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Blizzard reverting some patch 1.2 changes - Page 8

Forum Index > SC2 General
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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-07 08:01:09
December 07 2010 08:00 GMT
#141
Probably the three biggest debated changes, no removed. Nice!

On December 07 2010 16:37 DizzyDrone wrote:
just a little hint for you protoss players out there, you can spread phoenixes against fungal growth the same way you can spread mutalisks against thors.


So you only lose 1/2 of your Phoenix? It's irrelevant really.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
December 07 2010 08:02 GMT
#142
On December 07 2010 16:37 DizzyDrone wrote:
just a little hint for you protoss players out there, you can spread phoenixes against fungal growth the same way you can spread mutalisks against thors.
LOL you're not supposed to be hit by fungal growth in the first place.
¯\_(ツ)_/¯
papaz
Profile Joined December 2009
Sweden4149 Posts
December 07 2010 08:04 GMT
#143
quite dissapointing of blizzard, specially with the "hold down key".

So I assume they also approve of keyboard-macros that does more then one button press in a single press?
Highways
Profile Joined July 2005
Australia6120 Posts
December 07 2010 08:06 GMT
#144
On December 07 2010 17:04 papaz wrote:
quite dissapointing of blizzard, specially with the "hold down key".

Exactly.

You see superstars like Jaedong playing at 350apm, and now you see 'so called' high level SC2 players complaining that:
"I cant leave all my hatches on one hotkey and hold down ONE button to macro anymore".

SC2 players already have it very very easy mechanically ffs.
#1 Terran hater
gn1k
Profile Joined July 2010
United States441 Posts
December 07 2010 08:08 GMT
#145
I love you Blizzard! I want Protoss to be stronger, I just don't think these changes were the way to do it.
Creator of Street Empires and APM TD
da flam
Profile Joined November 2010
2 Posts
December 07 2010 08:09 GMT
#146
On December 07 2010 17:02 cocosoft wrote:
Show nested quote +
On December 07 2010 16:37 DizzyDrone wrote:
just a little hint for you protoss players out there, you can spread phoenixes against fungal growth the same way you can spread mutalisks against thors.
LOL you're not supposed to be hit by fungal growth in the first place.


Fungal Growth outranges Graviton Beam significantly (9 to 4). How are you 'not supposed to be hit by it'?
cannavaro
Profile Joined November 2010
Italy86 Posts
December 07 2010 08:10 GMT
#147
people who put all hatches on 1 key are not fully utilizing their tools anyways. it's so much better to control what spawns where.
superjoppe
Profile Joined December 2004
Sweden3694 Posts
December 07 2010 08:11 GMT
#148
On December 07 2010 16:49 NearPerfection wrote:
I really hope my ridiculously high win percentage on the PTR didn't contribute to toss buff reversions.

Dont get too excited lol
Grack
Profile Joined October 2010
51 Posts
December 07 2010 08:15 GMT
#149
On December 07 2010 15:24 Sprouter wrote:
that zerg qq gets something done for once

for once lol ? zergs are definition of qq .
SYFO
Profile Joined November 2010
United States9 Posts
Last Edited: 2010-12-07 08:21:16
December 07 2010 08:15 GMT
#150
very glad to see these reverts. i understood the value in removing the air feature of fungal (to allow the muta-ling/roach-hydra dichotomy in zvz), but without it zerg would suffer too much against toss and terran.


and im sick of hearing terran players yell about zerg op. terran in SC2 is a far far cry from the overwhelmingly demanding micro of terran in broodwar. from what i have seen thus far in the ladder, terran players have a random assortment of builds, and random collection of units, all of which are equally viable vs whatever enemy they are fighting.
in my opinion, BEING A RANDOM PLAYER that is 2300+ in diamond, the terran "raw skill" average is far below that of other races. combining things like planetary fortresses, cheap concussive shells, extreme range thors and cheap medivacs, terrans micro demands are miniscule compared to that of protoss or zerg. and in my experience, when playing as protoss or zerg vs a terran, the build is usually dependent on what the terran is going - which is wrong. the terran tech tree should not dictate the dynamic of the game.
personally, i think it was done like this intentionally to get non-broodwar players into the game via a combination of the campaign and then battlenet.


and what nubbin said that zerg was too powerful late game? zergs tier three units are garbage, and used rarely. in fact, the ENTIRE basis of ZvP or ZvT is that the zerg HAS to stay 1 base ahead of the enemy or its just not a fair fight. terran is quite strong late game, and toss is the strongest. zergs power is early and mid game. period.
2400 diamond 1v1 random player, favoring Zerg
MaDBread
Profile Joined October 2010
Germany66 Posts
Last Edited: 2010-12-07 08:21:01
December 07 2010 08:19 GMT
#151
Wasn't someone saying he had a source who told him the FG nerf was related to the removal of Flux Vanes?
Now that FG is back to old how about bringing VR speed back or give it another upgrade that makes it immune to ensnare effects?
yandere991
Profile Blog Joined September 2010
Australia394 Posts
December 07 2010 08:21 GMT
#152
On December 07 2010 17:09 da flam wrote:
Show nested quote +
On December 07 2010 17:02 cocosoft wrote:
On December 07 2010 16:37 DizzyDrone wrote:
just a little hint for you protoss players out there, you can spread phoenixes against fungal growth the same way you can spread mutalisks against thors.
LOL you're not supposed to be hit by fungal growth in the first place.


