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Blizzard reverting some patch 1.2 changes - Page 13

Forum Index > SC2 General
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Glacius0
Profile Joined July 2010
Netherlands66 Posts
December 07 2010 10:55 GMT
#241
Just like everyone else I am very happy with these changes.

Zerg waits till the last minute to build a ton of units, and has to rebuild their army more than other races. This was my main reason why I thought it's important that you can hold down buttons for zerg. Also, for any race holding down a button + clicking to spellcast is a superior control method.

However, I'm a little surprised how easily fungal growth was changed back.

I completely agree that it should hit air for all the reasons people have stated (ZvZ, dropships, ravens, phoenix), but I am disappointed by the decisioningmaking at Blizzard. It seems that they didn't take all the disadvantages the ability to hit air into account and changed it for one specific reason, and then changed it back once we told them why the idea was bad. They should have thought it through more, and if they had then they wouldn't have to revert this change so easily (or implement it in the first place).
PizzaHash
Profile Joined February 2010
Netherlands76 Posts
December 07 2010 10:57 GMT
#242
wow, thumbs up for blizz
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 07 2010 10:59 GMT
#243
On December 07 2010 19:53 Sewi wrote:
These were exactly the cahnges I liked
Didnt say Blizz they dont want to listen to all the QQ and instead see how changes effect the game in the long run?


No, they said that they didn't just listen to complaints. And they didn't just listen to complaints. They had people playing on the PTR server for several days. They had statistics and replays and such.

And let's face facts here; the only reason you assume that Blizzard changed this solely because of complaints is because these are things you personally wanted.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 07 2010 11:09 GMT
#244
>_> I already posted about it in the original PTR topic...didn't know I could make a new topic for it :/ ;_; oh well.
Twitter: @zhurai | Site: http://zhurai.com
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
December 07 2010 11:11 GMT
#245
On December 07 2010 19:59 NicolBolas wrote:
Show nested quote +
On December 07 2010 19:53 Sewi wrote:
These were exactly the cahnges I liked
Didnt say Blizz they dont want to listen to all the QQ and instead see how changes effect the game in the long run?


And let's face facts here; the only reason you assume that Blizzard changed this solely because of complaints is because these are things you personally wanted.


Ofc.
I really wanted some of these changes.
I dont want to QQ. Actually I am trying to watch this from a neutral perspective, not from any races point of view. My honest opinion is that without these changes, the balance changes of the new patch seem to be just not enough. The only thing really playing into Protoss favor is reduced Obs cost and target priority for repairing scvs, which I like a lot. With the Marauder still being untouched, TvP cannot be balanced imo.

Please note, This is no QQing but only my opinion on the state of TvP mostly. PvZ I dont want to talk about without being able to test the phoenix buff myself. TvZ seems to be a bit broken by scv allins atm so no comments on this atm, too.
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Usurper
Profile Blog Joined October 2009
Macedonia283 Posts
Last Edited: 2010-12-07 11:21:25
December 07 2010 11:20 GMT
#246
Great... now Zerg again has the Power of the Swarm and Psi-Storms that lock all units in place (read "Fungal Growth").

Terrible decision Blizzard.
I love humanity. It is people that i can't stand.
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-07 11:21:34
December 07 2010 11:20 GMT
#247
On December 07 2010 15:20 FrostedMiniWeet wrote:
Now they just need to give us some balanced maps and make this a truly great patch.



or even a few new imbalanced ones!!!! ya know, just to freshen things up,most of the maps in the pool ive been playing since beta....
there are 10 types of people in this world, those who understand binary and those who dont.
ZergOwaR
Profile Joined March 2010
Norway280 Posts
December 07 2010 11:23 GMT
#248
will actually be fun to face off against a air centered tactic though phoenix harras might be just abit more annoying as hell
dig dig dig dig dig dig die!
Scruff
Profile Joined May 2010
Singapore509 Posts
December 07 2010 11:32 GMT
#249
Wow thank god. Now they just need to increase bunker build time by 10 sec and revert back Pheonix build time. Then that will be a proper patch
I astonish myself everyday
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
December 07 2010 11:53 GMT
#250
On December 07 2010 20:32 Scruff wrote:
Wow thank god. Now they just need to increase bunker build time by 10 sec and revert back Pheonix build time. Then that will be a proper patch


