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This changes are really imba.For the first time in 10.000 years,blizz really listened to the ppl . Most zergs feared that ZvZ will be BW 2.0 or mass mutas again.
And that 25/25 reduction for obs might help with polt atacks :D.50/50 for 2 obs means almost a sentry .
On a more serious note,what effect would had been if FG would had slown air units by 50% instead of killing them ? It would still stop air harass,especially for slow targets like carriers/voids(considering there is no Flux Vanes anymore). I mean FG to be more Ensnare then Maelstrom.Would that be worse then stun ? It would still give zergs a posibility to stop air harass while leaving air harass viable for the rest of races.
And from what i understood,FG stun doesnt affect ground units anymore? That means u cant FG and roll the banelols in against MM ? I think that is the greatest change of them all imho.
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On December 08 2010 01:47 Akash wrote:This changes are really imba.For the first time in 10.000 years,blizz really listened to the ppl  . Most zergs feared that ZvZ will be BW 2.0 or mass mutas again. And that 25/25 reduction for obs might help with polt atacks :D.50/50 for 2 obs means almost a sentry . On a more serious note,what effect would had been if FG would had slown air units by 50% instead of killing them ? It would still stop air harass,especially for slow targets like carriers/voids(considering there is no Flux Vanes anymore). I mean FG to be more Ensnare then Maelstrom.Would that be worse then stun ? It would still give zergs a posibility to stop air harass while leaving air harass viable for the rest of races. And from what i understood,FG stun doesnt affect ground units anymore? That means u cant FG and roll the banelols in against MM ? I think that is the greatest change of them all imho.
No, you are confused, FG still works on ground unit, as it should in a balanced game.
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I was about to quit playing altogether as Fungal Growth was so much fun to use especially in ZvZ. Thankfully they changed their mind.
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Good, all these needed to be reverted.
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On December 08 2010 01:49 Faze. wrote:Show nested quote +On December 08 2010 01:47 Akash wrote:This changes are really imba.For the first time in 10.000 years,blizz really listened to the ppl  . Most zergs feared that ZvZ will be BW 2.0 or mass mutas again. And that 25/25 reduction for obs might help with polt atacks :D.50/50 for 2 obs means almost a sentry . On a more serious note,what effect would had been if FG would had slown air units by 50% instead of killing them ? It would still stop air harass,especially for slow targets like carriers/voids(considering there is no Flux Vanes anymore). I mean FG to be more Ensnare then Maelstrom.Would that be worse then stun ? It would still give zergs a posibility to stop air harass while leaving air harass viable for the rest of races. And from what i understood,FG stun doesnt affect ground units anymore? That means u cant FG and roll the banelols in against MM ? I think that is the greatest change of them all imho. No, you are confused, FG still works on ground unit, as it should in a balanced game.
Well i read Bashiok's post who said "Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units".And i understood that "terrestrial limitation has been removed" by that it doesnt affects ground units anymore.My bad.I apologize .
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On December 08 2010 01:47 Akash wrote:And that 25/25 reduction for obs might help with polt atacks :D.50/50 for 2 obs means almost a sentry .
The problem with getting observers is that the opportunity cost of building an obs is super high. Making the observer slightly cheaper makes it easier for tosses to feel OK about halting colossus and immortal production in the mid and lategame. It also makes non-robo more viable because the cost of getting two (necessary) observers out is down from 300/300 to 250/250, which makes a huge difference.
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On December 08 2010 02:07 Akash wrote:Show nested quote +On December 08 2010 01:49 Faze. wrote:On December 08 2010 01:47 Akash wrote:This changes are really imba.For the first time in 10.000 years,blizz really listened to the ppl  . Most zergs feared that ZvZ will be BW 2.0 or mass mutas again. And that 25/25 reduction for obs might help with polt atacks :D.50/50 for 2 obs means almost a sentry . On a more serious note,what effect would had been if FG would had slown air units by 50% instead of killing them ? It would still stop air harass,especially for slow targets like carriers/voids(considering there is no Flux Vanes anymore). I mean FG to be more Ensnare then Maelstrom.Would that be worse then stun ? It would still give zergs a posibility to stop air harass while leaving air harass viable for the rest of races. And from what i understood,FG stun doesnt affect ground units anymore? That means u cant FG and roll the banelols in against MM ? I think that is the greatest change of them all imho. No, you are confused, FG still works on ground unit, as it should in a balanced game. Well i read Bashiok's post who said "Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units".And i understood that "terrestrial limitation has been removed" by that it doesnt affects ground units anymore.My bad.I apologize  .
