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Pump units out faster as Z

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Jmodo
Profile Joined May 2010
United States10 Posts
Last Edited: 2010-12-04 07:12:46
December 04 2010 05:56 GMT
#1
So the new patch sucks yadda yadda, I've found a way to make it so you can click units out twice as fast. Along with the hotkey hold fix, a hotkey customizer was added. With this customizer you can change hotkeys to whatever you want and has an option to add alternate keys for certain units. So you can attach, let's say.. Zergling to Z and X. So instead of just spamming Z twenty times the whole time you can spam Z and X at the same time and get it out twice as quick (assuming you click as fast with both fingers). ^_^ Btw this is for PTR


On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.
Thanks Smurfz.
tok
Profile Joined April 2010
United States691 Posts
December 04 2010 05:57 GMT
#2
I just hold down Z like a pro ya dig?
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 05:58 GMT
#3
oh sorry this is on the PTR. (just preparing for the possible future)
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 06:00 GMT
#4
cool idea, it's actually a little faster this way. it's not twice as fast in my tests though
ModeratorBlame yourself or God
nikj
Profile Joined July 2010
Canada669 Posts
Last Edited: 2010-12-04 06:01:30
December 04 2010 06:01 GMT
#5
On December 04 2010 14:57 tok wrote:
I just hold down Z like a pro ya dig?


Didn't read the patch notes eh?

Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
ferristic
Profile Joined May 2010
United States13 Posts
December 04 2010 06:02 GMT
#6
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D
Frunkis
Profile Joined August 2010
United States146 Posts
December 04 2010 06:03 GMT
#7
On December 04 2010 14:57 tok wrote:
I just hold down Z like a pro ya dig?


That's a bug exploit!
Stiver
Profile Joined April 2010
Canada285 Posts
December 04 2010 06:07 GMT
#8
I feel like I'm the only one in the world that assumed you couldn't just hold down a prodution unit up till now. I've been clicking the entire time since I switched to Zerg in August ><.

In fact it's probably why I lose a lot of ZvZs, and suddenly everyone is crying about it? Not that big of a deal, I've been doing it for months and am still decent;y ranked diamond. Seems like outrageous effort to just bind two keys to one unit.

Just my thought.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 06:10 GMT
#9
that logic is flawed stiver, and ive seen many people use it. it's like saying, if after force field was removed from the game, "i didnt know force field existed. up until now i never bothered making sentries and ive been playing for months at diamond." obviously this is exaggerated but the point still stands that your reasoning doesnt make sense
ModeratorBlame yourself or God
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 04 2010 06:11 GMT
#10
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 06:16 GMT
#11
On December 04 2010 15:07 Stiver wrote:
I feel like I'm the only one in the world that assumed you couldn't just hold down a prodution unit up till now. I've been clicking the entire time since I switched to Zerg in August ><.

In fact it's probably why I lose a lot of ZvZs, and suddenly everyone is crying about it? Not that big of a deal, I've been doing it for months and am still decent;y ranked diamond. Seems like outrageous effort to just bind two keys to one unit.

Just my thought.



I know it seems like you rarely get in situations where you have to quickly pump out 20-40 larvae or so worth of units, but it does happen. 1.13 you would have no trouble, it would take you maybe 2 seconds at most to queue up. 1.2 makes it sooo much harder, try pressing a button (or a string of buttons) 30 times. Just try it. It's a pain in the derriere. The method just eases it a bit, I don't see why high level players would not do this. Those precious seconds are important man, even early game.
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 06:17 GMT
#12
On December 04 2010 15:11 TheToast wrote:
Show nested quote +
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?


Haha that would make my life xD
Stiver
Profile Joined April 2010
Canada285 Posts
December 04 2010 06:27 GMT
#13
Okay, Jmodo you're explaining to me to try and hit a unit button 30 times, right after I finished telling you that's how I've been playing the game for 5 months.

@Zelniq, sure if Forcefields were a bug and never intended to give you an advantage in the first place I'd sympathize with losing it. Maybe I'm bitter because I haven't been using this bug, but it's fixed now so no point in crying over it.

I mean no other race can do it too right?
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 04 2010 06:31 GMT
#14
On December 04 2010 15:11 TheToast wrote:
Show nested quote +
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?


In broodwar 1 click makes all the selected larva that unit, so to make 40 pairs of lings you just need to press sz 4 times.

You can't compare it to protoss because protoss is never put in a situation where he has to make 40+ units in one round of production, where as for zerg i can imagine a lot of late game situations where the zerg trades his army with the terran, and he's remaxing with 40-50 pairs of lings + ultras. I just don't see why blizzard felt that it should be removed.
We spend our youth attaining wealth, and our wealth attaining youth.
B-Wong
Profile Joined October 2010
United States240 Posts
December 04 2010 06:34 GMT
#15
On December 04 2010 15:11 TheToast wrote:
Show nested quote +
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?


In BW, all the larvae turned into whatever you pressed at the press of one button. I.E. 3 idle larvae, 1sd, 3 drones made. It's a fast macro system but I guess 1sddddddddddd(or whatever hotkey you have) shouldn't be too much of a problem if you've played zerg regularly. I find myself doing this a lot before the mechanic change but in terms of replenishing an army, it's just not as fast which makes me cry. say you came out of a huge battle with pretty heavy losses but so did the other opponent. Luckily you have 3 bases with leftover larvae because you were 200/200. Before: 1st(hold). Now: 1stttttttttttttttttttttttttttttttttttttttttttt (individual presses). The speed is a bit worrying but adaptation is good, I guess.
Ichabod
Profile Joined May 2010
United States1659 Posts
December 04 2010 06:35 GMT
#16
On December 04 2010 15:27 Stiver wrote:
I mean no other race can do it too right?


Both other races can queue up units in order by just selecting multiple buildings at a time and holding down the appropriate hotkey. Since zerg is (generally, due to creep spreading) more mechanically intense overall, this change doesn't make too much sense without changing anything to make the other races more difficult. (I play P btw)
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 06:37 GMT
#17
On December 04 2010 15:27 Stiver wrote:
Okay, Jmodo you're explaining to me to try and hit a unit button 30 times, right after I finished telling you that's how I've been playing the game for 5 months.

@Zelniq, sure if Forcefields were a bug and never intended to give you an advantage in the first place I'd sympathize with losing it. Maybe I'm bitter because I haven't been using this bug, but it's fixed now so no point in crying over it.

I mean no other race can do it too right?


