• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:22
CEST 23:22
KST 06:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight.
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1698 users

Blizzard reverting some patch 1.2 changes - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 27 Next All
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 07 2010 20:49 GMT
#421
On December 08 2010 05:39 Hugoboss21 wrote:
Show nested quote +
On December 08 2010 05:38 kzn wrote:
On December 08 2010 05:12 KenNage wrote:
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.



-10 sec on phenix is pretty big for me.

Yeah, that's so huge. I mean, when I go 2gate phoenix in response to seeing a spire go up, I get tons of phoenix pretty quickly anyway. Now they can't mass more muta than I can phoenix.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 07 2010 20:50 GMT
#422
I am glad that the Fungal Growth change is back to normal. Please keep the Protoss buffs! :D
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
TurtlePerson2
Profile Joined October 2010
United States218 Posts
December 07 2010 20:53 GMT
#423
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.
torturis exuvias eunt
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
December 07 2010 20:54 GMT
#424
I think a reallly big thing alot (well, all of you really) aren't considering is that it is a very likely possibility that blizzard is implementing changes solely to see certain gameplay mechanics used more often, and not necessarily as a model for change. perhaps they made the nerf just to see pvz with more air, or more protoss air used in general? perhaps they did the bunker change to see if zergs would start prepping more for early T pressure... -- Basically, the changes seen in PTR aren't nessacarily for an actual patch.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2010 20:54 GMT
#425
One of the most interesting aspects of the Phoenix change is that Phoenix build time unchronoboosted is only slightly longer than the chronoboosted build time of Phoenixes pre-patch. In other words, if pre-path you had a build which used Phoenixes well but involved chronoboosting them out...you can instead just chronoboost probes, and you'll have Phoenixes almost as quickly as you would have had them pre-patch anyway. In other words, Protoss can now power probes and ramp up their econ while still being aggressive via air.
He drone drone drone. Me win. - ogsMC
Herculix
Profile Joined May 2010
United States946 Posts
December 07 2010 21:02 GMT
#426
and i think with that, this is the first patch where i legitimately like every single change.
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 07 2010 21:04 GMT
#427
One of the most interesting aspects of the Phoenix change is that Phoenix build time unchronoboosted is only slightly longer than the chronoboosted build time of Phoenixes pre-patch. In other words, if pre-path you had a build which used Phoenixes well but involved chronoboosting them out...you can instead just chronoboost probes, and you'll have Phoenixes almost as quickly as you would have had them pre-patch anyway. In other words, Protoss can now power probes and ramp up their econ while still being aggressive via air.


I think the best part of this is that it will allow you to compete with transition play. heavy roaches early on then transitioning into mutas later was what I struggled with cause prepping for the roaches almost always meant you would get overwhelmed by mutas later and prepping to early for mutas meant you got stomped by a heavy roach push
EddyBee
Profile Joined April 2010
Netherlands46 Posts
December 07 2010 21:07 GMT
#428
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
god deezy yo
Profile Joined November 2010
49 Posts
December 07 2010 21:09 GMT
#429
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.
Smurfz
Profile Joined May 2008
United States327 Posts
December 07 2010 21:13 GMT
#430
Wow, I'm surprised by the FG revert. I was expecting the hotkey change to be reverted, but I'm surprised and proud of ze blizzard.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 21:15 GMT
#431
well, ignoring balance since everyone had what they wanted, how are the interface changes going ?
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
December 07 2010 21:19 GMT
#432
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...

Explain this more?
What is up? IM NESTEAAAA!
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 21:42:45
December 07 2010 21:39 GMT
#433
On December 08 2010 06:19 strider755 wrote:
Show nested quote +
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...

Explain this more?


This is not true. I actually manually lowered my AutoRepeatDelay so I wouldn't have to wait as long for the repeat function to take effect while holding the key down. This works in the retail version, but made no difference in the PTR, as the changes in the PTR appeared to monitor the keyPressed and KeyReleased events, which are separate from the AutoRepeat functions. There could probably still be some way around this with a custom keyboard or some more serious kernel level hacking, but modifying that AutoRepeatDelay in the registry doesn't change it.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
December 07 2010 21:43 GMT
#434
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...



No, programs can override that, as SC2 has.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
December 07 2010 21:45 GMT
#435
On December 08 2010 06:09 god deezy yo wrote:
Show nested quote +
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 07 2010 21:46 GMT
#436
On December 08 2010 06:43 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...



No, programs can override that, as SC2 has.


Yeah - SC2 can read the keyboard hardware input rather than the windows API.
aka Siyko
nehl
Profile Joined November 2010
Germany270 Posts
December 07 2010 21:47 GMT
#437
puh
glad to read this°°
the fungal would have been to much i guess
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 07 2010 21:49 GMT
#438
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


Oh yes because Fungel growth is the reason you can't win a tvz late game not your macro or anything -_-.

Glad to see the Fungel growth change go back!
When I think of something else, something will go here
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 21:50:22
December 07 2010 21:49 GMT
#439
On December 08 2010 06:45 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:09 god deezy yo wrote:
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.


The problem with going infestors instead of mutas against Terran is that in order for you to have them in place to prevent drops you need to have them sitting in your base, and they won't be able to participate in any battles. Their mobility is nowhere near that of the Mutalisk, which can easily defend from drops and quickly return to assist in a battle, and force the Terran to either put up missile turrets, or stay in his base, which is the primary reason why I think infestors haven't been used too much by zergs in the GSL.
Angelbelow
Profile Joined September 2010
United States3728 Posts
December 07 2010 21:55 GMT
#440
This is actually really commendable by blizzard. We as fans should be ever so thankful. They actually state that they are removing the 3 BECAUSE of feedback from the community... how awesome is that?
You may delay, but time will not. Current Music obsession: Opeth
Prev 1 20 21 22 23 24 27 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O258
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 76
CosmosSc2 62
StarCraft: Brood War
Britney 12848
Mini 468
Shuttle 367
ZZZero.O 258
910 24
Rock 24
NaDa 11
Dota 2
ROOTCatZ23
Counter-Strike
pashabiceps3096
Heroes of the Storm
Khaldor212
Other Games
gofns14502
summit1g10398
Grubby3502
FrodaN2050
crisheroes234
Liquid`Hasu200
Organizations
Other Games
gamesdonequick691
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 19
• Adnapsc2 14
• HeavenSC 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 35
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1669
• masondota21144
League of Legends
• Doublelift4060
Other Games
• Shiphtur279
• tFFMrPink 15
Upcoming Events
Sparkling Tuna Cup
12h 38m
WardiTV Team League
13h 38m
OSC
15h 38m
BSL
21h 38m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
21h 38m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 11h
Wardi Open
1d 12h
Afreeca Starleague
1d 12h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 18h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.