On December 07 2010 15:24 Sprouter wrote:
that zerg qq gets something done for once
that zerg qq gets something done for once

Tanks nerfed. Depot before rax. Reaperspeed requires factory. Zealot nerf.
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Snowbear
Korea (South)1925 Posts
On December 07 2010 15:24 Sprouter wrote: that zerg qq gets something done for once ![]() Tanks nerfed. Depot before rax. Reaperspeed requires factory. Zealot nerf. | ||
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cilinder007
Slovenia7251 Posts
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Angelbelow
United States3728 Posts
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NuKedUFirst
Canada3139 Posts
I was kind of looking forward to these changes... :S Oh wells... | ||
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Burn2Memory
United States574 Posts
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ALPINA
3791 Posts
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BC.KoRn
Canada567 Posts
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Tuczniak
1561 Posts
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Darren1337
Ireland73 Posts
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bakedace
United States672 Posts
On December 07 2010 19:30 Dente wrote: Show nested quote + On December 07 2010 15:24 Sprouter wrote: that zerg qq gets something done for once ![]() Tanks nerfed. Depot before rax. Reaperspeed requires factory. Zealot nerf. you have not idea what your talking about. they said in the patch notes that the reaper changes were for 2v2 balance and zealot build time because of proxy. | ||
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Grummler
Germany743 Posts
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SmoKim
Denmark10305 Posts
rive and rearn | ||
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fatkid
United States62 Posts
Some of you make no sense to me, whatever. | ||
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dubRa
2165 Posts
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anatem
Romania1369 Posts
maps gonna get better (bigger) in time, more sophisticated plays including stuff like burrow move infestors on will become standard, and they'll get nerfed again since the ability is too good for 3+ base play but for now, reverting the fg change isn't bad, except that without it the patch doesn't really balance out anything, except for giving toss better scouting capability which isn't that much of a balance change per se | ||
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TheWoodLeagueAllstar
United Kingdom617 Posts
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Nixda
119 Posts
On December 07 2010 15:14 FrostedMiniWeet wrote: This information is on page 144 of the PTR thread, but I figured it would be good to make a separate thread just to announce it as that thread is somewhat old, and I doubt a lot of people have read it. To be concise, Blizzard is reverting the following changes in the 1.2 patch based on the feedback from the PTR: 1) Bunker build time reduction removed as previously noted 2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units 3) It will once again be possible to hold down a key to repeat a hotkey command Post can be found here: http://us.battle.net/sc2/en/forum/topic/1306100875 Wow, Blizzard taking back exactly those three points I felt bad about. I especially disliked 3) even though forum discussion seemed to take the other points more seriously. But I thought bunkers/FG change might only shift racial balance, which can be patched again later, while the no key repeating seemed unlikely to be taken back if it had gone live. So, I'm happy to see Blizzard seems to know what its doing, and I'm glad I didn't rush to the forums and started yelling. | ||
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Senx
Sweden5901 Posts
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Kitani
United States44 Posts
On December 07 2010 19:40 SmoKim wrote: love how all the Terran and Protoss response to Zerg QQ is to QQ even more =) so much for being the ones who whines less i guess This, also: Terran complaining about colossi: vikings Terran complaining about late game TvZ: Stop spamming tier 1? Final tier zerg units aren't very good compared to final tier terran. Protoss complaining at all: Quiet, you just got a nice buff. Anyone complaining about holding down hotkeys: Uh, BW zerg could just press the button ONCE to get all their larva spawning. This really doesn't change anything. It doesn't change the "skill ceiling" because, really, spamming a button is troublesome and has nothing to do with skill. | ||
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Sewi
Germany1697 Posts
![]() Didnt say Blizz they dont want to listen to all the QQ and instead see how changes effect the game in the long run? | ||
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