.
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 23 2011 00:53 GMT
#101
the protoss units seem like they need a lot more work put into them because its seems like they all are super strong, but i think Dustin Browder was even saying the protoss units had a lot more work to be done.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Vaelom
Profile Blog Joined December 2010
Korea (South)154 Posts
October 23 2011 00:53 GMT
#102
I laughed a bit after reading it. but it seems pretty lame to have it early in the game perhaps after cyber is done or something. should be changed imo ;D!
There is a reason why i keep score, winning is everything, losing isn't.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 23 2011 00:54 GMT
#103
Ingenious idea... Just dont let people use arc shield until after 2 mins into the game.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
MCMXVI
Profile Joined August 2010
Norway1193 Posts
October 23 2011 00:54 GMT
#104
On October 23 2011 09:47 Champi wrote:
yeah thats stupid. make arc shield only useable on buildings within a certain radius of your nexus. ez fixed

On that note, make mules drop-able only at a certain radius from the CC the energy comes from.
In capitalist America, bank robs YOU!
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 23 2011 00:56 GMT
#105
they'll block it on extractors, you'll find tons of more stuff like this since its only alpha, they added the stuff and not thought about blocking it on anything etc etc ... If you remember the first presentation of sc2.
1 Gateway could warpin as long as you had ressources etc.
FlyingSheeps
Profile Blog Joined April 2011
Canada204 Posts
October 23 2011 00:57 GMT
#106
have some upgrade for the Nexus that requires blank
tsarnicky
Profile Joined May 2011
104 Posts
October 23 2011 01:00 GMT
#107
just give arc shield a cast range around nexus = no prob
good macro... all is good... perfect -oGsMC
Unfurl
Profile Blog Joined July 2010
United States272 Posts
Last Edited: 2011-10-23 01:04:13
October 23 2011 01:00 GMT
#108
Granted that this is almost impossible to prevent a probe from laying an assimilator down unless u Start one of your own assimilators first to avoid it... It's a problem.. You would need to dedicate and unneccesary amount of workers to stop this before it finished building. Also I can see major problms in already annoying piling blocks in ZvP becoming even more annoying and "auto-win" for protoss.

How to fix:
1) to cast arc-shield, the targeted building must be within a certain radius of the nexus
Or
2) Must be within a certain radius of a pylon but cannot be a pylon itself.

The first option of the 2 seems more logical, I like the idea of "offensive arc shield" I think it gives the game some flavor and crowd appeal, but it would be too strong early game, unless they delayed the research of it but that would eliminate the use of it against cheese rushes.
[MLG]GCA
Profile Blog Joined December 2010
United States90 Posts
October 23 2011 01:04 GMT
#109
On October 23 2011 07:13 ChineseWife wrote:
does it really 2-shot probes or is the OP exaggerating quite a bit? JP said that artosis did a pylon arc shield rush in his mineral line and only one of his scvs lost around 5 hp before the pylon was taken down...


Yes, it really was 2-shotting my Probes. I'm pretty sure it does exactly 20 damage per shot to light units.
RifleCow
Profile Joined February 2008
Canada637 Posts
October 23 2011 01:05 GMT
#110
The whole idea of arc shield is pretty stupid. I don't really get what utility they are going for with the introduction of this spell. Defense against early pool, easier fast expand requiring no forge? Seems to break the early game or make for a useless spell.
hohoho
GigaFlop
Profile Blog Joined October 2010
United States1146 Posts
October 23 2011 01:06 GMT
#111
I think this could be fixed by allowing it to be cast only on buildings powered by a pylon. That way, at the least, it would take a pylon + 150 minerals to use this someplace.
(╯°□°)╯︵ ┻━┻ "Shift-Q oftentimes makes a capital Q" - Day[9] || iNcontrol - Alligator from heaven = ^
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 23 2011 01:09 GMT
#112
haha thats genius ! never thought of that :o
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
October 23 2011 01:09 GMT
#113
Ugh, cannon rushes seem like they would be even more powerful. proxy 2 gate would be just as horrible as well.

I hope Blizzard does some kind of nerf to it to only change the buildings that are within a certain radius of the Nexus. I feel like that would be a little bit more balanced. We'll see come beta testing and what Blizzard decides to change based on our feedback.
Chameleons Cast No Shadows
powerofwar
Profile Joined July 2011
United States22 Posts
Last Edited: 2011-10-23 01:13:57
October 23 2011 01:13 GMT
#114
They could have the arc shield just work on the nexus. Or just when mutas are on the field.
와앙방롱
makk
Profile Joined June 2011
United Kingdom132 Posts
October 23 2011 01:15 GMT
#115
Requiring the shield to be powered by a pylon would fix the assimilator rush at least
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
October 23 2011 01:16 GMT
#116
haha creative by that person. I wonder what the conversation was after the game.
JediGamer
Profile Joined August 2010
United States656 Posts
October 23 2011 01:16 GMT
#117
This is crazy imo.. This makes PvZ and PvT into a situation where they can be extremely greedy at the start, like 1 Zealot into 100 chrono boosted phoenixes.. Hope its balanced or I'm just missing something.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
Last Edited: 2011-10-23 01:21:11
October 23 2011 01:18 GMT
#118
sounds disappointing =/ im surprised someone would spend a game like that (cheese... unless the winner stays in?)

but one thing that is a relief is that if they haven't even thought of things like this, it means really a lot of things can change from what they's shown so far, meaning the questionable units like the oracle may be fixed (vs them being very sure of their work and too late in development to remove/change the new things in time for HotS)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Allred
Profile Joined November 2010
United States352 Posts
October 23 2011 01:24 GMT
#119
ok, here is the idea that i thought of that has not been mentioned.. possibly making the arc shield do as much damage as you have teched to. for instance, if all you have is a gateway it does say 1 damage per shot etc. (basically enough to damage workers but not actually kill any), once the cyber core is done is gets strong enough it can kill a few lings/ workers/ damage zealots (probably not kill a zealot as a zealot is much tougher than a zergling) once the robo / stargate /twighlight council is up and running it gets to do more damage and possible small area of effect...

the idea being it could be a viable ability throughout the game and not just to stop early pools... possibly upgrades needed to make it more viable or smething...

it shouldn't be so powerfull that you are like oh **** i am being all inned and the roaches and lings are 5 seconds outside of my base, well i am glad i am protoss and i can stop any attack any time ( Templar pre amulet haha) but instead should be in such a way that you are like, oh i am being all ined, well i will save a little energy and and should be able to hold with fewer losses

i guess blizzard still has a lot of balancing to do
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 23 2011 01:26 GMT
#120
Given that it is designed to stop drops, runbys and other forms of harass, it doesn't really need to be unlocked that early on when Protoss is on 1 base and units are concentrated. I would prefer it to be unlocked at Forge, since then it also helps those macro FFE'ing plays. Range limits and such aren't bad ideas but I reckon that would be a little complex of a mechanic for Blizzzard's taste.