Re-read your comment and then mine. I was explaining why this technique isn't ridiculous. Those few seconds matter-- it's like you said why you have been losing ZvZ's. So yes, it's a bit of effort to get it set up, but in the long run you are going to be much faster.
Stiver
Profile Joined April 2010
Canada285 Posts
December 04 2010 06:40 GMT
#18
Yeah but other races have one unit coming from one building (excluding reactors) where each hatchery has 7+ coming out of it it seems like a touch to powerful to hold one button to make that 50 units.

It's very likely why I've been losing the production race in ZvZ. I feel like a bunch of Zergs ratings are going to drop, and mine is going to go up =D.

Yeah this'll definitely affect a lot of good players, and I'm interested if there is a way to build faster is developed. It seems like two keys is still excessive for each unit.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-04 06:52:48
December 04 2010 06:47 GMT
#19
On December 04 2010 15:27 Stiver wrote:
Okay, Jmodo you're explaining to me to try and hit a unit button 30 times, right after I finished telling you that's how I've been playing the game for 5 months.

@Zelniq, sure if Forcefields were a bug and never intended to give you an advantage in the first place I'd sympathize with losing it. Maybe I'm bitter because I haven't been using this bug, but it's fixed now so no point in crying over it.

I mean no other race can do it too right?


being able to hold down z for mass zerglings is not a fucking bug. i dont know why blizzard says that it is/was. its not like some glitch that you can exploit.

also holding down A to make a ton of marines is just terrible terrible macro for a terran. queing up units is very bad for toss and terran. with t and p you wanna start production on a unit right when the last one finishes. well guess what, with zerg you cant cue up units. they come in bursts. and for god sakes when those larva pop you want your units to start building right away. you DONT want to hit z 60 times just to make some freakin lings.

maybe if zerg units were as strong and cost effective as terran or toss units this would make sense. (there not)

in other words your argument is broken you obviously dont think befor you talk take a break from the forums and read a book it might expand your intellect.

also i think its fucking rediculous that zerg players are already trying to exploit bugs in the game so that they can macro like they did befor the "bug" was fixed.

User was temp banned for this post.
there are 10 types of people in this world, those who understand binary and those who dont.
Stiver
Profile Joined April 2010
Canada285 Posts
December 04 2010 06:50 GMT
#20

in other words your argument is broken you obviously dont think befor you talk take a break from the forums and read a book it might expand your intellect.


You always so angry?
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
charlie420247
Profile Joined November 2009
United States692 Posts
December 04 2010 06:56 GMT
#21
On December 04 2010 15:50 Stiver wrote:
Show nested quote +

in other words your argument is broken you obviously dont think befor you talk take a break from the forums and read a book it might expand your intellect.


You always so angry?


you always so half witted?

im not angry, just implying that maybe you should read a book. get those brain cells firing. stop huffing paint fumes maybe relax and give your ego a break for a day or two.
there are 10 types of people in this world, those who understand binary and those who dont.
genopath
Profile Joined December 2008
80 Posts
December 04 2010 06:57 GMT
#22
I'm seeing the discussion going away from the original topic which is why I'll add my 2 cents here. Still I have to say this change is very stupid. Zerg has weaker units that are supposed to die and replenished unlike other races, everyone knows this including Blizzard. That's the way it works.

40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced.

Sure people argue that it isn't fair for people to completely replenish their army in a few seconds. However this is not a good argument since a player with large APM can accomplish the same result.The game takes a slight nudge to more APM-based and less Strategy-Based game which is to my personal and humble opinion stupid. Sure APM must take a valid role in determining a player's success but in no way should it be a very significant factor which in this case alters balance.

Fact 1: A 200 pop zerg army will generally and constantly lose to a 200 pop toss or terran army.
SubFact1: The zerg army makes up for this by the fact it can replenish its army quickly allowing a limited time for the opposing player to push.

Now if this stay it is only fair that Banshee's cloaking, Vikings transform mode receive the same punishment.

Is Blizzard trying to give people arthritis and wear keyboards down by this?
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-04 07:03:30
December 04 2010 07:02 GMT
#23
On December 04 2010 15:57 genopath wrote:
I'm seeing the discussion going away from the original topic which is why I'll add my 2 cents here. Still I have to say this change is very stupid. Zerg has weaker units that are supposed to die and replenished unlike other races, everyone knows this including Blizzard. That's the way it works.

40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced.

Sure people argue that it isn't fair for people to completely replenish their army in a few seconds. However this is not a good argument since a player with large APM can accomplish the same result.The game takes a slight nudge to more APM-based and less Strategy-Based game which is to my personal and humble opinion stupid. Sure APM must take a valid role in determining a player's success but in no way should it be a very significant factor which in this case alters balance.

Fact 1: A 200 pop zerg army will generally and constantly lose to a 200 pop toss or terran army.
SubFact1: The zerg army makes up for this by the fact it can replenish its army quickly allowing a limited time for the opposing player to push.

Now if this stay it is only fair that Banshee's cloaking, Vikings transform mode receive the same punishment.

Is Blizzard trying to give people arthritis and wear keyboards down by this?



agreed 100%!!!! anyone with really high apm can easily work around this nerf but for most people its not gonna make things harder just make them really fucking annoying. and then we have to listen to a bunch of noobs like stiver tell me its to make it more balanced.
there are 10 types of people in this world, those who understand binary and those who dont.
Smurfz
Profile Joined May 2008
United States327 Posts
December 04 2010 07:08 GMT
#24
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.
DoomFox
Profile Joined April 2010
Canada51 Posts
December 04 2010 07:08 GMT
#25
Lol I just posted this in the PTR thread but I too never knew the hold down key thing existed and I've played since the start of the Beta. This change isn't going to affect me in any way if it becomes official but the thing that bothers me is if this change will ONLY affect zerg. If other races can just hold down production keys to queue units zerg should be allowed too.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 04 2010 07:09 GMT
#26
On December 04 2010 15:31 AssuredVacancy wrote:
You can't compare it to protoss because protoss is never put in a situation where he has to make 40+ units in one round of production, where as for zerg i can imagine a lot of late game situations where the zerg trades his army with the terran, and he's remaxing with 40-50 pairs of lings + ultras. I just don't see why blizzard felt that it should be removed.


That's actually a good point, Z players going mass ling will be producing many more units over the course of the game than the other two races. With mass hydra/roach though this isn't so much the case.

On December 04 2010 15:57 genopath wrote:

40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced.

Sure people argue that it isn't fair for people to completely replenish their army in a few seconds. However this is not a good argument since a player with large APM can accomplish the same result.The game takes a slight nudge to more APM-based and less Strategy-Based game which is to my personal and humble opinion stupid. Sure APM must take a valid role in determining a player's success but in no way should it be a very significant factor which in this case alters balance.


