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On December 08 2010 00:14 Badboyrune wrote: I feel like this is almost unheard of. After having played WoW for far too many years I've become so used to that changes that make it onto PTR always go live, no matter how much whine or how bad the change was. Seeing Blizzard actually listen and take action before things go live makes me think that SC2 devs are quite different from WoW devs, in a good way.
There is a big difference between WoW and SC2. WoW has 11 million players. Assuming 90% retarded (since it is the internet), thats a lot of voice that needs to be skipped, its hard to find the 100-200 that actually know what they are doing.
I have a feeling that its pretty easy to get feedback from the pros in this game... and thats what they did.
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Ha! I thought as much! I'd just like to say I told you so I told you so I told you so.
Good news I was kind of dreading the next patch for those reasons. Still don't know how I feel about losing VR speed though I suppose it's for the best.
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Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
I'm still waiting for the corruptor buff.
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On December 08 2010 00:42 Zephirdd wrote: Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like?
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On December 08 2010 00:52 Sapphire.lux wrote:Show nested quote +On December 08 2010 00:42 Zephirdd wrote: Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like?
From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least.
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All I can say is thank god. It actually makes me really happy to know somebody is listening.
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and x+a+m to armored+massive.
no, that's not right. m in that case is 20% of (x+a). its not x + a + (.2*x) its x+a+(.2*(x+a))
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Coming from a Zerg, imo, they should've made FG only damage and disable ground units, while having the ability to reveal cloaked air through FG.
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On December 08 2010 01:01 kuroshiro wrote:Show nested quote +On December 08 2010 00:52 Sapphire.lux wrote:On December 08 2010 00:42 Zephirdd wrote: Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like? From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least. I see. Thax! Blizz does not like mech for TvP at all.
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It almost seems as if Blizzard wanted to scare the zergs as to say "If you don't stop QQing this is what will happen." I dont really think that was the case, but look at it from here. I'm like an 1600ish zerg on the KR ladder. And after facing crap tons of timing attacks, you start to realize (even though you wont like it) you have to change up your builds to win. I'm not saying its easy, but since when is winning ever easy? (On a side note: if they kept the bunker time reduce, I would have quit SC2 =_=)
And as for WoW, i dont play it, but i'm sure its much more important to balance the national sport of Korea, over the bastard child of Diablo and Warcraft...
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the voidray change will have the biggest impact on pvz and not anything else. voidrays are almost the only unit who can handle a zerg t3 army. it wont change anything in pvp and pvt
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This really shows the usefulness of the PTR. I'm so glad they made one. It should really boost the quality of patches immensely, like it just did. No matter how hard and thorough you test, once a large group starts testing (=PTR), only then will you get the results of your patch..
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I wasn't remotely bothered by the fungal change since i'm not a huge fan of ZvZ in general, but i'm so very very glad they reverted the hotkey change, it wasn't that I couldn't macro as well, it was just that the game was about 15x less enjoyable because it felt so arbitrary.
I think if there's problems with FG vs air then a better solution would be to cause it to cause significant slowdown instead of completely immobilising. This would allow drops to get away more often against pure infestor-as-anti-air and would also allow some micro (while using your ground force as a buffer) of vikings against corruptor/broodlord lategame.
I think the change to void rays is possibly as a result of their power in late game PvZ when they reach a critical mass they require huge amounts of hydras or corruptors to stop and having them be able to move from one side of the map to the other really quickly is almost impossible because hydras even on creep aren't that fast and VRs in large numbers can take out buildings incredibly fast, infestors were a good response but their low hp and high priority made it 10x harder to defend than it was to attack (as protoss). That said, I didn't think this was being done enough for it to necessarily be fixed as zergs could feasibly deal with it with having burrowed infestors ready. That said if the no-air fungal thing had gone through it would've been bad but there probably would've been some approach involving doom drops and nydus or something.
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Now I have to push back in all the crap I shat in my pants when I first read patch notes....
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Excellent news on all 3. <3
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Thank you Blizzard! They're getting a better and better relationship w/ the community... keep it up!
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i am really annoyed at blizzard, the fungal change might have made some cool changes.
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On December 08 2010 01:23 Sapphire.lux wrote:Show nested quote +On December 08 2010 01:01 kuroshiro wrote:On December 08 2010 00:52 Sapphire.lux wrote:On December 08 2010 00:42 Zephirdd wrote: Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like? From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least. I see. Thax! Blizz does not like mech for TvP at all. 
looks like were destined to "win" before lategame, air switches kill mech hard enough as it is :/
didn't pick T to play the BW "equivilent" of PvT but it looks like blizzard has other plans.
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I'd gladly take the infestor nerf if they buffed hydras by making them like they were in BW, but I'm glad they reverted these 3 changes, they really weren't thought out very well.
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On December 08 2010 01:42 funk100 wrote: i am really annoyed at blizzard, the fungal change might have made some cool changes.
You're mixing up "cool" and "bad".
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