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Arc Shield PvP Rush - Page 7

Forum Index > SC2 General
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a176
Profile Blog Joined August 2009
Canada6688 Posts
October 23 2011 01:27 GMT
#121
Pvp ... 4gate ... In base pylons with photon cannons that kill zealot+sentry ... wonderful
starleague forever
OsoVega
Profile Joined December 2010
926 Posts
October 23 2011 01:28 GMT
#122
Probably been posted but it seems this would be pretty powerful when blocking a zerg expansion with a pylon.
Chicane
Profile Joined November 2010
United States7875 Posts
October 23 2011 01:29 GMT
#123
It just needs to have a range on it. I can't believe Blizzard didn't think about that sooner. When I first heard about it, I thought about a situation where you could place a pylon in someones base and use it offensively, but the gas in many situations actually makes more sense. It will be changed, so it isn't a problem.
joyeaux
Profile Joined May 2005
United States169 Posts
October 23 2011 01:32 GMT
#124
Guys, it's not going to require an upgrade or cyber core.

Arc cannon is most likely being added to the game so that players in silver/bronze can hold off six pools. In silver/bronze it's common for a toss to blind wall into his main with a forge and two pylons, then put a cannon up behind it because it's the only way some players have figured out to safely hold a six pool.

GinDo
Profile Blog Joined September 2010
3327 Posts
October 23 2011 01:33 GMT
#125
Well Dustin spoke that they were considering the issues, and that most likely it will be an ability only available to be casted on GWs/ Tech structures and will require a Core. This solves the assimilator/pylon issue. It also solves the proxy gate issue since they will need a core.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
October 23 2011 01:34 GMT
#126
they could just exclude pylon and assimilator so that they cant work with arc shield
#1 Fantasy Fan!!!!
Muffinman53
Profile Joined November 2010
571 Posts
October 23 2011 01:35 GMT
#127
I seriously laughed out loud at this.
Lmui
Profile Joined November 2010
Canada6223 Posts
October 23 2011 01:36 GMT
#128
I really think that it should be limited to a range of ~20-25 around a nexus, enough to defend a base well but not even close to being viable for offensive use.
MMello
Profile Joined October 2010
279 Posts
October 23 2011 01:37 GMT
#129
Lol damn man... You guys start bitching SO FAST once protoss shows any kind of strength.
This is obviously to hold early bio / ling pushes. Going forge 1st delays tech so much and makes it so that we are very vulnerable early game.
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
barth
Profile Joined March 2008
Ireland1272 Posts
October 23 2011 01:38 GMT
#130
While it's not a big deal and will get fixed immediately, it makes me wonder how much actual testing Blizzard does before deciding on fundamental functions of new units and abilities.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Paper117
Profile Joined June 2010
United States210 Posts
October 23 2011 02:02 GMT
#131
: ( Idk. Could they just make it only castable on production buildings? You can probably still defend the things you want to defend without the spell becoming an offensive option.
For the Swarm!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 23 2011 02:07 GMT
#132
Just make it work in a radius around the nexus... maybe like sensor tower radius, perhaps even smaller.
Xayvier
Profile Joined November 2010
United States387 Posts
October 23 2011 02:10 GMT
#133
For the assimilator thing, cant you use that trick where you put the probes on the assimilator so he can't build on it?
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 23 2011 02:12 GMT
#134
Simple fix: ability becomes unlocked with gateway completion. Hopefully its implemented.
Inno pls...
Elwar
Profile Joined August 2010
953 Posts
October 23 2011 02:15 GMT
#135
How do you guys know this even needs to be fixed?

Need to place a building + small range + 50 energy per use = probably pretty damn easy to defend. This guy fell for it because he had no clue it was possible.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 23 2011 02:15 GMT
#136
I don't like them weeding anything based off of alpha tests, because it makes the first phase of beta so damn fun. 35 second WG anyone? Concussive shell from the getgo? Fucking roaches?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 23 2011 02:19 GMT
#137
They said in the Blizzcon it'll likely require a gateway to use that ability.

Solved!
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2011-10-23 02:24:46
October 23 2011 02:23 GMT
#138
Edit. Nvm.
Hantak
Profile Joined April 2011
Chile59 Posts
October 23 2011 02:23 GMT
#139
Well its always amusing how fast people exploit stuff like this lol

Still i doubt this ability will make it on its current state to the final version, if what you posted is truth the least they can do to avoid this kind of cheese is to add as requirement for the use of this ability a cybernetics core or a forge, because i think that avoiding a gas steal is near impossible unless you take them first yourself, and if you pull workers to kill it the other guy can always cancel the building getting a refund and making you waste important mining time.
It's getting too hot.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 23 2011 03:06 GMT
#140
Step 1: Make Arc Shield uncastable on pylons and assimilators.

Step 2: The ability now functions as intended.

Don't see what the issue is.

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