Two things. As I said before, P players warping in zealots are using 1Z[click][click][click][click][click][click] and not on the minimap either. So it's far slower even than the change would be. Not sure how terran players tend to setup their hotkeys but with add-ons they can be producing from more than 6 types of buildings (think about nukes in the ghost academy too). Either way it's far slower and marines are often replaced at a high rate as well.

To your point about APM, you are right. However I'm thinking more in a sense of racial balance I guess. I'm not saying that I'm for sure 100% right, there are a lot of variables to consider, but it's just a thought that occurred to me.

On December 04 2010 15:57 genopath wrote:
I'm seeing the discussion going away from the original topic which is why I'll add my 2 cents here. Still I have to say this change is very stupid. Zerg has weaker units that are supposed to die and replenished unlike other races, everyone knows this including Blizzard. That's the way it works.


Haha, probably my fault. Not sure there is much that can be said about jmodo-ing though, Zelniq confirmed that it does work.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
December 04 2010 07:09 GMT
#27
it's sad because I didn't even know you could hold down one key until today..
AndAgain
Profile Joined November 2010
United States2621 Posts
December 04 2010 07:10 GMT
#28
It's weird Blizz considers this a bug. May be if they realize that all zergs like this "bug," they wont change it.
All your teeth should fall out and hair should grow in their place!
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 07:11 GMT
#29
On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.


That's actually great, thanks for posting.
Stiver
Profile Joined April 2010
Canada285 Posts
December 04 2010 07:12 GMT
#30
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.

"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
genopath
Profile Joined December 2008
80 Posts
December 04 2010 07:17 GMT
#31
On December 04 2010 16:09 JoeSchmoe wrote:
it's sad because I didn't even know you could hold down one key until today..


There's perhaps dozens of things you or I don't know about gameplay mechanics that only a few know. This one was actually posted on TL a long time ago and many people actually came up with it on their own. I don't understand why this was a problem. Quite frankly I see a lot more balance problems in pretty much lots of matchups however it is this little unit production technique which gets addressed.

This is however an element that is outside the traditional game play mechanics which is why I argue it shouldn't be left as it is.

My RTS design philosophy is centered on micro and macro principles which are both subject to APM but given APM a higher importance rather than strategy is not fine with me.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 04 2010 07:17 GMT
#32
tbh I never held down buttons even though I knew you could do it, I just never bothered to learn how to, and in most situations I like to vary comp (so spamming rrhrrhrrh for 2:1 roach hydra, what have you). I don't think its really that big of a deal, as I've never had trouble massing up a new army off 3+ bases.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Medzo
Profile Blog Joined June 2009
United States627 Posts
December 04 2010 07:21 GMT
#33
As toss all you have to do is hold shift and click. If you want 10 zealots its wz+shift clickx10. Also the problem with zerg is that morphing a LOT more units than the other races will. Its just the nature of the zerg to have to produce a ton of units. You need way higher apm than other players right now for a race that was already demanded higher apm (overlords, creep spread, larva injections).

I dont mind the game requiring a little more apm, but jamming the same key 40 times every conflict late game is not a fun feature.
genopath
Profile Joined December 2008
80 Posts
Last Edited: 2010-12-04 07:22:29
December 04 2010 07:21 GMT
#34
On December 04 2010 16:12 Stiver wrote:
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.



That's what you get for deciding where you want to place your units. Zerg doesn't get this little advantage and that's fine that's the game design conception behind it. Believe me I would gladly accept this mechanic if I were to have some way to build my zerglings at your base ignoring your choke.
ZeR
Profile Joined November 2010
Australia15 Posts
December 04 2010 07:30 GMT
#35
My non-dominant hand (left/keyboard hand) will have a hard time getting used to this. Pressing a button 20 times with my left hand will take a lot more time than pressing 10 times on the mouse to warp in units.

I have to agree that it will make Zerg a much more APM intensive race to play, probably not that enjoyable to casual players like me.
Askesis
Profile Joined September 2010
216 Posts
December 04 2010 07:38 GMT
#36
On December 04 2010 16:21 genopath wrote:
Show nested quote +
On December 04 2010 16:12 Stiver wrote:
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.



That's what you get for deciding where you want to place your units. Zerg doesn't get this little advantage and that's fine that's the game design conception behind it. Believe me I would gladly accept this mechanic if I were to have some way to build my zerglings at your base ignoring your choke.

That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.
backtoback
Profile Joined March 2010
Canada1276 Posts
December 04 2010 07:41 GMT
#37
i am actually shocked people hold down their button when they have mass larave... i thought u are suppose to spam a button.. like R R R R R R R R not RRRRRRRRRRRRRRRRRR to make roaches o.o
DoubleLariat
Profile Joined October 2010
Canada190 Posts
Last Edited: 2010-12-04 08:21:14
December 04 2010 07:48 GMT
#38
I'm curious - has anyone tried to just hold it down anyway and see what happens?

EDIT: I tried - nothing happened. never mind.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 04 2010 07:50 GMT
#39
I just don't understand the reason for the change. If it was "OP" to produce units so fast they should do some nerf(such as like 0.1s delay or whatever) rather than flip zerg off.
DarthXX
Profile Joined September 2010
Australia998 Posts
December 04 2010 07:51 GMT
#40
How is this in any way a bug. If I hold down a key in any application it spams the letter ... seems pretty logical to me, looks like I gotta start practicing my jmodoing
Sentrosi
Profile Joined December 2010
United States2 Posts
December 04 2010 07:57 GMT
#41
On December 04 2010 16:38 Askesis wrote:
That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.


You mean like warp prisms?

JWill
Profile Joined December 2010
Canada52 Posts
Last Edited: 2010-12-04 08:14:16
December 04 2010 08:05 GMT
#42
-deleted-
Diamond Zerg
Medzo
Profile Blog Joined June 2009
United States627 Posts
December 04 2010 08:10 GMT
#43
On December 04 2010 16:48 DoubleLariat wrote:
I'm curious - has anyone tried to just hold it down anyway and see what happens?


Yes. You make 1 unit. It sucks big time late game.
JWill
Profile Joined December 2010
Canada52 Posts
December 04 2010 08:13 GMT
#44
On December 04 2010 16:51 DarthXX wrote:
How is this in any way a bug. If I hold down a key in any application it spams the letter ... seems pretty logical to me, looks like I gotta start practicing my jmodoing


Exactly. Keys repeating presses when held down is a driver level feature. Features are not bugs. If you don't believe me, click on a text entry field, and hold down the 'Z' key.