I welcome the addition of a new Nexus ability, it sort of echoes the choice Terrans need to make between using Mules immediately for mega dollars, or save scans for potential cloaked units.
Starleague Forever. RIP KT Violet~
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 23 2011 01:27 GMT
#121
Pvp ... 4gate ... In base pylons with photon cannons that kill zealot+sentry ... wonderful
starleague forever
OsoVega
Profile Joined December 2010
926 Posts
October 23 2011 01:28 GMT
#122
Probably been posted but it seems this would be pretty powerful when blocking a zerg expansion with a pylon.
Chicane
Profile Joined November 2010
United States7875 Posts
October 23 2011 01:29 GMT
#123
It just needs to have a range on it. I can't believe Blizzard didn't think about that sooner. When I first heard about it, I thought about a situation where you could place a pylon in someones base and use it offensively, but the gas in many situations actually makes more sense. It will be changed, so it isn't a problem.
joyeaux
Profile Joined May 2005
United States169 Posts
October 23 2011 01:32 GMT
#124
Guys, it's not going to require an upgrade or cyber core.

Arc cannon is most likely being added to the game so that players in silver/bronze can hold off six pools. In silver/bronze it's common for a toss to blind wall into his main with a forge and two pylons, then put a cannon up behind it because it's the only way some players have figured out to safely hold a six pool.

GinDo
Profile Blog Joined September 2010
3327 Posts
October 23 2011 01:33 GMT
#125
Well Dustin spoke that they were considering the issues, and that most likely it will be an ability only available to be casted on GWs/ Tech structures and will require a Core. This solves the assimilator/pylon issue. It also solves the proxy gate issue since they will need a core.
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GoodRamen
Profile Blog Joined December 2009
United States713 Posts
October 23 2011 01:34 GMT
#126
they could just exclude pylon and assimilator so that they cant work with arc shield
#1 Fantasy Fan!!!!
Muffinman53
Profile Joined November 2010
571 Posts
October 23 2011 01:35 GMT
#127
I seriously laughed out loud at this.
Lmui
Profile Joined November 2010
Canada6213 Posts
October 23 2011 01:36 GMT
#128
I really think that it should be limited to a range of ~20-25 around a nexus, enough to defend a base well but not even close to being viable for offensive use.
MMello
Profile Joined October 2010
279 Posts
October 23 2011 01:37 GMT
#129
Lol damn man... You guys start bitching SO FAST once protoss shows any kind of strength.
This is obviously to hold early bio / ling pushes. Going forge 1st delays tech so much and makes it so that we are very vulnerable early game.
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
barth
Profile Joined March 2008
Ireland1272 Posts
October 23 2011 01:38 GMT
#130
While it's not a big deal and will get fixed immediately, it makes me wonder how much actual testing Blizzard does before deciding on fundamental functions of new units and abilities.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Paper117
Profile Joined June 2010
United States210 Posts
October 23 2011 02:02 GMT
#131
: ( Idk. Could they just make it only castable on production buildings? You can probably still defend the things you want to defend without the spell becoming an offensive option.
For the Swarm!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 23 2011 02:07 GMT
#132
Just make it work in a radius around the nexus... maybe like sensor tower radius, perhaps even smaller.
Xayvier
Profile Joined November 2010
United States387 Posts
October 23 2011 02:10 GMT
#133
For the assimilator thing, cant you use that trick where you put the probes on the assimilator so he can't build on it?
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 23 2011 02:12 GMT
#134
Simple fix: ability becomes unlocked with gateway completion. Hopefully its implemented.
Inno pls...
Elwar
Profile Joined August 2010
953 Posts
October 23 2011 02:15 GMT
#135
How do you guys know this even needs to be fixed?

Need to place a building + small range + 50 energy per use = probably pretty damn easy to defend. This guy fell for it because he had no clue it was possible.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 23 2011 02:15 GMT
#136
I don't like them weeding anything based off of alpha tests, because it makes the first phase of beta so damn fun. 35 second WG anyone? Concussive shell from the getgo? Fucking roaches?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 23 2011 02:19 GMT
#137
They said in the Blizzcon it'll likely require a gateway to use that ability.

Solved!
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2011-10-23 02:24:46
October 23 2011 02:23 GMT
#138
Edit. Nvm.
Hantak
Profile Joined April 2011
Chile59 Posts
October 23 2011 02:23 GMT
#139
Well its always amusing how fast people exploit stuff like this lol

Still i doubt this ability will make it on its current state to the final version, if what you posted is truth the least they can do to avoid this kind of cheese is to add as requirement for the use of this ability a cybernetics core or a forge, because i think that avoiding a gas steal is near impossible unless you take them first yourself, and if you pull workers to kill it the other guy can always cancel the building getting a refund and making you waste important mining time.
It's getting too hot.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 23 2011 03:06 GMT
#140
Step 1: Make Arc Shield uncastable on pylons and assimilators.

Step 2: The ability now functions as intended.

Don't see what the issue is.

The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2011 03:14 GMT
#141
Assimilator rush xD
They should require a radius on the nexus, but that will probably lead to a PROXY NEXUS ASSIMILATOR RUSH!!!
Moderatorshe/her
TL+ Member
galivet
Profile Joined February 2011
288 Posts
October 23 2011 05:15 GMT
#142
All the new protoss stuff is going to get nerfed because of edge-case unintended uses to the point where they doesn't really fulfill the roles that blizzard designed them for. This is the foundation of HotS, and it's obviously flawed, but it's too late to do more than tweak at this point. Protoss is going to be hollowed out in HotS.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 23 2011 05:21 GMT
#143
On October 23 2011 07:04 awu25 wrote:
Let's all freak about something that will most likely change when the game is released

Yea. So many people freaking over a game that hasn't seen public beta yet. Let's all be patient
How devious | http://anartisticanswer.blogspot.com.au/
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 23 2011 05:35 GMT
#144
On October 23 2011 07:06 Capped wrote:
Show nested quote +
On October 23 2011 06:58 YosHGo wrote:
Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly


Adds in special tactics.

Bio pushes up ramp, see's nexus. OH SHIT 75 ENERGY!! turns around, arc shield in their face from that warpgate by the ramp. Poor poor bio.

or they can just kill the warpgate
"God fights on the side with the best artillery." - Napoleon Bonaparte
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 23 2011 05:44 GMT
#145
Surprise no one has done a proxy nexus into mass recall
Namakaye
Profile Joined April 2011
Australia114 Posts
October 23 2011 05:46 GMT
#146
i think they'll chaange it so the range is only within your main or something so you can cast across the map
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
October 23 2011 05:46 GMT
#147
Obvious fixes:
-limit arc shield to a certain radius around the nexus
-limit arc shield to being placed on nexi and buildings powered by pylons (not including pylons themselves)
-prereq cyb core, or gateway, or forge, or some other early-game building

More interesting fixes:
-require continuous line of sight between caster nexus and target building
-block assimilator steal with a worker
-arc shield cannot target workers or buildings
-killing arc-shielded building stops nexus probe production for 60 seconds
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
October 23 2011 05:47 GMT
#148
i believe arc shield will be nerfed no proxy buildings can get the arc shield, must be within casting range of nexus. otherwise proxy gateway rushes will be invincible.
xd
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
October 23 2011 05:51 GMT
#149
Wait, can you put an arc shield on a cannon rush for a...

