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Arc Shield PvP Rush - Page 8

Forum Index > SC2 General
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 23 2011 03:14 GMT
#141
Assimilator rush xD
They should require a radius on the nexus, but that will probably lead to a PROXY NEXUS ASSIMILATOR RUSH!!!
ModeratorI am still alive, somehow
TL+ Member
galivet
Profile Joined February 2011
288 Posts
October 23 2011 05:15 GMT
#142
All the new protoss stuff is going to get nerfed because of edge-case unintended uses to the point where they doesn't really fulfill the roles that blizzard designed them for. This is the foundation of HotS, and it's obviously flawed, but it's too late to do more than tweak at this point. Protoss is going to be hollowed out in HotS.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 23 2011 05:21 GMT
#143
On October 23 2011 07:04 awu25 wrote:
Let's all freak about something that will most likely change when the game is released

Yea. So many people freaking over a game that hasn't seen public beta yet. Let's all be patient
How devious | http://anartisticanswer.blogspot.com.au/
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 23 2011 05:35 GMT
#144
On October 23 2011 07:06 Capped wrote:
Show nested quote +
On October 23 2011 06:58 YosHGo wrote:
Problem is they think of it as a helper against early agression... I think Arc Shield should be RLY a shield to make it defensive as it was intended to be primarly


Adds in special tactics.

Bio pushes up ramp, see's nexus. OH SHIT 75 ENERGY!! turns around, arc shield in their face from that warpgate by the ramp. Poor poor bio.

or they can just kill the warpgate
"God fights on the side with the best artillery." - Napoleon Bonaparte
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 23 2011 05:44 GMT
#145
Surprise no one has done a proxy nexus into mass recall
Namakaye
Profile Joined April 2011
Australia114 Posts
October 23 2011 05:46 GMT
#146
i think they'll chaange it so the range is only within your main or something so you can cast across the map
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
October 23 2011 05:46 GMT
#147
Obvious fixes:
-limit arc shield to a certain radius around the nexus
-limit arc shield to being placed on nexi and buildings powered by pylons (not including pylons themselves)
-prereq cyb core, or gateway, or forge, or some other early-game building

More interesting fixes:
-require continuous line of sight between caster nexus and target building
-block assimilator steal with a worker
-arc shield cannot target workers or buildings
-killing arc-shielded building stops nexus probe production for 60 seconds
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
October 23 2011 05:47 GMT
#148
i believe arc shield will be nerfed no proxy buildings can get the arc shield, must be within casting range of nexus. otherwise proxy gateway rushes will be invincible.
xd
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
October 23 2011 05:51 GMT
#149
Wait, can you put an arc shield on a cannon rush for a...

DOUBLE cannon rush?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Roxy
Profile Joined November 2010
Canada753 Posts
October 23 2011 06:12 GMT
#150
Im looking forward to pylon blocking a hatch and making them get roaches before they can expand
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
October 23 2011 06:15 GMT
#151
just make the damn thing not work on pylons or assimilators, it makes more sense for it to work on production buildings and tech buildings anyway
Poisonous Sheep counter Hydras
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 23 2011 06:20 GMT
#152
Oh that's nasty. Assimilator + hatch block pylon, yeah you're limited by your nexus energy but this could be a really viable delay tactic and might sometimes ruin your opponent by yourself.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2011-10-23 06:27:54
October 23 2011 06:22 GMT
#153
On October 23 2011 07:04 blackbrrd wrote:
It's a bit funny that Blizzard didn't think of that way to use it. I am just waiting for the shredder to be used offensively vs Zerg since they don't get a unit with 5+ range for a looooong time. :p


Blizzard doesn't think very much apparently. They really didn't think people would do stuff like this when a good chunk of ladder games are pure cheese in the form of Marine/SCV all-ins, 6 pools, Cannon Rushes, Bunker rushes ect...

It is the first thing I thought of when they announced the ability. Build a pylon in enemy mineral line. Cast Arc Shield. Profit.
althaz
Profile Joined May 2010
Australia1001 Posts
October 23 2011 06:26 GMT
#154
If it requires Cyber-Core it would be completely useless. If it's to stay (and I think it absolutely should) then it has to either be castable only on pylon-powered building and/or require a Gateway. Requiring a cyber-core means it comes too late to be useful defensively.
The first rule we don't talk about race conditions. of race conditions is
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 23 2011 06:26 GMT
#155
LOL wow.... DeeZer must've been jumping with joy as he read this.
Stick it up. take it up. step aside and see the world
Aberu
Profile Blog Joined April 2010
United States968 Posts
October 23 2011 06:26 GMT
#156
CombatEx will love this.
srsly
Roxy
Profile Joined November 2010
Canada753 Posts
October 23 2011 06:33 GMT
#157
Not that they should balance for this, but for real this could have some horrible implications for multiplayer games
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 06:57 GMT
#158
How about we wait until we're not in alpha to discuss what may or may not be imbalanced in a year?

Keep in mind that WoL's alpha had super thors, lurkers, reavers, and the Silver Surfer.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
hooberschmit
Profile Joined June 2011
Canada101 Posts
October 23 2011 07:00 GMT
#159
since this seems to be for holding early pushes and last minute expo defense you could do something like make i require the enemy units to attack something that belongs to the player or an ally, to make it a truly defensive spell.
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
untiemyshoe
Profile Joined April 2011
New Zealand110 Posts
October 23 2011 07:09 GMT
#160
basically they need to make it an area only near the nexus.
kek
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