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Arc Shield PvP Rush

Forum Index > SC2 General
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pR0gR4m3R
Profile Joined February 2008
Spain1446 Posts
October 22 2011 21:47 GMT
#1
http://www.majorleaguegaming.com/news/my-first-hots-cheese-the-arc-shield/

By Galen Andress

Last night, in my final HotS 1v1 match of the evening, I fell to my first cheese. It was bound to happen eventually, but I was hoping to at least get to wait until beta before taking my first embarrassingly quick loss in HotS. It was a PvP on one of the new maps here for HotS at Blizzcon, when a suspiciously early Probe scout entered my base. Naturally, I checked around my base for proxy Pylons and Cannons, but none were found so I felt a sense of relief. At least for a little bit. The sneaky Probe then proceeded to steal my gas at around 9 supply, before a Gateway or any structure other than a Pylon had been started in my opponents base. Again I felt a sense of relief, as in Wings of Liberty there's absolutely no reason to steal gas that early. Assuming that my opponent was a mere novice, I proceeded as normal, letting the Assimilator finish and getting my first Gateway up.

Before I knew it, red flashes lit up my minimap and a stern Protoss voice alerted me that my Probes were under attack. At first I thought it was just a little Probe harass, but then I realized that my opponent had placed an Arc Shield, one of the new Nexus abilities in HotS, on the Assimilator he had built in my base. The Arc Shield does bonus damage to light units, and before I knew it, my Probes were getting two shotted by this thing. Its range denied mining on five of my eight mineral patches, and my early economy was completely crippled at the cost of 50 Nexus energy. I frowned. I sighed. I said GG and took my quickest exit from the demo area this weekend.

I think that there will have to be some sort of change to availability the Nexus Turret ability as HotS closes in on beta testing or at least some way to prevent Probes from stealing Assimilators too early. For the cost of 75 mineral and 50 Nexus energy, my critical early-game economy was completely crippled. It was a sad, sad end to the night.
StarCraft-ESP.com Admin - Spanish StarCraft Community
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 22 2011 21:48 GMT
#2
LOL. I was just thinking about this last night, people can just pylon or assimilator rush for ez win.
133 221 333 123 111
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 22 2011 21:50 GMT
#3
Oh joy. Such is balance though. Of course there are scenarios that they haven't really looked into and the game is a little while off anyway, I would imagine. I wouldn't fret about this.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 22 2011 21:50 GMT
#4
Hahahaha well, if it's happening Blizzard are seeing it. They'll probably limit the useage for some buildings. I think it shouldn't be useable on pylons either.
Timestreamer
Profile Joined March 2011
Israel157 Posts
October 22 2011 21:56 GMT
#5
The new pylon - assimilator - arc hatch block in ZvP. I can already see it
XXhkXX
Profile Joined June 2011
170 Posts
October 22 2011 21:57 GMT
#6
easiest solution: limit the radius that the spell can be cast around so this sort of cheese does not decimate the beta?
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
October 22 2011 21:58 GMT
#7
Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Cluster
Profile Joined August 2010
Sweden125 Posts
October 22 2011 21:58 GMT
#8
Just add a cheap research that is available from the start. That will delay it a bit and lessen the impact, but still make it a viable defense against other cheese.
Moobutt
Profile Joined May 2011
United States1996 Posts
October 22 2011 21:59 GMT
#9
I can see it being limited to buildings that are supplied with pylon power, or a pylon itself.
3/22/16 The Day EG Died
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 22 2011 21:59 GMT
#10
i thought you need a gate for it and it does minimal dmg?
Progamer
LoseAlot
Profile Joined February 2003
51 Posts
October 22 2011 22:00 GMT
#11
Couldn't you of used the same skill on a building near the assimilator or your nexus?
Reapafied
Profile Joined February 2011
65 Posts
October 22 2011 22:01 GMT
#12
I would think that they would make it so it cannot be used on gas or pylons, or possibly put a limited range that the ability could be applied from. I don't think this will stay in the game long. Remember we are not even in beta yet.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 22 2011 22:01 GMT
#13
As it requires gateway to use the ability, someone stealing your gas that early should be a pretty big tip off and you would have to sacrifice some econ to kill the assim. We all know this ability will be balanced and changed before release, but its nice to see that someone is atleast gettin some joy of free wins at blizzcon;p
When there is nothing left to lose but your dignity, it is already gone.
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
October 22 2011 22:01 GMT
#14
On October 23 2011 06:58 Cluster wrote:
Just add a cheap research that is available from the start. That will delay it a bit and lessen the impact, but still make it a viable defense against other cheese.


Let's call the research a "forge" and have it cost 150 minerals. Then you can build "cannons" for another 150 each. That should fix Protoss.
alepov
Profile Joined December 2010
Netherlands1132 Posts
October 22 2011 22:02 GMT
#15
haha yeah I was thinking of something similar :D good stuff
ლ(ಠ益ಠლ)
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 22 2011 22:02 GMT
#16
sigh.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Childplay
Profile Joined October 2011
Canada263 Posts
October 22 2011 22:03 GMT
#17
man i was thinking of the same thing the moment i heard about that ability, but i agree, its too OP early game, and not useless lategame
BlueEagle
Profile Joined June 2011
United Kingdom75 Posts
October 22 2011 22:03 GMT
#18
I'm sure they'll balance it, don't forget these are only in production so I'm not too worried...

yet...
awu25
Profile Joined April 2010
United States2003 Posts
October 22 2011 22:04 GMT
#19
Let's all freak about something that will most likely change when the game is released
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 22 2011 22:04 GMT
#20
It's a bit funny that Blizzard didn't think of that way to use it. I am just waiting for the shredder to be used offensively vs Zerg since they don't get a unit with 5+ range for a looooong time. :p
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