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Pump units out faster as Z - Page 7

Forum Index > SC2 General
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Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-12-04 21:58:27
December 04 2010 21:58 GMT
#121
Oh right the talk about similar things made me realize:
If Blizzard wants to remove the automatic functionality with holding down a key,

People could just do it themselves through software. Force repeats through software when a key is held-down.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SpaceAnt
Profile Joined August 2010
Spain64 Posts
Last Edited: 2010-12-04 22:05:31
December 04 2010 22:04 GMT
#122
I think it is a bad change , but mostly because some ppl will create macros both through hardware or software to just hold down a button and simulate a lot of fast button pressings, if done properly i think it can be pretty much indetectable by blizzard antihack team.

So if somebody wanna keep up he would need to be a beastly button presser with loads of stamina or .. just do what most ppl are doing and use some cheat.

And all the ppl talking about this was an exploit that favored zerg blablablabla , grouped up barracks work exactly the same, no mather what addon they are having. i agree that protoss work in a different way, for different reasons, which is no bad thing for them at all ... wish i had a w key style thing to select active creep tumors or something.

Hope my fears wont come to happen.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2010-12-05 00:44:32
December 05 2010 00:43 GMT
#123
On December 05 2010 05:22 naked wrote:
Show nested quote +
On December 05 2010 04:47 Nerski wrote:
If you have a keyboard with programmable keys like a G15 etc. I'd assume you could create aprogrammed key that will tap like 5 times extremly quickly for Z, T, R w/e if you wanted to mass build one unit.

I forsee something like this being advantageous in ZvZ if only slight for people who can have programmed buttons on their keyboard.


There's a teeny tiny problem with this, already mentioned in the thread. Blizzard will ban you for using macros (e.g., setting one key to perform the equivalent of multiple button presses).


Yeah but the real question is how can they tell? As long as you can make a macro that does it fast but not too fast, it will probably be undetectable.
http://shroomspiration.blogspot.com/
shtdisturbance
Profile Joined February 2010
Canada613 Posts
December 05 2010 00:49 GMT
#124
On December 04 2010 15:07 Stiver wrote:
I feel like I'm the only one in the world that assumed you couldn't just hold down a prodution unit up till now. I've been clicking the entire time since I switched to Zerg in August ><.

In fact it's probably why I lose a lot of ZvZs, and suddenly everyone is crying about it? Not that big of a deal, I've been doing it for months and am still decent;y ranked diamond. Seems like outrageous effort to just bind two keys to one unit.

Just my thought.


I dont loose zvz much but i never knew that you could hold it... your not the only one my friend. This part of the patch does not effect me either.
Terrix
Profile Joined August 2010
Germany305 Posts
December 05 2010 01:01 GMT
#125
On December 05 2010 06:58 Xapti wrote:
Oh right the talk about similar things made me realize:
If Blizzard wants to remove the automatic functionality with holding down a key,

People could just do it themselves through software. Force repeats through software when a key is held-down.


This is strictly strictly illegal... I could use a software to play the game for me too...
maragin
Profile Joined May 2010
United States59 Posts
December 05 2010 01:33 GMT
#126
This is a step in the wrong direction. Strictly a de-evolution in gaming.

An embarrassing change from Blizzard.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
December 05 2010 01:41 GMT
#127
On December 05 2010 05:13 Jmodo wrote:
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.


Infested Terran ability should still be shift-pressable. Like warpgate warp-ins
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 05 2010 02:12 GMT
#128
LoL i can see it coming , an new keyboard released by Blizzard & FILCO with Blues and
extra solid Zerg Hotkeys !!!
It's all merchendising guys ! XD

I dont like this change my fingers gonna hurt alot ,and u cant do an allnighter with zerg , ur fingers will hurt cuz they just increased the actual pressing by alot
Hexolyte
Profile Joined October 2010
Croatia5 Posts
December 05 2010 02:19 GMT
#129
this change is just ........wrong.......

thank you blizzard for carpal tunnel in 2-3 years -_-
Uhh Negative
Profile Joined May 2010
United States1090 Posts
December 05 2010 02:48 GMT
#130
I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 05 2010 02:55 GMT
#131
On December 05 2010 11:48 Uhh Negative wrote:
I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with.