DOUBLE cannon rush?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Roxy
Profile Joined November 2010
Canada753 Posts
October 23 2011 06:12 GMT
#150
Im looking forward to pylon blocking a hatch and making them get roaches before they can expand
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
October 23 2011 06:15 GMT
#151
just make the damn thing not work on pylons or assimilators, it makes more sense for it to work on production buildings and tech buildings anyway
Poisonous Sheep counter Hydras
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 23 2011 06:20 GMT
#152
Oh that's nasty. Assimilator + hatch block pylon, yeah you're limited by your nexus energy but this could be a really viable delay tactic and might sometimes ruin your opponent by yourself.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-10-23 06:27:54
October 23 2011 06:22 GMT
#153
On October 23 2011 07:04 blackbrrd wrote:
It's a bit funny that Blizzard didn't think of that way to use it. I am just waiting for the shredder to be used offensively vs Zerg since they don't get a unit with 5+ range for a looooong time. :p


Blizzard doesn't think very much apparently. They really didn't think people would do stuff like this when a good chunk of ladder games are pure cheese in the form of Marine/SCV all-ins, 6 pools, Cannon Rushes, Bunker rushes ect...

It is the first thing I thought of when they announced the ability. Build a pylon in enemy mineral line. Cast Arc Shield. Profit.
althaz
Profile Joined May 2010
Australia1001 Posts
October 23 2011 06:26 GMT
#154
If it requires Cyber-Core it would be completely useless. If it's to stay (and I think it absolutely should) then it has to either be castable only on pylon-powered building and/or require a Gateway. Requiring a cyber-core means it comes too late to be useful defensively.
The first rule we don't talk about race conditions. of race conditions is
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 23 2011 06:26 GMT
#155
LOL wow.... DeeZer must've been jumping with joy as he read this.
Stick it up. take it up. step aside and see the world
Aberu
Profile Blog Joined April 2010
United States968 Posts
October 23 2011 06:26 GMT
#156
CombatEx will love this.
srsly
Roxy
Profile Joined November 2010
Canada753 Posts
October 23 2011 06:33 GMT
#157
Not that they should balance for this, but for real this could have some horrible implications for multiplayer games
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 06:57 GMT
#158
How about we wait until we're not in alpha to discuss what may or may not be imbalanced in a year?

Keep in mind that WoL's alpha had super thors, lurkers, reavers, and the Silver Surfer.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
hooberschmit
Profile Joined June 2011
Canada101 Posts
October 23 2011 07:00 GMT
#159
since this seems to be for holding early pushes and last minute expo defense you could do something like make i require the enemy units to attack something that belongs to the player or an ally, to make it a truly defensive spell.
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
untiemyshoe
Profile Joined April 2011
New Zealand110 Posts
October 23 2011 07:09 GMT
#160
basically they need to make it an area only near the nexus.
kek
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 07:13 GMT
#161
On October 23 2011 16:09 untiemyshoe wrote:
basically they need to make it an area only near the nexus.

Or they could just make the assimilator an invalid target. 4 SCVs were able to kill an arc shielded pylon without taking any losses when Artosis tried it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 07:14 GMT
#162
Let me see, writer got the equalivalent of a 6 pool done to him and we scream broken?
Chill out... 1stly this cheese is so easy to break it is deserves no mention.

Others have already said, set drone next to extractor as scouting probe comes in or failing that, arc shield your own Nexus set some drones on it and continue mining...

Come on!!
Cauterize the area
Pillage
Profile Joined July 2011
United States804 Posts
October 23 2011 07:15 GMT
#163
On October 23 2011 15:26 Aberu wrote:
CombatEx will love this.


Same thing popped into my head too lol.

Funny to see all of the silly bugs / abuses surface as blizzard develops this game. I'm hoping that upon release it will be slightly more balanced than WOL was upon release.
"Power has no limits." -Tiberius
GypsyBeast
Profile Joined December 2010
Canada630 Posts
October 23 2011 07:17 GMT
#164
ya i cant see this being on the retail game in it current form, shuts down too many options for the other races and opens up too many for toss
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
Elwar
Profile Joined August 2010
953 Posts
October 23 2011 07:18 GMT
#165
Again, just because one person lost to it one time doesn't make it too strong. Cannon rushes are strong, proxy gates are strong, 6-7pools are strong. Can we all stop concluding that you can't do anything against this?
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 07:20 GMT
#166
On October 23 2011 16:18 Elwar wrote:
Again, just because one person lost to it one time doesn't make it too strong. Cannon rushes are strong, proxy gates are strong, 6-7pools are strong. Can we all stop concluding that you can't do anything against this?

Yeah, it's not like it's the 1/1/1. :p

It's mostly to help hold drops and early aggression, which is a big reason toss loses right now, especially PvT. That's basically it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2011-10-23 07:23:51
October 23 2011 07:23 GMT
#167
Yeah....also the spell is on the building for 15 seconds supposedly and costs 50 mana.


I have the ultimate counter.


Run your scvs away for 15 seconds and you're still way ahead. You're welcome all.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 07:23 GMT
#168
On October 23 2011 16:18 Elwar wrote:
Again, just because one person lost to it one time doesn't make it too strong. Cannon rushes are strong, proxy gates are strong, 6-7pools are strong. Can we all stop concluding that you can't do anything against this?


Exactly. I'm quite sure that arc shield will be able to destroy an assimilator with or without drone assistance. If Artosis of all people can deal with it, quite frankly 1 of 2 succesful attempts does not make a good sample size for discussion.

/thread
Cauterize the area
mewo
Profile Joined July 2011
United States221 Posts
October 23 2011 07:23 GMT
#169
This is really broken. Make the assim and the guy must attack it. Then you just cancel the damn thing. Did blizzard just not test at all?
GypsyBeast
Profile Joined December 2010
Canada630 Posts
Last Edited: 2011-10-23 07:26:37
October 23 2011 07:25 GMT
#170
On October 23 2011 16:23 Elwar wrote:
Yeah....also the spell is on the building for 15 seconds supposedly and costs 50 mana.


I have the ultimate counter.


Run your scvs away for 15 seconds and you're still way ahead. You're welcome all.

lol not even close, 15 seconds of halted mining is totally worth 75 mins and 50 energy, running your shit away would put you so far behind
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
NeWnAr
Profile Joined April 2010
Singapore231 Posts
October 23 2011 07:25 GMT
#171
Easy. Make the Arc shield unable to attack all worker units. DONE.
Live For the Swarm!
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 07:27 GMT
#172
On October 23 2011 16:23 mewo wrote:
This is really broken. Make the assim and the guy must attack it. Then you just cancel the damn thing. Did blizzard just not test at all?

