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Blizzard reverting some patch 1.2 changes - Page 11

Forum Index > SC2 General
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Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
December 07 2010 09:51 GMT
#201
Well done blizzard well done
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
December 07 2010 09:54 GMT
#202
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!

Diffrent teams my friend
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
December 07 2010 09:56 GMT
#203
Just perfect.

And lol at people who claim pressing Z 30 times makes the game more skillful :D

*look at that guy, he's so skilled he can macro 50 bases at once, micro like a god and... and he can press Z 30 times!!!!!! Woah!*
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
December 07 2010 09:56 GMT
#204
Whaaaaat :D This is unheard of. This is not blizzard. Nice to seem them listening to reason.
Fiercegore
Profile Joined July 2010
United States294 Posts
December 07 2010 09:56 GMT
#205
now that the fungal growth ability affects air again, this is a very good patch in my opinion. I was worried that Protoss might be way too strong against zerg but now it just seems very good and very complete. I'm glad they decided to take those changes from the patch.

Indulge me if you would, and please name some Protoss nerfs that have changed the game as much as the FG nerf.


The void ray nerf was pretty substantial. Not even the first one where they reduced the range of void rays from 7 to 6 and made it only have 2 power levels, (Which was needed) but the damage reduction one made protoss air much weaker, and almost non-existent for a long time. Until Guinea pig that is.
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
phisku
Profile Blog Joined November 2010
Belgium864 Posts
December 07 2010 09:57 GMT
#206
top zerg just have to cry and they change the patch note .
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
December 07 2010 09:59 GMT
#207
they must of been listening to state of the game when IdrA was talking about how fuckin slow hydra's are and blah...
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 07 2010 10:00 GMT
#208
Oh man this thread is making me feel like FBH.
[image loading]
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Tjuhl
Profile Joined September 2010
Germany17 Posts
December 07 2010 10:00 GMT
#209
Thank you Blizzard. Today, you made a lot of bug herders happy with that revert.
Trying to be a good Overmind.
Consolidate
Profile Joined February 2010
United States829 Posts
December 07 2010 10:01 GMT
#210
I am pretty impressed with Blizzard's responsiveness to feedback.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
Firereaver
Profile Blog Joined October 2010
India1701 Posts
December 07 2010 10:01 GMT
#211
Jajajaja! Browder just trolled all the Zergs...
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
December 07 2010 10:02 GMT
#212
Now make Archons massive and let Stalkers scale better with upgrades!
My life for Aiur!
phisku
Profile Blog Joined November 2010
Belgium864 Posts
December 07 2010 10:06 GMT
#213
If the previouest patch was tested on a PTR i'm sure terran still having tank at 50 damage vs all :p
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
December 07 2010 10:07 GMT
#214
On December 07 2010 19:02 ZerOfy wrote:
Now make Archons massive and let Stalkers scale better with upgrades!

Why would you want archons to be worst?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2010-12-07 10:11:07
December 07 2010 10:09 GMT
#215
On December 07 2010 19:07 Tabbris wrote:
Show nested quote +
On December 07 2010 19:02 ZerOfy wrote:
Now make Archons massive and let Stalkers scale better with upgrades!

Why would you want archons to be worst?


Massive units can destroy force fields and aren't slowed by concussive grenade and only bad thing is that they take 20% more damage from void rays. I'll take that.

On December 07 2010 17:06 Highways wrote:
Show nested quote +
On December 07 2010 17:04 papaz wrote:
quite dissapointing of blizzard, specially with the "hold down key".

Exactly.

You see superstars like Jaedong playing at 350apm, and now you see 'so called' high level SC2 players complaining that:
"I cant leave all my hatches on one hotkey and hold down ONE button to macro anymore".

SC2 players already have it very very easy mechanically ffs.


You do realize that in bw you could just press the button once and it made all the larvae?

FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
December 07 2010 10:10 GMT
#216
Not hating on blizz or anything if anything they deserve alot of cred for going back on something and actually living upp to the purpose of a test. I think though that it would have been nice to test fungal growth with a slow effect and not just reverting fungal growth completely stopping air units dead in their tracks. I am a zerg player, for what it's worth.
Do you really want chat rooms?
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-12-07 10:12:39
December 07 2010 10:11 GMT
#217
On December 07 2010 19:09 Piski wrote:
Show nested quote +
On December 07 2010 19:07 Tabbris wrote:
On December 07 2010 19:02 ZerOfy wrote:
Now make Archons massive and let Stalkers scale better with upgrades!

Why would you want archons to be worst?


Massive units can destroy force fields and aren't slowed by concussive grenade and only bad thing is that they take 20% more damage from void rays. I'll take that.

Wow i had a brain fart. I was confusing massive with armored lol. Its early -.-
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
December 07 2010 10:18 GMT
#218
NO!!! I actually liked the fungal growth non-air affect thing because it would make zvz more about lings and mutas, like in BW, which is the style I like. I guess I'll have to keep doing the roach hydra infestor thing
lololol
Profile Joined February 2006
5198 Posts
December 07 2010 10:26 GMT
#219
They should at least try fungal as a slow.
I'll call Nada.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 07 2010 10:30 GMT
#220
GOOD JOB

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