Blizzard reverting some patch 1.2 changes - Page 23
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CoMMoDuS
Germany507 Posts
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Angelbelow
United States3728 Posts
On December 08 2010 06:45 Johnny_Vegas wrote: Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot. What the hell are ghosts for? There is always a counter balance unit. | ||
Grond
599 Posts
On December 08 2010 04:03 Patientia wrote: ![]() "The Last Patch" From the left, Yellow (SC1 Zerg Pro), Jungwon (Gom TV Caster), Terran Operator (Notice the kneeling position), Fruit Dealer (TSL), Choya (FOU), Hongun (Prime-WE), David Kim with his 1.2 Patch, MC (OGS-Liquid), Rain (TSL), Jinro (OGS-Liquid), Killer (TSL), Daeman (Gom TV Caster), anonymous Protoss Zealot? On the table, there are an apple (for Fruit Dealer), a sting ray (called Hong-uh in Korea, Hongun's nickname), Cheese (for Rain), So-ju the Korean traditional alcoholic beverage (for Jinro) Nice Work. from PlayXP (made by Totoshu) Excellent, thanks for posting. | ||
LagT_T
Argentina535 Posts
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Toads
Canada1795 Posts
On December 08 2010 07:07 LagT_T wrote: Abandoning a balance change not even after a week of data mining a small sample of users is retarded. Maybe they realise the change was retarded | ||
limonovich
England226 Posts
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junemermaid
United States981 Posts
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lurked
Canada918 Posts
On December 07 2010 15:14 Selith wrote: What? Blizzard actually changing back stuff due to feedback? How come this never happened with WoW PTR unless if it was game-breaking?! hmm... Idk, maybe they learned with the experience? ^^ But yeah, I'm pretty glad they're changing back the fungal growth to what it is right now, even though I don't play zerg... | ||
tieya
United States308 Posts
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savvy
Australia9 Posts
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KiF1rE
United States964 Posts
the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. was the lamest stuff ever. ill just go back to mass blink stalker to stop muta =/ | ||
Offhand
United States1869 Posts
On December 08 2010 07:32 KiF1rE wrote: never understood the whole outcry over zerg users not being able to hold keys down, its not like protoss or terran could do that and get away with it, we actually have to hit a key everytime we want to macro something properly =/ the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. was the lamest stuff ever. ill just go back to mass blink stalker to stop muta =/ You could hold shift for mass warp-ins as toss. And terran has the easiest macro regardless. Both of these things still hold true after the change. I think the change was reverted because zerg spams enough as is. | ||
dave333
United States915 Posts
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Kitani
United States44 Posts
On December 08 2010 07:32 KiF1rE wrote: the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. You also have a lower observer cost and, all things considered, you should be used to making a handful of observers each game in the first place. Lawd knows why you would ONLY have phoenixes and no ground support. On December 08 2010 04:09 Hyperionnn wrote: when zerg qqs they get what they want when any other races qqs, they get nothing On December 08 2010 03:14 1Eris1 wrote: I like how no one ever called FG OP, until blizz thought it needed a nerf. and now that it's not being nerfed it's suddenly OP. Awww shit, you mean they aren't nerfing zerg and they're leaving it... the same!? Clearly, it's because of the QQing and not the fact that FG is relatively underused, and that putting this in the patch notes would draw attention to a useful spell. On December 08 2010 02:41 Moody wrote: Just want to point out that ~95% of people saying "w00 go blizzard! Game so balanced now!" have a Zerg icon next to their name Just want to point out a decent amount of people QQing about Zerg staying the same have a Terran icon next to their name... | ||
FrostedMiniWeet
United States636 Posts
On December 08 2010 07:32 KiF1rE wrote: never understood the whole outcry over zerg users not being able to hold keys down, its not like protoss or terran could do that and get away with it, we actually have to hit a key everytime we want to macro something properly =/ the fungal growth changes were kinda really awkward, it felt really great to be able to build phoenixes but now i wont bother with phoenixes much now. as people i know that play zerg just burrow an infestor and try to get my phoenixes close to it and just take them all down. was the lamest stuff ever. ill just go back to mass blink stalker to stop muta =/ Why don't you try morphing 30 banelings in the heat of a battle, and see how absurdly long it takes. Even in Broodwar (the most mechanically challenging game ever made) you could morph up to 12 lurkers or 12 guardians with 1 key press. I've played about 40 games on the PTR, and I can attest that it drastically increases the amount of time you spend making units, and Zerg is already the most APM intensive race by far. It mostly affects heavy zergling builds, or late game trying to re-build your army after getting roflstomped since zerg 200/200 is utterly pathetic. | ||
LuckyMacro
United States1482 Posts
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zhurai
United States5660 Posts
On December 08 2010 07:44 Kitani wrote: Just want to point out a decent amount of people QQing about Zerg staying the same have a Terran icon next to their name... pssst, it's the default icon. and I'm lazy to change it. | ||
MonsieurGrimm
Canada2441 Posts
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Ksyper
Bulgaria665 Posts
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ch4ppi
Germany802 Posts
I just cant stand that so many people are QQing after they see a achange beeing reverted that was never in the game. Most of the people out there think these changes have been a really bad idea. cutting buildtime on bunkers is kinda odd, after blizzard changed it to make bunker pushes harder (which are live still strong). FG hitting only ground was so confusing, no one did really get why Blizzard did that, since no one was really qqing about it. The thing with holding down a key to chainbuild one unit... acutally I just know since 1-2 month about it, I wouldnt feel that hard nerfed as Zerg | ||
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