Pretty sure the building has to be complete, bro.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Elwar
Profile Joined August 2010
953 Posts
October 23 2011 07:29 GMT
#173
On October 23 2011 16:25 GypsyBeast wrote:
Show nested quote +
On October 23 2011 16:23 Elwar wrote:
Yeah....also the spell is on the building for 15 seconds supposedly and costs 50 mana.


I have the ultimate counter.


Run your scvs away for 15 seconds and you're still way ahead. You're welcome all.

lol not even close 15 seconds of halted mining is totally worth 75 mins and 50 energy, running your shit away would put you so far behind

No, its not. They've sent a probe early (lost mining time), planted down a assimilator (delayed tech, lost minerals), used energy (crucially slowed their economy down early game by not chronoboosting nexus). All for denying 5 mineral patches for a few seconds (which will be less than 100 minerals lost). Actually, sounds like you get a bargain if the enemy is dumb enough to attempt it.
mewo
Profile Joined July 2011
United States221 Posts
October 23 2011 07:55 GMT
#174
On October 23 2011 16:27 Daralii wrote:
Show nested quote +
On October 23 2011 16:23 mewo wrote:
This is really broken. Make the assim and the guy must attack it. Then you just cancel the damn thing. Did blizzard just not test at all?

Pretty sure the building has to be complete, bro.

Pretty sure you didn't understand my post at all bro. It costs more to attack it than to cancel it.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2011-10-23 07:56:29
October 23 2011 07:55 GMT
#175
Is really easy to fix that issue. CYBER CORE REQUIRED to use. Done.
Nice story btw, can't wait for Hots!! ^^
Chicken gank op
Killershade
Profile Joined October 2011
United States12 Posts
October 23 2011 10:08 GMT
#176
On October 23 2011 06:59 Moobutt wrote:
I can see it being limited to buildings that are supplied with pylon power, or a pylon itself.


Why has no one else quoted this guy in this thread. This is literally the best solution minus the ability being able to be cast on a pylon. Just make the ability cast only on buildings that have pylon power and add the Nexus to the list automatically. Problem solved.
Optimist in a mosh pit.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 23 2011 10:12 GMT
#177
Should require gateway? would still help against early pools and marine cheese if the gateway was up already.
You may delay, but time will not. Current Music obsession: Opeth
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 23 2011 10:13 GMT
#178
On October 23 2011 16:27 Daralii wrote:
Show nested quote +
On October 23 2011 16:23 mewo wrote:
This is really broken. Make the assim and the guy must attack it. Then you just cancel the damn thing. Did blizzard just not test at all?

Pretty sure the building has to be complete, bro.


No he means that if you attack the assimilator while its building, the opponent thats offensively assimilatoring (lol) can just cancel and force you waste mining time.
You may delay, but time will not. Current Music obsession: Opeth
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
October 23 2011 10:14 GMT
#179
On October 23 2011 16:25 GypsyBeast wrote:
Show nested quote +
On October 23 2011 16:23 Elwar wrote:
Yeah....also the spell is on the building for 15 seconds supposedly and costs 50 mana.


I have the ultimate counter.


Run your scvs away for 15 seconds and you're still way ahead. You're welcome all.

lol not even close, 15 seconds of halted mining is totally worth 75 mins and 50 energy, running your shit away would put you so far behind


Not to mention he could probably do it twice before it was destroyed.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
October 23 2011 10:17 GMT
#180
now everyone can cheese into Grandmaster
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 23 2011 10:19 GMT
#181
I think it's very unlikely that this ability will make it through the beta. Being able to use the nexus energy for defensive purposes like that doesn't promote fun gameplay I think. Dropping/harassing protoss will become even harder then as P could just use some spare energy on the nexus to get instant free cannon when needed (all harass units are basically light anyway).
I do like they are looking into giving nexus energy some other use then chronoboost, which opens up the use for lategame energy and gives some extra tactical choices early on. I just don't like the 2 abilities they thought of so far. The recall ability could be ok i guess if harassing becomes more viable with it as P would actually have a way to retreat then.

I would rather have them use nexus energy in a more fun and unique way. For example make a unit that can only be made at the nexus and costs nexus energy in addition to gas/minerals to make, for example a harass unit or some superzealot or whatever. It would give that nice lategame outlet for nexus energy and provide interesting midgame decisions of, do i make a probe and use chronoboost or do i make this special unit.
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
October 23 2011 10:21 GMT
#182
Oh man what a beast cheese. lol.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
October 23 2011 10:30 GMT
#183
they should just make it so that u cant use it on assimiulators, who the hell is gonna defend their assimulators from zerglings anyway. im actually looking foward to this ability as it opens many new options for protoss early game, no longer do we have to forge first on big maps since we could just gate first and use this to prevent ling runbys then add a forge or core based on scouting
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
October 23 2011 10:35 GMT
#184
If this spell is to be used only defensively, wouldn't be easy to change it so that it gives firepower only to buildings in a specific radius of the Nexus? I think that this would solve the problem.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 23 2011 10:38 GMT
#185
Easy to fix this, also should be a non-issue in PVP to begin with.

My guess is they'll limit the ability to a certain range within the Nexus.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 12:04 GMT
#186
I don't see this being a problem if the ability has a bonus damage to buildings like the D8 charge had.
Cauterize the area
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-23 12:12:48
October 23 2011 12:11 GMT
#187
I don't get why this is needed even? The only thing i can think off is against early pools and you get a late scout. In those cases i guess something like this could be needed.

But seems to make cannon rushes even better when even the pylons can shoot? =/

This is probably gonna be altered in someway, I'd be surprised otherwise xd.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 23 2011 12:19 GMT
#188
On October 23 2011 21:11 Zorgaz wrote:
I don't get why this is needed even? The only thing i can think off is against early pools and you get a late scout. In those cases i guess something like this could be needed.

But seems to make cannon rushes even better when even the pylons can shoot? =/

This is probably gonna be altered in someway, I'd be surprised otherwise xd.



It can help with early aggression and 1-1-1 once only the clump of marines are left after tanks get taken out, cannons on top of buildings will let the protoss have a safe haven and allow some high HP/armor defense.
HuTSC2
Profile Blog Joined March 2011
Australia188 Posts
October 23 2011 12:22 GMT
#189
why are we making protoss immune to cheese anyway.. it's bad for the game if we remove too much shit like this..
Neino
Profile Joined March 2011
Norway295 Posts
October 23 2011 12:27 GMT
#190
On October 23 2011 21:22 HuTSC2 wrote:
why are we making protoss immune to cheese anyway.. it's bad for the game if we remove too much shit like this..


