• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:36
CET 03:36
KST 11:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners3Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!21$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1678 users

Arc Shield PvP Rush - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 14 Next All
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 23 2011 10:19 GMT
#181
I think it's very unlikely that this ability will make it through the beta. Being able to use the nexus energy for defensive purposes like that doesn't promote fun gameplay I think. Dropping/harassing protoss will become even harder then as P could just use some spare energy on the nexus to get instant free cannon when needed (all harass units are basically light anyway).
I do like they are looking into giving nexus energy some other use then chronoboost, which opens up the use for lategame energy and gives some extra tactical choices early on. I just don't like the 2 abilities they thought of so far. The recall ability could be ok i guess if harassing becomes more viable with it as P would actually have a way to retreat then.

I would rather have them use nexus energy in a more fun and unique way. For example make a unit that can only be made at the nexus and costs nexus energy in addition to gas/minerals to make, for example a harass unit or some superzealot or whatever. It would give that nice lategame outlet for nexus energy and provide interesting midgame decisions of, do i make a probe and use chronoboost or do i make this special unit.
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
October 23 2011 10:21 GMT
#182
Oh man what a beast cheese. lol.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
October 23 2011 10:30 GMT
#183
they should just make it so that u cant use it on assimiulators, who the hell is gonna defend their assimulators from zerglings anyway. im actually looking foward to this ability as it opens many new options for protoss early game, no longer do we have to forge first on big maps since we could just gate first and use this to prevent ling runbys then add a forge or core based on scouting
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
October 23 2011 10:35 GMT
#184
If this spell is to be used only defensively, wouldn't be easy to change it so that it gives firepower only to buildings in a specific radius of the Nexus? I think that this would solve the problem.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 23 2011 10:38 GMT
#185
Easy to fix this, also should be a non-issue in PVP to begin with.

My guess is they'll limit the ability to a certain range within the Nexus.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 12:04 GMT
#186
I don't see this being a problem if the ability has a bonus damage to buildings like the D8 charge had.
Cauterize the area
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-23 12:12:48
October 23 2011 12:11 GMT
#187
I don't get why this is needed even? The only thing i can think off is against early pools and you get a late scout. In those cases i guess something like this could be needed.

But seems to make cannon rushes even better when even the pylons can shoot? =/

This is probably gonna be altered in someway, I'd be surprised otherwise xd.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 23 2011 12:19 GMT
#188
On October 23 2011 21:11 Zorgaz wrote:
I don't get why this is needed even? The only thing i can think off is against early pools and you get a late scout. In those cases i guess something like this could be needed.

But seems to make cannon rushes even better when even the pylons can shoot? =/

This is probably gonna be altered in someway, I'd be surprised otherwise xd.



It can help with early aggression and 1-1-1 once only the clump of marines are left after tanks get taken out, cannons on top of buildings will let the protoss have a safe haven and allow some high HP/armor defense.
HuTSC2
Profile Blog Joined March 2011
Australia188 Posts
October 23 2011 12:22 GMT
#189
why are we making protoss immune to cheese anyway.. it's bad for the game if we remove too much shit like this..
Neino
Profile Joined March 2011
Norway295 Posts
October 23 2011 12:27 GMT
#190
On October 23 2011 21:22 HuTSC2 wrote:
why are we making protoss immune to cheese anyway.. it's bad for the game if we remove too much shit like this..


Isn't this the same as saying terran is immune to DTs because they got scan? costs 50 energy to get it down, and you gotta get it in a radius that defends everything. If you just dropped mules, or you chronoed probes (Which actually makes a pretty big difference early on) you're not immune. That's how I understood it anyway, havent seen the energy cost
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 23 2011 12:31 GMT
#191
Haha I can imagine this guy queuing up for 30 minutes to play HotS just to own som1 in 5 minutes with a cheese.
Rofl
Don't hate the player - Hate the game
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 23 2011 12:47 GMT
#192
As has been said, there's no way to fix this without altering the buildings that it can be cast on. A nexus rush would be something to see, though.
FOR GREAT JUSTICE! Bans for the ban gods!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2011 13:51 GMT
#193
Couldn't you just enlarge the size of assimilators to make these gas steals harder?
Or maybe add a cost and build time to the arc sheild.
Moderatorshe/her
TL+ Member
CellTech
Profile Joined June 2010
Canada396 Posts
Last Edited: 2011-10-23 13:56:54
October 23 2011 13:55 GMT
#194
Its clear david kim was sick and tired of dying to zealots and ling runby counters. Hence the shredder and battle helion.

Im calling it now, HotS will be more Terran dominant than WoL.
^ Probably a Troll Post
Crusnik
Profile Joined December 2010
United States5378 Posts
October 23 2011 14:14 GMT
#195
I really want to know what it will do when cast on a photon cannon.
Steam: rook492
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-10-23 15:17:02
October 23 2011 15:13 GMT
#196
On October 23 2011 22:55 CellTech wrote:
Its clear david kim was sick and tired of dying to zealots and ling runby counters. Hence the shredder and battle helion.

Im calling it now, HotS will be more Terran dominant than WoL.


I'm also on board with this. Terran has so many units that counter armored units, forcing the other race to go for units that aren't armored (Lings/Banelings/Mutas/Zealots/Sentries/Archons) just to compete and forcing TvT away from Marauders.

Now they want to give Terran a way to easily deal with all those other units too? Units that hard counter other units are a bad idea for the race who can tech switch the fastest, and now Terran can pretty much hard counter any ground easily.

And they want to limit harass with the Shredder? So Zerglings will be hard countered by Hellions in battle, and now by Shredders for harass, so Zerglings could potentially have no role in TvZ? And they decided not to limit drop harass from Terran vs Zerg in anyway? I am really worried about TvZ, and I play Protoss.

I'm just not understanding the decision making here. If anything, it seems to fill the holes of Terrans game, while giving Zerg and Protoss some gimmicky units.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 23 2011 15:28 GMT
#197
all i can say is this isnt even cheese.
you hardly sacrifice anything.
spending some nexus energy + assimilator money to do econ damage.
s3x2-2 xiao3x2+2 bone3+2+2
chestnutcc
Profile Joined July 2011
India429 Posts
October 23 2011 15:31 GMT
#198
Just make the shredder not placeable on creep?
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
October 23 2011 15:31 GMT
#199
Hehehe. quite funny . It's not final yet though and they'll change it. for sure.
A winner is just a loser who got pissed off and tried harder
Treva
Profile Blog Joined June 2010
United States533 Posts
Last Edited: 2011-10-23 15:34:38
October 23 2011 15:34 GMT
#200
Funny story heh but no worries it's these kinds of things that they like to know when people test it out.
Live it up.
Prev 1 8 9 10 11 12 14 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta70
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 147
NeuroSwarm 136
ProTech122
StarCraft: Brood War
Calm 6303
Artosis 692
Shuttle 608
NaDa 58
League of Legends
Cuddl3bear8
Super Smash Bros
C9.Mang0181
Other Games
tarik_tv10982
summit1g9224
Day[9].tv590
JimRising 407
ViBE163
FrodaN152
WinterStarcraft132
Organizations
Other Games
gamesdonequick838
Counter-Strike
PGL119
Other Games
BasetradeTV91
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Sammyuel 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21691
Other Games
• Day9tv590
• Scarra585
Upcoming Events
OSC
9h 24m
LAN Event
12h 24m
Korean StarCraft League
1d
CranKy Ducklings
1d 7h
LAN Event
1d 12h
IPSL
1d 15h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 17h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.