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Blizzard reverting some patch 1.2 changes - Page 25

Forum Index > SC2 General
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Prev 1 23 24 25 26 27 Next All
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-12-08 12:14:40
December 08 2010 12:13 GMT
#481
On December 08 2010 21:05 MindTrick wrote:
so when is this shit out ?


Seriously, what are you smoking?

Not only you made thread that included 1 word and was locked in 5 minutes but you already know the answer. Then you ask again here..

Not to mention you ask same question as the guy above, wake up..

edit: Its out, when its out - no one knows. Stop asking for something that has obvious answer.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-12-08 12:17:18
December 08 2010 12:16 GMT
#482
On December 08 2010 21:13 Everlong wrote:
Show nested quote +
On December 08 2010 21:05 MindTrick wrote:
so when is this shit out ?


Seriously, what are you smoking?

Not only you made thread that included 1 word and was locked in 5 minutes but you already know the answer. Then you ask again here..

Not to mention you ask same question as the guy above, wake up..

edit: Its out, when its out - no one knows. Stop asking for something that has obvious answer.

Wasn't that guy banned ? I'm almost sure I saw his name in the banned thread.

Edit:
Nvm this is a new account but probably the same person. Registered on 8th of december 2010 so probably is. He'll be banned soon if he makes comments for the reason he was banned for.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
MindTrick
Profile Joined December 2010
7 Posts
December 08 2010 12:17 GMT
#483
--- Nuked ---
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-12-08 12:55:25
December 08 2010 12:18 GMT
#484
Get the *** out of here, you have some serious problems with self-control...
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 08 2010 12:24 GMT
#485
so are there any other known changes?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
osten
Profile Joined March 2008
Sweden316 Posts
December 08 2010 12:25 GMT
#486
Ahhhhhhhhhhhhh thank gooooood!

now I can cancel my wow account again. Not that I was playing..
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 08 2010 12:25 GMT
#487
On December 08 2010 21:24 Cyber_Cheese wrote:
so are there any other known changes?


Love the awkward post trying to divert the subject from the troll.

But no, and I'm sure if there was OP will be updated.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 08 2010 12:26 GMT
#488
On December 08 2010 21:24 Cyber_Cheese wrote:
so are there any other known changes?


So far only the ones that have been spoiled.. Im pretty sure, there will be several unlisted changes. Also several "bug fixes" will affect balance, so expect some changes in gameplay.

But overall it seems rather light patch..
Leeoku
Profile Joined May 2010
1617 Posts
December 08 2010 13:20 GMT
#489
fungal growth: best decison made
summerloud
Profile Joined March 2010
Austria1201 Posts
December 08 2010 13:25 GMT
#490
awesome, now that all the changes that are left in the patch are really cool and interesting, is it too much to hope for further changes?

what about the storm/stim/banshee rework they were talking about weeks ago?
nehl
Profile Joined November 2010
Germany270 Posts
December 08 2010 13:32 GMT
#491
is the ladder reset coming with this patch?
or is it just the new ladder witghout any different ladder changes?
i didnot read something like this, but maybe i oversaw something?
decaf
Profile Joined October 2010
Austria1797 Posts
December 08 2010 13:34 GMT
#492
what about the phoenix build time decrease? I think 10 secs is overkill.
ZergOwaR
Profile Joined March 2010
Norway280 Posts
December 08 2010 13:37 GMT
#493
i dont think they said anything about it, though they have mentioned that resets will happen. So its plausible to believe that there will be a reset since they actually are changing the setup of the entire ladder system
dig dig dig dig dig dig die!
Mahavishnu
Profile Joined August 2010
Canada396 Posts
December 08 2010 13:59 GMT
#494
Why doesnt zerg have have to press buttons for their units?
everything is gravity
Mahavishnu
Profile Joined August 2010
Canada396 Posts
December 08 2010 14:00 GMT
#495
I really think zerg should press buttons for their units.
everything is gravity
Mahavishnu
Profile Joined August 2010
Canada396 Posts
December 08 2010 14:02 GMT
#496

why does everyone else have to press buttons for every unit but not zerg

User was warned for this post
everything is gravity
Offhand
Profile Joined June 2010
United States1869 Posts
December 08 2010 14:34 GMT
#497
On December 08 2010 22:34 decaf wrote:
what about the phoenix build time decrease? I think 10 secs is overkill.


I think phoenixes are designed to be massable to some degree. Otherwise, other races can just straight-up out produce you in AA.

I think if we ever want to see toss air get used, there needs to be some capacity to defend it.
JamesJohansen
Profile Joined September 2010
United States213 Posts
December 08 2010 14:57 GMT
#498
Im confused as too why people are still complaining. Nothing was changed, aside from a few massive buffs thrown to the protoss (who sorely needed a couple), did people want the zerg to be nerfed that badly? Especially fungal growth, there are far worse things in the zerg arsenal then fungal growth that could use reasonable nerfs.

I think it needs to be realized that infestors and FG are simply to vital to get nerfs and are by no means to strong simply because they fill a nescesary nitch that no other unit really occupies on the zerg. Mutalisks/Roaches/banelings are a different story and i can understand bitching towards them but infestors are hard to make useful and are desperatly needed form some situations.

In summation, direct your rage to the zerg elseware, dont demand nerfs from vital units like infestors
Freeborn
Profile Joined July 2010
Germany421 Posts
December 08 2010 20:56 GMT
#499
I think fungal is alright, roaches should get their old range back though or do less dmg.
And I think that Marines could actually use a nerf so that terran has to use more units in his arsenal....

best changes are hallu and observer
I will once again build more than 1 observer!
And maybe hallucinations will see more use in early game offense and defense.
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 08 2010 20:58 GMT
#500
Imma protoss player here, and somehow I'm happy about FG being able to hit air again...for some reason...


I feel the same way probably cause I don't want free wins and game changing skills like that make the game more dynamic and interesting otherwise it would just be a straight up numbers game
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