If Blizzard wants to remove the automatic functionality with holding down a key,
People could just do it themselves through software. Force repeats through software when a key is held-down.
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Xapti
Canada2473 Posts
If Blizzard wants to remove the automatic functionality with holding down a key, People could just do it themselves through software. Force repeats through software when a key is held-down. | ||
SpaceAnt
Spain64 Posts
So if somebody wanna keep up he would need to be a beastly button presser with loads of stamina or .. just do what most ppl are doing and use some cheat. And all the ppl talking about this was an exploit that favored zerg blablablabla , grouped up barracks work exactly the same, no mather what addon they are having. i agree that protoss work in a different way, for different reasons, which is no bad thing for them at all ... wish i had a w key style thing to select active creep tumors or something. Hope my fears wont come to happen. | ||
Treemonkeys
United States2082 Posts
On December 05 2010 05:22 naked wrote: Show nested quote + On December 05 2010 04:47 Nerski wrote: If you have a keyboard with programmable keys like a G15 etc. I'd assume you could create aprogrammed key that will tap like 5 times extremly quickly for Z, T, R w/e if you wanted to mass build one unit. I forsee something like this being advantageous in ZvZ if only slight for people who can have programmed buttons on their keyboard. There's a teeny tiny problem with this, already mentioned in the thread. Blizzard will ban you for using macros (e.g., setting one key to perform the equivalent of multiple button presses). Yeah but the real question is how can they tell? As long as you can make a macro that does it fast but not too fast, it will probably be undetectable. | ||
shtdisturbance
Canada613 Posts
On December 04 2010 15:07 Stiver wrote: I feel like I'm the only one in the world that assumed you couldn't just hold down a prodution unit up till now. I've been clicking the entire time since I switched to Zerg in August ><. In fact it's probably why I lose a lot of ZvZs, and suddenly everyone is crying about it? Not that big of a deal, I've been doing it for months and am still decent;y ranked diamond. Seems like outrageous effort to just bind two keys to one unit. Just my thought. I dont loose zvz much but i never knew that you could hold it... your not the only one my friend. This part of the patch does not effect me either. | ||
Terrix
Germany305 Posts
On December 05 2010 06:58 Xapti wrote: Oh right the talk about similar things made me realize: If Blizzard wants to remove the automatic functionality with holding down a key, People could just do it themselves through software. Force repeats through software when a key is held-down. This is strictly strictly illegal... I could use a software to play the game for me too... | ||
maragin
United States59 Posts
An embarrassing change from Blizzard. | ||
LittLeD
Sweden7973 Posts
On December 05 2010 05:13 Jmodo wrote: So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped. Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming. Zergling - C and X Morph to baneling ability - E and R Roach is R and E Mutalisk is T and Y Hydralisk - H and G Infested Terran ability - E and W I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors. If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too. Infested Terran ability should still be shift-pressable. Like warpgate warp-ins | ||
Onioncookie
Germany624 Posts
extra solid Zerg Hotkeys !!! It's all merchendising guys ! XD I dont like this change my fingers gonna hurt alot ,and u cant do an allnighter with zerg , ur fingers will hurt cuz they just increased the actual pressing by alot ![]() | ||
Hexolyte
Croatia5 Posts
thank you blizzard for carpal tunnel in 2-3 years -_- | ||
Uhh Negative
United States1090 Posts
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Zarahtra
Iceland4053 Posts
On December 05 2010 11:48 Uhh Negative wrote: I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with. But is that the point though, there's really no logical way to go about doing it this way. I mean sure people will be able to live with it, but they are just making playing the game more tedious for a lot of players. What they *should* do if they dont like people holding down their button, is decrease the frequency that hold button produces units, to a level that they are comfortable with(which I have no idea what is, i dont understand the need for a nerf in the first place...) | ||
DImported
Australia149 Posts
On December 05 2010 11:48 Uhh Negative wrote: I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with. Let's put it this way then. You just sent your 200/200 army and you lost everything and the only thing you need to win the game are a remaxed 200/200 zergling army. Have fun. It's so important for zerg to remax their army instantly. Changing it like this is terrible. | ||
dcchut
Australia1 Post
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A.J.
United States209 Posts
I've been pressing s z s z sz sz sz sz sz sz since the game came out. | ||
Skrag
United States643 Posts
On December 05 2010 05:09 Ichabod wrote: Show nested quote + On December 05 2010 05:07 strength wrote: My question is that why can toss hold down their hotkey unit and just click? Its basically spamming units like what zerg did. Toss cannot just hold down Z and click, they need to be holding down Shift+Z (queuing up the spawning of zealots essentially). You're doing it wrong. Hit Z, release it, hold shift, click-click-click-click-click. | ||
Millitron
United States2611 Posts
On December 04 2010 15:11 TheToast wrote: Show nested quote + On December 04 2010 15:02 ferristic wrote: awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D (sorry if this is a complete derail) I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively. I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that? Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"? Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them. Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks. | ||
TheToast
United States4808 Posts
On December 05 2010 14:36 Millitron wrote: Show nested quote + On December 04 2010 15:11 TheToast wrote: On December 04 2010 15:02 ferristic wrote: awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D (sorry if this is a complete derail) I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively. I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that? Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"? Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them. Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks. Hmm, that's interesting. Still though it's more key strokes than the proposed patch 1.2 zerg hotkey system. Also still requires a bit more attention, have to break down your army construction in your head by which buildings you currently have selected. But I get your point, it's easier than protoss. Still takes more time and APM than the current zerg system of key-holding though. Again I'm not saying this is something that is game-breakingly IMBA, after all as it has been pointed out there are quite a few other variables involved such as overall units produced by zerg tends to be higher. IMO though the 1.2 patch system seems a bit more balanced. | ||
SolidusR
United States217 Posts
I thought the whole point of next-gen Starcraft was that you no longer had to fight the UI like this anymore, hitting a key over and over again to accomplish a simple task feels very foreign in a game like SC2. Somebody tell Ret that it wasn't the best idea to publicly admit that zerg macro is super easy; this is why we can't have nice things! haha | ||
TitanGen2
United States11 Posts
Also I have been wondering if it only effects larva? Because who here doesn't enjoy alot o banelings ![]() | ||
DoubleLariat
Canada190 Posts
Yes zerg was always very APM demanding because of the need to stay on top of your larvae injects. Yes zerg needed to stay on top of their creep spread and have internal clocks for those two things going on at once (chefs would make great zerg players... at least mechanically =P) But if at the late game stage where you have a 200/200 food army and then are going for the massive tech switch to blimey up your opponent, he also has to spam whatever button he's going to press. The zerg player on the other hand could just hold down one button and thar she blows. And don't give me "I have to hit zzzzzzz a million times." Why are you making so many zerglings to replace a 200/200 food army instead of a bunch of ultralisks? | ||
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