And let Zerg start off with two bases and we're good!
My life for Aiur!
Tone_
Profile Joined May 2009
United Kingdom554 Posts
Last Edited: 2010-12-07 11:56:30
December 07 2010 11:55 GMT
#251
On December 07 2010 15:19 italiangymnast wrote:
Show nested quote +
On December 07 2010 15:14 Selith wrote:
What? Blizzard actually changing back stuff due to feedback?
How come this never happened with WoW PTR unless if it was game-breaking?!


because these were potentially gamebreaking.

glad to see blizz taking people's feedback seriously =D <3


Lol the typical problem with a ptr. Just mass people bitching at changes because it's a nerf to their race. Very few zergs could actually rationalise and think about how much the changes actually affect them without just spouting something about how the changes to the thing they never use are "game breaking"? I've never seen a patch with LESS game breaking changes.

Not saying that overall they were good or bad, but I don't see how anyone can say the small test time on some ptr that most couldn't even get the hell on to (EU) is enough to decide. And stop calling it game breaking because you like the term and are over-dramatic.
Hasta La Victoria Siempre | 톤
CubY
Profile Joined December 2010
Germany93 Posts
December 07 2010 11:55 GMT
#252
that is blizzard how we love them But that is actually what they have planed because it was a test and if they wouldnt have listened to the feedback it would have been useless to do the test
http://www.verticalsense.de/ //// I love e -Sports <3
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
December 07 2010 11:55 GMT
#253
Changing fungal to a slow would have increased the skill needed on both sides
doerit
Profile Joined September 2010
Germany234 Posts
December 07 2010 12:01 GMT
#254
Hmm I don't know really know what to think about these changes, I don't think they balanced out the game better than before.

Terran and Protoss still seem kinda unbalanced to me, Zerg is better imo...the fungal growth on air units is not that huge. At least I haven't seen it being used that much.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
December 07 2010 12:03 GMT
#255
On December 07 2010 21:01 doerit wrote:
Hmm I don't know really know what to think about these changes, I don't think they balanced out the game better than before.

Terran and Protoss still seem kinda unbalanced to me, Zerg is better imo...the fungal growth on air units is not that huge. At least I haven't seen it being used that much.


Yep, it's the end of the world according to everyone who never used it in the first place.
Hasta La Victoria Siempre | 톤
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
December 07 2010 12:05 GMT
#256
On December 07 2010 20:55 Zrana wrote:
Changing fungal to a slow would have increased the skill needed on both sides


Yep, just like ensnare in BW so that hydras can catch them
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Blobskillz
Profile Joined October 2010
Germany548 Posts
December 07 2010 12:06 GMT
#257
On December 07 2010 20:55 Zrana wrote:
Changing fungal to a slow would have increased the skill needed on both sides


ye I like that idea.

slow would be better what makes fungal really strong is that units get locked down, but a slow would make it much better.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
December 07 2010 12:08 GMT
#258
GIVE me flux veins back..was there a reason to remove them in the 1st place?
AoD
Tone_
Profile Joined May 2009
United Kingdom554 Posts
Last Edited: 2010-12-07 12:09:16
December 07 2010 12:08 GMT
#259
On December 07 2010 21:08 Altsa wrote:
GIVE me flux veins back..


Yes.

On December 07 2010 21:08 Altsa wrote:
was there a reason to remove them in the 1st place?


No.
Hasta La Victoria Siempre | 톤
doerit
Profile Joined September 2010
Germany234 Posts
December 07 2010 12:13 GMT
#260
On December 07 2010 21:08 Altsa wrote:
GIVE me flux veins back..was there a reason to remove them in the 1st place?


How often do you see flux veins in a 1v1? I think the removal of this upgrade has zero effect on 1v1, the 20% damage buff against massive is much more important than the removal of flux veins.

The void ray count used to be pretty low, players got the upgrade very rarely. On the other hand this is an upgrade that was able to break 3v3s or 4v4s, because massed rays + speed are one of the strongest things out there.

And like we all know Blizzard likes to balance these matches as well.
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