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I think it's very unlikely that this ability will make it through the beta. Being able to use the nexus energy for defensive purposes like that doesn't promote fun gameplay I think. Dropping/harassing protoss will become even harder then as P could just use some spare energy on the nexus to get instant free cannon when needed (all harass units are basically light anyway). I do like they are looking into giving nexus energy some other use then chronoboost, which opens up the use for lategame energy and gives some extra tactical choices early on. I just don't like the 2 abilities they thought of so far. The recall ability could be ok i guess if harassing becomes more viable with it as P would actually have a way to retreat then.
I would rather have them use nexus energy in a more fun and unique way. For example make a unit that can only be made at the nexus and costs nexus energy in addition to gas/minerals to make, for example a harass unit or some superzealot or whatever. It would give that nice lategame outlet for nexus energy and provide interesting midgame decisions of, do i make a probe and use chronoboost or do i make this special unit.
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Oh man what a beast cheese. lol.
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they should just make it so that u cant use it on assimiulators, who the hell is gonna defend their assimulators from zerglings anyway. im actually looking foward to this ability as it opens many new options for protoss early game, no longer do we have to forge first on big maps since we could just gate first and use this to prevent ling runbys then add a forge or core based on scouting
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If this spell is to be used only defensively, wouldn't be easy to change it so that it gives firepower only to buildings in a specific radius of the Nexus? I think that this would solve the problem.
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Easy to fix this, also should be a non-issue in PVP to begin with.
My guess is they'll limit the ability to a certain range within the Nexus.
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I don't see this being a problem if the ability has a bonus damage to buildings like the D8 charge had.
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I don't get why this is needed even? The only thing i can think off is against early pools and you get a late scout. In those cases i guess something like this could be needed.
But seems to make cannon rushes even better when even the pylons can shoot? =/
This is probably gonna be altered in someway, I'd be surprised otherwise xd.
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On October 23 2011 21:11 Zorgaz wrote: I don't get why this is needed even? The only thing i can think off is against early pools and you get a late scout. In those cases i guess something like this could be needed.
But seems to make cannon rushes even better when even the pylons can shoot? =/
This is probably gonna be altered in someway, I'd be surprised otherwise xd.
It can help with early aggression and 1-1-1 once only the clump of marines are left after tanks get taken out, cannons on top of buildings will let the protoss have a safe haven and allow some high HP/armor defense.
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why are we making protoss immune to cheese anyway.. it's bad for the game if we remove too much shit like this..
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On October 23 2011 21:22 HuTSC2 wrote: why are we making protoss immune to cheese anyway.. it's bad for the game if we remove too much shit like this..
Isn't this the same as saying terran is immune to DTs because they got scan? costs 50 energy to get it down, and you gotta get it in a radius that defends everything. If you just dropped mules, or you chronoed probes (Which actually makes a pretty big difference early on) you're not immune. That's how I understood it anyway, havent seen the energy cost
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Haha I can imagine this guy queuing up for 30 minutes to play HotS just to own som1 in 5 minutes with a cheese. Rofl
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As has been said, there's no way to fix this without altering the buildings that it can be cast on. A nexus rush would be something to see, though.
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your Country52797 Posts
Couldn't you just enlarge the size of assimilators to make these gas steals harder? Or maybe add a cost and build time to the arc sheild.
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Its clear david kim was sick and tired of dying to zealots and ling runby counters. Hence the shredder and battle helion.
Im calling it now, HotS will be more Terran dominant than WoL.
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I really want to know what it will do when cast on a photon cannon.
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On October 23 2011 22:55 CellTech wrote: Its clear david kim was sick and tired of dying to zealots and ling runby counters. Hence the shredder and battle helion.
Im calling it now, HotS will be more Terran dominant than WoL.
I'm also on board with this. Terran has so many units that counter armored units, forcing the other race to go for units that aren't armored (Lings/Banelings/Mutas/Zealots/Sentries/Archons) just to compete and forcing TvT away from Marauders.
Now they want to give Terran a way to easily deal with all those other units too? Units that hard counter other units are a bad idea for the race who can tech switch the fastest, and now Terran can pretty much hard counter any ground easily.
And they want to limit harass with the Shredder? So Zerglings will be hard countered by Hellions in battle, and now by Shredders for harass, so Zerglings could potentially have no role in TvZ? And they decided not to limit drop harass from Terran vs Zerg in anyway? I am really worried about TvZ, and I play Protoss.
I'm just not understanding the decision making here. If anything, it seems to fill the holes of Terrans game, while giving Zerg and Protoss some gimmicky units.
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all i can say is this isnt even cheese. you hardly sacrifice anything. spending some nexus energy + assimilator money to do econ damage.
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Just make the shredder not placeable on creep?
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United Arab Emirates874 Posts
Hehehe. quite funny . It's not final yet though and they'll change it. for sure.
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Funny story heh but no worries it's these kinds of things that they like to know when people test it out.
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