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Wow, isn't that pretty? Look what the keyboard manufacturers have endowed us with! A wonderful bounty of letters should we ever need to repeat a key without wearing our fingers to the bone... Apparently no-one ever told Blizzard this.

Anyways, a possible solution lies below

If this bugfix gets past the testing phase, I'll set up autohotkey with a clever little workaround I thought of while reading this thread. Blizzard's stance on binding keys in that it's fine so long as one keypress performs one action. So we can't replicate standard and expected key repeats... but we all agree clicking the mouse in easier than pressing a keyboard button repeatedly?

So the obvious solution would be to write an autohotkey script that causes the left mouse button to act as whatever key you're currently holding down. For example, to spawn a lot of lings, press 4s(hold z)clickclickclickclickclickclickclick(release z). Of course, when no keys are pressed down, the left mouse button would act as the left mouse button.

What do you guys think? Would this be a viable workaround, do you think it risks the banhammer, or do you have a better solution?
Diamond Zerg
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 08:20 GMT
#45
On December 04 2010 17:13 JWill wrote:
Show nested quote +
On December 04 2010 16:51 DarthXX wrote:
How is this in any way a bug. If I hold down a key in any application it spams the letter ... seems pretty logical to me, looks like I gotta start practicing my jmodoing


Exactly. Keys repeating presses when held down is a driver level feature. Features are not bugs. If you don't believe me, click on a text entry field, and hold down the 'Z' key.

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Wow, isn't that pretty? Look what the keyboard manufacturers have endowed us with! A wonderful bounty of letters should we ever need to repeat a key without wearing our fingers to the bone... Apparently no-one ever told Blizzard this.

Anyways, a possible solution lies below

If this bugfix gets past the testing phase, I'll set up autohotkey with a clever little workaround I thought of while reading this thread. Blizzard's stance on binding keys in that it's fine so long as one keypress performs one action. So we can't replicate standard and expected key repeats... but we all agree clicking the mouse in easier than pressing a keyboard button repeatedly?

So the obvious solution would be to write an autohotkey script that causes the left mouse button to act as whatever key you're currently holding down. For example, to spawn a lot of lings, press 4s(hold z)clickclickclickclickclickclickclick(release z). Of course, when no keys are pressed down, the left mouse button would act as the left mouse button.

What do you guys think? Would this be a viable workaround, do you think it risks the banhammer, or do you have a better solution?


What about when you try to a move or focus fire?
Askesis
Profile Joined September 2010
216 Posts
December 04 2010 08:22 GMT
#46
On December 04 2010 16:57 Sentrosi wrote:
Show nested quote +
On December 04 2010 16:38 Askesis wrote:
That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.


You mean like warp prisms?


If warp prism's gave us supply instead of requiring it, then yes, those would be exactly what I was talking about.
JWill
Profile Joined December 2010
Canada52 Posts
December 04 2010 08:26 GMT
#47
On December 04 2010 17:20 DoubleLariat wrote:
Show nested quote +
On December 04 2010 17:13 JWill wrote:-nested quote removed-


What about when you try to a move or focus fire?


Do you ever hold down A to attack move? I press a, release a, then left click. If you do hold a, and are worried about this, you could set up autohotkey to not mouse-click-repeat for the A-key specifically.

Focus firing should not be a problem, if you just right click on a unit, or a-click on a unit.
Diamond Zerg
Playguuu
Profile Joined April 2010
United States926 Posts
December 04 2010 08:29 GMT
#48
Hopefully the hotkeys will be more robust in the future. As it is now you can't bind something like ctrl click, z click or any mouse buttons to unit production. I tried with larva and baracks. Not sure if that's intentional, but I can bind and recall groups with my side mouse buttons so maybe it is.
I used to be just like you, then I took a sweetroll to the knee.
Askesis
Profile Joined September 2010
216 Posts
December 04 2010 08:30 GMT
#49
But yea, this change really shocked me and I really don't see a reason for it. The way it was working seemed like the natural way to me, just like if you were to hold a letter on a keyboard in any other application.

However, I do think the result of the change will end up being more "balanced", even though I don't really think it was necessary, and it's hard to say if Blizzard did that as an intent to nerf zerg a little bit or if it's just one of their quirky things they do.
JWill
Profile Joined December 2010
Canada52 Posts
December 04 2010 08:31 GMT
#50
On December 04 2010 17:29 Playguuu wrote:
Hopefully the hotkeys will be more robust in the future. As it is now you can't bind something like ctrl click, z click or any mouse buttons to unit production. I tried with larva and baracks. Not sure if that's intentional, but I can bind and recall groups with my side mouse buttons so maybe it is.


Yes, you would have to use a third party program like Autohotkey (googleit) for the more advanced stuff. But I'm hoping Blizzard comes to their senses and stops this silly 'bug fix' before we have to learn to deal with it.
Diamond Zerg
Pwere
Profile Joined April 2010
Canada1556 Posts
December 04 2010 08:31 GMT
#51
I'm pretty sure that if you have a macro keyboard, you can hotkey something to press Z, release Z, and if you held that key, it would repeat the macro and act as it used to.

I still somehow doubt that this change is going to stick.
Fym
Profile Joined October 2009
United Kingdom189 Posts
December 04 2010 08:31 GMT
#52
I can't believe they're doing this, they're adding tedium to zergling production by having to assign 2 keys to it. Hope its reverted
If you wanna be a good chef, you dont make fish n chips.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
December 04 2010 09:10 GMT
#53
People are looking at unit creation and ignoring the fact that you can no longer hotkey your scouting worker and just hold down the hotkey to follow that unit. You have to either hold your mouse button on the portrait or hit the full hotkey which is like ctrl+shift+f by default.
Genome852
Profile Blog Joined August 2010
United States979 Posts
December 04 2010 09:22 GMT
#54
On December 04 2010 18:10 TheRabidDeer wrote:
People are looking at unit creation and ignoring the fact that you can no longer hotkey your scouting worker and just hold down the hotkey to follow that unit. You have to either hold your mouse button on the portrait or hit the full hotkey which is like ctrl+shift+f by default.


Who even does this? Just move the camera...
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
December 04 2010 09:32 GMT
#55
On December 04 2010 18:22 Genome852 wrote:
Show nested quote +
On December 04 2010 18:10 TheRabidDeer wrote:
People are looking at unit creation and ignoring the fact that you can no longer hotkey your scouting worker and just hold down the hotkey to follow that unit. You have to either hold your mouse button on the portrait or hit the full hotkey which is like ctrl+shift+f by default.


