• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:07
CET 07:07
KST 15:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1527 users

Blizzard reverting some patch 1.2 changes - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 All
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-12-10 06:47:22
December 10 2010 06:45 GMT
#521
On December 09 2010 15:35 RaNgeD wrote:
Show nested quote +
On December 09 2010 14:36 Kitani wrote:
On December 09 2010 05:56 Freeborn wrote:
And I think that Marines could actually use a nerf so that terran has to use more units in his arsenal....

Yeah some guy made this whole thread on how the marine is one of the most vital units in the terran army and without them terran is nothing? That's the gist of the threat IMO
http://www.teamliquid.net/forum/viewmessage.php?topic_id=174912

On December 09 2010 05:56 Freeborn wrote:
roaches should get their old range back though or do less dmg.

Uh, no. Just no.

Roach
16 damage every 2 seconds (8 DPS), 4 range
145 HP, armored biological

Marauder
10 damage every 1.5 seconds (6.66 DPS), +10 vs armored (13.33 DPS), 6 range
125 HP, armored biological

Stalker
10 damage every 1.44 seconds (6.94 DPS), +4 vs armored (9.72 DPS), 6 range
80 shields, 80 HP, armored mechanical

As it stands, marauders and stalkers can get a free shot off on a roach without taking damage, so essentially, marauders and roaches would start off with the same HP, and against stalkers, roaches are down by 29 HP. Furthermore, marauders and stalkers have a higher DPS, not to mention the fact that marauders can stim to move away and get more free shots and fire faster and stalkers have blink. Roaches really have the short end of the stick here, before upgrades are considered. They are beat in DPS and range.


Gotta take in cost efficiency as well though.


GOTTA TAKE INTO ACCOUNT THE FACT THAT THIS IS SC2 NOT MASS 1 UNIT PER RACE GOGO A-MOVE.

Comparing unit stats to discuss balance is pretty retarded unless you're doing it alongside more impressive balance discussion (pointing to statistically significant lopsided win ratios in top level play, for example)

But either way I don't agree with changing roach range back to 3.
www.infinityseven.net
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
Last Edited: 2010-12-10 06:50:09
December 10 2010 06:49 GMT
#522
On December 09 2010 14:36 Kitani wrote:
Show nested quote +
On December 09 2010 05:56 Freeborn wrote:
And I think that Marines could actually use a nerf so that terran has to use more units in his arsenal....

Yeah some guy made this whole thread on how the marine is one of the most vital units in the terran army and without them terran is nothing? That's the gist of the threat IMO
http://www.teamliquid.net/forum/viewmessage.php?topic_id=174912

Show nested quote +
On December 09 2010 05:56 Freeborn wrote:
roaches should get their old range back though or do less dmg.

Uh, no. Just no.

Roach
16 damage every 2 seconds (8 DPS), 4 range
145 HP, armored biological

Marauder
10 damage every 1.5 seconds (6.66 DPS), +10 vs armored (13.33 DPS), 6 range
125 HP, armored biological

Stalker
10 damage every 1.44 seconds (6.94 DPS), +4 vs armored (9.72 DPS), 6 range
80 shields, 80 HP, armored mechanical

As it stands, marauders and stalkers can get a free shot off on a roach without taking damage, so essentially, marauders and roaches would start off with the same HP, and against stalkers, roaches are down by 29 HP. Furthermore, marauders and stalkers have a higher DPS, not to mention the fact that marauders can stim to move away and get more free shots and fire faster and stalkers have blink. Roaches really have the short end of the stick here, before upgrades are considered. They are beat in DPS and range.


You're comparing 3 completely different units. Zergs make Zerglings versus Marauders and Stalkers anyway so why bother comparing Roaches to Marauders and Stalkers?
What are you comparing next? Brood Lords against Carriers?
tetramaster
Profile Joined July 2010
Canada253 Posts
December 10 2010 06:50 GMT
#523
On December 10 2010 15:45 PJA wrote:
Show nested quote +
On December 09 2010 15:35 RaNgeD wrote:
On December 09 2010 14:36 Kitani wrote:
On December 09 2010 05:56 Freeborn wrote:
And I think that Marines could actually use a nerf so that terran has to use more units in his arsenal....

Yeah some guy made this whole thread on how the marine is one of the most vital units in the terran army and without them terran is nothing? That's the gist of the threat IMO
http://www.teamliquid.net/forum/viewmessage.php?topic_id=174912

On December 09 2010 05:56 Freeborn wrote:
roaches should get their old range back though or do less dmg.

Uh, no. Just no.

