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Pump units out faster as Z - Page 2

Forum Index > SC2 General
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charlie420247
Profile Joined November 2009
United States692 Posts
December 04 2010 06:56 GMT
#21
On December 04 2010 15:50 Stiver wrote:
Show nested quote +

in other words your argument is broken you obviously dont think befor you talk take a break from the forums and read a book it might expand your intellect.


You always so angry?


you always so half witted?

im not angry, just implying that maybe you should read a book. get those brain cells firing. stop huffing paint fumes maybe relax and give your ego a break for a day or two.
there are 10 types of people in this world, those who understand binary and those who dont.
genopath
Profile Joined December 2008
80 Posts
December 04 2010 06:57 GMT
#22
I'm seeing the discussion going away from the original topic which is why I'll add my 2 cents here. Still I have to say this change is very stupid. Zerg has weaker units that are supposed to die and replenished unlike other races, everyone knows this including Blizzard. That's the way it works.

40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced.

Sure people argue that it isn't fair for people to completely replenish their army in a few seconds. However this is not a good argument since a player with large APM can accomplish the same result.The game takes a slight nudge to more APM-based and less Strategy-Based game which is to my personal and humble opinion stupid. Sure APM must take a valid role in determining a player's success but in no way should it be a very significant factor which in this case alters balance.

Fact 1: A 200 pop zerg army will generally and constantly lose to a 200 pop toss or terran army.
SubFact1: The zerg army makes up for this by the fact it can replenish its army quickly allowing a limited time for the opposing player to push.

Now if this stay it is only fair that Banshee's cloaking, Vikings transform mode receive the same punishment.

Is Blizzard trying to give people arthritis and wear keyboards down by this?
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-04 07:03:30
December 04 2010 07:02 GMT
#23
On December 04 2010 15:57 genopath wrote:
I'm seeing the discussion going away from the original topic which is why I'll add my 2 cents here. Still I have to say this change is very stupid. Zerg has weaker units that are supposed to die and replenished unlike other races, everyone knows this including Blizzard. That's the way it works.

40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced.

Sure people argue that it isn't fair for people to completely replenish their army in a few seconds. However this is not a good argument since a player with large APM can accomplish the same result.The game takes a slight nudge to more APM-based and less Strategy-Based game which is to my personal and humble opinion stupid. Sure APM must take a valid role in determining a player's success but in no way should it be a very significant factor which in this case alters balance.

Fact 1: A 200 pop zerg army will generally and constantly lose to a 200 pop toss or terran army.
SubFact1: The zerg army makes up for this by the fact it can replenish its army quickly allowing a limited time for the opposing player to push.

Now if this stay it is only fair that Banshee's cloaking, Vikings transform mode receive the same punishment.

Is Blizzard trying to give people arthritis and wear keyboards down by this?



agreed 100%!!!! anyone with really high apm can easily work around this nerf but for most people its not gonna make things harder just make them really fucking annoying. and then we have to listen to a bunch of noobs like stiver tell me its to make it more balanced.
there are 10 types of people in this world, those who understand binary and those who dont.
Smurfz
Profile Joined May 2008
United States327 Posts
December 04 2010 07:08 GMT
#24
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.
DoomFox
Profile Joined April 2010
Canada51 Posts
December 04 2010 07:08 GMT
#25
Lol I just posted this in the PTR thread but I too never knew the hold down key thing existed and I've played since the start of the Beta. This change isn't going to affect me in any way if it becomes official but the thing that bothers me is if this change will ONLY affect zerg. If other races can just hold down production keys to queue units zerg should be allowed too.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 04 2010 07:09 GMT
#26
On December 04 2010 15:31 AssuredVacancy wrote:
You can't compare it to protoss because protoss is never put in a situation where he has to make 40+ units in one round of production, where as for zerg i can imagine a lot of late game situations where the zerg trades his army with the terran, and he's remaxing with 40-50 pairs of lings + ultras. I just don't see why blizzard felt that it should be removed.


That's actually a good point, Z players going mass ling will be producing many more units over the course of the game than the other two races. With mass hydra/roach though this isn't so much the case.

On December 04 2010 15:57 genopath wrote:

40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced.

Sure people argue that it isn't fair for people to completely replenish their army in a few seconds. However this is not a good argument since a player with large APM can accomplish the same result.The game takes a slight nudge to more APM-based and less Strategy-Based game which is to my personal and humble opinion stupid. Sure APM must take a valid role in determining a player's success but in no way should it be a very significant factor which in this case alters balance.


Two things. As I said before, P players warping in zealots are using 1Z[click][click][click][click][click][click] and not on the minimap either. So it's far slower even than the change would be. Not sure how terran players tend to setup their hotkeys but with add-ons they can be producing from more than 6 types of buildings (think about nukes in the ghost academy too). Either way it's far slower and marines are often replaced at a high rate as well.

To your point about APM, you are right. However I'm thinking more in a sense of racial balance I guess. I'm not saying that I'm for sure 100% right, there are a lot of variables to consider, but it's just a thought that occurred to me.

