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On December 05 2010 14:36 Millitron wrote:Show nested quote +On December 04 2010 15:11 TheToast wrote:On December 04 2010 15:02 ferristic wrote: awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D (sorry if this is a complete derail) I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively. I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that? Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"? Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them. Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks. Nice find, i bet they will patch that. Just like everything we find.
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I don't really understand why they force you to press 1 button 40 times. But i guess we will have to live with that.
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I never knew about the hold down to produce units all at once so i was spamming RRRRRRx40. Now that i learned about the hold down lets say R i feel sad that its now going to be taken away
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think its pretty lame blizz doesnt let u hold down anymore
i dont see what the problem is tbh
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On December 06 2010 09:56 Subversion wrote: think its pretty lame blizz doesnt let u hold down anymore
i dont see what the problem is tbh
There is no problem.
Completely stupid change, and a step backwards from what they have been doing with SC2 (moving away from such things and introducing MBS, automine etc.)
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This change doesn't even have anything to do with game balance, its just a really obnoxious change that doesnt really add anything to the game, only detracts. ~_~ Even in BW, mass spawning units from larva was much easier than this. Something is very odd when an interface feature from BW is easier to use than in SC2. Really.
I think it'd just be annoying to go zxzxzxzxxzzxzxzxxzxz instead of just zzzzzzzzzzz oh sorry z z z z z z z z z. Held down the key first batch of z's, that's not allowed!
Inc RSS in my left wrist :\
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I'm zerg player and I don't mind this at all... This will have efect only when you are maxed for quite sometime and you have larva stockpiled. Zerg don't mass lings so much in late game, And most of the time its more than 1 type of units you are producing for example ling ultra or roach hydra so 25 times RH or holding the R for few sec then H for few sec is not huge difference. What 3-4 seconds ?between the 1st unit to pop out and the last ? I realy don't see this as problem or huge thing. I think larva inject and creep spreading is problematic.
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I'll be binding mouse wheel down to left click. I've got a MX Revolution, ball bearing mouse wheel so it free spins after a certain speed.
Regardless, it's still a pretty retarded change.
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I don't see why Zerg players should be subjected to this nerf where terran players late game can merely queue up marines off of mass reactor barracks late game and just hold A to have 20 marines building at the same time. Shouldn't they also be subject to this nerf? I mean, making zerg press buttons endlessly just seems unfair given that it is a macro race as they aren't letting us use the larvae to its full potential in late game, whereas it is still subject to the weaknesses of the larvae mechanic in the early game (where there may not be enough larvae to keep up with both drone and unit production). Besides, if it is the player's intention to turn all of his larvae into zerglings, I don't see why it should take us LONGER to do it, especially since sc2 is supposed to be making the game easier for people.
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I played several PTR games and find this change to be so annoying. Besides the other good reasons for keeping it the old way, one major reason is this change makes Zerg much LESS FUN.
I had a game where I meant to make 8 hydra and instead only made 1 by accident. ugg, worst change ever, hopefully they don't release it.
I want to test the PTR but this change is so annoying I might go back to 1.1.3 just to avoid it for now.
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am I the only person that think unit production actually feels smother in BW than it is now in SC2 for Zerg?
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so i have to make two hotkeys for roaches, lings, drones... =/ think i'll just learn to keyspam
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