Arc Shield PvP Rush - Page 6
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Nazeron
Canada1046 Posts
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Vaelom
Korea (South)154 Posts
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Sanguinarius
United States3427 Posts
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MCMXVI
Norway1193 Posts
On October 23 2011 09:47 Champi wrote: yeah thats stupid. make arc shield only useable on buildings within a certain radius of your nexus. ez fixed On that note, make mules drop-able only at a certain radius from the CC the energy comes from. | ||
FeyFey
Germany10114 Posts
1 Gateway could warpin as long as you had ressources etc. | ||
FlyingSheeps
Canada204 Posts
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tsarnicky
104 Posts
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Unfurl
United States272 Posts
How to fix: 1) to cast arc-shield, the targeted building must be within a certain radius of the nexus Or 2) Must be within a certain radius of a pylon but cannot be a pylon itself. The first option of the 2 seems more logical, I like the idea of "offensive arc shield" I think it gives the game some flavor and crowd appeal, but it would be too strong early game, unless they delayed the research of it but that would eliminate the use of it against cheese rushes. | ||
[MLG]GCA
United States90 Posts
On October 23 2011 07:13 ChineseWife wrote: does it really 2-shot probes or is the OP exaggerating quite a bit? JP said that artosis did a pylon arc shield rush in his mineral line and only one of his scvs lost around 5 hp before the pylon was taken down... Yes, it really was 2-shotting my Probes. I'm pretty sure it does exactly 20 damage per shot to light units. | ||
RifleCow
Canada637 Posts
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GigaFlop
United States1146 Posts
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NuKedUFirst
Canada3139 Posts
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Butterednuts
United States859 Posts
I hope Blizzard does some kind of nerf to it to only change the buildings that are within a certain radius of the Nexus. I feel like that would be a little bit more balanced. We'll see come beta testing and what Blizzard decides to change based on our feedback. | ||
powerofwar
United States22 Posts
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makk
United Kingdom132 Posts
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Ruyguy
Canada988 Posts
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JediGamer
United States656 Posts
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Yoshi Kirishima
United States10292 Posts
but one thing that is a relief is that if they haven't even thought of things like this, it means really a lot of things can change from what they's shown so far, meaning the questionable units like the oracle may be fixed (vs them being very sure of their work and too late in development to remove/change the new things in time for HotS) | ||
Allred
United States352 Posts
the idea being it could be a viable ability throughout the game and not just to stop early pools... possibly upgrades needed to make it more viable or smething... it shouldn't be so powerfull that you are like oh **** i am being all inned and the roaches and lings are 5 seconds outside of my base, well i am glad i am protoss and i can stop any attack any time ( Templar pre amulet haha) but instead should be in such a way that you are like, oh i am being all ined, well i will save a little energy and and should be able to hold with fewer losses i guess blizzard still has a lot of balancing to do | ||
Mobius_1
United Kingdom2763 Posts
I welcome the addition of a new Nexus ability, it sort of echoes the choice Terrans need to make between using Mules immediately for mega dollars, or save scans for potential cloaked units. | ||
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