Who even does this? Just move the camera...

Well, apparently I do this. Moving the camera takes a lot more effort than just holding down 1. Obviously this only applies for the scouting worker since I move the camera for the rest of the game, but its still gonna be annoying.

Protoss can still shift + unit hotkey to make multiple warpgate units, right?
genopath
Profile Joined December 2008
80 Posts
Last Edited: 2010-12-04 09:58:54
December 04 2010 09:40 GMT
#56
On December 04 2010 16:38 Askesis wrote:
Show nested quote +
On December 04 2010 16:21 genopath wrote:
On December 04 2010 16:12 Stiver wrote:
Luckily I Just ignore trolls.

"40 Zerglings is now 20 taps where as the equivalent for zealots is 10 taps. From a practical standpoint this isn't fair. Consequently this isn't balanced."

To be fair you also have to physically place each Zealot on the map on a power source which in and of itself is a hell of a lot hard to do than tapping 'z' 20 times.



That's what you get for deciding where you want to place your units. Zerg doesn't get this little advantage and that's fine that's the game design conception behind it. Believe me I would gladly accept this mechanic if I were to have some way to build my zerglings at your base ignoring your choke.

That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.


So you want to compare gameplay dynamics? I wonder if you are aware that Zerg is atm a really APM dependent race compared to others and this just makes matters worse. Furthermore I think you are forgetting the fact that our unit composition is inferior to a protoss.You could argue and say one of the elements that compensates for it is mobility. Yet, creep spreading for instance requires a lot of extra attention which requires APM. I could argue all day about why Zerg is a harder race to play but that will be going off-topic.

This fix is wrong and it is counter productive but I'm guessing the fact that it doesn't make things easier for your race is a problem.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 04 2010 09:43 GMT
#57
This is really annoying. Zerg already requires a lot of macro attention, this is basically putting a roadblock down whenever you want to build units lategame. Inject larvae every 30 seconds, but also spent 6 seconds spamming keys to build the units you want.
aka Siyko
townie
Profile Joined April 2010
Germany19 Posts
December 04 2010 09:49 GMT
#58
im a zerg! need to spam a lot units and not my keys.....
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
December 04 2010 09:53 GMT
#59
I've been using this now called "bug" for over 4 months and it's the reason why I switched to Zerg. Very disheartening to be told that I'll have to change this and it being described as an "exploitable bug".
aaroB
Profile Joined April 2010
Canada89 Posts
Last Edited: 2010-12-04 10:10:32
December 04 2010 10:09 GMT
#60
I don't know what blizzard was on when they came up with this. I just played a few ZvTs on the PTR and a couple of them went into the late game (luckily my opponents were terrible and I won the placement matches) but it took a while to get used to this. A few times I tried to create a craptonne of zling and forgot about teh change and only ended up with one pair.

But anyways, late game when I had about 40 larva queued up for producing, it was hell trying to get all the units out in time. The biggest issue for me was morphing banelings in time when I saw the tank/rine ball move towards me. I think morphing banelings just in time for an attack is critical in the midgame and those precious seconds that this bug takes away really does not allow you to prepare for an attack effectively. Such a stupid change imo, and I really think it is unwarranted.

I feel like I'm gonna get carpal tunnel from playing with this ridiculous change.
Oh Hai Dere
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 04 2010 10:11 GMT
#61
This is so annoying. Having to spam keys mindlessly is terribly inconvenient and unfun. You don't implement artificial UI limitations after players have become used to a certain way of playing. I love zerg's style and gameplay, but I'm switching away from zerg if they go ahead with this change.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 04 2010 10:25 GMT
#62
On December 04 2010 16:09 JoeSchmoe wrote:
it's sad because I didn't even know you could hold down one key until today..


you wont ever need to do that unless you are zerg in fairness so dont feel sad! (if you are zerg than forget what i say >_>)

the holding down key in all honesty really matters only to zerg players. i still see some zerg hate from blizzard here =_=
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 10:31 GMT
#63
The only reason I see why they made this is cause they thought zerg macro is too strong and you need to waste more time producing units.

On topic: you can also bind Z X C all to zergling so you can spam even faster all 3 keys.
You should never underestimate the predictability of stupidity
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 04 2010 10:31 GMT
#64
I wonder if holding down f and then click click to cast forcefields are nonexistent now. I realized this 3 days ago and if it disappeared that would suck
Jaedong :3
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-12-04 11:44:49
December 04 2010 11:17 GMT
#65
On December 04 2010 19:31 ReketSomething wrote:
I wonder if holding down f and then click click to cast forcefields are nonexistent now. I realized this 3 days ago and if it disappeared that would suck

It's gone too. All instances of holding down a key to repeat presses is gone. What a terrible change.

I understand why they removed it, because the repeat rate was dependent upon windows settings. I guess they used the same API for typing (by listening for WM_KEYDOWN events?). I have no idea whether this functionality was ever even possible on macs, which would give windows players an unfair advantage over them. But still, it wouldn't be too hard for them to re-implement the same repeat functionality for themselves with a consistent rate and small delay. Obviously a small delay is needed to prevent accidental repeats, but this is EASY. This needs to exist! It's so useful in many different contexts. Zergs just use it the most often
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 15:34 GMT
#66
On December 04 2010 17:26 JWill wrote:
Show nested quote +
On December 04 2010 17:20 DoubleLariat wrote:
On December 04 2010 17:13 JWill wrote:-nested quote removed-


What about when you try to a move or focus fire?


Do you ever hold down A to attack move? I press a, release a, then left click. If you do hold a, and are worried about this, you could set up autohotkey to not mouse-click-repeat for the A-key specifically.

Focus firing should not be a problem, if you just right click on a unit, or a-click on a unit.


>_< Reading my post again after having a good night's sleep made me realize how stupid my question was.

Nice work around =D
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-12-04 15:44:05
December 04 2010 15:43 GMT
#67
Are we sure that we're not misreading this?

maybe there was a bug where holding down would sometimes cause some glitchy behaviour and that's all their fixing?


-- small retort to those you feel that zerg needs/desirves this mechiancal nerf: it is by far my impression that zerg already has the most demanding macro, in there there is little wiggle room, every second that a hatch is not spawning larva can never be made up (with out the production of more hatch) where as it's common practice to drop multiple mules and mutli chronoboosts at little to no cost to the player. Production as zerg is actually mechanicly easier (I find at least) however it's hard to argue that this isn't more than offset by creep tumors and spawn larva.
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
December 04 2010 15:49 GMT
#68
But.. Good zerg players should aim for situations where they dont have thousands of banked mins and gas.. you know like other players of other races.

