Arc Shield PvP Rush - Page 5
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tuho12345
4482 Posts
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awesomoecalypse
United States2235 Posts
seriously as others have said this is the easiest fix ever. super cheap research, or require a cybercore. | ||
Wrongspeedy
United States1655 Posts
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hYdrA-MeNo
Mexico344 Posts
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Neb1000
United States183 Posts
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ampson
United States2355 Posts
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-y0shi-
Germany994 Posts
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emc
United States3088 Posts
It shouldn't effect Pylons, Assimilators OR cannons. | ||
SolidMoose
United States1240 Posts
On October 23 2011 08:57 emc wrote: make it require cybernetics. There I think that would fix the problem? It shouldn't effect Pylons, Assimilators OR cannons. It's gotta be more than cybernetics. T/P still wouldn't have the means to kill of a stolen gas before the cybernetics core finishes. Maybe a marauder first/chrono'd zealot could start attacking it but they would have to pull off the whole mineral line while it was being killed. | ||
susySquark
United States1692 Posts
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duk3
United States807 Posts
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Brohemoth
United States2 Posts
Demonstrated in the video below. | ||
Scisyhp
United States200 Posts
If it only worked on unit-producing structures, it would not really be anywhere near as useful for defending far-away expansions, unless you build a warpgate at every single expansion you take. | ||
Orcasgt24
Canada3238 Posts
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NadaSound
United States227 Posts
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ShatterZer0
United States1843 Posts
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bittman
Australia8759 Posts
On October 23 2011 09:15 ShatterZer0 wrote: you just place your probe next to the assim... then they can't steal gas... So don't mine with two probes early in the game is the new PvP metagame? Yeaaaah. Blizzard designed Protoss and then have zero understanding of it. | ||
Champi
1422 Posts
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askTeivospy
1525 Posts
imo make it require a gateway or have it a certain radius should be enough. req on cyber just defeats the purpose | ||
nekuodah
England2409 Posts
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