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Blizzard reverting some patch 1.2 changes

Forum Index > SC2 General
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1 2 3 4 5 25 26 27 Next All
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 06:14 GMT
#1
This information is on page 144 of the PTR thread, but I figured it would be good to make a separate thread just to announce it as that thread is somewhat old, and I doubt a lot of people have read it. To be concise, Blizzard is reverting the following changes in the 1.2 patch based on the feedback from the PTR:

1) Bunker build time reduction removed as previously noted

2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

3) It will once again be possible to hold down a key to repeat a hotkey command

Post can be found here:
http://us.battle.net/sc2/en/forum/topic/1306100875


_KiM_
Profile Blog Joined May 2010
Canada498 Posts
December 07 2010 06:14 GMT
#2
good.
Selith
Profile Joined September 2010
United States238 Posts
December 07 2010 06:14 GMT
#3
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!
People_0f_Color
Profile Joined August 2010
177 Posts
December 07 2010 06:14 GMT
#4
thank the Lohd!
JotunShagrath
Profile Joined April 2009
United States23 Posts
December 07 2010 06:15 GMT
#5
Haha, all the people who panicked about fungal growth panicked for nothing. Not their fault, it's just funny to me that Blizz would scare the crap out of zergs only to decide not to nerf it.
SharkSpider
Profile Joined May 2010
Canada606 Posts
December 07 2010 06:18 GMT
#6
It was a test, and not a full patch for a reason. Good moves IMO, I'm glad they're leaving the phoenix buff and the observer cost though. (for now)
Headshot
Profile Blog Joined May 2010
United States1656 Posts
December 07 2010 06:18 GMT
#7
Thank. God.
-
MusiK
Profile Joined August 2010
United States302 Posts
December 07 2010 06:18 GMT
#8
Maybe that'll slow down the incessant blizzard bashing for a bit.

Glad that they hear what we have to say. =D
BOOM!!! ~ Tasteless
italiangymnast
Profile Joined December 2009
United States246 Posts
December 07 2010 06:19 GMT
#9
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


because these were potentially gamebreaking.

glad to see blizz taking people's feedback seriously =D <3
SCII ID: Sanctuary LoL ID: erzin
pieisamazing
Profile Joined May 2009
United States1234 Posts
December 07 2010 06:20 GMT
#10
So there is a God...
connoisseur
theherder2
Profile Joined September 2010
United States538 Posts
December 07 2010 06:20 GMT
#11
i think the key to that whole PTR was the air fungal. If that wasn't in the original notes then everything else everyone could take in stride for the most part.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 06:20 GMT
#12
Now they just need to give us some balanced maps and make this a truly great patch.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
December 07 2010 06:20 GMT
#13
Excellent!
. . . nevermore
greycubed
Profile Joined May 2010
United States615 Posts
December 07 2010 06:21 GMT
#14
Nice. Was dreading all three of those.
http://i.imgur.com/N3ujB.png
Msrobinson
Profile Joined October 2010
United States138 Posts
December 07 2010 06:21 GMT
#15
The steps that the Blizzard Development team has taken today will be seen as a standard for all future Development Teams to follow.

Thou shalt listen to thy players, and then thou shalt act accordingly to their whims, lest be flamed.

Being as such, us, the players, may look forward to a game in which is made fun by the players, for the players.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 07 2010 06:21 GMT
#16
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
December 07 2010 06:21 GMT
#17
great call blizzard, 100% of players I spoke too felt these were bad changes but now they've been reverted, I'm pretty happy with seeing the patch come to light
FlashDave.999 aka Star
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
December 07 2010 06:21 GMT
#18
On December 07 2010 15:20 theherder2 wrote:
i think the key to that whole PTR was the air fungal. If that wasn't in the original notes then everything else everyone could take in stride for the most part.


yeah i think so too.
bleh
Zim23
Profile Joined August 2010
United States1681 Posts
December 07 2010 06:22 GMT
#19
I mean I just assumed that this was the entire point of a PTR. Why make it if you aren't testing things out and taking feedback. My hope is that PTR will be the place where Blizz tests the craziest shit to see how it affects the game. I think the more they do this the less people will FREAK out every time they test something.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
Sprouter
Profile Joined December 2009
United States1724 Posts
December 07 2010 06:24 GMT
#20
that zerg qq gets something done for once
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