But is that the point though, there's really no logical way to go about doing it this way. I mean sure people will be able to live with it, but they are just making playing the game more tedious for a lot of players.
What they *should* do if they dont like people holding down their button, is decrease the frequency that hold button produces units, to a level that they are comfortable with(which I have no idea what is, i dont understand the need for a nerf in the first place...)
DImported
Profile Joined October 2010
Australia149 Posts
December 05 2010 03:11 GMT
#132
On December 05 2010 11:48 Uhh Negative wrote:
I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with.

Let's put it this way then. You just sent your 200/200 army and you lost everything and the only thing you need to win the game are a remaxed 200/200 zergling army. Have fun.

It's so important for zerg to remax their army instantly. Changing it like this is terrible.
dcchut
Profile Joined December 2010
Australia1 Post
December 05 2010 03:17 GMT
#133
I wrote a macro for autohotkey which makes zerg macro as it was pre-patch (basically makes holding down a key equivalent to pressing the key repeatedly) - however I'm not sure if it's legal and hence if I should post it.
A.J.
Profile Joined August 2010
United States209 Posts
December 05 2010 04:54 GMT
#134
I didn't even realize you could just hold down one button and spam zerglings.

I've been pressing s z s z sz sz sz sz sz sz since the game came out.
Take a chance
Skrag
Profile Joined May 2010
United States643 Posts
December 05 2010 05:26 GMT
#135
On December 05 2010 05:09 Ichabod wrote:
Show nested quote +
On December 05 2010 05:07 strength wrote:
My question is that why can toss hold down their hotkey unit and just click? Its basically spamming units like what zerg did.

Toss cannot just hold down Z and click, they need to be holding down Shift+Z (queuing up the spawning of zealots essentially).


You're doing it wrong.

Hit Z, release it, hold shift, click-click-click-click-click.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 05 2010 05:36 GMT
#136
On December 04 2010 15:11 TheToast wrote:
Show nested quote +
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?

Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them.

Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww

Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks.
Who called in the fleet?
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 05 2010 20:33 GMT
#137
On December 05 2010 14:36 Millitron wrote:
Show nested quote +
On December 04 2010 15:11 TheToast wrote:
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?

Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them.

Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww

Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks.


Hmm, that's interesting.

Still though it's more key strokes than the proposed patch 1.2 zerg hotkey system. Also still requires a bit more attention, have to break down your army construction in your head by which buildings you currently have selected.

But I get your point, it's easier than protoss. Still takes more time and APM than the current zerg system of key-holding though.

Again I'm not saying this is something that is game-breakingly IMBA, after all as it has been pointed out there are quite a few other variables involved such as overall units produced by zerg tends to be higher. IMO though the 1.2 patch system seems a bit more balanced.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
SolidusR
Profile Joined November 2010
United States217 Posts
December 05 2010 20:55 GMT
#138
It feels as though this change was made solely to impair zerg's macro, since it really is too easy atm for how good it is. It's also a really poor change, it feels lazy and uninspired and reduces the quality of life for zerg players. It may provide much needed macro balance, though. If it ends up hurting my fingers I'll just make the switch to terran or protoss until they find a better alternative, but it really does feel like a major step backwards.

I thought the whole point of next-gen Starcraft was that you no longer had to fight the UI like this anymore, hitting a key over and over again to accomplish a simple task feels very foreign in a game like SC2.

Somebody tell Ret that it wasn't the best idea to publicly admit that zerg macro is super easy; this is why we can't have nice things! haha
TitanGen2
Profile Joined September 2010
United States11 Posts
December 05 2010 21:21 GMT
#139
I have a replay of a game when I held down "e" to make banelings, my APM hit 760+ so I can see where that may have been a part of why blizzard made the change.

Also I have been wondering if it only effects larva? Because who here doesn't enjoy alot o banelings
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 05 2010 22:44 GMT
#140
-_- Are people still complaining about this?

Yes zerg was always very APM demanding because of the need to stay on top of your larvae injects. Yes zerg needed to stay on top of their creep spread and have internal clocks for those two things going on at once (chefs would make great zerg players... at least mechanically =P)

But if at the late game stage where you have a 200/200 food army and then are going for the massive tech switch to blimey up your opponent, he also has to spam whatever button he's going to press. The zerg player on the other hand could just hold down one button and thar she blows.

And don't give me "I have to hit zzzzzzz a million times." Why are you making so many zerglings to replace a 200/200 food army instead of a bunch of ultralisks?
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