Roach
16 damage every 2 seconds (8 DPS), 4 range
145 HP, armored biological

Marauder
10 damage every 1.5 seconds (6.66 DPS), +10 vs armored (13.33 DPS), 6 range
125 HP, armored biological

Stalker
10 damage every 1.44 seconds (6.94 DPS), +4 vs armored (9.72 DPS), 6 range
80 shields, 80 HP, armored mechanical

As it stands, marauders and stalkers can get a free shot off on a roach without taking damage, so essentially, marauders and roaches would start off with the same HP, and against stalkers, roaches are down by 29 HP. Furthermore, marauders and stalkers have a higher DPS, not to mention the fact that marauders can stim to move away and get more free shots and fire faster and stalkers have blink. Roaches really have the short end of the stick here, before upgrades are considered. They are beat in DPS and range.


Gotta take in cost efficiency as well though.


GOTTA TAKE INTO ACCOUNT THE FACT THAT THIS IS SC2 NOT MASS 1 UNIT PER RACE GOGO A-MOVE.

Comparing unit stats to discuss balance is pretty retarded unless you're doing it alongside more impressive balance discussion (pointing to statistically significant lopsided win ratios in top level play, for example)

But either way I don't agree with changing roach range back to 3.


I agree; I don't mind roach range staying at 4, but I'd really like stalker damage scaling to not suck as much. I really don't see doing +1 additional damage to armored per an upgrade breaking anything in particular. Except maybe against ultralisks, but blink stalkers vs ultralisks is a losing battle for the ultras anyways...without ling support.
Morphs
Profile Joined July 2010
Netherlands645 Posts
December 10 2010 06:54 GMT
#524
On December 09 2010 15:17 Piledriver wrote:
Roaches have a higher damage per volley, so their focus fire is much more effective at killing stalkers.


This piece of theorycrafing is untrue.. a slow fire rate suffers when focus firing. Roaches have such a slow attack that when focus firing, many/most (depending on group size) will waste their shot on overkill. Due to the long attack cooldown, this means a great dps loss. Units with a fast attack rate suffer a lot less from this (like zerglings or hydras)

Seriously, have you tried playing roach vs stalker at even cost? Without blink, stalkers just die a horrible death. Once you factor in some ling support, it becomes even more lop sided.


True, once you factor in the cost, roaches do quite well. Especially with +1 ranged attack, which still results in +1 damage when the target has +1 armor.


crappen
Profile Joined April 2010
Norway1546 Posts
December 10 2010 07:13 GMT
#525
Damn its really annoying listening to wow theory crafters hijacking this thread about dps, hp and all that non sense, about as annoying as this useless post stating the obvious..


On a happy note, really happy Blizzard tested this, see how it went and are not afraid to admit the idea wasnt good after all for the game.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2010-12-10 07:40:33
December 10 2010 07:40 GMT
#526
1) Thank God that they changed this back. Infestors are already hard to use, if they wouldn't target air it would have been a useless unit.

2) Holding down the key or not, it makes the game easier.
I had a good night of sleep.
Askesis
Profile Joined September 2010
216 Posts
December 10 2010 07:48 GMT
#527
All great changes. I'm a Toss player, but I fully support these non-changes.
Liquid_Adun
Profile Joined December 2010
Canada205 Posts
December 16 2010 20:35 GMT
#528
This is easily the worst news i have ever heard, FG is back seriously? Oh well lets see how it plays out, and hope they made the right decisions.
I have returned.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 16 2010 20:50 GMT
#529
On December 17 2010 05:35 Liquid_Adun wrote:
This is easily the worst news i have ever heard, FG is back seriously? Oh well lets see how it plays out, and hope they made the right decisions.

Your <insert close family relative here> died today, problem fixed.
I always try to shield slam face, just to make sure it doesnt work
Prev 1 25 26 27 All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 238
ProTech124
StarCraft: Brood War
Zeus 156
Noble 30
Hm[arnc] 7
Dota 2
NeuroSwarm92
LuMiX2
League of Legends
JimRising 660
Other Games
summit1g17366
tarik_tv11441
C9.Mang0390
WinterStarcraft362
FrodaN165
Organizations
Other Games
gamesdonequick800
Counter-Strike
PGL163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt546
Other Games
• Shiphtur147
Upcoming Events
CranKy Ducklings
3h 53m
IPSL
11h 53m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
11h 53m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
13h 53m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
16h 53m
Sparkling Tuna Cup
1d 3h
WardiTV Korean Royale
1d 5h
IPSL
1d 11h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 11h
BSL 21
1d 13h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.