On December 04 2010 15:57 genopath wrote:
I'm seeing the discussion going away from the original topic which is why I'll add my 2 cents here. Still I have to say this change is very stupid. Zerg has weaker units that are supposed to die and replenished unlike other races, everyone knows this including Blizzard. That's the way it works.


Haha, probably my fault. Not sure there is much that can be said about jmodo-ing though, Zelniq confirmed that it does work.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
December 04 2010 07:09 GMT
#27
it's sad because I didn't even know you could hold down one key until today..
AndAgain
Profile Joined November 2010
United States2621 Posts
December 04 2010 07:10 GMT
#28
It's weird Blizz considers this a bug. May be if they realize that all zergs like this "bug," they wont change it.
All your teeth should fall out and hair should grow in their place!
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 07:11 GMT
#29
On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.


That's actually great, thanks for posting.
Stiver
Profile Joined April 2010
Canada285 Posts
December 04 2010 07:12 GMT
#30
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.

"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
genopath
Profile Joined December 2008
80 Posts
December 04 2010 07:17 GMT
#31
On December 04 2010 16:09 JoeSchmoe wrote:
it's sad because I didn't even know you could hold down one key until today..


There's perhaps dozens of things you or I don't know about gameplay mechanics that only a few know. This one was actually posted on TL a long time ago and many people actually came up with it on their own. I don't understand why this was a problem. Quite frankly I see a lot more balance problems in pretty much lots of matchups however it is this little unit production technique which gets addressed.

This is however an element that is outside the traditional game play mechanics which is why I argue it shouldn't be left as it is.

My RTS design philosophy is centered on micro and macro principles which are both subject to APM but given APM a higher importance rather than strategy is not fine with me.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 04 2010 07:17 GMT
#32
tbh I never held down buttons even though I knew you could do it, I just never bothered to learn how to, and in most situations I like to vary comp (so spamming rrhrrhrrh for 2:1 roach hydra, what have you). I don't think its really that big of a deal, as I've never had trouble massing up a new army off 3+ bases.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Medzo
Profile Blog Joined June 2009
United States627 Posts
December 04 2010 07:21 GMT
#33
As toss all you have to do is hold shift and click. If you want 10 zealots its wz+shift clickx10. Also the problem with zerg is that morphing a LOT more units than the other races will. Its just the nature of the zerg to have to produce a ton of units. You need way higher apm than other players right now for a race that was already demanded higher apm (overlords, creep spread, larva injections).

I dont mind the game requiring a little more apm, but jamming the same key 40 times every conflict late game is not a fun feature.
genopath
Profile Joined December 2008
80 Posts
Last Edited: 2010-12-04 07:22:29
December 04 2010 07:21 GMT
#34
On December 04 2010 16:12 Stiver wrote:
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.



That's what you get for deciding where you want to place your units. Zerg doesn't get this little advantage and that's fine that's the game design conception behind it. Believe me I would gladly accept this mechanic if I were to have some way to build my zerglings at your base ignoring your choke.
ZeR
Profile Joined November 2010
Australia15 Posts
December 04 2010 07:30 GMT
#35
My non-dominant hand (left/keyboard hand) will have a hard time getting used to this. Pressing a button 20 times with my left hand will take a lot more time than pressing 10 times on the mouse to warp in units.

I have to agree that it will make Zerg a much more APM intensive race to play, probably not that enjoyable to casual players like me.
Askesis
Profile Joined September 2010
216 Posts
December 04 2010 07:38 GMT
#36
On December 04 2010 16:21 genopath wrote:
Show nested quote +
On December 04 2010 16:12 Stiver wrote:
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.



That's what you get for deciding where you want to place your units. Zerg doesn't get this little advantage and that's fine that's the game design conception behind it. Believe me I would gladly accept this mechanic if I were to have some way to build my zerglings at your base ignoring your choke.

That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.
backtoback
Profile Joined March 2010
Canada1276 Posts
December 04 2010 07:41 GMT
#37
i am actually shocked people hold down their button when they have mass larave... i thought u are suppose to spam a button.. like R R R R R R R R not RRRRRRRRRRRRRRRRRR to make roaches o.o
DoubleLariat
Profile Joined October 2010
Canada190 Posts
Last Edited: 2010-12-04 08:21:14
December 04 2010 07:48 GMT
#38
I'm curious - has anyone tried to just hold it down anyway and see what happens?

EDIT: I tried - nothing happened. never mind.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 04 2010 07:50 GMT
#39
I just don't understand the reason for the change. If it was "OP" to produce units so fast they should do some nerf(such as like 0.1s delay or whatever) rather than flip zerg off.
DarthXX
Profile Joined September 2010
Australia998 Posts
December 04 2010 07:51 GMT
#40
How is this in any way a bug. If I hold down a key in any application it spams the letter ... seems pretty logical to me, looks like I gotta start practicing my jmodoing
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