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Blizzard reverting some patch 1.2 changes - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 27 Next All
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 07:21:02
December 07 2010 07:20 GMT
#101
On December 07 2010 16:16 Xxavi wrote:
This pisses me off, they wait and watch how other races have to adapt for so long, yet they give up after Zerg outcry. I mean, they are seriously not doing a good job with their adjustments.

Just because Idra pops up in every other thread and QQs about balance and says he is actually the best player around, and only loses to scrubs because the game is imbalanced does not mean it is true. People here should be more open to discussion. The game is weird right now, if other races allow Zerg to expand, they are done. The bunkers are good.

Terran should be able to cheese or at least it should be an option so that Zergs don't get to expand everywhere. Fungal growth affecting air units or not is a toss up for me, but seeing that Protoss cannot do that to terran mediavac, I don't see why Zerg should. But it's a toss up.


This is a very poor argument. According to your logic: "because race A and do thing X, race B should be able to do thing X" we ought to let Zerg have cliff-walkers, and Terran have warp-in because Protoss can do these things. Seriously, this kind of logic belongs in the BNET forums.
Raine
Profile Joined June 2010
Canada210 Posts
December 07 2010 07:20 GMT
#102
So does that mean there are no complaints now? I'm excited. Still a little sad to see flux veins go but definitely stoked on the other protoss changes!
0neder
Profile Joined July 2009
United States3733 Posts
December 07 2010 07:21 GMT
#103
I love the observer revert by the way, GJ blizzard. Phoenix, we'll see, but Observer is definitely a good choice.
zak
Profile Joined April 2010
Korea (South)1009 Posts
December 07 2010 07:22 GMT
#104
oh gawd they should have left the hotkey alone. cant they make it a little weeny bit harder for us?!
You know how to gain a victory, but not use it - maharbal
potatomash3r
Profile Joined April 2010
Australia417 Posts
December 07 2010 07:22 GMT
#105
Holy crap were they listening to the last SOTG?
Part of being mature is to accept your loss.
mardi
Profile Blog Joined August 2010
United States1164 Posts
December 07 2010 07:22 GMT
#106
thank you lol. I just played my first games of the Public Test and zerglings in the lategame was hell... i was smashing the z key like crazy. i even stopped pressing it with my pinky and started using my index finger lol. i don't think that increased the skill ceiling, just made the game more tedious. that was a part of the game i think that hurt zerg more than it hurt the other races.
Arcanne
Profile Joined August 2010
United States1519 Posts
December 07 2010 07:24 GMT
#107
Wow that was quick.. The patch has only been out for what? two days?
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Arckan
Profile Joined September 2010
243 Posts
December 07 2010 07:24 GMT
#108
I had faith that you wouldn't let this atrocity come to pass, dearest Blizzard, you did not disappoint.

I would've been alright with the manually making each unit thing, but it's all good.
schiznak
Profile Joined October 2009
Australia258 Posts
December 07 2010 07:24 GMT
#109
On December 07 2010 16:16 Xxavi wrote:
This pisses me off, they wait and watch how other races have to adapt for so long, yet they give up after Zerg outcry. I mean, they are seriously not doing a good job with their adjustments.

Just because Idra pops up in every other thread and QQs about balance and says he is actually the best player around, and only loses to scrubs because the game is imbalanced does not mean it is true. People here should be more open to discussion. The game is weird right now, if other races allow Zerg to expand, they are done. The bunkers are good.

Terran should be able to cheese or at least it should be an option so that Zergs don't get to expand everywhere. Fungal growth affecting air units or not is a toss up for me, but seeing that Protoss cannot do that to terran mediavac, I don't see why Zerg should. But it's a toss up.


So toss has highest win% overall on ladder, and as a result they get a phoenix buff and an ultra nerf, and you are still complaining. Classy

Not to mention zerg had to go like 2 months being the unanimously agreed upon 'worst race'.
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 07:25:18
December 07 2010 07:24 GMT
#110
Yeah, as Idra said, any change that can improve the ability of a good player to scout the enemy is good for the game. It would be nice to see Overlord speed moved to hatchery tech, and perhaps scan cost reduced to 25 instead of 50.
Acayex
Profile Joined December 2010
United States26 Posts
December 07 2010 07:27 GMT
#111
On December 07 2010 16:16 Xxavi wrote:
This pisses me off, they wait and watch how other races have to adapt for so long, yet they give up after Zerg outcry. I mean, they are seriously not doing a good job with their adjustments.

Just because Idra pops up in every other thread and QQs about balance and says he is actually the best player around, and only loses to scrubs because the game is imbalanced does not mean it is true. People here should be more open to discussion. The game is weird right now, if other races allow Zerg to expand, they are done. The bunkers are good.

Terran should be able to cheese or at least it should be an option so that Zergs don't get to expand everywhere. Fungal growth affecting air units or not is a toss up for me, but seeing that Protoss cannot do that to terran mediavac, I don't see why Zerg should. But it's a toss up.



I'm sure they watched Zerg try to adapt to 5 rax reapers for a long time. Somethings they feel like needs changes. I highly doubt Blizzard even listens to Idra since he'll complain about anything if he's in a bad mood.

