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Blizzard reverting some patch 1.2 changes - Page 5

Forum Index > SC2 General
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eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2010-12-07 07:13:02
December 07 2010 07:06 GMT
#81
YAY! Good changes Blizz!! Although I was kind of warming up to the idea of looking like a bad ass and spamming zerglings a million times...

EDIT:
On December 07 2010 15:27 NearPerfection wrote:
Sigh, I was enjoying Phoenix actually countering Muta for once, now with FG nerf removed, mass muta will once again kill every single Phoenix that comes close to an infestor. When people get better at the game and this becomes more common hopefully this will be looked at once again.


...then don't engage around infestors. It's not like mutas carry infestors with them to go harass your base, so attack them there or somewhere else they're scouting. It's like saying my mutas get raped whenever they try to fight a thor near a turret.
How's the weather down there?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 07 2010 07:08 GMT
#82
Fungal growth IS a bit too good at shutting down harass. Change it from a complete freeze to an ensnare effect imo, problem solved.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
MegaBUD
Profile Joined September 2010
Canada179 Posts
December 07 2010 07:09 GMT
#83
So theres nothing except toss buff and chatroom?

Lame...
DystopiaX
Profile Joined October 2010
United States16236 Posts
December 07 2010 07:11 GMT
#84
Nice, like all of these additions. Don't really understand why fungal shouldn't have affected air in the first place, seemed like an unneccessary nerf.
Bandino
Profile Joined August 2010
United States342 Posts
December 07 2010 07:11 GMT
#85
Haha they remove the most unpopular changes in the patch and you still have people complaning. Guess you really can't please everybody. Nice to see them listening to feedback though
RifleCow
Profile Joined February 2008
Canada637 Posts
December 07 2010 07:12 GMT
#86
I think they should make fungal growth delayed sorta like plague or emp back in BW. This way it would be dodgable and not like instant death to all drops.
hohoho
Skipton
Profile Joined December 2010
United States707 Posts
December 07 2010 07:12 GMT
#87
This really shows quite a bit to be honest. Many people were speculating on the role the PTR would play in sc2 and it looks like Blizzard did something genuinely beneficial here. It will be interesting to see how the PTR integrates itself further with the community. One thing I think most people can appreciate though is the immediate feedback to changes not so positively welcomed within the community.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
December 07 2010 07:12 GMT
#88
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


do you really think that pressing one key repeatedly increases the skill ceiling?

now you can use your true skills to do something useful instead of staring to the screen pressing one key repeatedly to make units.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
blackodd
Profile Joined April 2010
Sweden451 Posts
December 07 2010 07:14 GMT
#89
On December 07 2010 16:12 ilbh wrote:
Show nested quote +
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


do you really think that pressing one key repeatedly increases the skill ceiling?


Zerg had the hardest time with amount of keypresses to do macro anyway, this change was just making the gap larger
For I am the Queen of Blades. And none shall ever dispute my rule, again...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 07 2010 07:14 GMT
#90
And so ends a torrent of bitching.

NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 07:15 GMT
#91
On December 07 2010 16:12 ilbh wrote:
Show nested quote +
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


do you really think that pressing one key repeatedly increases the skill ceiling?

now you can use your true skills to do something useful instead of staring to the screen pressing one key repeatedly to make units.


Yeah, not even Broodwar required you to press Z for every zergling you wanted to make, or for each Lurker you wanted to morph. This would have been a step backwards as far as mechanics goes.
backtoback
Profile Joined March 2010
Canada1276 Posts
December 07 2010 07:15 GMT
#92
guys guys... there are two (TWO as in 2) reasons why they did this

1) State of the game podcast. Dustin or David kim listening to artosis and idrA whining about these test *and incontrol*

2) They did this on purpose knowing it would BE VERY GAME BReAKING and revert is asap so they get loved by the community. Obviously they are trying to take attention away at something special.. but what is it? Could it be chat channels? No complaints about how shitty it is or some other stuff?!?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 07:15 GMT
#93
On December 07 2010 16:14 FrostedMiniWheats wrote:
And so ends a torrent of bitching.



Dude, Nice name.
0neder
Profile Joined July 2009
United States3733 Posts
December 07 2010 07:16 GMT
#94
On December 07 2010 16:08 Osmoses wrote:
Fungal growth IS a bit too good at shutting down harass. Change it from a complete freeze to an ensnare effect imo, problem solved.

QFT. Slowing is also fundamentally more exciting that a standstill because the player still has a CHANCE to escape in some situations.
Xxavi
Profile Joined October 2010
United States1248 Posts
December 07 2010 07:16 GMT
#95
This pisses me off, they wait and watch how other races have to adapt for so long, yet they give up after Zerg outcry. I mean, they are seriously not doing a good job with their adjustments.

Just because Idra pops up in every other thread and QQs about balance and says he is actually the best player around, and only loses to scrubs because the game is imbalanced does not mean it is true. People here should be more open to discussion. The game is weird right now, if other races allow Zerg to expand, they are done. The bunkers are good.

Terran should be able to cheese or at least it should be an option so that Zergs don't get to expand everywhere. Fungal growth affecting air units or not is a toss up for me, but seeing that Protoss cannot do that to terran mediavac, I don't see why Zerg should. But it's a toss up.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 07 2010 07:17 GMT
#96
On December 07 2010 16:00 Existor wrote:
Show nested quote +
On December 07 2010 15:56 darmousseh wrote:
No! My phoenix!

It was a protoss dream and blizzard's goal is to crush the hopes of protoss. Can i have flux veins back now?

Did you read first post? They're canceled only 3 changes: bunkers, Fungal Growth and hold-down hotkey


I did, they nerfed fungal growth which was going to be awesomesauce. Now they are just "ok" units again. And now without speed rays what the heck am I supposed to do to harass late game.
Developer for http://mtgfiddle.com
MilesTeg
Profile Joined September 2010
France1271 Posts
December 07 2010 07:17 GMT
#97
Champagne! This is going to be the best patch ever.
GoDannY
Profile Joined August 2006
Germany442 Posts
December 07 2010 07:18 GMT
#98
I agree to all that changes or not-changes. The bunker time decrease was just plain unneccessary same as the hotkey change. Both didnt bother me too much since I almost always use shift for multiple commands and the bunker thing was rather a thread in TvZ in my opinion. Anyway I see why people are complaining and the trends that changes could cause so I am totally fine with that.

Talking about Fungal to air, I think it is a bit tough for Terran dropships who already suffered a nerf in speed, though I think a bunch of fungaled dropships caught by an Infestor is one of the more exciting moves in Starcraft 2 and it would be a pitty to see that removed.

Anyway, along with the whole bunch of fixes, the truly deserved and finally realized Protoss buff to air and observer (nothing game breaking at all but a more than necessary boost in the metagame, so I totally dont see people QQing about), and chat channels will make a really awesome improvement to our game.

For the next patch I'd like to see the multi-user replay and new maps.
Oh, and thanks Blizzard.
Team LifeStyle - it's more than a game
SuperBigFoot
Profile Joined July 2010
United States63 Posts
December 07 2010 07:19 GMT
#99
I would like them to actually fix Terran late game but there aren't enough Terrans willing to QQ to do any changes. The Zerg race seems the one with the most complainers.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
December 07 2010 07:19 GMT
#100
On December 07 2010 15:14 FrostedMiniWeet wrote:

3) It will once again be possible to hold down a key to repeat a hotkey command



Lolwut, you can do this?!


o.0 !!!
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
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