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Blizzard reverting some patch 1.2 changes - Page 14

Forum Index > SC2 General
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Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2010-12-07 12:18:01
December 07 2010 12:16 GMT
#261
On December 07 2010 20:55 Tone_ wrote:
Show nested quote +
On December 07 2010 15:19 italiangymnast wrote:
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


because these were potentially gamebreaking.

glad to see blizz taking people's feedback seriously =D <3


Lol the typical problem with a ptr. Just mass people bitching at changes because it's a nerf to their race. Very few zergs could actually rationalise and think about how much the changes actually affect them without just spouting something about how the changes to the thing they never use are "game breaking"? I've never seen a patch with LESS game breaking changes.

Not saying that overall they were good or bad, but I don't see how anyone can say the small test time on some ptr that most couldn't even get the hell on to (EU) is enough to decide. And stop calling it game breaking because you like the term and are over-dramatic.

he's not being over-dramatic. Try dealing with mutas as a Zerg without fungal. It simply is NOT POSSIBLE. the only possibility would be to have more mutas, that's bad game design.

if anything they could make it only affect air and that wouldn't be nearly as stupid as making it only affect ground.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
December 07 2010 12:17 GMT
#262
Ridiculous patch, i hope every pro terran all-ins every game until blizzard does something about the MU balance, instead of doing a stupid patch then reverting the meat of it.
~
STenSatsu
Profile Joined October 2010
United States31 Posts
December 07 2010 12:18 GMT
#263
So what does protoss do against muta+infestor?
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2010-12-07 12:23:13
December 07 2010 12:19 GMT
#264
On December 07 2010 21:18 STenSatsu wrote:
So what does protoss do against muta+infestor?

blink stalkers or storms
Lexpar
Profile Blog Joined March 2009
1813 Posts
December 07 2010 12:20 GMT
#265
Thank the lord.
willeesmalls
Profile Joined March 2010
United States477 Posts
December 07 2010 12:22 GMT
#266
On December 07 2010 21:18 STenSatsu wrote:
So what does protoss do against muta+infestor?


Tech to HT and get storm. Pick up blink along the way. feedback all the infestors and storm the mutaling while blinking out of the storms.
Barook
Profile Joined July 2010
Germany143 Posts
Last Edited: 2010-12-07 12:24:21
December 07 2010 12:23 GMT
#267
Wasn't the FG nerf supposed to be in tandem with the removal of the Flux Vanes speed upgrade?
"Blink is pretty good, it helps your Stalkers to die quicker."
Brother Roga
Profile Joined October 2010
Finland38 Posts
December 07 2010 12:23 GMT
#268
On December 07 2010 15:20 pieisamazing wrote:
So there is a God...

Amen!
*Only the eager martyr hoards a war.* 'Adeptus Astartes, Vol. III, Chapter VI.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
December 07 2010 12:30 GMT
#269
KJAHSKLJHKALSJ

Revert the third change again! Omg, jesus fucking christ! :S:S:S:S
Mada Mada Dane
Alou
Profile Blog Joined March 2010
United States3748 Posts
December 07 2010 12:33 GMT
#270
Awesome. Glad they're listening.
Life is Good.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 07 2010 13:05 GMT
#271
Seems good. The bunker change hardly mattered but was a silly change none the less.

Reverting fungal seems good, i think phoenix would be problematic against Z without it.
ALso it would be a silly nerf to infestors who are seeing too little use as is already imo, now at least fungal can still be used to counter drops, kill observers and stop phoenix harassment. Muta + infestor being really strong was a bit of a exageration (as it required a lot of gas) but the main problem with it was simply that muta numbers would dwarf the phoenix amount.
As long as you have enough phoenix to take on the muta heads up then there really isn't that much of a issue with fungal.
The fungal change matters ALOT for ZvZ though i've heard (no expert myself in that Mu). Basically it boils down to muta being viable or not in the matchup, fungal on ground only would basically make muta crap whereas fungal on air makes muta very risky / near useless. I think the latter is better from a spectator point of view but that's preference i guess.

Reverting that holding down a key is possible is also good. Controls shouldn't be needlessly hard, there is plenty of stuff to micro / macro anyway. It's silly to give zerg players RSI just because they want to spam 40 zerglings.
DamnCats
Profile Joined August 2010
United States1472 Posts
December 07 2010 13:07 GMT
#272
Man I am so glad I wont have to hit the z key 5000 times a game. Thank you blizzard.
Disciples of a god, that neither lives nor breathes.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
December 07 2010 13:09 GMT
#273
On December 07 2010 15:18 Headshot wrote:
Thank. God.


This. They were trolling us.
Nervegas
Profile Blog Joined April 2010
United States45 Posts
December 07 2010 13:10 GMT
#274
On December 07 2010 15:21 -orb- wrote:
Huh.

I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo


I wouldn't say it makes the game harder, when you're playing at >100 apm, the extra keystrokes don't matter. Plus, you won't accidentally create one too many units preventing you from creating one of another type. Just a better idea all around to hit each key to create stuff.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
December 07 2010 13:11 GMT
#275
Hurray! Feedback FTW!
@Drayxs | Drayxs.221 | Drayxs#1802
darklordjac
Profile Joined July 2010
Canada2231 Posts
December 07 2010 13:12 GMT
#276
Love you forever blizzard, the phoenix thing in ZvP will be annoying but not unstoppable.
z00t
Profile Joined April 2010
Australia976 Posts
December 07 2010 13:14 GMT
#277
On December 07 2010 15:27 bokchoi wrote:
Thank you Blizzard! This is the Blizzard we've longed for and missed. The one who actually cares what its community thinks and tries to make a product that lives up to their expectations.


On the whole, I actually have supported Blizzard's decision-making thus far. They know not to address issues that players raise too quickly because the metagame can still be quite nebulous. I know it may sound kinda lame, but even if they seem slow to react to problems, they're not ignoring the community.

As for the changes themselves, I'm obviously happy that they reverted the Fungal Growth change . That's going to make a lot of Zerg players, myself included, very happy . That change in Patch 1.2 came at a time when Protoss air is seeing a resurgence.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 07 2010 13:21 GMT
#278
On December 07 2010 21:23 Barook wrote:
Wasn't the FG nerf supposed to be in tandem with the removal of the Flux Vanes speed upgrade?

Yeah this severely limits any potential the void ray may have had in the late game.

But I'm not complaining because there's still that phoenix buff.
Qwix
Profile Joined October 2010
531 Posts
December 07 2010 13:22 GMT
#279
It's a TEST realm for a reason, I think it's very good they try stuff out and see how it goes while also taking feedback into consideration.
JustinMartin
Profile Joined November 2010
159 Posts
December 07 2010 13:23 GMT
#280
i think the reverting is ok
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