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Blizzard reverting some patch 1.2 changes - Page 3

Forum Index > SC2 General
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Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2010-12-07 06:33:57
December 07 2010 06:33 GMT
#41
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!

Well in WoW, the most vocal part of the community kind of doesn't matter because they are so addicted they will stick with anything. Plus, there are WoW pro-players but no one cares. If people hear cataclysm isn't balanced, it won't matter because WoW was never that balanced, everyone's already playing it anyway, and pretty much every MMO is imbalanced. Balance matters way more in RTS, while MMO is more like facebook where you are trying to hold as many people as possible, get them to bring in their friends, and get as much money out of them as possible.

Now in Starcraft II, most players are playing custom games and stuff, and they aren't really affected by balance. But they do care about balance because it was a strength of the original and a bunch of news about "blizzard is making the game worse" will hurt them for expansion sales and esports expansion.
FataLe
Profile Joined November 2010
New Zealand4524 Posts
December 07 2010 06:35 GMT
#42
On December 07 2010 15:24 Sprouter wrote:
that zerg qq gets something done for once

LOL. Okay let's just ignore the two previous patches that Zerg qq'd for.
hi. big fan.
NearPerfection
Profile Joined October 2010
232 Posts
Last Edited: 2010-12-07 06:41:33
December 07 2010 06:35 GMT
#43
a Zerg player actually did get Muta + Infestor off two base in GSL. and Also, you can't possibly get close enough to "graviton" the infestor, because the whole point of phoenix is to kite the Muta and the poor phoenix that has the unfortunate task if gravitonning the infestor will instantly die to muta fire.
MementoMori
Profile Joined April 2010
Canada419 Posts
December 07 2010 06:36 GMT
#44
With fungal back I very much endorse the patch changes. I agree that fungal hitting air units is quite strong, and I would be fine with it if it didn't, but they need to take a look at 2 rax openings for terran first. That opening dominates the early game just as much as zerg usually dominates the late game. Neither one of those situations is really ideal.
for the world is hollow and I have touched the sky
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 06:37 GMT
#45
I played about 35 games on the PTR, and the thing that bothered me the most was attempting to make a ton of banelings, because it simply takes forever. If you are decent at macro, then there wont be so many occasions when you need to build so many units at once, as you typically don't stockpile that much larvae (except for after 200/200 battles of course, but that typically only happens a few times per game, and you typically try to rebuild with bigger units like ultras).
Lipski
Profile Joined October 2010
Poland373 Posts
Last Edited: 2010-12-07 06:38:27
December 07 2010 06:37 GMT
#46
well, without build time reduction, with ramps no longer blockable and scv building terran structures easier to kill, it seems like bunkers got hit be a huge nerfstick
"i'll just train hard and win the next one"
us.insurgency
Profile Joined March 2010
United States330 Posts
December 07 2010 06:38 GMT
#47
On December 07 2010 15:32 Zerokaiser wrote:
Show nested quote +
On December 07 2010 15:27 NearPerfection wrote:
Sigh, I was enjoying Phoenix actually countering Muta for once, now with FG nerf removed, mass muta will once again kill every single Phoenix that comes close to an infestor. When people get better at the game and this becomes more common hopefully this will be looked at once again.



The key is that Phoenixes are going to be out and about fast and plentiful now if you want them to be. You'll already have established air dominance by the time Zerg is popping mutas. Just don't get careless and run into a fungal with every phoenix. I don't think you realize how absurdly gas heavy going muta + infestor is, it's not the type of thing Zerg can just do off of 2 bases and live.


Blizzard has done a frighteningly, almost suspiciously good job of listening to the community and making the proper adjustments. Yay Blizzard!

This is the best for both races. gg blizzard
Skinberger
Profile Joined July 2010
Canada54 Posts
December 07 2010 06:39 GMT
#48
Anyone else really get annoyed trying to read these forums and almost every single thread contains at least one person saying others are qq'ing. Anyways thanks for the update, think it's awesome blizzard is using the PTR to actually test the game and listen to what people have to say. Nice to see them putting in the effort to make the game better, whether people agree with it or not at least they are working to patch it unlike some other games out there.
mprs
Profile Joined April 2010
Canada2933 Posts
December 07 2010 06:40 GMT
#49
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


I agree, but it did hurt Z (the more mechanically difficult race) more than the others... kinda.
We talkin about PRACTICE
Sisko
Profile Joined May 2010
United States121 Posts
December 07 2010 06:42 GMT
#50
These are such positive reversions, now wait till what awful thing they will do to us tomorrow.
Nexic
Profile Blog Joined May 2010
United States729 Posts
December 07 2010 06:43 GMT
#51
On December 07 2010 15:40 mprs wrote:
Show nested quote +
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


I agree, but it did hurt Z (the more mechanically difficult race) more than the others... kinda.
Having to spam a single key 30 times is not making the game harder.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 06:43 GMT
#52
On December 07 2010 15:40 mprs wrote:
Show nested quote +
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


I agree, but it did hurt Z (the more mechanically difficult race) more than the others... kinda.


Mostly the zergling and baneling heavy Kyrix style was really hurt. Morphing that many banelings takes some serious time during intense battles.
nam nam
Profile Joined June 2010
Sweden4672 Posts
December 07 2010 06:45 GMT
#53
So many bitter terrans posting...
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 07 2010 06:45 GMT
#54
It would be really nice if they addressed the strong Terran early game, and weak late game issues, thus discouraging the ridiculous popularity and strength of the 2-4 rax scv-all-in variations. Any all-in should have a pretty straight forward counter if you know its coming imo.
shakenbake
Profile Joined August 2010
United States207 Posts
December 07 2010 06:47 GMT
#55
now when are they going to nerf that damn colossus
blackodd
Profile Joined April 2010
Sweden451 Posts
December 07 2010 06:48 GMT
#56
It'd be retarded otherwise
For I am the Queen of Blades. And none shall ever dispute my rule, again...
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
December 07 2010 06:49 GMT
#57
I'm really glad they didn't nerf fungal growth. For people complaining about phoenixes vs mutas+infestor:

Has anyone thought of keeping a scouting phoenix to sort of spot for the main group of phoenixes? Similar to how terran's deal with infestors without ghosts if they're having to put a lot of gas into siege/thor/medivac tech, send a small group of units ahead so the fungal growth is not as cost effective. One 'spotter' phoenix could do wonders, perhaps even pick up the infestor or force it to fungal that phoenix before it gets picked up and sniped (infestors are going to be limited in this dynamic because of how heavy the zerg player is trying to go muta vs phoenix)
onmach
Profile Blog Joined March 2009
United States1241 Posts
December 07 2010 06:50 GMT
#58
This is a good thing. In beta they would make a patch that breaks something, like making thors cannons useless, or something along that line, and then it would just stay there for practically forever while they just balanced everything else around it. PTR is much better in that they can try totally off the wall shit like fungal growth changes and see how players react to it before it goes live.

I wish they'd put in some things the community has asked for like warp prism/carrier changes into PTR to see how things shake out with those.
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 07 2010 06:50 GMT
#59
holy shit they actually listened to our feedback.

Piledriver
Profile Blog Joined August 2010
United States1697 Posts
December 07 2010 06:51 GMT
#60
Its funny how PvT early game hasn't even been touched, as well as late game. I'm sure a 25/25 cost reduction on observers helps out a ton versus marauder pressure.

Oh wait.
Envy fan since NTH.
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