Arc Shield PvP Rush - Page 3
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envisioN .
United States552 Posts
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GentleDrill
United Kingdom672 Posts
At most it needs to require a Gateway (I assumed it did but judging by the anecdote it doesn't). Then it's in the same place on the tech tree as the Shield Battery was and will serve a similar purpose. [EDIT] Actually on consideration the Artosis anecdote involved a Pylon, which costs more and has much less HP than an Assimilator. Nonetheless, there's still a ton of ways to render this a non-issue. | ||
ChineseWife
United States373 Posts
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MonkSEA
Australia1227 Posts
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Scorevath
United States43 Posts
On October 23 2011 07:10 lariat wrote: The arc shield cannon only does damage to light units, so no. This won't be a problem. It also lasts for a short amount of time, too, so even if it could damage buildings, it still wouldn't be viable. Why not just do a normal pylon block as protoss? Then zerg can't place their hatch at the natural and if they dry and kill the pylon with the normal 4-6 lings then you cast arc shield and kill them. | ||
Reborn8u
United States1761 Posts
So that it isn't stupid strong and early for offense, and actually applies to it's intended purpose, defense. | ||
marcelluspye
United States155 Posts
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Lorch
Germany3666 Posts
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BushidoSnipr
United States910 Posts
lololol sounds rly fun though | ||
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MrHoon
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10183 Posts
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casualman
United States1198 Posts
On October 23 2011 07:14 Scorevath wrote: Why not just do a normal pylon block as protoss? Then zerg can't place their hatch at the natural and if they dry and kill the pylon with the normal 4-6 lings then you cast arc shield and kill them. This isn't any different than a normal pylon block. Zerg just backs off for 20 seconds and waits for arc shield to dissipate, or he can maybe take his 3rd first, followed by his 2nd if he is doing the fast 3 base gasless style. Protoss then just wasted 1 or 2 chronoboosts for no good reason, and 75 minerals he could've received from canceling the pylon. I'm not defending the arc shield cannon, I think its stupid and should just be an armor buff. But the criticisms you give aren't valid. | ||
willoc
Canada1530 Posts
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Ashes
United States362 Posts
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silverhand
United States91 Posts
1. The cannon ability is only activated for attacking units, so any units on attack move, patrol, or hold position, would be targeted, but workers gathering minerals would be ignored as well as enemy buildings (an exception could be made for bunkers since they serve as an attack functionality) 2. Arch Shield could act as inverse damage (my favorite option) in that when it is cast on a building, all attacks that take place in that building's field of vision are deflected back to the attacker. So if a marine fires in the field of vision of a building with Arc Shield, that marine takes 6 damage (assuming no upgrades). It would be similar to PDD except that it has the ability to deal damage to the attacker - of course you have the option to require detection in order to tell which building has the Arc Shield ability cast on it: - modification #1 if original idea is proven to be too strong - have the building absorb half the damage in return for inflicting half the damage on the attacking unit - e.g. building takes 3 damage and marine takes 3 damage. If cast on the nexus, then the workers take twice as long to kill and the attacker only has a limited amount of time they can keep up the harass before having to retreat. - modification #2 if original idea is balanced, but too cheesy when used on proxy pylons in battles: just remove the ability to cast it on a pylon - modification #3 if they are hell bent against it dealing damage as a solution to early cheese, simply make Arc shield like the PDD where it nullifies attack damage from all units in its vision. 3. Simply require the Nexus to have vision of the building it casts Arc Shield on in order to prevent long range casting. If the idea is to enable Protoss the ability to defend against harass and early aggression, then casting Arc Shield on the Nexus, Assimilator, or a Pylon within vision should be sufficient to protect mineral lines. Just some ideas...not sure if anyone in Blizzard considered them...seems this early cheese should have been a no-brainer. | ||
tuho12345
4482 Posts
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Ranti
Poland24 Posts
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ZaaaaaM
Netherlands1828 Posts
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Bayyne
United States1967 Posts
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firehand101
Australia3152 Posts
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Qbek
Poland12923 Posts
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