If you are constantly spending your minerals and larvae as they are coming, i dont really see the issue. (and if you aren't, maybe its time to step up :D)
Protoss is the only race with "pro" in it
King of Blades
Profile Blog Joined November 2010
United States94 Posts
December 04 2010 16:01 GMT
#69
On December 05 2010 00:49 Scrimpton wrote:
But.. Good zerg players should aim for situations where they dont have thousands of banked mins and gas.. you know like other players of other races.

If you are constantly spending your minerals and larvae as they are coming, i dont really see the issue. (and if you aren't, maybe its time to step up :D)


Late game maxed armies where there's a ton of larva on each hatch is the only problem anyone has with this, other than mass ling early on which isn't that much of a problem.
Replacing a 200/200 army through this seriously takes easily 8-10 seconds, waaaay too long considering how much apm zerg takes to play anyways.
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 16:21 GMT
#70
I don't even care if they want to go through with a drastic change like fg on air removel, if it makes everything unbalanced they will make further adjustments until it fits but something that WILL make my fingers hurt is just....bad...what were they thinking? That zergs can only play half as many games as the other races due to physical exhaustion?
blitzkrieger
Profile Joined September 2010
United States512 Posts
December 04 2010 16:25 GMT
#71
What really? This is a really bad change and I'm toss. I actually went into my keypress delay settings and turned it to the lowest (same for anything similar) because I realize its important when making a lot of units. Why Blizzard is doing this makes no sense. Even if this balanced the game 100% its really stupid and unfair to Zerg players mid/late game.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
December 04 2010 16:32 GMT
#72
On December 04 2010 19:31 Alpina wrote:
The only reason I see why they made this is cause they thought zerg macro is too strong and you need to waste more time producing units.

On topic: you can also bind Z X C all to zergling so you can spam even faster all 3 keys.


If that's the excuse it's a horrible one.

"This mechanic might be too strong, let's force the player to repeatedly press the same key 20-30 times, that will fix it"

That is like the worst possible solution to a perceived problem.

It's really awful, it's like two steps forward and countless steps back in streamlining the UI and mechanical requirements of SC2. Pressing the same key over and over is nothing like BW either, people using that excuse have clearly never played the game.
King of Blades
Profile Blog Joined November 2010
United States94 Posts
Last Edited: 2010-12-04 16:36:16
December 04 2010 16:34 GMT
#73
On December 05 2010 01:25 blitzkrieger wrote:
What really? This is a really bad change and I'm toss. I actually went into my keypress delay settings and turned it to the lowest (same for anything similar) because I realize its important when making a lot of units. Why Blizzard is doing this makes no sense. Even if this balanced the game 100% its really stupid and unfair to Zerg players mid/late game.

Thank you.
Thank you.
You are seriously the only non zerg player I've seen so far who was unhappy about it and wasn't like "QQ moar zerg, u suck, cant press key 40 times in 3s? O.o goml scrub".

Edit: not to say that there aren't any, but the general pattern is self stated zerg players = unhappy, self-stated T or P = QQ moar scrub.
Jyon
Profile Joined November 2010
United Kingdom39 Posts
December 04 2010 16:35 GMT
#74
Go counterstrike duelies style.

Bind the zergling hotkey to mouse scroll up and mouse scroll down.

Bam.
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-12-04 16:40:54
December 04 2010 16:39 GMT
#75
This change literally hurts me. Now playing SC2 is nearly as rough on my left hand as BW was.

I have carpal tunnel in both of my hands (Thanks BW! :3), and it was a saving grace to be able to hold down hotkeys for production/baneling morphs. This new button mashing is painful for me.

My poor, poor hands. ; ~ ;
Famous Books Written by Progamers - "Clam: Mastering your other self"
stimtokolos
Profile Joined June 2010
Australia77 Posts
December 04 2010 16:44 GMT
#76
On December 05 2010 01:35 Jyon wrote:
Go counterstrike duelies style.

Bind the zergling hotkey to mouse scroll up and mouse scroll down.

Bam.


This is a fantastic idea.
Brb using mouse drivers to make MWHEELUP/DOWN register as Z.
gdTyrael
Profile Joined October 2010
49 Posts
Last Edited: 2010-12-04 16:48:38
December 04 2010 16:48 GMT
#77
game has become moar technical xD
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 04 2010 16:56 GMT
#78
i liked spamming the keys as zerg, was so easy to do, but wow just holding the key down, someone should have told me earlier, but zerg production would have been even more boring then. (and zerg was to easy to play for my taste already, was pre patch 1.1 xD )
Lobo2me
Profile Joined May 2010
Norway1213 Posts
December 04 2010 16:59 GMT
#79
Looking forward to this, pressing a single button really quickly is something I'm good at. Took a while before I swapped to holding it, so swapping back won't be a problem.
Bad manners are better than no manners at all.
Sentrosi
Profile Joined December 2010
United States2 Posts
December 04 2010 17:02 GMT
#80
On December 04 2010 17:22 Askesis wrote:
Show nested quote +
On December 04 2010 16:57 Sentrosi wrote:
On December 04 2010 16:38 Askesis wrote:
That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.


You mean like warp prisms?


If warp prism's gave us supply instead of requiring it, then yes, those would be exactly what I was talking about.


Why in the world would you want to get supply capped if they killed a warp prism?
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 04 2010 17:06 GMT
#81
On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.

x? what does X?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 17:10 GMT
#82
On December 05 2010 02:06 Geo.Rion wrote:
Show nested quote +
On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.

x? what does X?


He assumes a double key binding, which you can do in 1.13 patch.
RinconH
Profile Joined April 2010
United States512 Posts
December 04 2010 17:13 GMT
#83
lol the Zerg race is like Insurance Special Interest lobby in the US.

No race has as committed a bunch of QQers.

Worked though (just like the insurance lobby).

At least I play random, so it helps me 1/3 of the time.
Super_bricklayer
Profile Joined May 2010
France104 Posts
December 04 2010 17:13 GMT
#84
If it's a solution to a macro imbalance, it's the stupidest fix i've seen so far. Instead of balancing the game, just add a moron mechanics in it.

Simply try it please, press a key 20/25 times, how does that feels ? Honestly ? Do you feel cleaver ? Do you feel that you have done a nice move ? A complex game mechanic ?

Maybe Zerg macro is too powerful in late game, i'm a 1600 diamond player with more than 600 bonus points so honestly my feelings toward the game balance are probably wrong. I always avoid thread about balance, patch and all.

