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Blizzard reverting some patch 1.2 changes - Page 19

Forum Index > SC2 General
Post a Reply
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Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2010-12-07 18:00:50
December 07 2010 18:00 GMT
#361
On December 08 2010 02:41 Moody wrote:
Just want to point out that ~95% of people saying "w00 go blizzard! Game so balanced now!" have a Zerg icon next to their name...

...
........

Yea, how dare those evil Zerg like that blizzard had common sense and listened to the feedback of the test server.
The nerve of them.
Akash
Profile Joined October 2010
Romania113 Posts
December 07 2010 18:01 GMT
#362
On December 08 2010 02:52 Offhand wrote:
Show nested quote +
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


The WoW balance team is comprised of howler monkeys who behave exactly like how Yahtzee describes in the "Duke Nukem Forever" review.

Really, it's the only way I can rationalize how that game was managed.



No.WoW's balance team is mostly comprised of the Everquest's top guild "Fires of Heaven" ppl(or that is what ppl whisper ).Who boicoted everquest so ppl can jump into wow.If that wouldnt not happen,wow would not had such great start,because everquest is still one of the contenders for PvE content.

Kalgan was in it as some of them. For those who arent familiarized with Kalgan,he is rumored to be the developer to keep the retri pala nerfed during Vanilla ,or that is the rumored,i tell u what i heard.



And regarding wow's balance,blizz didnt agreed giving each spell a PvE and PvP effect to make those 2 departments balanced accordingly.By doing so,every buff/nerf to a spell who tryed to balance/nerf its PvE effect,nerfed/balanced its PvP effect also,increasing the imbalance.

U can call it the "WoW balance enthropy effect" .

The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
Chewie
Profile Joined May 2010
Denmark708 Posts
December 07 2010 18:02 GMT
#363
On December 07 2010 15:21 greycubed wrote:
Nice. Was dreading all three of those.

So nice...
Lil.Sassy
Profile Joined November 2010
United States54 Posts
December 07 2010 18:04 GMT
#364
I really hope this is based more on actual testing instead of just a ton of Zergs whining.
Ughghghg
cronican
Profile Joined February 2009
Canada424 Posts
December 07 2010 18:06 GMT
#365
I think blizzard scored a few points with the community here. I hope this kind of relationship continues. PTR so far (4 days lol) has been pretty useful.

vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 07 2010 18:06 GMT
#366
Hilarious that they made bunkers build faster in the first place. Wtf were they thinking?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2010-12-07 18:09:22
December 07 2010 18:08 GMT
#367
I still think bunker build times should be based on a formula that takes into account your spawn location on the map and the relative position of the bunker (with min/maxes of couse).
I.E. The further away from your base you build it, the longer it takes.

I don't understand why a offensive bunker should take the same amount of time to build as a defensive one (as the build time nerf was in response to offensive bunkers ONLY).
Offhand
Profile Joined June 2010
United States1869 Posts
December 07 2010 18:08 GMT
#368
On December 08 2010 03:06 vOdToasT wrote:
Hilarious that they made bunkers build faster in the first place. Wtf were they thinking?


They weren't thinking about PvT, which is surprisingly unchanged by this patch unless people start using void rays again.
1Eris1
Profile Joined September 2010
United States5797 Posts
December 07 2010 18:14 GMT
#369
I like how no one ever called FG OP, until blizz thought it needed a nerf. and now that it's not being nerfed it's suddenly OP.
give me a break people.
these changes are going to really help protoss. hallucination can be a great addition early and thats what protoss needs.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 07 2010 18:14 GMT
#370
On December 08 2010 03:01 Akash wrote:
Show nested quote +
On December 08 2010 02:52 Offhand wrote:
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


The WoW balance team is comprised of howler monkeys who behave exactly like how Yahtzee describes in the "Duke Nukem Forever" review.

Really, it's the only way I can rationalize how that game was managed.



No.WoW's balance team is mostly comprised of the Everquest's top guild "Fires of Heaven" ppl(or that is what ppl whisper ).Who boicoted everquest so ppl can jump into wow.If that wouldnt not happen,wow would not had such great start,because everquest is still one of the contenders for PvE content.

Kalgan was in it as some of them. For those who arent familiarized with Kalgan,he is rumored to be the developer to keep the retri pala nerfed during Vanilla ,or that is the rumored,i tell u what i heard.



And regarding wow's balance,blizz didnt agreed giving each spell a PvE and PvP effect to make those 2 departments balanced accordingly.By doing so,every buff/nerf to a spell who tryed to balance/nerf its PvE effect,nerfed/balanced its PvP effect also,increasing the imbalance.

U can call it the "WoW balance enthropy effect" .



i really really dont belive that wow's balance team is comprimised of a everqust guild. that sounds like something peple want to believe in
pwnasaurus
Profile Joined August 2010
Canada190 Posts
December 07 2010 18:18 GMT
#371
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


Holy fuck man I couldn't facepalm at this more. Tapping a key repeatedly is not skill. That is how you break your keyboard. 'Skill' is based more on decision making and unit control, not bashing your keyboard faster than your opponent.
universalwill
Profile Blog Joined August 2010
United States654 Posts
December 07 2010 18:20 GMT
#372
all good calls. bunkers were too strong against early game zerg, the fungal nerf removed all depth from zvz and made protoss to dominant, and the hotkey change was unnecessary in the first place.
Foreplay
Profile Joined May 2008
United States1154 Posts
December 07 2010 18:21 GMT
#373
The funny thing is i'm just finding out you can hold down the key now O_O. Now my muscle memory still makes me just want to go szzzzzzzzzzzzzzzzzzzzzzzz
Better than Pokebunny
HelloSon
Profile Joined April 2010
United States456 Posts
December 07 2010 18:21 GMT
#374
On December 08 2010 03:18 pwnasaurus wrote:
Show nested quote +
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


