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Arc Shield PvP Rush - Page 4

Forum Index > SC2 General
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Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2011-10-22 22:37:39
October 22 2011 22:37 GMT
#61
Haha, the joys of radical changes

Easily balanced though, just make Arc Shield require Cybernetics Core or Gateway and it's probably fixed.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
October 22 2011 22:39 GMT
#62
Proxy gating will become brutal...
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2011-10-22 22:40:28
October 22 2011 22:40 GMT
#63
Im quite sure Arc Shield Requires a gateway to be cast already.

Giving it a range is the best solution, making it require a core nullifies the idea of it being a early pool defence.

Would stop proxxy gates being cannons as well.
Subztance
Profile Joined August 2010
United States139 Posts
Last Edited: 2011-10-22 22:40:59
October 22 2011 22:40 GMT
#64
On October 23 2011 07:32 Qbek wrote:
Just add casting range for arc shield of , say, half the map lenght, no more cheese with it


Different maps would have different ranges then... also the problem with that is that in some 3v3 or 4v4 maps you might still be in range. I think the best solution is for it not to work on assimilators or pylons. To prevent early rushes all you really need it for is your gateway/forge/nexus and maybe cybernetics
yuri taeyeon
JuuMeijin
Profile Joined December 2009
Sweden164 Posts
October 22 2011 22:41 GMT
#65
8-D
y_y
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 22 2011 22:41 GMT
#66
Well I thought they changed it to require a gateway? If not then you could probably just add a range of 30 to the arcshield buff. Long enough to cover a whole base, short enough to not be able to offensively utilize it.
Porouscloud - NA LoL
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 22 2011 22:42 GMT
#67
something doesnt fit here. you need a gateway to use it i think. additionally someone using it before said it took 4 scvs to kill it and the thing only got 1 of the scvs to 5 health
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
October 22 2011 22:45 GMT
#68
I guess this means the arc shield ability is going to go bye bye... or needs like 100 min research or something
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Avan
Profile Joined March 2011
Brazil121 Posts
October 22 2011 22:47 GMT
#69
So, BEFORE HotS come out, Blizzard will have to cripple Protoss yet again because PvP is the most stupid matchup? Sounds about right. Oh, Tassadar, WHY?!
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
PimpWilly
Profile Blog Joined January 2011
United States228 Posts
October 22 2011 22:48 GMT
#70
On October 23 2011 07:37 Dauntless wrote:
Haha, the joys of radical changes

Easily balanced though, just make Arc Shield require Cybernetics Core or Gateway and it's probably fixed.


It already requires a gateway
Glockateer
Profile Joined June 2009
United States254 Posts
October 22 2011 22:50 GMT
#71
Funny story. I could see them restricting the use of it on pylons and assimilators.
GET SM4SHED
Warpath
Profile Joined April 2010
Canada1242 Posts
October 22 2011 22:52 GMT
#72
Problem is that to use the macro mechanics, terran has to depot->rax->OC, the zerg has to pool->queen, wheras protoss has theirs right off the bat, or 25/50 energy later if you want to get literal.

Just add the Nexus spells to require gate/core and this stuff - except chrono - will be easily fixed.
Jayrod
Profile Joined August 2010
1820 Posts
October 22 2011 22:57 GMT
#73
Bearing in mind that will probably remove the offensive potential of this ability... how often do you expect to have 50 energy available to use it on defense? It's kind of odd that they cut directly into the Protoss macro mechanic with this ability.
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
October 22 2011 22:58 GMT
#74
Helps with roach/ling all-in's most likely.
Cornell 2014 // eYe_am_SaSsY
Gamma4
Profile Joined March 2011
Australia75 Posts
October 22 2011 22:59 GMT
#75
They should make arc shields not only attack light units but also other arc shields that way you could put one on your nexus early pvp if u know they are doing this and also place your first few pylons near your mins i think this would make the game interesting early for pvp.
Just Huking around ;)
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 22 2011 23:00 GMT
#76
Woaw, great find. This sounds so good and the expansion isnt even up yet
Life's good :D
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 22 2011 23:01 GMT
#77
Haha thats hilarious
Crazy people dont sit around and wonder if they are insane
Twilight_Archon
Profile Joined May 2011
United States11 Posts
October 22 2011 23:04 GMT
#78
That is pretty hilarious.
(My Life For) A-R-T-O-S-I-S! Artosis Theme Song! http://www.youtube.com/watch?v=tAEZzcTiMFg&feature=BFa&list=PL040D08FF9148E2CA&lf=bf_play
MeatSnack
Profile Joined March 2011
United States23 Posts
Last Edited: 2011-10-22 23:08:16
October 22 2011 23:05 GMT
#79
I think they took the Arc Shield in the wrong direction. It was meant to be a deterrent to early-game cheese from light units, right? Instead of having your buildings shoot at ground forces, how about having Arc Shield make pylons cast a force field around themselves at the same radius at the Pylon energy? Units inside get +2 armor like with Guardian Shield, and only the casting player's units can move in and out of the AoE. Nexus energy does not recharge while the ability is in effect.

Now, you can easily block the 6/7-pools, protect your units from super-aggressive Marine pressure, but these acts of aggression still provoke a player to burn his Nexus energy. It protects Protoss from getting cheesed as heavily as they do without even making them as invincible as a walled-off Terran is from stuff like a 6-pool.

[edit]

Also give the ability a maximum casting range so that you can't go throw a pylon down in their mineral line and block off all mining :p. Even though that wouldn't hurt as bad as a cannon rush...
edc
Profile Blog Joined May 2011
United States666 Posts
October 22 2011 23:06 GMT
#80
That was a funny article! I'm pretty sure Blizzard is going to have to fix this. It's a quite ridiculous ability the Nexus gets, honestly.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
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