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Active: 1349 users

Blizzard reverting some patch 1.2 changes - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 27 Next All
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 07 2010 20:49 GMT
#421
On December 08 2010 05:39 Hugoboss21 wrote:
Show nested quote +
On December 08 2010 05:38 kzn wrote:
On December 08 2010 05:12 KenNage wrote:
On December 08 2010 03:43 aRRR wrote:
The zerg mafia is still active as you can see.

i lol'd so hard on this

so its basically toss buff, terran nerf, and zerg stays the same


I wouldn't call +20% massive damage from VRs at the cost of Flux Vanes a buff, and the rest is honestly pretty minor.



-10 sec on phenix is pretty big for me.

Yeah, that's so huge. I mean, when I go 2gate phoenix in response to seeing a spire go up, I get tons of phoenix pretty quickly anyway. Now they can't mass more muta than I can phoenix.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 07 2010 20:50 GMT
#422
I am glad that the Fungal Growth change is back to normal. Please keep the Protoss buffs! :D
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
TurtlePerson2
Profile Joined October 2010
United States218 Posts
December 07 2010 20:53 GMT
#423
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.
torturis exuvias eunt
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
December 07 2010 20:54 GMT
#424
I think a reallly big thing alot (well, all of you really) aren't considering is that it is a very likely possibility that blizzard is implementing changes solely to see certain gameplay mechanics used more often, and not necessarily as a model for change. perhaps they made the nerf just to see pvz with more air, or more protoss air used in general? perhaps they did the bunker change to see if zergs would start prepping more for early T pressure... -- Basically, the changes seen in PTR aren't nessacarily for an actual patch.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2010 20:54 GMT
#425
One of the most interesting aspects of the Phoenix change is that Phoenix build time unchronoboosted is only slightly longer than the chronoboosted build time of Phoenixes pre-patch. In other words, if pre-path you had a build which used Phoenixes well but involved chronoboosting them out...you can instead just chronoboost probes, and you'll have Phoenixes almost as quickly as you would have had them pre-patch anyway. In other words, Protoss can now power probes and ramp up their econ while still being aggressive via air.
He drone drone drone. Me win. - ogsMC
Herculix
Profile Joined May 2010
United States946 Posts
December 07 2010 21:02 GMT
#426
and i think with that, this is the first patch where i legitimately like every single change.
Blacksoul87
Profile Joined December 2010
United States12 Posts
December 07 2010 21:04 GMT
#427
One of the most interesting aspects of the Phoenix change is that Phoenix build time unchronoboosted is only slightly longer than the chronoboosted build time of Phoenixes pre-patch. In other words, if pre-path you had a build which used Phoenixes well but involved chronoboosting them out...you can instead just chronoboost probes, and you'll have Phoenixes almost as quickly as you would have had them pre-patch anyway. In other words, Protoss can now power probes and ramp up their econ while still being aggressive via air.


I think the best part of this is that it will allow you to compete with transition play. heavy roaches early on then transitioning into mutas later was what I struggled with cause prepping for the roaches almost always meant you would get overwhelmed by mutas later and prepping to early for mutas meant you got stomped by a heavy roach push
EddyBee
Profile Joined April 2010
Netherlands46 Posts
December 07 2010 21:07 GMT
#428
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
god deezy yo
Profile Joined November 2010
49 Posts
December 07 2010 21:09 GMT
#429
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.
Smurfz
Profile Joined May 2008
United States327 Posts
December 07 2010 21:13 GMT
#430
Wow, I'm surprised by the FG revert. I was expecting the hotkey change to be reverted, but I'm surprised and proud of ze blizzard.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 21:15 GMT
#431
well, ignoring balance since everyone had what they wanted, how are the interface changes going ?
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
December 07 2010 21:19 GMT
#432
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...

Explain this more?
What is up? IM NESTEAAAA!
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 21:42:45
December 07 2010 21:39 GMT
#433
On December 08 2010 06:19 strider755 wrote:
Show nested quote +
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...

Explain this more?


This is not true. I actually manually lowered my AutoRepeatDelay so I wouldn't have to wait as long for the repeat function to take effect while holding the key down. This works in the retail version, but made no difference in the PTR, as the changes in the PTR appeared to monitor the keyPressed and KeyReleased events, which are separate from the AutoRepeat functions. There could probably still be some way around this with a custom keyboard or some more serious kernel level hacking, but modifying that AutoRepeatDelay in the registry doesn't change it.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
December 07 2010 21:43 GMT
#434
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...



No, programs can override that, as SC2 has.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
December 07 2010 21:45 GMT
#435
On December 08 2010 06:09 god deezy yo wrote:
Show nested quote +
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 07 2010 21:46 GMT
#436
On December 08 2010 06:43 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:07 EddyBee wrote:
The "It will once again be possible to hold down a key to repeat a hotkey command" was silly to begin with as you can simply set it in the regedit.com function of windows...

+ Show Spoiler +
[HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response]
"AutoRepeatDelay"="250"
"AutoRepeatRate"="13"
"BounceTime"="0"
"DelayBeforeAcceptance"="6"
"Flags"="59"


So it doesnt really matter if they leave it in or take it out...



No, programs can override that, as SC2 has.


Yeah - SC2 can read the keyboard hardware input rather than the windows API.
aka Siyko
nehl
Profile Joined November 2010
Germany270 Posts
December 07 2010 21:47 GMT
#437
puh
glad to read this°°
the fungal would have been to much i guess
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 07 2010 21:49 GMT
#438
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


Oh yes because Fungel growth is the reason you can't win a tvz late game not your macro or anything -_-.

Glad to see the Fungel growth change go back!
When I think of something else, something will go here
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-07 21:50:22
December 07 2010 21:49 GMT
#439
On December 08 2010 06:45 Johnny_Vegas wrote:
Show nested quote +
On December 08 2010 06:09 god deezy yo wrote:
On December 08 2010 05:53 TurtlePerson2 wrote:
The FG change was going to revolutionize TvZ. I guess it's back to trying to win TvZ in the first five minutes.


what are you talking about? it changed pvz and zvz way way way more than tvz... it pretty much didn't effect tvz at all.


Fungaling vikings in late game, when going Broodlord/Corruptor/Infestor was pretty necessary. Besides that, fungaling medivacs before they unload their cargo (or to prevent them from getting away) in your drone line was pretty darn useful, and seen a lot.


The problem with going infestors instead of mutas against Terran is that in order for you to have them in place to prevent drops you need to have them sitting in your base, and they won't be able to participate in any battles. Their mobility is nowhere near that of the Mutalisk, which can easily defend from drops and quickly return to assist in a battle, and force the Terran to either put up missile turrets, or stay in his base, which is the primary reason why I think infestors haven't been used too much by zergs in the GSL.
Angelbelow
Profile Joined September 2010
United States3728 Posts
December 07 2010 21:55 GMT
#440
This is actually really commendable by blizzard. We as fans should be ever so thankful. They actually state that they are removing the 3 BECAUSE of feedback from the community... how awesome is that?
You may delay, but time will not. Current Music obsession: Opeth
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