Isn't this the same as saying terran is immune to DTs because they got scan? costs 50 energy to get it down, and you gotta get it in a radius that defends everything. If you just dropped mules, or you chronoed probes (Which actually makes a pretty big difference early on) you're not immune. That's how I understood it anyway, havent seen the energy cost
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 23 2011 12:31 GMT
#191
Haha I can imagine this guy queuing up for 30 minutes to play HotS just to own som1 in 5 minutes with a cheese.
Rofl
Don't hate the player - Hate the game
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 23 2011 12:47 GMT
#192
As has been said, there's no way to fix this without altering the buildings that it can be cast on. A nexus rush would be something to see, though.
FOR GREAT JUSTICE! Bans for the ban gods!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2011 13:51 GMT
#193
Couldn't you just enlarge the size of assimilators to make these gas steals harder?
Or maybe add a cost and build time to the arc sheild.
Moderatorshe/her
TL+ Member
CellTech
Profile Joined June 2010
Canada396 Posts
Last Edited: 2011-10-23 13:56:54
October 23 2011 13:55 GMT
#194
Its clear david kim was sick and tired of dying to zealots and ling runby counters. Hence the shredder and battle helion.

Im calling it now, HotS will be more Terran dominant than WoL.
^ Probably a Troll Post
Crusnik
Profile Joined December 2010
United States5378 Posts
October 23 2011 14:14 GMT
#195
I really want to know what it will do when cast on a photon cannon.
Steam: rook492
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-10-23 15:17:02
October 23 2011 15:13 GMT
#196
On October 23 2011 22:55 CellTech wrote:
Its clear david kim was sick and tired of dying to zealots and ling runby counters. Hence the shredder and battle helion.

Im calling it now, HotS will be more Terran dominant than WoL.


I'm also on board with this. Terran has so many units that counter armored units, forcing the other race to go for units that aren't armored (Lings/Banelings/Mutas/Zealots/Sentries/Archons) just to compete and forcing TvT away from Marauders.

Now they want to give Terran a way to easily deal with all those other units too? Units that hard counter other units are a bad idea for the race who can tech switch the fastest, and now Terran can pretty much hard counter any ground easily.

And they want to limit harass with the Shredder? So Zerglings will be hard countered by Hellions in battle, and now by Shredders for harass, so Zerglings could potentially have no role in TvZ? And they decided not to limit drop harass from Terran vs Zerg in anyway? I am really worried about TvZ, and I play Protoss.

I'm just not understanding the decision making here. If anything, it seems to fill the holes of Terrans game, while giving Zerg and Protoss some gimmicky units.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 23 2011 15:28 GMT
#197
all i can say is this isnt even cheese.
you hardly sacrifice anything.
spending some nexus energy + assimilator money to do econ damage.
s3x2-2 xiao3x2+2 bone3+2+2
chestnutcc
Profile Joined July 2011
India429 Posts
October 23 2011 15:31 GMT
#198
Just make the shredder not placeable on creep?
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
October 23 2011 15:31 GMT
#199
Hehehe. quite funny . It's not final yet though and they'll change it. for sure.
A winner is just a loser who got pissed off and tried harder
Treva
Profile Blog Joined June 2010
United States533 Posts
Last Edited: 2011-10-23 15:34:38
October 23 2011 15:34 GMT
#200
Funny story heh but no worries it's these kinds of things that they like to know when people test it out.
Live it up.
xmikeyy17x
Profile Joined April 2011
United States92 Posts
October 23 2011 15:35 GMT
#201
i think they should make the arc shield ability has to be within a certain radius of his own nexus.

like the radius as big as a natural or main. enough to protect anything within your base but not way across the map.
Tyree
Profile Joined November 2010
1508 Posts
October 23 2011 15:36 GMT
#202
A simple fix would be to make this ability more powerful the closer it is to the Nexus that is using the ability. The further away the weaker it is. Give it 2-3 "levels" of power and it is generally fixed.
★ Top Gun ★
[Re]pLay
Profile Joined October 2011
Dominican Republic4 Posts
Last Edited: 2011-10-23 15:40:53
October 23 2011 15:39 GMT
#203
i really dont know why ppl think this will be a problem to balance... if u see a protoss player taking your gas u should know right away he is up to something and u should probably have a pylon or something to morph into cannon too... this is a gameplay of they ability

and u also need a gateway to do so... so is not like right away cheese with just a nexus...

Tu no sabe...
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 23 2011 15:39 GMT
#204
Arc sheild should require a gateway/forge to be finished before you can use it.
you no take candle
Apoo
Profile Joined January 2011
413 Posts
October 23 2011 15:40 GMT
#205
Just make it so that it only does damage to you when you actually attack it.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 23 2011 15:41 GMT
#206
Is the Arc sheild permanent or up for a limitied duration only?
you no take candle
reneg
Profile Joined September 2010
United States859 Posts
October 23 2011 15:43 GMT
#207
On October 24 2011 00:34 Treva wrote:
Funny story heh but no worries it's these kinds of things that they like to know when people test it out.


I feel like this is the case. HOTS isn't something we should be worrying about right now. We should just be playing WoL and enjoying what we've got.

If it's still able to 2 shot probes at 5 of the 8 mineral patches when hots is finally released, then yes, we can have some problems. But there's absolutely no need to be concerned atm.
moose...indian
[Re]pLay
Profile Joined October 2011
Dominican Republic4 Posts
Last Edited: 2011-10-23 15:45:27
October 23 2011 15:44 GMT
#208
On October 24 2011 00:41 sc2holar wrote:
Is the Arc sheild permanent or up for a limitied duration only?


For the cost of 75 mineral and 25 Nexus energy is just for 20seconds
[image loading]
Tu no sabe...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 15:47 GMT
#209
On October 24 2011 00:43 reneg wrote:
Show nested quote +
On October 24 2011 00:34 Treva wrote:
Funny story heh but no worries it's these kinds of things that they like to know when people test it out.


I feel like this is the case. HOTS isn't something we should be worrying about right now. We should just be playing WoL and enjoying what we've got.

If it's still able to 2 shot probes at 5 of the 8 mineral patches when hots is finally released, then yes, we can have some problems. But there's absolutely no need to be concerned atm.


Exactly. Like getting pylon blocked as Z. Not game ending by a far stretch for either side, unless the cheesee became totally unconscious while Arc shield was on the assimilator.
Cauterize the area
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 23 2011 15:51 GMT
#210
On October 24 2011 00:44 [Re]pLay wrote:
Show nested quote +
On October 24 2011 00:41 sc2holar wrote:
Is the Arc sheild permanent or up for a limitied duration only?


For the cost of 75 mineral and 25 Nexus energy is just for 20seconds
[image loading]


Where are you getting that 75 mineral cost from? it says 25 nexus energy only in the picture. And it seems like it already requires a gateway, so the offensive arc sheild rush shouldnt be that much of a problem then?
you no take candle
[Re]pLay
Profile Joined October 2011
Dominican Republic4 Posts
October 23 2011 15:53 GMT
#211
On October 24 2011 00:51 sc2holar wrote:
Show nested quote +
On October 24 2011 00:44 [Re]pLay wrote:
On October 24 2011 00:41 sc2holar wrote:
Is the Arc sheild permanent or up for a limitied duration only?