But that change feel just dumb. SC2 isn't BW, that's why i can enjoy it as a player now instead of just look at it.
I really hope we won't see that on the official server, cause what we'll see then is some tips to avoid that, just like that 3 shortcuts, or the mouse wheel. I could bet money that we'll have some cheat programs too.

I'm very disappointed by that i admit. Maybe overreacting here. Don't know.
farseerdk
Profile Joined May 2010
Canada504 Posts
Last Edited: 2010-12-04 17:32:26
December 04 2010 17:31 GMT
#85
People say it's like making stuff out of warpgates or terran buildings, but let's not forget that spawn larva has a cooldown and mule/chrono don't.

If you want to talk about overall difficulty of macro mechanics, I think this places zerg well above the other two races.

PS: I play protoss.
Perspective is merely an angle.
jgoonld
Profile Joined November 2010
334 Posts
December 04 2010 17:36 GMT
#86
I recommend E/W on zerglings for morphing banelings as well. Though it feels so weird.

I can't imagine this change being actually implemented in game, as very few from any race seem to be happy with it.
Nexic
Profile Blog Joined May 2010
United States729 Posts
December 04 2010 17:36 GMT
#87
On December 05 2010 01:35 Jyon wrote:
Go counterstrike duelies style.

Bind the zergling hotkey to mouse scroll up and mouse scroll down.

Bam.
Wow awesome idea, definitely doing that

IShowUMagic
Profile Joined August 2010
United States104 Posts
December 04 2010 17:37 GMT
#88
Thanks for the carpal tunnel blizzard
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-12-04 17:42:05
December 04 2010 17:41 GMT
#89
It doesn't make much sense to compare the races with regards to this change. Neither P or T have the number of production facilities to compare directly the significance of the change to larva. Terran is the closest with a bunch of reactor barracks, but it's still never going to come close. Protoss with completely backloaded build times and no real change to their most used production building (just holding shift negates this change for them) have no room to compare themselves.

Zerg has 30+ larva at almost any given time in lategame. If we aren't supposed to use them, don't give them to us. Don't give zerg this many larva and then hamstring their ability to use them with such a poorly implemented limitation as pressing the same button over and over. There's no challenge, no added multitasking difficulty, it's just stupid tedium. It's like if they thought storm was too strong and instead of making the radius smaller, they made it so you had to press T 15 times before you could cast storm. No one would applaud such an absurd change and they shouldn't do so for this either.
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
December 04 2010 17:42 GMT
#90
On December 04 2010 14:57 tok wrote:
I just hold down Z like a pro ya dig?

Lol you look dumb ;D

But yeah, this is actually a very good strategy, thanks man.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2010-12-04 17:47:20
December 04 2010 17:43 GMT
#91
I just really don't understand what that benefits anyone with by forcing us to spam click zzzzzzzz or rrrrrrrr or mmmmmmmm etc etc. In freakin BW u could just select a hatchery and press z once and it would make all zerglings.......

Definitely gonna be a lot of Zerg players out there getting carpal tunnel syndrome now thnx Blizzard.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Skinberger
Profile Joined July 2010
Canada54 Posts
December 04 2010 17:44 GMT
#92
I'm not entirely sure I understand all this, they are going to remove the ability for zerg to hold down a hotkey if they want to make several of the same unit? Are they gonna leave that ability in for the other races? Like for terran for example I like to make lots of marines out of lots of reactor barracks, and I simply hold down the hotkey to make many at once.
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-12-04 18:01:48
December 04 2010 17:44 GMT
#93
On December 05 2010 02:31 farseerdk wrote:
People say it's like making stuff out of warpgates or terran buildings, but let's not forget that spawn larva has a cooldown and mule/chrono don't.

If you want to talk about overall difficulty of macro mechanics, I think this places zerg well above the other two races.

PS: I play protoss.


The analogy to terran buildings doesn't hold up (maybe if you had like 10+ rax, you would go through and hold down the a or d button and then hit escape as many times as you need to cancel appropriate units), but this is somewhat similar to changing warpgate mechanics so that you would need to re-select the unit you want to make every time, instead of shift-spamming the appropriate hotkey.
Edit: It would make sense if the mechanic worked with the shift modifier, but it doesn't
sicajung
Profile Joined June 2010
United Kingdom297 Posts
Last Edited: 2010-12-04 17:57:27
December 04 2010 17:56 GMT
#94
i changed my keyboard repeat rate and delay to play zerg. now its gone. FML
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 18:31 GMT
#95
On December 05 2010 02:44 Skinberger wrote:
I'm not entirely sure I understand all this, they are going to remove the ability for zerg to hold down a hotkey if they want to make several of the same unit? Are they gonna leave that ability in for the other races? Like for terran for example I like to make lots of marines out of lots of reactor barracks, and I simply hold down the hotkey to make many at once.


They removed the ability to hold down a key for any race, but zerg is hit the hardest by far by this.
Bair
Profile Joined May 2010
United States698 Posts
Last Edited: 2010-12-04 18:52:45
December 04 2010 18:51 GMT
#96
On December 05 2010 02:43 FlamingTurd wrote:
I just really don't understand what that benefits anyone with by forcing us to spam click zzzzzzzz or rrrrrrrr or mmmmmmmm etc etc. In freakin BW u could just select a hatchery and press z once and it would make all zerglings.......

Definitely gonna be a lot of Zerg players out there getting carpal tunnel syndrome now thnx Blizzard.


Actually, (and this goes for all similar replies) this change of blizz's is going to make the game more BW-esque.

Think, though once the larva were selected it took 1 click/press to change all the larva, it actually took a total of one click/press per larva.

1.) Select hatch (w/ 3 larva on it)
2.) Press 'S' (Select 3 larva)
3.) Press 'Z' (morph 3 larva)

1 click per larva, which is made slightly less efficient now due to more than 3 larva being at a hatch, but at the same time more effective because you can select all hatches/larva with 2 clicks.

I actually think that this is a step in the right direction. It is going to punish players with low APM due to macro being harder and thus make larger divides based on player skill.

Does anyone else feel this way?

EDIT: I need to L2Grammar
In Roaches I Rust.
MementoMori
Profile Joined April 2010
Canada419 Posts
December 04 2010 18:55 GMT
#97
My question is how did they even stop this?? Holding down a key is simply the equivalent of pressing the button quickly at a set interval. What did they do... Check to see if you're pressing the button too quickly for a person? Seems like extra work that doesn't really make sense to do.
for the world is hollow and I have touched the sky
King of Blades
Profile Blog Joined November 2010
United States94 Posts
December 04 2010 18:57 GMT
#98
On December 05 2010 03:51 Bair wrote:
I actually think that this is a step in the right direction. It is going to punish players with low APM due to macro being harder and thus make larger divides based on player skill.

