• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:45
CET 22:45
KST 06:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1316 users

Arc Shield PvP Rush - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 23 2011 00:53 GMT
#101
the protoss units seem like they need a lot more work put into them because its seems like they all are super strong, but i think Dustin Browder was even saying the protoss units had a lot more work to be done.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Vaelom
Profile Blog Joined December 2010
Korea (South)154 Posts
October 23 2011 00:53 GMT
#102
I laughed a bit after reading it. but it seems pretty lame to have it early in the game perhaps after cyber is done or something. should be changed imo ;D!
There is a reason why i keep score, winning is everything, losing isn't.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 23 2011 00:54 GMT
#103
Ingenious idea... Just dont let people use arc shield until after 2 mins into the game.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
MCMXVI
Profile Joined August 2010
Norway1193 Posts
October 23 2011 00:54 GMT
#104
On October 23 2011 09:47 Champi wrote:
yeah thats stupid. make arc shield only useable on buildings within a certain radius of your nexus. ez fixed

On that note, make mules drop-able only at a certain radius from the CC the energy comes from.
In capitalist America, bank robs YOU!
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 23 2011 00:56 GMT
#105
they'll block it on extractors, you'll find tons of more stuff like this since its only alpha, they added the stuff and not thought about blocking it on anything etc etc ... If you remember the first presentation of sc2.
1 Gateway could warpin as long as you had ressources etc.
FlyingSheeps
Profile Blog Joined April 2011
Canada204 Posts
October 23 2011 00:57 GMT
#106
have some upgrade for the Nexus that requires blank
tsarnicky
Profile Joined May 2011
104 Posts
October 23 2011 01:00 GMT
#107
just give arc shield a cast range around nexus = no prob
good macro... all is good... perfect -oGsMC
Unfurl
Profile Blog Joined July 2010
United States272 Posts
Last Edited: 2011-10-23 01:04:13
October 23 2011 01:00 GMT
#108
Granted that this is almost impossible to prevent a probe from laying an assimilator down unless u Start one of your own assimilators first to avoid it... It's a problem.. You would need to dedicate and unneccesary amount of workers to stop this before it finished building. Also I can see major problms in already annoying piling blocks in ZvP becoming even more annoying and "auto-win" for protoss.

How to fix:
1) to cast arc-shield, the targeted building must be within a certain radius of the nexus
Or
2) Must be within a certain radius of a pylon but cannot be a pylon itself.

The first option of the 2 seems more logical, I like the idea of "offensive arc shield" I think it gives the game some flavor and crowd appeal, but it would be too strong early game, unless they delayed the research of it but that would eliminate the use of it against cheese rushes.
[MLG]GCA
Profile Blog Joined December 2010
United States90 Posts
October 23 2011 01:04 GMT
#109
On October 23 2011 07:13 ChineseWife wrote:
does it really 2-shot probes or is the OP exaggerating quite a bit? JP said that artosis did a pylon arc shield rush in his mineral line and only one of his scvs lost around 5 hp before the pylon was taken down...


Yes, it really was 2-shotting my Probes. I'm pretty sure it does exactly 20 damage per shot to light units.
RifleCow
Profile Joined February 2008
Canada637 Posts
October 23 2011 01:05 GMT
#110
The whole idea of arc shield is pretty stupid. I don't really get what utility they are going for with the introduction of this spell. Defense against early pool, easier fast expand requiring no forge? Seems to break the early game or make for a useless spell.
hohoho
GigaFlop
Profile Blog Joined October 2010
United States1146 Posts
October 23 2011 01:06 GMT
#111
I think this could be fixed by allowing it to be cast only on buildings powered by a pylon. That way, at the least, it would take a pylon + 150 minerals to use this someplace.
(╯°□°)╯︵ ┻━┻ "Shift-Q oftentimes makes a capital Q" - Day[9] || iNcontrol - Alligator from heaven = ^
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 23 2011 01:09 GMT
#112
haha thats genius ! never thought of that :o
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
October 23 2011 01:09 GMT
#113
Ugh, cannon rushes seem like they would be even more powerful. proxy 2 gate would be just as horrible as well.