For the cost of 75 mineral and 25 Nexus energy is just for 20seconds
[image loading]


Where are you getting that 75 mineral cost from? it says 25 nexus energy only in the picture. And it seems like it already requires a gateway, so the offensive arc sheild rush shouldnt be that much of a problem then?


somebody in MLG web page was talking about this... he said it cost 75minerals
Tu no sabe...
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 23 2011 15:56 GMT
#212
On October 24 2011 00:53 [Re]pLay wrote:
Show nested quote +
On October 24 2011 00:51 sc2holar wrote:
On October 24 2011 00:44 [Re]pLay wrote:
On October 24 2011 00:41 sc2holar wrote:
Is the Arc sheild permanent or up for a limitied duration only?


For the cost of 75 mineral and 25 Nexus energy is just for 20seconds
[image loading]


Where are you getting that 75 mineral cost from? it says 25 nexus energy only in the picture. And it seems like it already requires a gateway, so the offensive arc sheild rush shouldnt be that much of a problem then?


somebody in MLG web page was talking about this... he said it cost 75minerals

/engage brain.
How much does an assimilator cost again?
Don't hate the player - Hate the game
HuTSC2
Profile Blog Joined March 2011
Australia188 Posts
October 23 2011 15:57 GMT
#213
On October 24 2011 00:51 sc2holar wrote:
Show nested quote +
On October 24 2011 00:44 [Re]pLay wrote:
On October 24 2011 00:41 sc2holar wrote:
Is the Arc sheild permanent or up for a limitied duration only?


For the cost of 75 mineral and 25 Nexus energy is just for 20seconds
[image loading]


Where are you getting that 75 mineral cost from? it says 25 nexus energy only in the picture. And it seems like it already requires a gateway, so the offensive arc sheild rush shouldnt be that much of a problem then?


75 minerals refers to the Assimilator.
[Re]pLay
Profile Joined October 2011
Dominican Republic4 Posts
October 23 2011 16:00 GMT
#214
On October 24 2011 00:57 HuTSC2 wrote:
Show nested quote +
On October 24 2011 00:51 sc2holar wrote:
On October 24 2011 00:44 [Re]pLay wrote:
On October 24 2011 00:41 sc2holar wrote:
Is the Arc sheild permanent or up for a limitied duration only?


For the cost of 75 mineral and 25 Nexus energy is just for 20seconds
[image loading]


Where are you getting that 75 mineral cost from? it says 25 nexus energy only in the picture. And it seems like it already requires a gateway, so the offensive arc sheild rush shouldnt be that much of a problem then?


75 minerals refers to the Assimilator.


yes, my bad, but anyway i think this will cost money too... this way is easy in term of balance wise..
Tu no sabe...
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 23 2011 16:01 GMT
#215
Theres going to have to be a tech restriction on this thing.
To unpathed waters, undreamed shores. - Shakespeare
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
October 23 2011 16:01 GMT
#216
ive heard it does really really really poor damage

i hate the fact that the game isnt even already in beta, and people are complaining about how good/bad units and how certain builds are already op

they should have EG announce when the beta is coming out. The SC2 community would explode
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-10-23 16:08:59
October 23 2011 16:08 GMT
#217
On October 24 2011 00:39 [Re]pLay wrote:
+ Show Spoiler +
i really dont know why ppl think this will be a problem to balance... if u see a protoss player taking your gas u should know right away he is up to something and u should probably have a pylon or something to morph into cannon too... this is a gameplay of they ability

and u also need a gateway to do so... so is not like right away cheese with just a nexus...

http://www.youtube.com/watch?v=jBTz2sztSwg&feature=channel_video_title

The problem with it is that by the time they have the ability to use arc shield, you also just got your gateway up, so you have no units to kill the assimilator/arc shield. The shield can only attack units, not buildings, so you cannot use your own arc shield to kill it.

This leaves you with two options. Either take BOTH of your gasses before your opponent can or use your own arc shield to rush him. Both of these make for games that aren't very fun. It's broken because the only ways to stop it are so bad. Even if you do stop it by taking both of your gasses, they can just build a pylon instead and use that.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:10 GMT
#218
On October 24 2011 01:08 envisioN . wrote:
Show nested quote +
On October 24 2011 00:39 [Re]pLay wrote:
+ Show Spoiler +
i really dont know why ppl think this will be a problem to balance... if u see a protoss player taking your gas u should know right away he is up to something and u should probably have a pylon or something to morph into cannon too... this is a gameplay of they ability

and u also need a gateway to do so... so is not like right away cheese with just a nexus...

http://www.youtube.com/watch?v=jBTz2sztSwg&feature=channel_video_title

The problem with it is that by the time they have the ability to use arc shield, you also just got your gateway up, so you have no units to kill the assimilator/arc shield. The shield can only attack units, not buildings, so you cannot use your own arc shield to kill it.

This leaves you with two options. Either take BOTH of your gasses before your opponent can or use your own arc shield to rush him. Both of these make for games that aren't very fun. It's broken because the only ways to stop it are so bad. Even if you do stop it by taking both of your gasses, they can just build a pylon instead and use that.


I forsee everyone walling off against Protoss.
Cauterize the area
IrOnKaL
Profile Joined June 2011
United States340 Posts
October 23 2011 16:11 GMT
#219
I think an easy solution is something like an OC but for protoss, have arc shield require a cybercore or something to use.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
October 23 2011 16:11 GMT
#220
Protoss working as intended.
"What is this TeamSupportGroup?" - mahnini.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
October 23 2011 16:11 GMT
#221
I really think this player was just a noobie.

If you see someone take your gas and doing that, well just move your probes out of the way for 20 seconds on the mineral patches that it can target etc. Seems totally fine to me.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 23 2011 16:12 GMT
#222
makes you wonder what the balancing team was doing as this unit was added as it is now.
Pants536
Profile Joined April 2011
Canada16 Posts
October 23 2011 16:13 GMT
#223
Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon?
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 16:15 GMT
#224
On October 24 2011 01:13 Pants536 wrote:
Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon?


Because a 6 pool or bunker rush would already be up the ramp by then.
Cauterize the area
Ravomat
Profile Joined September 2010
Germany422 Posts
October 23 2011 16:15 GMT
#225
Having a tech requirement for Arc Shield is stupid. It's supposed to a defensive tool that's available very early on. That includes 6pools and proxy gates. So you can't just make it require Cybernetics Core. It would be much better if it can only be cast on certain buildings like not on a pylon and not on an assimilator.

On another note: I wonder when people will stop suggesting balancing things in regard to the distance of a nexus/orbital/hatch. This is not how Starcraft works.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-10-23 16:17:57
October 23 2011 16:17 GMT
#226
This thing should not be able to be casted on a pylon or it's going to be broken in ZvP, cause then Pylon = Cannon pretty much..
You should never underestimate the predictability of stupidity
Pants536
Profile Joined April 2011
Canada16 Posts
October 23 2011 16:50 GMT
#227
On October 24 2011 01:15 Hattori_Hanzo wrote:


Because a 6 pool or bunker rush would already be up the ramp by then.


