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Active: 1793 users

Blizzard reverting some patch 1.2 changes - Page 23

Forum Index > SC2 General
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CoMMoDuS
Profile Joined February 2010
Germany507 Posts
December 07 2010 21:56 GMT
#441
if that's true, iam simply happy and relieved. blizzard can actually react fast!
There is no unemployment amongst overlords-Artosis
Angelbelow
Profile Joined September 2010
United States3728 Posts
December 07 2010 21:57 GMT
#442
On December 08 2010 06:45 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:09 god deezy yo wrote:
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.


What the hell are ghosts for? There is always a counter balance unit.
You may delay, but time will not. Current Music obsession: Opeth
Grond
Profile Blog Joined June 2010
599 Posts
December 07 2010 22:07 GMT
#443
On December 08 2010 04:03 Patientia wrote:
[image loading]

"The Last Patch"

From the left, Yellow (SC1 Zerg Pro), Jungwon (Gom TV Caster), Terran Operator (Notice the kneeling position), Fruit Dealer (TSL), Choya (FOU), Hongun (Prime-WE), David Kim with his 1.2 Patch, MC (OGS-Liquid), Rain (TSL), Jinro (OGS-Liquid), Killer (TSL), Daeman (Gom TV Caster), anonymous Protoss Zealot?

On the table, there are an apple (for Fruit Dealer), a sting ray (called Hong-uh in Korea, Hongun's nickname), Cheese (for Rain), So-ju the Korean traditional alcoholic beverage (for Jinro)

Nice Work.

from PlayXP (made by Totoshu)


Excellent, thanks for posting.
LagT_T
Profile Joined March 2010
Argentina535 Posts
December 07 2010 22:07 GMT
#444
Abandoning a balance change not even after a week of data mining a small sample of users is retarded.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 07 2010 22:10 GMT
#445
On December 08 2010 07:07 LagT_T wrote:
Abandoning a balance change not even after a week of data mining a small sample of users is retarded.


Maybe they realise the change was retarded
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
limonovich
Profile Joined September 2010
England226 Posts
December 07 2010 22:12 GMT
#446
oh my god, someone is called IdraLisk on bnet forums. let the cringing commence!
trololo
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-12-07 22:21:45
December 07 2010 22:12 GMT
#447
NM I can't read
the UMP says YER OUT
lurked
Profile Blog Joined March 2010
Canada918 Posts
December 07 2010 22:18 GMT
#448
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!

hmm... Idk, maybe they learned with the experience? ^^

But yeah, I'm pretty glad they're changing back the fungal growth to what it is right now, even though I don't play zerg...
Magic is "just" magic until I get my hands on the source code.
tieya
Profile Joined September 2010
United States308 Posts
December 07 2010 22:24 GMT
#449
wow, this really made my day. i have to admit i was not expecting this from blizzard especially this "soon"
savvy
Profile Joined November 2010
Australia9 Posts
December 07 2010 22:28 GMT
#450
Thank god, think I would of race changed from zerg if i had to spam z key 50 times just to get zerglings out to break an enemy
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
December 07 2010 22:32 GMT
#451
never understood the whole outcry over zerg users not being able to hold keys down, its not like protoss or terran could do that and get away with it, we actually have to hit a key everytime we want to macro something properly =/

the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. was the lamest stuff ever. ill just go back to mass blink stalker to stop muta =/
Offhand
Profile Joined June 2010
United States1869 Posts
December 07 2010 22:41 GMT
#452
On December 08 2010 07:32 KiF1rE wrote:
never understood the whole outcry over zerg users not being able to hold keys down, its not like protoss or terran could do that and get away with it, we actually have to hit a key everytime we want to macro something properly =/

the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. was the lamest stuff ever. ill just go back to mass blink stalker to stop muta =/


You could hold shift for mass warp-ins as toss. And terran has the easiest macro regardless. Both of these things still hold true after the change. I think the change was reverted because zerg spams enough as is.
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2010-12-07 22:43:47
December 07 2010 22:43 GMT
#453
^Because as protoss/terran you don't make 20+ units in one go, you simply have some production buildings that build units one at a time, and queuing is bad anyway so there isn't any need.
Kitani
Profile Blog Joined November 2010
United States44 Posts
Last Edited: 2010-12-07 22:45:55
December 07 2010 22:44 GMT
#454
On December 08 2010 07:32 KiF1rE wrote:
the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down.

You also have a lower observer cost and, all things considered, you should be used to making a handful of observers each game in the first place. Lawd knows why you would ONLY have phoenixes and no ground support.

On December 08 2010 04:09 Hyperionnn wrote:
when zerg qqs they get what they want

when any other races qqs, they get nothing


On December 08 2010 03:14 1Eris1 wrote:
I like how no one ever called FG OP, until blizz thought it needed a nerf. and now that it's not being nerfed it's suddenly OP.


Awww shit, you mean they aren't nerfing zerg and they're leaving it... the same!? Clearly, it's because of the QQing and not the fact that FG is relatively underused, and that putting this in the patch notes would draw attention to a useful spell.

On December 08 2010 02:41 Moody wrote:
Just want to point out that ~95% of people saying "w00 go blizzard! Game so balanced now!" have a Zerg icon next to their name


Just want to point out a decent amount of people QQing about Zerg staying the same have a Terran icon next to their name...
Happy Ultralisk
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 22:46 GMT
#455
On December 08 2010 07:32 KiF1rE wrote:
never understood the whole outcry over zerg users not being able to hold keys down, its not like protoss or terran could do that and get away with it, we actually have to hit a key everytime we want to macro something properly =/

the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. was the lamest stuff ever. ill just go back to mass blink stalker to stop muta =/


Why don't you try morphing 30 banelings in the heat of a battle, and see how absurdly long it takes. Even in Broodwar (the most mechanically challenging game ever made) you could morph up to 12 lurkers or 12 guardians with 1 key press. I've played about 40 games on the PTR, and I can attest that it drastically increases the amount of time you spend making units, and Zerg is already the most APM intensive race by far. It mostly affects heavy zergling builds, or late game trying to re-build your army after getting roflstomped since zerg 200/200 is utterly pathetic.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
December 07 2010 22:48 GMT
#456
Imma protoss player here, and somehow I'm happy about FG being able to hit air again...for some reason...
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 07 2010 22:50 GMT
#457
On December 08 2010 07:44 Kitani wrote:
Show nested quote +
On December 08 2010 02:41 Moody wrote:
Just want to point out that ~95% of people saying "w00 go blizzard! Game so balanced now!" have a Zerg icon next to their name


Just want to point out a decent amount of people QQing about Zerg staying the same have a Terran icon next to their name...


pssst, it's the default icon.

and I'm lazy to change it.
Twitter: @zhurai | Site: http://zhurai.com
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 07 2010 22:54 GMT
#458
And the entire community lets out a sigh of relief.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
December 07 2010 22:56 GMT
#459
That's awesome news.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 07 2010 22:57 GMT
#460
Well I already stated this good news.
I just cant stand that so many people are QQing after they see a achange beeing reverted that was never in the game. Most of the people out there think these changes have been a really bad idea.

cutting buildtime on bunkers is kinda odd, after blizzard changed it to make bunker pushes harder (which are live still strong).
FG hitting only ground was so confusing, no one did really get why Blizzard did that, since no one was really qqing about it.

The thing with holding down a key to chainbuild one unit... acutally I just know since 1-2 month about it, I wouldnt feel that hard nerfed as Zerg
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