I hope Blizzard does some kind of nerf to it to only change the buildings that are within a certain radius of the Nexus. I feel like that would be a little bit more balanced. We'll see come beta testing and what Blizzard decides to change based on our feedback.
Chameleons Cast No Shadows
powerofwar
Profile Joined July 2011
United States22 Posts
Last Edited: 2011-10-23 01:13:57
October 23 2011 01:13 GMT
#114
They could have the arc shield just work on the nexus. Or just when mutas are on the field.
와앙방롱
makk
Profile Joined June 2011
United Kingdom132 Posts
October 23 2011 01:15 GMT
#115
Requiring the shield to be powered by a pylon would fix the assimilator rush at least
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
October 23 2011 01:16 GMT
#116
haha creative by that person. I wonder what the conversation was after the game.
JediGamer
Profile Joined August 2010
United States656 Posts
October 23 2011 01:16 GMT
#117
This is crazy imo.. This makes PvZ and PvT into a situation where they can be extremely greedy at the start, like 1 Zealot into 100 chrono boosted phoenixes.. Hope its balanced or I'm just missing something.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
Last Edited: 2011-10-23 01:21:11
October 23 2011 01:18 GMT
#118
sounds disappointing =/ im surprised someone would spend a game like that (cheese... unless the winner stays in?)

but one thing that is a relief is that if they haven't even thought of things like this, it means really a lot of things can change from what they's shown so far, meaning the questionable units like the oracle may be fixed (vs them being very sure of their work and too late in development to remove/change the new things in time for HotS)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Allred
Profile Joined November 2010
United States352 Posts
October 23 2011 01:24 GMT
#119
ok, here is the idea that i thought of that has not been mentioned.. possibly making the arc shield do as much damage as you have teched to. for instance, if all you have is a gateway it does say 1 damage per shot etc. (basically enough to damage workers but not actually kill any), once the cyber core is done is gets strong enough it can kill a few lings/ workers/ damage zealots (probably not kill a zealot as a zealot is much tougher than a zergling) once the robo / stargate /twighlight council is up and running it gets to do more damage and possible small area of effect...

the idea being it could be a viable ability throughout the game and not just to stop early pools... possibly upgrades needed to make it more viable or smething...

it shouldn't be so powerfull that you are like oh **** i am being all inned and the roaches and lings are 5 seconds outside of my base, well i am glad i am protoss and i can stop any attack any time ( Templar pre amulet haha) but instead should be in such a way that you are like, oh i am being all ined, well i will save a little energy and and should be able to hold with fewer losses

i guess blizzard still has a lot of balancing to do
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 23 2011 01:26 GMT
#120
Given that it is designed to stop drops, runbys and other forms of harass, it doesn't really need to be unlocked that early on when Protoss is on 1 base and units are concentrated. I would prefer it to be unlocked at Forge, since then it also helps those macro FFE'ing plays. Range limits and such aren't bad ideas but I reckon that would be a little complex of a mechanic for Blizzzard's taste.

I welcome the addition of a new Nexus ability, it sort of echoes the choice Terrans need to make between using Mules immediately for mega dollars, or save scans for potential cloaked units.
Starleague Forever. RIP KT Violet~
Prev 1 4 5 6 7 8 14 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC372
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 372
White-Ra 229
ProTech117
Railgan 59
ROOTCatZ 54
StarCraft: Brood War
Shuttle 425
UpATreeSC 115
Bonyth 112
ivOry 14
NaDa 9
Dota 2
Dendi975
Counter-Strike
Foxcn144
Super Smash Bros
Liquid`Ken18
Heroes of the Storm
Liquid`Hasu544
Other Games
tarik_tv8971
fl0m700
FrodaN384
shahzam360
Pyrionflax239
ToD197
KnowMe175
C9.Mang0110
ArmadaUGS110
Mew2King84
Trikslyr53
Organizations
Counter-Strike
PGL112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 23
• Adnapsc2 13
• Reevou 10
• Dystopia_ 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler100
League of Legends
• TFBlade1156
Other Games
• imaqtpie1368
• Scarra492
• WagamamaTV311
• Shiphtur203
Upcoming Events
OSC
16m
davetesta3
Replay Cast
1h 16m
OSC
14h 16m
LAN Event
17h 16m
Korean StarCraft League
1d 5h
CranKy Ducklings
1d 12h
LAN Event
1d 17h
IPSL
1d 20h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 22h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.