Why not just block it as usual then? Fully wall off with a forge and another pylon and when the initial gate finishes, you should be good. (Assuming you are building at the top of your ramp against zerg, as you should be.)
boon2537
Profile Blog Joined October 2010
United States905 Posts
Last Edited: 2011-10-23 16:55:23
October 23 2011 16:53 GMT
#228
Working as intended...
I don't really see it as a big problem though, it's probably gonna get nerfed anyway. I would rather see someone experience with the shredder
Fleebenworth
Profile Joined April 2011
463 Posts
October 23 2011 16:55 GMT
#229
It's kind of amazing that after being out for a 15 months people are still overreacting to undocumented cheese that may or may not be a problem in an alpha build of an unreleased expansion.

Blizzard games seem to attract a certain sort of slavering moron.
beute
Profile Joined November 2010
Germany197 Posts
October 23 2011 17:14 GMT
#230
how is it a problem in PvP?!
how about saving up energy yourself?

if you fear that he is going to do that then why not simply use it on your nexus and let it shoot the building before it even finishes?

it's not a problem, it's available from the start for both players.
it's not like a cannon rush where the person without the forge is screwed if he doesnt scout it in time.

and you cant possibly build it out of enemy vision... you cant work your way towards the enemy like you can with cannons.
if probes attack the building you have to arc shield it, probes run away, wait 20 secs and then return to kill the building.

so it must be near the mineral line from the start, and if people see that a pylon is warped in, they will simply force the cancellation by pulling probes or just arc shielding the nexus or whatever.
it's not an issue.
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 23 2011 17:23 GMT
#231
Making it require a gateway is the sane solution. Forget the cybercore. Gateway.
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 23 2011 17:27 GMT
#232
uhm.... do people forget that you can actually block the gas from being taken by your enemy by putting a probe right next to it? no need for an asimilator...
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 23 2011 17:30 GMT
#233
On October 24 2011 02:23 Evangelist wrote:
Making it require a gateway is the sane solution. Forget the cybercore. Gateway.


Or a forge. So if you cannon rush you can cannon your own cannon while you cannon in cannon.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
madstarcraft
Profile Joined May 2011
United States103 Posts
October 23 2011 17:30 GMT
#234
I'm just wondering how terran is going to drop now :/ Dropping is a huge part of tvp. With this arc shield, plus warp in plus mass recal, how will we drop?
Terran is OP deal with it!
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
October 23 2011 17:39 GMT
#235
On October 24 2011 01:15 Hattori_Hanzo wrote:
Show nested quote +
On October 24 2011 01:13 Pants536 wrote:
Why not just make it so that you can only use Arc Shield on a building which is being powered by a pylon?


Because a 6 pool or bunker rush would already be up the ramp by then.

This is not meant to help against cheese because cheese can be defended easily without this mechanism. This is for early game aggression, probably specifically terran since early terran is so strong and can even kill a greedy toss. This could probably help out against drops as well.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
pyaar
Profile Blog Joined August 2010
United States423 Posts
October 23 2011 17:42 GMT
#236
On October 23 2011 07:04 awu25 wrote:
Let's all freak about something that will most likely change when the game is released


not much else to say here
envyYaegz
Profile Joined September 2011
United States68 Posts
October 23 2011 17:45 GMT
#237
Obviously this isnt going to be the case when HOTS is released, but I would like it if protoss could deal with 6 pools by using this strat somehow
Cornell Starcraft Club!
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2011-10-23 17:49:35
October 23 2011 17:48 GMT
#238
This sounds like the warp-in mechanic problems all over again. It will need to be nerfed to a point where it's not imbalanced offensively.
Streaming on twitch. http://www.twitch.tv/rahsun86
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 23 2011 17:52 GMT
#239
My problem is if it's casted on a forward Pylon, then the Pylon is hidden in a tight choke, if the Protoss moves out I have no opportunity to snipe the Pylon at all as a Zerg, which is very stupid. But if it didn't stop me from sniping it in that situation, then it would be completely useless as a weapon elsewhere..
There is no one like you in the universe.
TKHawkins
Profile Joined October 2011
United States103 Posts
October 23 2011 17:52 GMT
#240
On October 24 2011 02:14 beute wrote:
how is it a problem in PvP?!
how about saving up energy yourself?

if you fear that he is going to do that then why not simply use it on your nexus and let it shoot the building before it even finishes?

it's not a problem, it's available from the start for both players.
it's not like a cannon rush where the person without the forge is screwed if he doesnt scout it in time.



Doesn't work. The cannon does bonus damage to light, not structures. If you save your energy to use it defensively on your Nexus, it won't actually kill the assimilator.

Quite simply, this is going to have to be changed and is broken atm (which is, after all, the point of having a beta so that Blizzard can find and fix this sort of thing). It is a cannon rush at about the same speed as a worker rush.
I doubt they will change this to require cyber though since that defeats the whole point of it to stop early 6 pools/proxies. Should change it to only work in a certain radius from your nexus so it is only defensive.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 23 2011 19:04 GMT
#241
the sanest solution would be to just not have it be castable on pylons and assimilators.
I AM THE UNIVERSAL CONSTANT
ShamTao
Profile Joined September 2010
United States419 Posts
October 23 2011 19:18 GMT
#242
This will also make cannon rushes even stronger
In the game of drones, you win or you die!
GrimReefer
Profile Joined March 2011
United States442 Posts
October 23 2011 19:29 GMT
#243
just give it a huge radius from the nexus, make it so big it easily covers every base. that way you'd have to proxy a nexus to use offensively, and you would still be able to use it on any building you need to when defending.
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
Fleebenworth
Profile Joined April 2011
463 Posts
October 23 2011 19:52 GMT
#244
What world are you people living in where you get a gateway if you're cannon rushing? A solid plurality of this thread has their heads so far up their asses and is simply viewing any new game developments through the narrow, tribal prism of their favorite race in SC2. There will be some cheese featuring this ability, but people really seem to be overreacting to a build that has been used once against a (shitty) unprepared opponent.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
October 23 2011 19:55 GMT
#245
On October 24 2011 04:18 ShamTao wrote:
This will also make cannon rushes even stronger


Then you are just buffing Horror Gate, lol

You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate)
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-10-23 19:58:53
October 23 2011 19:57 GMT
#246
On October 24 2011 04:55 Jonas wrote:
Show nested quote +
On October 24 2011 04:18 ShamTao wrote:
This will also make cannon rushes even stronger


Then you are just buffing Horror Gate, lol

You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate)

I think they intend this to be used to defend things like 6pools and Marine/SCV all-ins, otherwise they would have done that from the start.

