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Blizzard reverting some patch 1.2 changes - Page 15

Forum Index > SC2 General
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EchOne
Profile Blog Joined January 2008
United States2906 Posts
December 07 2010 13:29 GMT
#281
I'm extremely glad that they've demonstrated at least some willingness to retract tweaks instead of using more and more changes. Simpler is better, especially for a game of such narrow margins and with such fragile balance as SC2.
面白くない世の中, 面白くすればいいさ
Spiegel
Profile Joined September 2010
Australia79 Posts
December 07 2010 13:32 GMT
#282
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo



Lets make it that you cannot click on buildings, or units, so the skill ceiling is higher.
lets also make it so that the players play with one hand so the skill ceiling is higher.

This game is about making decisions not absurd degeneration of genre staples for the sake of an arbitrary "skill ceiling".
You really need to expand now.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 07 2010 13:33 GMT
#283
Marine nerf inc?
As it turns out, marines don't actually cost any money -Jinro
Darneck
Profile Joined September 2010
Sweden1394 Posts
December 07 2010 13:46 GMT
#284
Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change)
Knutzi
Profile Joined July 2009
Norway664 Posts
Last Edited: 2010-12-07 13:51:13
December 07 2010 13:50 GMT
#285
good change since mass pheonix would be way too strong against zerg, however now voidrays need to get flux vanes back since im pretty sure they removed it for pvz lategame with the fungal nerf
Nightrain
Profile Joined August 2010
481 Posts
December 07 2010 13:50 GMT
#286
gotta love what zerg QQ can do to a patch
If at first you don't succeed, you fail.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 07 2010 13:53 GMT
#287
On December 07 2010 22:46 Darneck wrote:
Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change)


Ultralisk aoe change has already been shown to be a nerf, though there is possibly an undocumented size difference (ultralisks have less collision)
As it turns out, marines don't actually cost any money -Jinro
ToF.CheckMate
Profile Joined December 2010
Canada16 Posts
December 07 2010 14:09 GMT
#288
Just so you all know, Blizzard thinks that it's hilarious when Zerg QQs. And they read every single post on Battle.net, and they have a system where they keep track of your posts. So if you're always QQing, and flaming Blizzard, they're more likely to ignore you. Just a pro-tip for all those people saying that Zerg QQ is finally paying off.
Starcraft isn't a test of might. It is a Test of Fate!
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
December 07 2010 14:16 GMT
#289
On December 07 2010 23:09 ToF.CheckMate wrote:
Just so you all know, Blizzard thinks that it's hilarious when Zerg QQs. And they read every single post on Battle.net, and they have a system where they keep track of your posts. So if you're always QQing, and flaming Blizzard, they're more likely to ignore you. Just a pro-tip for all those people saying that Zerg QQ is finally paying off.


They read the official forums, you mean?

Why? The place is a joke. Not because of the forum, but because of the posters. It's all QQ.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
December 07 2010 14:27 GMT
#290
On December 07 2010 23:16 The KY wrote:
Show nested quote +
On December 07 2010 23:09 ToF.CheckMate wrote:
Just so you all know, Blizzard thinks that it's hilarious when Zerg QQs. And they read every single post on Battle.net, and they have a system where they keep track of your posts. So if you're always QQing, and flaming Blizzard, they're more likely to ignore you. Just a pro-tip for all those people saying that Zerg QQ is finally paying off.


They read the official forums, you mean?

Why? The place is a joke. Not because of the forum, but because of the posters. It's all QQ.


and he just said they have a system in place to see who is a qq:er meaning they dont really take that account serious after a certain amount of posts that are just qq. simple yet effective. Maybe with that system in place the bnet forums actually are worth something.
Do you really want chat rooms?
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 07 2010 14:27 GMT
#291
This is the best news I could have heard, not only did blizz do the right thing, they listened to feedback. Now everyone (including me) can be less disgusted by anything that happens on the PTR.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Malhavoc
Profile Joined October 2010
Italy308 Posts
December 07 2010 14:31 GMT
#292
Maybe they just have more faith in SC2 players' comments than WoW's ones...

It still surprises me that they are reverting just the changes that REALLY looked wrong, while leaving all that was looking good or reasonable.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
December 07 2010 14:40 GMT
#293
I'm very happy about the 'hold down' change being reverted. Not because I object to spamming zerglings and roaches in the late game, but because holding down a spellcasting key was the only way I'd found to move units into battle and then cast multiple spells without them getting queued or losing focus on the spellcasters.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
Last Edited: 2010-12-07 14:45:13
December 07 2010 14:40 GMT
#294
Thank god for the individual button press fix! And the FG-un-nerf is definitely called for.

The bunker change on the other hand I didn't see nor play a single game that warranted the change back. I think the 'feedback' came from all the theorycrafting people who continue to incessantly QQ about Terran regardless of what happens. It very well have may needed a change back , don't get me wrong, but IMO it was too early to tell. It was a pretty useless change really.

Oh well, all in all, I'm happy to see this.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Roblin
Profile Joined April 2010
Sweden948 Posts
December 07 2010 14:42 GMT
#295
On December 07 2010 15:53 Griffith` wrote:
So basically, terran gets another nerf (scv repair), zerg still op as hell late game, protoss better early game and easy access to air.


Well, considering how many games out of a hundred that actually get to the point where zerg becomes OP (1) I guess it isnt as high of a priority? Besides, zerg isnt any more OP lategame than terran is earlygame, the difference is that early game actually stops being early game after a while, lategame doesn't stop being lategame, ever.
I'm better today than I was yesterday!
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
December 07 2010 14:44 GMT
#296
got to love it.
all the Zerg that fliped out can now continue to never ever build infestors against enemy air.

be honest here: how many times did you have a enemy zerg build infestors against your airforce? compare it with the widespread panic across all the starcraft2 forums.
seem just a little.. disproportionate.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 07 2010 14:45 GMT
#297
Wow i have to say that was extremely fast for Blizzard to revert some patches like that so quickly. Zerg must have some imba QQ powers
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
ALPINA
Profile Joined May 2010
3791 Posts
December 07 2010 14:50 GMT
#298
On December 07 2010 22:46 Darneck wrote:
Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change)


Are you stupid? Zerg didn't get a single buff afaik, and if zerg is not being nerfed that does not mean zerg being buffed.
You should never underestimate the predictability of stupidity
pirates
Profile Joined October 2010
United States701 Posts
Last Edited: 2010-12-07 14:51:53
December 07 2010 14:50 GMT
#299
On December 07 2010 22:46 Darneck wrote:
Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change)

the change does nothing really. and any game where a zerg player has ultras... you've probably already lost... Gotta love bronze level players with opinions on every major change in the game :3
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-12-07 14:53:35
December 07 2010 14:53 GMT
#300
On December 07 2010 23:44 PulseSUI wrote:
got to love it.
all the Zerg that fliped out can now continue to never ever build infestors against enemy air.

be honest here: how many times did you have a enemy zerg build infestors against your airforce? compare it with the widespread panic across all the starcraft2 forums.
seem just a little.. disproportionate.


Just because infestors are underused against air RIGHT NOW does not mean there isn't an issue. Seriously, I don't understand why people think this game is going to remain static when it's changed dramatically every two weeks or whatever.

Having tried out infestors against air units, I actually think Fungal Growth is amazingly strong. Completely negating the 'air unit' in air units is incredibly deadly. I just think that the infestor would need some other ability buff to remain viable against air (like a buff to infested terran or neural parasite).
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