Blizzard reverting some patch 1.2 changes - Page 15
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EchOne
United States2906 Posts
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Spiegel
Australia79 Posts
On December 07 2010 15:21 -orb- wrote: Huh. I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo Lets make it that you cannot click on buildings, or units, so the skill ceiling is higher. lets also make it so that the players play with one hand so the skill ceiling is higher. This game is about making decisions not absurd degeneration of genre staples for the sake of an arbitrary "skill ceiling". | ||
Jermstuddog
United States2231 Posts
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Darneck
Sweden1394 Posts
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Knutzi
Norway664 Posts
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Nightrain
481 Posts
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Jermstuddog
United States2231 Posts
On December 07 2010 22:46 Darneck wrote: Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change) Ultralisk aoe change has already been shown to be a nerf, though there is possibly an undocumented size difference (ultralisks have less collision) | ||
ToF.CheckMate
Canada16 Posts
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The KY
United Kingdom6252 Posts
On December 07 2010 23:09 ToF.CheckMate wrote: Just so you all know, Blizzard thinks that it's hilarious when Zerg QQs. And they read every single post on Battle.net, and they have a system where they keep track of your posts. So if you're always QQing, and flaming Blizzard, they're more likely to ignore you. Just a pro-tip for all those people saying that Zerg QQ is finally paying off. ![]() They read the official forums, you mean? Why? The place is a joke. Not because of the forum, but because of the posters. It's all QQ. | ||
FarbrorAbavna
Sweden4856 Posts
On December 07 2010 23:16 The KY wrote: They read the official forums, you mean? Why? The place is a joke. Not because of the forum, but because of the posters. It's all QQ. and he just said they have a system in place to see who is a qq:er meaning they dont really take that account serious after a certain amount of posts that are just qq. simple yet effective. Maybe with that system in place the bnet forums actually are worth something. | ||
GoldenH
1115 Posts
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Malhavoc
Italy308 Posts
![]() It still surprises me that they are reverting just the changes that REALLY looked wrong, while leaving all that was looking good or reasonable. | ||
Umpteen
United Kingdom1570 Posts
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MuteZephyr
Lithuania448 Posts
The bunker change on the other hand I didn't see nor play a single game that warranted the change back. I think the 'feedback' came from all the theorycrafting people who continue to incessantly QQ about Terran regardless of what happens. It very well have may needed a change back , don't get me wrong, but IMO it was too early to tell. It was a pretty useless change really. Oh well, all in all, I'm happy to see this. | ||
Roblin
Sweden948 Posts
On December 07 2010 15:53 Griffith` wrote: So basically, terran gets another nerf (scv repair), zerg still op as hell late game, protoss better early game and easy access to air. Well, considering how many games out of a hundred that actually get to the point where zerg becomes OP (1) I guess it isnt as high of a priority? Besides, zerg isnt any more OP lategame than terran is earlygame, the difference is that early game actually stops being early game after a while, lategame doesn't stop being lategame, ever. | ||
PulseSUI
Switzerland305 Posts
all the Zerg that fliped out can now continue to never ever build infestors against enemy air. be honest here: how many times did you have a enemy zerg build infestors against your airforce? compare it with the widespread panic across all the starcraft2 forums. seem just a little.. disproportionate. | ||
Proto_Protoss
United States495 Posts
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ALPINA
3791 Posts
On December 07 2010 22:46 Darneck wrote: Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change) Are you stupid? Zerg didn't get a single buff afaik, and if zerg is not being nerfed that does not mean zerg being buffed. | ||
pirates
United States701 Posts
On December 07 2010 22:46 Darneck wrote: Does this mean that zerg ends up with another patch where they get buffed? (talking about the ultralisk aoe change) the change does nothing really. and any game where a zerg player has ultras... you've probably already lost... Gotta love bronze level players with opinions on every major change in the game :3 | ||
DoubleReed
United States4130 Posts
On December 07 2010 23:44 PulseSUI wrote: got to love it. all the Zerg that fliped out can now continue to never ever build infestors against enemy air. be honest here: how many times did you have a enemy zerg build infestors against your airforce? compare it with the widespread panic across all the starcraft2 forums. seem just a little.. disproportionate. Just because infestors are underused against air RIGHT NOW does not mean there isn't an issue. Seriously, I don't understand why people think this game is going to remain static when it's changed dramatically every two weeks or whatever. Having tried out infestors against air units, I actually think Fungal Growth is amazingly strong. Completely negating the 'air unit' in air units is incredibly deadly. I just think that the infestor would need some other ability buff to remain viable against air (like a buff to infested terran or neural parasite). | ||
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