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Blizzard reverting some patch 1.2 changes - Page 4

Forum Index > SC2 General
Post a Reply
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lol12tree
Profile Joined November 2010
Canada88 Posts
December 07 2010 06:52 GMT
#61
woooooooooooot go blizzard :D !
nodash
Profile Joined April 2010
Denmark43 Posts
December 07 2010 06:52 GMT
#62
This is really nice - I can't talk about other MUs since im a zerg player, but I really like that they didn't comletely break zerg
Knowing is half the game.
Griffith`
Profile Joined September 2010
714 Posts
December 07 2010 06:53 GMT
#63
So basically, terran gets another nerf (scv repair), zerg still op as hell late game, protoss better early game and easy access to air.
griffith.583 (NA)
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 06:54:09
December 07 2010 06:53 GMT
#64
On December 07 2010 15:51 Piledriver wrote:
Its funny how PvT early game hasn't even been touched, as well as late game. I'm sure a 25/25 cost reduction on observers helps out a ton versus marauder pressure.

Oh wait.


Yeah I agree, I think a nerf to concussive shells (making it require factory or something) would take some of the pressure off Protoss ealry game (and not affect the ZvT matchup too much), then perhaps buff some aspect of Terran late-game so they can fight on even ground vs Protoss and Zerg.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
December 07 2010 06:54 GMT
#65
I'm glad they fixed fungal so ZvZ isn't ruined but really do dream of some kinda other change to make Z abit more harass-able late game by T...
DarkRise
Profile Joined November 2010
1644 Posts
December 07 2010 06:54 GMT
#66
I'm still mad about the phoenix reduced training time though
Well I'm glad blizzard is listening
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 07 2010 06:56 GMT
#67
No! My phoenix!

It was a protoss dream and blizzard's goal is to crush the hopes of protoss. Can i have flux veins back now?
Developer for http://mtgfiddle.com
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 06:58:56
December 07 2010 06:57 GMT
#68
The one thing that I didn't see discussed or complained about too much is the change to the worker AI, so that you can no longer pass through enemy units by click on a mineral patch or gas guyser.

I am shamed to admit (and shocked) that I actually lost my very first game on the PTR to a drone rush because my repeated attempts to micro my drones around his using my mineral patches failed miserably. This is actually a pretty big nerf especially for those like FD who do insane drone micro by taking advantage of far away mineral patches and such.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2010 07:00 GMT
#69
On December 07 2010 15:56 darmousseh wrote:
No! My phoenix!

It was a protoss dream and blizzard's goal is to crush the hopes of protoss. Can i have flux veins back now?

Did you read first post? They're canceled only 3 changes: bunkers, Fungal Growth and hold-down hotkey
zylog
Profile Joined August 2010
Canada943 Posts
December 07 2010 07:01 GMT
#70
I'm very happy about this. Those 3 things stood out to me as my least liked changes, especially the fungal thing which would ruin ZvZ.

I actually liked the phoenix build time reduction. This GSL has shown that phoenix in PvZ can be viable, and with the patch we should really see an increase in its usage.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
December 07 2010 07:01 GMT
#71
It's good to know that Blizzard is listening to feedback.

I think the PTR is a great idea in general, it gives Blizz the chance to test stuff out and fix potential bugs all before the official patch is even released. It makes no difference to casuals, but it's good for high level players to get a heads up on upcoming changes and have a chance to practice under the new conditions.
Don't hate the player, hate the game
zatic
Profile Blog Joined September 2007
Zurich15356 Posts
December 07 2010 07:01 GMT
#72
145 pages of whining for nothing. I like this haha.

I wonder though what made them put the changes in in the first place. The bunker thing was silly and such a small change and I don't see what it was trying to fix. The hotkey change went against everything Blizz has done with the SC2 interface so far. And the fungal was a pretty dramatic change which would have affected all Z matchups majorly. Don't really get what they were trying to do here.
ModeratorI know Teamliquid is known as a massive building
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 07:02:36
December 07 2010 07:01 GMT
#73
On December 07 2010 15:56 darmousseh wrote:
No! My phoenix!

It was a protoss dream and blizzard's goal is to crush the hopes of protoss. Can i have flux veins back now?


Yeah, I'm not sure why they decided to revert the FG change, but keep the Flux vanes removal. Though Voids did get a +20 to massive, which will be useful against Thors, Broodlords, and Collosai.
Terrifyer
Profile Blog Joined August 2007
United States338 Posts
December 07 2010 07:03 GMT
#74
On December 07 2010 15:53 Griffith` wrote:
So basically, terran gets another nerf (scv repair), zerg still op as hell late game, protoss better early game and easy access to air.



well, you potentially made a BO that competes with zerg late game rather nicely, so I don't see whatchu cryin' bout!
eat shit and die
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 07:06:41
December 07 2010 07:04 GMT
#75
Yeah, the best thing about the new patch by far is the chat channels. I happend to be in the teamliquid channel late at night when Morrow was doing some matches and asking for obs. I got to watch Morrow destroy two guys. Way cool. That could never happen without chat channels.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
December 07 2010 07:04 GMT
#76
I'm relieved that fungal can now hit air again, after all it's hard to deal with terran drops into multiple bases without it.I think protoss and muta-zerg can (and will) adapt if infestors get more popular and just spread units more.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
December 07 2010 07:05 GMT
#77
I see that now protoss buffs were reverted. All the protoss players are like:

MUAHAHAHAHAHA, our buff didn't get reverted. Our 5 step plans to making protoss the strongest race is working.
Step one: Start losing
Step two: Start QQ
Step three: Wait for buffs
Step four: Lose some more
Step five: Get more buffs

and then, start owning everybody. MUAHAHA
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
mprs
Profile Joined April 2010
Canada2933 Posts
December 07 2010 07:06 GMT
#78
On December 07 2010 15:43 Nexic wrote:
Show nested quote +
On December 07 2010 15:40 mprs wrote:
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


I agree, but it did hurt Z (the more mechanically difficult race) more than the others... kinda.
Having to spam a single key 30 times is not making the game harder.


There has to be a strategical-decision-based gameplay and there has to be a mechanic-based gameplay. I think StarCraft wouldn't be as entertaining if you can play it with your mind and everything you want to do is done without using your hand. This is probably not the best way of doing it, and I don't know what the best way is.
We talkin about PRACTICE
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
December 07 2010 07:06 GMT
#79
If that's true, it will be the best patch yet.
0neder
Profile Joined July 2009
United States3733 Posts
December 07 2010 07:06 GMT
#80
Blizzard, THANKS for keeping fungal growth AA as well! I really think it will make the game much better in terms of diversity and exciting games both to play and watch!
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