You must not forget the word Limitation. so that mean FG is not limited to the ground anymore
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On December 08 2010 01:46 Grebliv wrote:Show nested quote +On December 08 2010 01:23 Sapphire.lux wrote:On December 08 2010 01:01 kuroshiro wrote:On December 08 2010 00:52 Sapphire.lux wrote:On December 08 2010 00:42 Zephirdd wrote: Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
Con someone please tell me what this "+20%to massive" means? Like how does the attack modifiers look like? From what I've heard the tool-tip isn't updated yet, but it does exactly what it says on the tin i.e. the void ray does x damage to normal units, x+a to armored, x+m to massive (where m is 20% of x) and x+a+m to armored+massive. According to posts on the blizz forums at least. I see. Thax! Blizz does not like mech for TvP at all.  looks like were destined to "win" before lategame, air switches kill mech hard enough as it is :/ didn't pick T to play the BW "equivilent" of PvT but it looks like blizzard has other plans. Yeah. Balance we may have, but God damn is it not fun to spam Marauders Meh.., maybe some day Blizz will adress both the Marauder spam (vs Protoss) and Marine spam (vs Zerg) just makes for shit games. Gona continue playing mech in both MUs even if i lose at least it's fun gameplay
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On December 08 2010 00:42 Zephirdd wrote: Well, still sucks that VR became an anti-massive instead of a harassing tool, but it should help somehow.
I'm still waiting for the corruptor buff.
What are you talking about...... they removed speed which was almost never used until P is like on 3 base at least, late late game...... It still the same voidray with extra dmg vs massive. It wont effect harassment in anyway unless you are talking about 2v2 3v3 or something like that...
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On December 08 2010 02:10 GagnarTheUnruly wrote:Show nested quote +On December 08 2010 01:47 Akash wrote:And that 25/25 reduction for obs might help with polt atacks :D.50/50 for 2 obs means almost a sentry . The problem with getting observers is that the opportunity cost of building an obs is super high. Making the observer slightly cheaper makes it easier for tosses to feel OK about halting colossus and immortal production in the mid and lategame. It also makes non-robo more viable because the cost of getting two (necessary) observers out is down from 300/300 to 250/250, which makes a huge difference.
Ofc and it will give a better a chance against polt atacks or iEchoic's timing push.That 50/50 will mean a faster stargate or another sentry/stalker.Everything counts.
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Oh thank God. The hotkey and Infestor changes were literally the ones I did not like.
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Haha, I don't get why people are so surprised. This is the point of the PTR, to get feed back on how the changes are affecting the game.
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Wow, very good news. I was hoping they'd show common sense, I'm glad they did!
edit: don't care that much about FG VR or bunkers; they can change the game all they want. The button pressin thing was just dumb.
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Just want to point out that ~95% of people saying "w00 go blizzard! Game so balanced now!" have a Zerg icon next to their name...
... ........
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On December 07 2010 15:14 Selith wrote: What? Blizzard actually changing back stuff due to feedback? How come this never happened with WoW PTR unless if it was game-breaking?!
Because in WoW they have to balance PvE and PvP at the same time, so something that might be gamebreaking from one POV isn't from another.... there is no such destinction in SC2 apart from what will break one match up and won't break another.... but in SC2 breaking 1 mu is enough to warrant is being reverted.
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On December 07 2010 15:14 Selith wrote: What? Blizzard actually changing back stuff due to feedback? How come this never happened with WoW PTR unless if it was game-breaking?!
The WoW balance team is comprised of howler monkeys who behave exactly like how Yahtzee describes in the "Duke Nukem Forever" review.
Really, it's the only way I can rationalize how that game was managed.
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Maybe they were always planning to revert those changes! They just pulled a stunt like this to make them look good! CONSPIRACY!!!!!!! Heh, those changes were kinda dumb to begin with.
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On December 08 2010 00:35 mprs wrote:Show nested quote +On December 08 2010 00:14 Badboyrune wrote: I feel like this is almost unheard of. After having played WoW for far too many years I've become so used to that changes that make it onto PTR always go live, no matter how much whine or how bad the change was. Seeing Blizzard actually listen and take action before things go live makes me think that SC2 devs are quite different from WoW devs, in a good way. There is a big difference between WoW and SC2. WoW has 11 million players. Assuming 90% retarded (since it is the internet), thats a lot of voice that needs to be skipped, its hard to find the 100-200 that actually know what they are doing. I have a feeling that its pretty easy to get feedback from the pros in this game... and thats what they did.
Let's keep in mind that the pros are the most biased people on the planet. Also, they play the game a lot differently than the rest of us (a million+). Not that their opinions don't matter, but you have to take them with a grain of salt.
There's really no way to perfectly balance the game since Blizz has to make the game the same for bronze players, team games, and pros. For example, a lot of pros probably think marines are way too good (and if you watch Foxer you probably agree). The thing is, while Foxer's marines might be OP, that doesn't mean that the kids in bronze league or even diamond need to have their marines nerfed. Last time I checked you can't nerf marines for one player...
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