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Blizzard reverting some patch 1.2 changes - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 27 Next All
mprs
Profile Joined April 2010
Canada2933 Posts
December 07 2010 15:35 GMT
#321
On December 08 2010 00:14 Badboyrune wrote:
I feel like this is almost unheard of. After having played WoW for far too many years I've become so used to that changes that make it onto PTR always go live, no matter how much whine or how bad the change was. Seeing Blizzard actually listen and take action before things go live makes me think that SC2 devs are quite different from WoW devs, in a good way.


There is a big difference between WoW and SC2. WoW has 11 million players. Assuming 90% retarded (since it is the internet), thats a lot of voice that needs to be skipped, its hard to find the 100-200 that actually know what they are doing.

I have a feeling that its pretty easy to get feedback from the pros in this game... and thats what they did.
We talkin about PRACTICE
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
December 07 2010 15:40 GMT
#322
Ha! I thought as much! I'd just like to say I told you so I told you so I told you so.

Good news I was kind of dreading the next patch for those reasons. Still don't know how I feel about losing VR speed though I suppose it's for the best.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 07 2010 15:42 GMT
#323
Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.

I'm still waiting for the corruptor buff.
♥ The world needs more hearts! ♥
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 07 2010 15:52 GMT
#324
On December 08 2010 00:42 Zephirdd wrote:
Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.



Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like?
Head Coach Park: "They should buff tanks!"
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
December 07 2010 16:01 GMT
#325
On December 08 2010 00:52 Sapphire.lux wrote:
Show nested quote +
On December 08 2010 00:42 Zephirdd wrote:
Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.



Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like?


From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least.
I am you, and you are me.
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2010 16:03 GMT
#326
All I can say is thank god. It actually makes me really happy to know somebody is listening.
5sz6sz7sz1a2a3a4a kwanrollllllled
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2010 16:04 GMT
#327
and x+a+m to armored+massive.


no, that's not right. m in that case is 20% of (x+a). its not x + a + (.2*x) its x+a+(.2*(x+a))
He drone drone drone. Me win. - ogsMC
Almin
Profile Joined August 2010
United States583 Posts
December 07 2010 16:05 GMT
#328
Coming from a Zerg, imo, they should've made FG only damage and disable ground units, while having the ability to reveal cloaked air through FG.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 07 2010 16:23 GMT
#329
On December 08 2010 01:01 kuroshiro wrote:
Show nested quote +
On December 08 2010 00:52 Sapphire.lux wrote:
On December 08 2010 00:42 Zephirdd wrote:
Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.



Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like?


From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least.

I see. Thax! Blizz does not like mech for TvP at all.
Head Coach Park: "They should buff tanks!"
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
December 07 2010 16:26 GMT
#330
It almost seems as if Blizzard wanted to scare the zergs as to say "If you don't stop QQing this is what will happen."
I dont really think that was the case, but look at it from here. I'm like an 1600ish zerg on the KR ladder. And after facing crap tons of timing attacks, you start to realize (even though you wont like it) you have to change up your builds to win. I'm not saying its easy, but since when is winning ever easy? (On a side note: if they kept the bunker time reduce, I would have quit SC2 =_=)

And as for WoW, i dont play it, but i'm sure its much more important to balance the national sport of Korea, over the bastard child of Diablo and Warcraft...
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
Lucius2
Profile Joined June 2010
Germany548 Posts
December 07 2010 16:29 GMT
#331
the voidray change will have the biggest impact on pvz and not anything else. voidrays are almost the only unit who can handle a zerg t3 army. it wont change anything in pvp and pvt
Morphs
Profile Joined July 2010
Netherlands645 Posts
December 07 2010 16:33 GMT
#332
This really shows the usefulness of the PTR. I'm so glad they made one. It should really boost the quality of patches immensely, like it just did. No matter how hard and thorough you test, once a large group starts testing (=PTR), only then will you get the results of your patch..
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
December 07 2010 16:37 GMT
#333
I wasn't remotely bothered by the fungal change since i'm not a huge fan of ZvZ in general, but i'm so very very glad they reverted the hotkey change, it wasn't that I couldn't macro as well, it was just that the game was about 15x less enjoyable because it felt so arbitrary.

I think if there's problems with FG vs air then a better solution would be to cause it to cause significant slowdown instead of completely immobilising. This would allow drops to get away more often against pure infestor-as-anti-air and would also allow some micro (while using your ground force as a buffer) of vikings against corruptor/broodlord lategame.

I think the change to void rays is possibly as a result of their power in late game PvZ when they reach a critical mass they require huge amounts of hydras or corruptors to stop and having them be able to move from one side of the map to the other really quickly is almost impossible because hydras even on creep aren't that fast and VRs in large numbers can take out buildings incredibly fast, infestors were a good response but their low hp and high priority made it 10x harder to defend than it was to attack (as protoss). That said, I didn't think this was being done enough for it to necessarily be fixed as zergs could feasibly deal with it with having burrowed infestors ready. That said if the no-air fungal thing had gone through it would've been bad but there probably would've been some approach involving doom drops and nydus or something.
Faze.
Profile Joined November 2010
Canada285 Posts
December 07 2010 16:38 GMT
#334
Now I have to push back in all the crap I shat in my pants when I first read patch notes....
D:
Gescom
Profile Joined February 2010
Canada3375 Posts
December 07 2010 16:41 GMT
#335
Excellent news on all 3. <3
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
dantroid
Profile Joined May 2010
United States10 Posts
December 07 2010 16:42 GMT
#336
Thank you Blizzard! They're getting a better and better relationship w/ the community... keep it up!
funk100
Profile Joined May 2010
United Kingdom172 Posts
December 07 2010 16:42 GMT
#337
i am really annoyed at blizzard, the fungal change might have made some cool changes.
after every post "oh god I hope i've made sence"
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-12-07 16:47:16
December 07 2010 16:46 GMT
#338
On December 08 2010 01:23 Sapphire.lux wrote:
Show nested quote +
On December 08 2010 01:01 kuroshiro wrote:
On December 08 2010 00:52 Sapphire.lux wrote:
On December 08 2010 00:42 Zephirdd wrote:
Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.



Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like?


From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least.

I see. Thax! Blizz does not like mech for TvP at all.


looks like were destined to "win" before lategame, air switches kill mech hard enough as it is :/

didn't pick T to play the BW "equivilent" of PvT but it looks like blizzard has other plans.
ESV Mapmaking!
Playguuu
Profile Joined April 2010
United States926 Posts
December 07 2010 16:46 GMT
#339
I'd gladly take the infestor nerf if they buffed hydras by making them like they were in BW, but I'm glad they reverted these 3 changes, they really weren't thought out very well.
I used to be just like you, then I took a sweetroll to the knee.
Faze.
Profile Joined November 2010
Canada285 Posts
December 07 2010 16:46 GMT
#340
On December 08 2010 01:42 funk100 wrote:
i am really annoyed at blizzard, the fungal change might have made some cool changes.


You're mixing up "cool" and "bad".
D:
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