Holy fuck man I couldn't facepalm at this more. Tapping a key repeatedly is not skill. That is how you break your keyboard. 'Skill' is based more on decision making and unit control, not bashing your keyboard faster than your opponent.

to make a zergling, it should be down, right, down, z. that definitely "makes the game harder and increases the skill ceiling imo"
yo
Gr4ndmasterSexy
Profile Joined April 2010
Germany27 Posts
December 07 2010 18:22 GMT
#375
now nothing to complain about this patch... every change is a good one. the only thing i still miss are some good balanced maps like shakuras...
they just should take some of the icc maps, they are so great.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 07 2010 18:26 GMT
#376
On December 08 2010 03:14 PhiliBiRD wrote:
Show nested quote +
On December 08 2010 03:01 Akash wrote:
On December 08 2010 02:52 Offhand wrote:
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


The WoW balance team is comprised of howler monkeys who behave exactly like how Yahtzee describes in the "Duke Nukem Forever" review.

Really, it's the only way I can rationalize how that game was managed.



No.WoW's balance team is mostly comprised of the Everquest's top guild "Fires of Heaven" ppl(or that is what ppl whisper ).Who boicoted everquest so ppl can jump into wow.If that wouldnt not happen,wow would not had such great start,because everquest is still one of the contenders for PvE content.

Kalgan was in it as some of them. For those who arent familiarized with Kalgan,he is rumored to be the developer to keep the retri pala nerfed during Vanilla ,or that is the rumored,i tell u what i heard.



And regarding wow's balance,blizz didnt agreed giving each spell a PvE and PvP effect to make those 2 departments balanced accordingly.By doing so,every buff/nerf to a spell who tryed to balance/nerf its PvE effect,nerfed/balanced its PvP effect also,increasing the imbalance.

U can call it the "WoW balance enthropy effect" .



i really really dont belive that wow's balance team is comprimised of a everqust guild. that sounds like something peple want to believe in


It is well-known history that Tigole (one of their lead "balance consultants") was the long time leader of Legacy of Steel from the Nameless Server in old-skool EQ.

He literally got that position by having a history of posting "these things should be done to make this encounter more fun" and Sony inexplicably changing exactly those things suggested.

Blizzard offered to pay him money for the same services.

Believe it or not, people DO find long careers out of being gamer geeks that can put the game first.
As it turns out, marines don't actually cost any money -Jinro
Akash
Profile Joined October 2010
Romania113 Posts
December 07 2010 18:30 GMT
#377
On December 08 2010 03:26 Jermstuddog wrote:
Show nested quote +
On December 08 2010 03:14 PhiliBiRD wrote:
On December 08 2010 03:01 Akash wrote:
On December 08 2010 02:52 Offhand wrote:
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


The WoW balance team is comprised of howler monkeys who behave exactly like how Yahtzee describes in the "Duke Nukem Forever" review.

Really, it's the only way I can rationalize how that game was managed.



No.WoW's balance team is mostly comprised of the Everquest's top guild "Fires of Heaven" ppl(or that is what ppl whisper ).Who boicoted everquest so ppl can jump into wow.If that wouldnt not happen,wow would not had such great start,because everquest is still one of the contenders for PvE content.

Kalgan was in it as some of them. For those who arent familiarized with Kalgan,he is rumored to be the developer to keep the retri pala nerfed during Vanilla ,or that is the rumored,i tell u what i heard.



And regarding wow's balance,blizz didnt agreed giving each spell a PvE and PvP effect to make those 2 departments balanced accordingly.By doing so,every buff/nerf to a spell who tryed to balance/nerf its PvE effect,nerfed/balanced its PvP effect also,increasing the imbalance.

U can call it the "WoW balance enthropy effect" .



i really really dont belive that wow's balance team is comprimised of a everqust guild. that sounds like something peple want to believe in


It is well-known history that Tigole (one of their lead "balance consultants") was the long time leader of Legacy of Steel from the Nameless Server in old-skool EQ.

He literally got that position by having a history of posting "these things should be done to make this encounter more fun" and Sony inexplicably changing exactly those things suggested.

Blizzard offered to pay him money for the same services.

Believe it or not, people DO find long careers out of being gamer geeks that can put the game first.


So behind every legend there is a seed of truth!
The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
joheinous
Profile Joined August 2010
Iceland522 Posts
December 07 2010 18:41 GMT
#378
Why change the bunker timing back? it wasn't game breaking for tvp or tvz, as most prominently explained by idra, however it was game changing in tvt it would honestly just make that matchup alot better imo.
Everything is self-evident
Allegria
Profile Joined July 2010
Switzerland83 Posts
December 07 2010 18:42 GMT
#379
On December 07 2010 15:14 FrostedMiniWeet wrote:
This information is on page 144 of the PTR thread, but I figured it would be good to make a separate thread just to announce it as that thread is somewhat old, and I doubt a lot of people have read it. To be concise, Blizzard is reverting the following changes in the 1.2 patch based on the feedback from the PTR:

1) Bunker build time reduction removed as previously noted

2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

3) It will once again be possible to hold down a key to repeat a hotkey command

Post can be found here:
http://us.battle.net/sc2/en/forum/topic/1306100875




Wow.
Yesterday, they released the most enjoyable expansion for WoW so far, and today they revert terrible changes back.

I Love You Blizzard =)
aRRR
Profile Joined August 2010
Netherlands21 Posts
December 07 2010 18:43 GMT
#380
The zerg mafia is still active as you can see.
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