Terran do have the option to cheese, and effectively too. Look at this season's GSL. I won't mention any games but there's plenty of Terran cheeses that basically make Zerg hatch first builds suicidal on certain maps.
ectonym
Profile Joined July 2010
United States147 Posts
Last Edited: 2010-12-07 07:37:27
December 07 2010 07:28 GMT
#112
omg I seriously was sweating about the fungal growth change and now I can breathe a sigh of relief! I'm not a top player at all, and I play for fun, and I'll be damned if fungal growth isn't my favorite thing in the world. I'd say out of 20 games, I go mutas maybe 5 times, and infestors every chance I can! Thank goodness about FG, when you think about the ability not being able to stop an early cloakshee rush....I shudder. (i love going early infestors, whether i've scouted or not it usually pays off)

Blizzard, you have renewed my faith in companies listening to their customers.

No complaints anymore, zerg tears win again.

edit: spelling and added last line to avoid a dbl post
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
k20
Profile Joined September 2010
United States342 Posts
December 07 2010 07:30 GMT
#113
The patch is officially perfect.
Gnax
Profile Joined June 2010
Sweden490 Posts
December 07 2010 07:31 GMT
#114
the holding down key thing works for every class btw, I'm playing random and started doing it, a while back, with every race in the start of the game while building workers and sipping on my coffee
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2010-12-07 07:36:33
December 07 2010 07:31 GMT
#115
On December 07 2010 16:28 ectonym wrote:
omg I seriously was sweating about the fungal growth change and now I can breath a sigh of relief! I'm not a top player at all, and I play for fun, and I'll be damned if fungal growth isn't my favorite thing in the world. I'd say out of 20 games, I go mutas maybe 5 times, and infestors every chance I can! Thank goodness about FG, when you think about the ability not being able to stop an early cloakshee rush....I shudder. (i love going early infestors, whether i've scouted or not it usually pays off)

Blizzard, you have renewed my faith in companies listening to their customers.

No complaints anymore, zerg tears win again.


Ya see this is my problem right here people on forums whine and blizzard takes action WITHIN 3 DAYS wth?

Aside from what the changes actually are, it's been 3 days? since they announced this, and now they have completely removed it. ( how much testing can happen in 3 days?)
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2010-12-07 07:32:57
December 07 2010 07:32 GMT
#116
lol. i think thousands of people helping them do live testing helps a lot as well.
i am glad this at least shows that Blizzard care and listens to the players.

I wonder how many e-mails check sent after the PTR has gone live though =p ( i kid i kid)

kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 07 2010 07:33 GMT
#117
On December 07 2010 16:22 zak wrote:
oh gawd they should have left the hotkey alone. cant they make it a little weeny bit harder for us?!


You can still press the keys repeatedly to build units if you want. You don't have to hold the key down.
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 07 2010 07:35 GMT
#118
Somehow, i feel as though the pillars are responsible for this.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
SolidusR
Profile Joined November 2010
United States217 Posts
December 07 2010 07:37 GMT
#119
Haha call it zerg tears if you want; tears, well made arguments concerning PvZ metagame and gamebreaking pointless button mashing, what's the difference?

I'm happy they are reverting this, I was thinking a scaleback on the infestor nerf not a complete reversion. Toss still get their buffs, so I really don't see what the problem is. It doesn't make sense to simultaneously nerf one race and buff another, it makes more sense to test them out one at a time to isolate variables. It's important to bear in mind that this may be exactly what Blizzard is trying to do. I'm not going to put on my party hat until I see the official patch notes, finalized and ready for downloading.

I'm pretty sure the keystroke "fix" is gone for good though :D
Xxavi
Profile Joined October 2010
United States1248 Posts
December 07 2010 07:37 GMT
#120
On December 07 2010 16:27 Acayex wrote:
Show nested quote +
On December 07 2010 16:16 Xxavi wrote:
This pisses me off, they wait and watch how other races have to adapt for so long, yet they give up after Zerg outcry. I mean, they are seriously not doing a good job with their adjustments.

Just because Idra pops up in every other thread and QQs about balance and says he is actually the best player around, and only loses to scrubs because the game is imbalanced does not mean it is true. People here should be more open to discussion. The game is weird right now, if other races allow Zerg to expand, they are done. The bunkers are good.

Terran should be able to cheese or at least it should be an option so that Zergs don't get to expand everywhere. Fungal growth affecting air units or not is a toss up for me, but seeing that Protoss cannot do that to terran mediavac, I don't see why Zerg should. But it's a toss up.



I'm sure they watched Zerg try to adapt to 5 rax reapers for a long time. Somethings they feel like needs changes. I highly doubt Blizzard even listens to Idra since he'll complain about anything if he's in a bad mood.

Terran do have the option to cheese, and effectively too. Look at this season's GSL. I won't mention any games but there's plenty of Terran cheeses that basically make Zerg hatch first builds suicidal on certain maps.

Well, there you go, there are certain maps, where you shouldn't go hatch first.

Really, I am all for macro games, but some people, especially Zerg players, idea of macro is that they are sitting comfortably on 4 expansions with +40 supply over his terran/toss opponent. How is that any balanced? It's freaking clear they will win.

I watched that Ret's game vs Protoss player. In that first game, the Toss player killed 2-3 large armies of Ret. Ret didn't seem to be controlling his units at all, just sending for massacre. Yet, he is comfortably sitting on 5 expansions, and taking gold, so he can keep pumping units. Was he the better player in the first game? Absolutely not for me, yet he got praised for macro.

Good Zergs make it look ridiculous if you don't pressure them early. Cheese or not cheese, if you let NesTea alive for more than 10 minutes, that's it, you can as well gg.
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