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Arc Shield PvP Rush - Page 14

Forum Index > SC2 General
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Prev 1 12 13 14 All
Fairwell
Profile Joined July 2011
Austria195 Posts
October 24 2011 01:04 GMT
#261
I guess cybercore requirement sounds reasonable. Cheese is part of the game but things like that just sound utterly broken. I wouldn't freak out right now since this is a prealpha version which is exactly there to test stuff like that. I hope they fix these things soon though, so people can actually start testing how it was meant to be used.
Stanlot
Profile Joined December 2010
United States5742 Posts
October 24 2011 01:05 GMT
#262
2-gate proxy fun times?
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
October 24 2011 01:14 GMT
#263
On October 23 2011 06:56 Timestreamer wrote:
The new pylon - assimilator - arc hatch block in ZvP. I can already see it


This sounds so good lol Forge FE into arc block haha
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
November 27 2011 00:45 GMT
#264
easy 14 nexus vs zerg
+ Show Spoiler +
if he 6pools or any type of early attack, just cast the arch sheild on load of buildings and watch the lings die, down right stupid

easy proxy gates
+ Show Spoiler +
only requires a gateway awsomes!, so i'll proxy gate, you'll have to pull scv/drones/probes to fight then oh damm, are my proxy gates also cannons too LOLOL
Live Fast Die Young :D
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-27 00:53:57
November 27 2011 00:52 GMT
#265
On October 24 2011 05:31 Phoobie wrote:
what if it required a Cybor Core?


It's still extremely early, they would only have a few units by then which can be killed by the cannon (zerglings and marines will easily die to the cannon). It needs to not provide cannon on pylons or assimilators, as I've done with the HOTS custom map courtesy of a suggestion by avilo. Browder also mentioned he did not want it as an offensive spell and considering these two are the only offensive buildings (apart from photon cannon but weapons dont stack) they would most likely be the two it won't work on in the final version.
ishyishy
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-11-27 03:45:30
November 27 2011 03:44 GMT
#266
I dont see this expansion making it into competitive play until the koreans get to test it and send their feedback. It is the same thing with the maps; the koreans know a lot more than blizzard. Gold bases were a mistake, and the koreans dealt with it. A ton of blizzard maps were bad and imbalanced, koreans made their own. Just wait for them to thoroughly test it and everything will be fine. I personally hope that the expansion never see's competitive play, and that most people stick with Wings.

if he 6pools or any type of early attack, just cast the arch sheild on load of buildings and watch the lings die, down right stupid


The only thing that is stupid about this is the 6 pool part. 6 pool has to be the most annoying and imbalanced thing in the game.
Hybris
Profile Joined August 2010
United States185 Posts
November 27 2011 03:49 GMT
#267
Necromancers!
justin.tv/hybriss
Fear219
Profile Joined November 2010
United Kingdom168 Posts
November 27 2011 03:50 GMT
#268
6 pool imbalanced? haha its easy to defend and puts you so far ahead when you do.

As for arc shield there is an easy solution to the problem at hand, make it castable only within X radius of a nexus. Both problems solved.
LatsyrC
Profile Joined November 2011
Haiti76 Posts
November 27 2011 03:53 GMT
#269
can we please let the game come out and then blizzard will patch as the game flow please?
SyT3Kro
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