The fact that they didn't tack on the Cybernetics requriement from the start might mean that they want Protoss fast expands also be a little safer at the cost of a slightly worse eco
ThisGS
Profile Joined October 2011
Germany255 Posts
October 23 2011 19:59 GMT
#247
once more i have no idea how blizzard can create such a think so carelessly without thinking about it or noticing in their tests.

they truely must be pretty skilled players with a huge understanding of the game (hi @ replicant)
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-10-23 19:59:45
October 23 2011 19:59 GMT
#248
On October 24 2011 04:55 Jonas wrote:
Show nested quote +
On October 24 2011 04:18 ShamTao wrote:
This will also make cannon rushes even stronger


Then you are just buffing Horror Gate, lol

You should make the arc shield be an upgrade on the cybernetics core. So you have to get it after warpgate finishes (or if you really want, get the arc shield upgrade before warpgate)

That would be dumb, because the whole point of Arc Shield is so you can fast Nexus without dying to early bio or scv/marine all ins
ThisGS
Profile Joined October 2011
Germany255 Posts
October 23 2011 20:00 GMT
#249
On October 24 2011 04:04 zeehar wrote:
the sanest solution would be to just not have it be castable on pylons and assimilators.


cannonrush would get stronger.

just dont let it be available for the first 5 ingame minutes, should be enough
iSometric
Profile Blog Joined February 2011
2221 Posts
October 23 2011 20:01 GMT
#250
Pylon rush lol!
strava.com/athletes/zhaodynasty
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2011-10-23 20:14:31
October 23 2011 20:13 GMT
#251
I think arc shield is an awesome idea, I'm glad that blizzard is giving protoss more option with their nexus energy. The assimilator rush does seem a bit off, but easily fixed. Only targets within pylon radius sounds like the best option to me. I like pylons as a target because it prevents lings from killing forward pylons too easily, but roaches can still be pylon hitmen no problem. Marine drops and ling run by got weaker, but they were really good and could end the game or at least swing it to zergs/terrans favor very easily. I'm glad they took some pressure off protoss. Marauder drops are still going to be good, though more counter able with SG tech, yay.
In the clearing stands a boxer and a figher by his trade
Gazape
Profile Joined February 2011
Finland17 Posts
October 23 2011 20:20 GMT
#252
easiest way to fix it is to make it require gateway or some another building.
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 23 2011 20:29 GMT
#253
On October 24 2011 05:20 Gazape wrote:
easiest way to fix it is to make it require gateway or some another building.


It already requires gateway
Phoobie
Profile Joined December 2010
Canada120 Posts
October 23 2011 20:31 GMT
#254
what if it required a Cybor Core?
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Exigaet
Profile Joined May 2010
Canada355 Posts
October 23 2011 20:33 GMT
#255
On October 24 2011 05:00 ThisGS wrote:
Show nested quote +
On October 24 2011 04:04 zeehar wrote:
the sanest solution would be to just not have it be castable on pylons and assimilators.


cannonrush would get stronger.

just dont let it be available for the first 5 ingame minutes, should be enough


This is by far the best choice, imo.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 23 2011 20:51 GMT
#256
I am pretty sure this is easy to fix in many ways. No biggie and not broken.
DarkRise
Profile Joined November 2010
1644 Posts
October 23 2011 20:53 GMT
#257
just wait till beta before you guys go crazy about it...
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 23 2011 20:53 GMT
#258
Why not just give it a range instead of making it global.

Anyways it's cool to see people getting so creative with the HotS play testing already xD.
All the pros got dat Ichie.
willoc
Profile Joined February 2011
Canada1530 Posts
October 23 2011 22:10 GMT
#259
On October 24 2011 02:30 dangm24 wrote:
I'm just wondering how terran is going to drop now :/ Dropping is a huge part of tvp. With this arc shield, plus warp in plus mass recal, how will we drop?


Most likely by using medivacs? Toss doesn't get to use these new abilities for free...
Be bold and mighty forces will come to your aid!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 24 2011 01:00 GMT
#260
This thread is one of the biggest failfests I have ever seen on TL. How is it possible that people are still repeating the same false statements over and over for a dozen pages? (Needs to require gateway, kill it with our own arc). I would expect that if you can write, you can read as well!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Fairwell
Profile Joined July 2011
Austria195 Posts
October 24 2011 01:04 GMT
#261
I guess cybercore requirement sounds reasonable. Cheese is part of the game but things like that just sound utterly broken. I wouldn't freak out right now since this is a prealpha version which is exactly there to test stuff like that. I hope they fix these things soon though, so people can actually start testing how it was meant to be used.
Stanlot
Profile Joined December 2010
United States5742 Posts
October 24 2011 01:05 GMT
#262
2-gate proxy fun times?
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 24 2011 01:14 GMT
#263
On October 23 2011 06:56 Timestreamer wrote:
The new pylon - assimilator - arc hatch block in ZvP. I can already see it


This sounds so good lol Forge FE into arc block haha
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
November 27 2011 00:45 GMT
#264
easy 14 nexus vs zerg
+ Show Spoiler +
if he 6pools or any type of early attack, just cast the arch sheild on load of buildings and watch the lings die, down right stupid

easy proxy gates
+ Show Spoiler +
only requires a gateway awsomes!, so i'll proxy gate, you'll have to pull scv/drones/probes to fight then oh damm, are my proxy gates also cannons too LOLOL
Live Fast Die Young :D
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-27 00:53:57
November 27 2011 00:52 GMT
#265
On October 24 2011 05:31 Phoobie wrote:
what if it required a Cybor Core?


It's still extremely early, they would only have a few units by then which can be killed by the cannon (zerglings and marines will easily die to the cannon). It needs to not provide cannon on pylons or assimilators, as I've done with the HOTS custom map courtesy of a suggestion by avilo. Browder also mentioned he did not want it as an offensive spell and considering these two are the only offensive buildings (apart from photon cannon but weapons dont stack) they would most likely be the two it won't work on in the final version.
ishyishy
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-11-27 03:45:30
November 27 2011 03:44 GMT
#266
I dont see this expansion making it into competitive play until the koreans get to test it and send their feedback. It is the same thing with the maps; the koreans know a lot more than blizzard. Gold bases were a mistake, and the koreans dealt with it. A ton of blizzard maps were bad and imbalanced, koreans made their own. Just wait for them to thoroughly test it and everything will be fine. I personally hope that the expansion never see's competitive play, and that most people stick with Wings.

if he 6pools or any type of early attack, just cast the arch sheild on load of buildings and watch the lings die, down right stupid


The only thing that is stupid about this is the 6 pool part. 6 pool has to be the most annoying and imbalanced thing in the game.
Hybris
Profile Joined August 2010
United States185 Posts
November 27 2011 03:49 GMT
#267
Necromancers!
justin.tv/hybriss
Fear219
Profile Joined November 2010
United Kingdom168 Posts
November 27 2011 03:50 GMT
#268
6 pool imbalanced? haha its easy to defend and puts you so far ahead when you do.

As for arc shield there is an easy solution to the problem at hand, make it castable only within X radius of a nexus. Both problems solved.
LatsyrC
Profile Joined November 2011
Haiti76 Posts
November 27 2011 03:53 GMT
#269
can we please let the game come out and then blizzard will patch as the game flow please?
SyT3Kro
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