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This information is on page 144 of the PTR thread, but I figured it would be good to make a separate thread just to announce it as that thread is somewhat old, and I doubt a lot of people have read it. To be concise, Blizzard is reverting the following changes in the 1.2 patch based on the feedback from the PTR:
1) Bunker build time reduction removed as previously noted
2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units
3) It will once again be possible to hold down a key to repeat a hotkey command
Post can be found here: http://us.battle.net/sc2/en/forum/topic/1306100875
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United States238 Posts
What? Blizzard actually changing back stuff due to feedback? How come this never happened with WoW PTR unless if it was game-breaking?!
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Haha, all the people who panicked about fungal growth panicked for nothing. Not their fault, it's just funny to me that Blizz would scare the crap out of zergs only to decide not to nerf it.
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It was a test, and not a full patch for a reason. Good moves IMO, I'm glad they're leaving the phoenix buff and the observer cost though. (for now)
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Maybe that'll slow down the incessant blizzard bashing for a bit.
Glad that they hear what we have to say. =D
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On December 07 2010 15:14 Selith wrote: What? Blizzard actually changing back stuff due to feedback? How come this never happened with WoW PTR unless if it was game-breaking?!
because these were potentially gamebreaking.
glad to see blizz taking people's feedback seriously =D <3
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i think the key to that whole PTR was the air fungal. If that wasn't in the original notes then everything else everyone could take in stride for the most part.
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Now they just need to give us some balanced maps and make this a truly great patch.
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Nice. Was dreading all three of those.
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The steps that the Blizzard Development team has taken today will be seen as a standard for all future Development Teams to follow.
Thou shalt listen to thy players, and then thou shalt act accordingly to their whims, lest be flamed.
Being as such, us, the players, may look forward to a game in which is made fun by the players, for the players.
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Huh.
I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo
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great call blizzard, 100% of players I spoke too felt these were bad changes but now they've been reverted, I'm pretty happy with seeing the patch come to light
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On December 07 2010 15:20 theherder2 wrote: i think the key to that whole PTR was the air fungal. If that wasn't in the original notes then everything else everyone could take in stride for the most part.
yeah i think so too.
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I mean I just assumed that this was the entire point of a PTR. Why make it if you aren't testing things out and taking feedback. My hope is that PTR will be the place where Blizz tests the craziest shit to see how it affects the game. I think the more they do this the less people will FREAK out every time they test something.
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that zerg qq gets something done for once
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