• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:12
CET 18:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1486 users

Blizzard reverting some patch 1.2 changes - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 27 Next All
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 07 2010 20:49 GMT
#421
On December 08 2010 05:39 Hugoboss21 wrote:
Show nested quote +
On December 08 2010 05:38 kzn wrote:
On December 08 2010 05:12 KenNage wrote:
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.



-10 sec on phenix is pretty big for me.

Yeah, that's so huge. I mean, when I go 2gate phoenix in response to seeing a spire go up, I get tons of phoenix pretty quickly anyway. Now they can't mass more muta than I can phoenix.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 07 2010 20:50 GMT
#422
I am glad that the Fungal Growth change is back to normal. Please keep the Protoss buffs! :D
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
TurtlePerson2
Profile Joined October 2010
United States218 Posts
December 07 2010 20:53 GMT
#423
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.
torturis exuvias eunt
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
December 07 2010 20:54 GMT
#424
I think a reallly big thing alot (well, all of you really) aren't considering is that it is a very likely possibility that blizzard is implementing changes solely to see certain gameplay mechanics used more often, and not necessarily as a model for change. perhaps they made the nerf just to see pvz with more air, or more protoss air used in general? perhaps they did the bunker change to see if zergs would start prepping more for early T pressure... -- Basically, the changes seen in PTR aren't nessacarily for an actual patch.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2010 20:54 GMT
#425
One of the most interesting aspects of the Phoenix change is that Phoenix build time unchronoboosted is only slightly longer than the chronoboosted build time of Phoenixes pre-patch. In other words, if pre-path you had a build which used Phoenixes well but involved chronoboosting them out...you can instead just chronoboost probes, and you'll have Phoenixes almost as quickly as you would have had them pre-patch anyway. In other words, Protoss can now power probes and ramp up their econ while still being aggressive via air.
He drone drone drone. Me win. - ogsMC
Herculix
Profile Joined May 2010
United States946 Posts
December 07 2010 21:02 GMT
#426
and i think with that, this is the first patch where i legitimately like every single change.
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 07 2010 21:04 GMT
#427
One of the most interesting aspects of the Phoenix change is that Phoenix build time unchronoboosted is only slightly longer than the chronoboosted build time of Phoenixes pre-patch. In other words, if pre-path you had a build which used Phoenixes well but involved chronoboosting them out...you can instead just chronoboost probes, and you'll have Phoenixes almost as quickly as you would have had them pre-patch anyway. In other words, Protoss can now power probes and ramp up their econ while still being aggressive via air.


I think the best part of this is that it will allow you to compete with transition play. heavy roaches early on then transitioning into mutas later was what I struggled with cause prepping for the roaches almost always meant you would get overwhelmed by mutas later and prepping to early for mutas meant you got stomped by a heavy roach push
EddyBee
Profile Joined April 2010
Netherlands46 Posts
December 07 2010 21:07 GMT
#428
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
god deezy yo
Profile Joined November 2010
49 Posts
December 07 2010 21:09 GMT
#429
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.
Smurfz
Profile Joined May 2008
United States327 Posts
December 07 2010 21:13 GMT
#430
Wow, I'm surprised by the FG revert. I was expecting the hotkey change to be reverted, but I'm surprised and proud of ze blizzard.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 21:15 GMT
#431
well, ignoring balance since everyone had what they wanted, how are the interface changes going ?
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
December 07 2010 21:19 GMT
#432
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...

Explain this more?
What is up? IM NESTEAAAA!
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 21:42:45
December 07 2010 21:39 GMT
#433
On December 08 2010 06:19 strider755 wrote:
Show nested quote +
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...

Explain this more?


This is not true. I actually manually lowered my AutoRepeatDelay so I wouldn't have to wait as long for the repeat function to take effect while holding the key down. This works in the retail version, but made no difference in the PTR, as the changes in the PTR appeared to monitor the keyPressed and KeyReleased events, which are separate from the AutoRepeat functions. There could probably still be some way around this with a custom keyboard or some more serious kernel level hacking, but modifying that AutoRepeatDelay in the registry doesn't change it.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
December 07 2010 21:43 GMT
#434
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...



No, programs can override that, as SC2 has.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
December 07 2010 21:45 GMT
#435
On December 08 2010 06:09 god deezy yo wrote:
Show nested quote +
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 07 2010 21:46 GMT
#436
On December 08 2010 06:43 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...



No, programs can override that, as SC2 has.


Yeah - SC2 can read the keyboard hardware input rather than the windows API.
aka Siyko
nehl
Profile Joined November 2010
Germany270 Posts
December 07 2010 21:47 GMT
#437
puh
glad to read this°°
the fungal would have been to much i guess
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 07 2010 21:49 GMT
#438
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


Oh yes because Fungel growth is the reason you can't win a tvz late game not your macro or anything -_-.

Glad to see the Fungel growth change go back!
When I think of something else, something will go here
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 21:50:22
December 07 2010 21:49 GMT
#439
On December 08 2010 06:45 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:09 god deezy yo wrote:
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.


The problem with going infestors instead of mutas against Terran is that in order for you to have them in place to prevent drops you need to have them sitting in your base, and they won't be able to participate in any battles. Their mobility is nowhere near that of the Mutalisk, which can easily defend from drops and quickly return to assist in a battle, and force the Terran to either put up missile turrets, or stay in his base, which is the primary reason why I think infestors haven't been used too much by zergs in the GSL.
Angelbelow
Profile Joined September 2010
United States3728 Posts
December 07 2010 21:55 GMT
#440
This is actually really commendable by blizzard. We as fans should be ever so thankful. They actually state that they are removing the 3 BECAUSE of feedback from the community... how awesome is that?
You may delay, but time will not. Current Music obsession: Opeth
Prev 1 20 21 22 23 24 27 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
15:00
Stellar Fest: Day 3
Zoun vs TriGGeRLIVE!
Clem vs TBD
ComeBackTV 892
UrsaTVCanada482
IndyStarCraft 274
EnkiAlexander 54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 262
Railgan 48
MindelVK 36
BRAT_OK 1
StarCraft: Brood War
Sea 2109
Mini 490
GuemChi 441
Barracks 286
PianO 160
Soma 152
Last 120
Hyun 86
Larva 59
ggaemo 49
[ Show more ]
zelot 37
Backho 34
Terrorterran 24
scan(afreeca) 11
Dota 2
qojqva3155
Dendi907
syndereN285
LuMiX1
Super Smash Bros
Chillindude37
Heroes of the Storm
Khaldor483
Other Games
gofns7540
B2W.Neo1587
Mlord727
FrodaN484
Hui .335
Sick193
ArmadaUGS87
QueenE70
goatrope61
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 10
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3216
• WagamamaTV607
• Ler78
League of Legends
• Nemesis2105
• Shiphtur562
Other Games
• tFFMrPink 17
Upcoming Events
IPSL
48m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2h 48m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
5h 48m
OSC
15h 48m
Wardi Open
18h 48m
Wardi Open
22h 48m
Replay Cast
1d 5h
WardiTV Korean Royale
1d 18h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.