Fungal Growth outranges Graviton Beam significantly (9 to 4). How are you 'not supposed to be hit by it'?


He'll probably respond with something like "the infestor is so easy to see etcetc" but of course if we made storm spontaneously combust mutalisks on touch he probably wouldn't be so happy.
Weavel
Profile Joined January 2010
Finland9223 Posts
Last Edited: 2010-12-07 08:22:39
December 07 2010 08:22 GMT
#153
Omg so Blizzard does listen? Sort of...
Bring to PTR to Eu too!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-12-07 08:23:29
December 07 2010 08:22 GMT
#154
Really happy about these changes.

I was a big fan of the patch outside of these 3 changes and with them not gone I think 1.2 is a great patch overall. The phoenix change is fine now that fungal is back to what it was i'm thinking.

Obviously the game still needs more tweeks but this patch was a step in the right direction.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 07 2010 08:23 GMT
#155
On December 07 2010 17:06 Highways wrote:
Show nested quote +
On December 07 2010 17:04 papaz wrote:
quite dissapointing of blizzard, specially with the "hold down key".

Exactly.

You see superstars like Jaedong playing at 350apm, and now you see 'so called' high level SC2 players complaining that:
"I cant leave all my hatches on one hotkey and hold down ONE button to macro anymore".

SC2 players already have it very very easy mechanically ffs.


That has nothing to do with mechanics. That's literally spamming the same key over again. They are different. Spamming the same key over again doesn't require any "mechanics" it's just tedious. And there's nothing you can even compare that to in BW. All larvae build the same thing in BW if they're all selected from a single click, so it'd be a terrible analogy.

The closest comparison I could think of would be suggesting something like "if you have 10 marines selected, you should have to click T ten 10x to stim all 10 of them" as opposed to T merely stimming them all at once.
kedinik
Profile Joined September 2010
United States352 Posts
Last Edited: 2010-12-07 08:23:57
December 07 2010 08:23 GMT
#156
Fungal growth is basically a way of defending against mass air harassment that gets too bold.

It's relatively easy to snipe infestors during big pitched battles before you commit with your air force, or to just defend your air units with the rest of your colossus/gateway army when they get fungaled during a fight.
Chicane
Profile Joined November 2010
United States7875 Posts
December 07 2010 08:25 GMT
#157
Wow now I really like this upcoming patch. Having to spam hotkeys would have gotten very annoying, especially with zerg.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-12-07 08:41:33
December 07 2010 08:27 GMT
#158
Thank god. I was really not excited for mass-muta vs roach all-in every ZvZ. We'll see how pheonix openers do, I'm not so sure they needed a buff, but we'll see. ZvP on Jungle Basin sounds pretty imbossible to me against pheonix into collosus. Maybe I'll nydus all-in every game. (hint, I probably will)

Lol, I love the "people who hold down buttons are noobs!!11eleven" talk. Seriously, if you don't play zerg, don't talk about this one. Next time you have to morph thirty banelings by destroying your 'e' key, then come talk.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-12-07 08:29:28
December 07 2010 08:28 GMT
#159
On December 07 2010 16:59 Highways wrote:
I liked the no repeat hotkey for Zerg.

Sad to see so many noobs complaining because they can't handle the mechanics. I don't even put my all my hatcheries on hotkey and hold down a button. I actually individually hotkey every hatch I have.

Sad to see TL trying to dumb down the mechanics. So pissed off right now. I don't care other races are easier to macro, Zerg is a race that requires high APM so deal with it.


This is absurd. There is no "skill" in being able to push the same button 40 times really fast. It is merely a tedious and unnecessary addition that adds nothing and detracts plenty since no longer will you have lings all popping at once but rather streaming out a few at a time, which is huge.

Also, the change would have affected zerg much much more than the other races which again is absurd given the fact zerg already takes much more "clicking" and apm to macro as zerg.

It wasn't anything like the proposed change in BW and there is no reason it should be like that in SC2.
SuperBigFoot
Profile Joined July 2010
United States63 Posts
December 07 2010 08:29 GMT
#160
I think everybody knows now that Zerg players really have low APM since the counter includes all hold command keys.
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