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Blizzard reverting some patch 1.2 changes - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 27 Next All
jgreen46
Profile Joined April 2010
Canada94 Posts
December 07 2010 19:39 GMT
#401
THERE IS A GOD!

I can still play ZvZ now :D
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 07 2010 20:00 GMT
#402
Really hoping that this doesn't become too big of a precedent... where Blizzard proposes some change that on it's face seems to be ridiculous and crippling to a race, but in fact it would have made some massive shift to the game that was awesome and amazing.

Not saying that's what would have happened here... but I'm worried now. People are just going to keep QQing instead of taking things as they are and trying to get better.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 07 2010 20:01 GMT
#403
NICE!
I'm like badass squared | KeitZer.489
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
December 07 2010 20:04 GMT
#404
Faster phoenix that can still be fungal'd seems fair. Fungal is still a little to good against clumped air units so looks like we will have to split if we want to avoid it. Never a bad thing. It would be neat if the fungal ended if the infester was lifted ;p
BW pros training sc2 is like kiss making a dub step album.
jeebuzzx
Profile Joined January 2010
Canada365 Posts
December 07 2010 20:05 GMT
#405
thank god
KenNage
Profile Joined May 2009
Chile885 Posts
December 07 2010 20:12 GMT
#406
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same
On_Slaught
Profile Joined August 2008
United States12190 Posts
December 07 2010 20:17 GMT
#407
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.


I wonder how many people know who this is.

[image loading]

On topic, i'm glad the complaining about the hotkey change being reverted has died down. That one really had me worried for these forums.
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
December 07 2010 20:20 GMT
#408
BEST.NEWS.EVER.
Power Overwhelming
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 07 2010 20:28 GMT
#409
On December 08 2010 05:00 DoubleLariat wrote:
Really hoping that this doesn't become too big of a precedent... where Blizzard proposes some change that on it's face seems to be ridiculous and crippling to a race, but in fact it would have made some massive shift to the game that was awesome and amazing.

Not saying that's what would have happened here... but I'm worried now. People are just going to keep QQing instead of taking things as they are and trying to get better.


Every change will has QQ, but the fungal nerf also had a lot of very good players looking closely at the ZvZ matchup and 2gate Stargate openers and came to some pretty grim conclusions. A week of PTR (which had some damn high skilled players) must not have disproven this.

ZvZ was my biggest concern with the fungal nerf - fungal was really the only punishment for going mutas. Imagine TvZ with no stim on marines or thors - and missile turrets dealing half damage. Imagine ZvP with no phoenix or stalker blink. What do you do about a muta contain in that situation?

The only answer was to build more mutas - but getting more mutas early means you can get a base ahead of the opponent = more gas = more mutas.
aka Siyko
Leeto
Profile Joined August 2007
United States1320 Posts
December 07 2010 20:33 GMT
#410
This restores my faith in Blizzard. Good move.
Goggalor
Profile Joined August 2010
United States310 Posts
December 07 2010 20:35 GMT
#411
Blizzard = master trolls.
We are a way for the cosmos to know itself - Carl Sagan
Snowfield
Profile Blog Joined April 2010
1289 Posts
December 07 2010 20:35 GMT
#412
On December 07 2010 15:21 Msrobinson wrote:
The steps that the Blizzard Development team has taken today will be seen as a standard for all future Development Teams to follow.

Thou shalt listen to thy players, and then thou shalt act accordingly to their whims, lest be flamed.

Being as such, us, the players, may look forward to a game in which is made fun by the players, for the players.


wtf you on about, it's liek you have never been involved in any other games development, tons of developers take feedback from players correctly and changes stuff accordingly.
Cent
Profile Joined August 2010
Canada155 Posts
December 07 2010 20:36 GMT
#413
Uhm... Revert supply depot before rax now too please.
Life is a lot like playing Terran. You can't win all your battles, but you gotta keep making good trades and maybe eventually possibly somehow you'll win.
Kpyolysis32
Profile Joined April 2010
553 Posts
December 07 2010 20:37 GMT
#414
YESYESYESYES
Man, do I not keep this up to date, or what?
kzn
Profile Blog Joined June 2007
United States1218 Posts
December 07 2010 20:38 GMT
#415
On December 08 2010 05:12 KenNage wrote:
Show nested quote +
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.
Like a G6
NATO
Profile Joined April 2010
United States459 Posts
Last Edited: 2010-12-07 20:39:02
December 07 2010 20:38 GMT
#416
This is great to see that Blizzard can admit (implicitly) when they made mistakes. Observers used to cost this much in the beta, but were nerfed, so even that change is a revert.

Now we just need to convince blizzard to revert the medivac speed nerf and supply depot first boringizer.
Hugoboss21
Profile Joined June 2009
France346 Posts
December 07 2010 20:39 GMT
#417
On December 08 2010 05:38 kzn wrote:
Show nested quote +
On December 08 2010 05:12 KenNage wrote:
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.



-10 sec on phenix is pretty big for me.
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
KenNage
Profile Joined May 2009
Chile885 Posts
December 07 2010 20:46 GMT
#418
On December 08 2010 05:38 kzn wrote:
Show nested quote +
On December 08 2010 05:12 KenNage wrote:
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.


yeah don't forget -10 sec on phoenix build time
CuttyFlam
Profile Joined April 2010
Belgium523 Posts
December 07 2010 20:48 GMT
#419
very good
Leave it to ................... Luck!!
kzn
Profile Blog Joined June 2007
United States1218 Posts
December 07 2010 20:48 GMT
#420
On December 08 2010 05:46 KenNage wrote:
Show nested quote +
On December 08 2010 05:38 kzn wrote:
On December 08 2010 05:12 KenNage wrote:
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.


yeah don't forget -10 sec on phoenix build time


In my (granted, fairly low-level) opinion, all that change manages to do is make phoenixes an effective reaction to mutalisks, where before they were only a "counter" if you blindly made them. I don't see it being particularly big of a change in PvT or PvP, and frankly I'd take +10s on Phoenix and -20% massive damage in exchange for Flux Vanes in PvZ if I had the choice.
Like a G6
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