Does anyone else feel this way?


No, this is not a step in the right direction, it's unnecessary tedium which everyone can do in exactly the same way, it's not that hard to spam buttons, it just takes time, regardless of if you're idra or foxer or a bronze player.

What the hell is the point of making something harder if it being harder doesn't make the game require more skill?
King of Blades
Profile Blog Joined November 2010
United States94 Posts
Last Edited: 2010-12-04 18:58:35
December 04 2010 18:57 GMT
#99
On December 05 2010 03:55 MementoMori wrote:
My question is how did they even stop this?? Holding down a key is simply the equivalent of pressing the button quickly at a set interval. What did they do... Check to see if you're pressing the button too quickly for a person? Seems like extra work that doesn't really make sense to do.

I'd like to know how they stopped it too, then I can make a workaround.

Edit
Oops, sorry about the double post.
Bair
Profile Joined May 2010
United States698 Posts
December 04 2010 19:42 GMT
#100
On December 05 2010 03:57 King of Blades wrote:
Show nested quote +
On December 05 2010 03:51 Bair wrote:
I actually think that this is a step in the right direction. It is going to punish players with low APM due to macro being harder and thus make larger divides based on player skill.

Does anyone else feel this way?


No, this is not a step in the right direction, it's unnecessary tedium which everyone can do in exactly the same way, it's not that hard to spam buttons, it just takes time, regardless of if you're idra or foxer or a bronze player.

What the hell is the point of making something harder if it being harder doesn't make the game require more skill?


The difference between IdrA and a bronze player being that IdrA can do it in 1/3 the time.

Which means IdrA is fast enough to do it in times where the bronze player could not due to his lower APM.

Coupled with game sense (knowing when you can look back at your base and build units during micro-intensive moments in a battle) ignoring all other macro factors, IdrA will build more units over the course of his game because he has the speed to.

Starcraft is a game in which time is the most important factor. We measure everything in time, from APM to when timing (!!!) pushes will hit another player's base. We have builds designed to get units out in the least amount of time or to gain an economic lead in the least amount of time (see the recent zerg economy thread in the strategy section).

This change will punish players for managing their time poorly (low APM).

And for the record, I only have a 90-100 APM, so I do not want to come off as some sort of APM elitest XD
In Roaches I Rust.
majestouch
Profile Joined December 2010
United States395 Posts
Last Edited: 2010-12-04 19:47:23
December 04 2010 19:45 GMT
#101
On December 04 2010 15:50 Stiver wrote:
Show nested quote +

in other words your argument is broken you obviously dont think befor you talk take a break from the forums and read a book it might expand your intellect.


You always so angry?

what i find funny is the person who is correct but is too passionate in their post gets banned but the person with ill-flawed logic arguing against a pro(zelniq) doesn't get banned.. kinda funny. stiver go google logical fallacy, you created one. Go press Z 60 times to make 120 lings and tell me how that goes .

oh and back on topic: definitely like this method - hopefully it own't have to come to this tho. I suppose the only units need to do this for would be roaches (r and edit it to be e) and lings (z/x like u said).
Nerski
Profile Blog Joined November 2010
United States1095 Posts
December 04 2010 19:47 GMT
#102
If you have a keyboard with programmable keys like a G15 etc. I'd assume you could create aprogrammed key that will tap like 5 times extremly quickly for Z, T, R w/e if you wanted to mass build one unit.

I forsee something like this being advantageous in ZvZ if only slight for people who can have programmed buttons on their keyboard.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-12-04 20:04:26
December 04 2010 20:04 GMT
#103
Interesting idea, but can't you just use two fingers on the same key? That is if your fingers are dainty enough
strength
Profile Blog Joined September 2010
United States493 Posts
December 04 2010 20:07 GMT
#104
My question is that why can toss hold down their hotkey unit and just click? Its basically spamming units like what zerg did.
Ichabod
Profile Joined May 2010
United States1659 Posts
December 04 2010 20:09 GMT
#105
On December 05 2010 05:07 strength wrote:
My question is that why can toss hold down their hotkey unit and just click? Its basically spamming units like what zerg did.

Toss cannot just hold down Z and click, they need to be holding down Shift+Z (queuing up the spawning of zealots essentially).
Jmodo
Profile Joined May 2010
United States10 Posts
Last Edited: 2010-12-04 20:16:08
December 04 2010 20:13 GMT
#106
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.
naked
Profile Joined November 2010
United States39 Posts
December 04 2010 20:22 GMT
#107
On December 05 2010 04:47 Nerski wrote:
If you have a keyboard with programmable keys like a G15 etc. I'd assume you could create aprogrammed key that will tap like 5 times extremly quickly for Z, T, R w/e if you wanted to mass build one unit.

I forsee something like this being advantageous in ZvZ if only slight for people who can have programmed buttons on their keyboard.


There's a teeny tiny problem with this, already mentioned in the thread. Blizzard will ban you for using macros (e.g., setting one key to perform the equivalent of multiple button presses).
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
December 04 2010 20:28 GMT
#108
Can you still spam for the other races? I like having like 30 barracks and just hold hotkeys down after I lose my army
majestouch
Profile Joined December 2010
United States395 Posts
December 04 2010 20:39 GMT
#109
On December 05 2010 04:47 Nerski wrote:
If you have a keyboard with programmable keys like a G15 etc. I'd assume you could create aprogrammed key that will tap like 5 times extremly quickly for Z, T, R w/e if you wanted to mass build one unit.

I forsee something like this being advantageous in ZvZ if only slight for people who can have programmed buttons on their keyboard.

if you have a keyboard like g15, or anyother piece of trahs w/ LCD/LED blinking lights you shouldn't be playing this game. test out of mechanical keyboard everytime you press a a key its like an orgams for your fingertips. furthermore, macros are illegal, such as the one you noted - really this only becomes a problem w/ roaches and lings but ye.
Baobab
Profile Joined October 2010
Korea (South)153 Posts
December 04 2010 20:40 GMT
#110
Personally, I can't believe the big deal that's being made about this - like a few others here, Ive been pressing the hotkey repeatedly to make the units, and its fine, you can do it just a fast as the other way. I'm 2100 diamond, and I don't think I've ever lost a game specifically because I used this method. Its still a lot easier to make units as Z than as P or T imo.

Sidenote: mods did a good job temp banning that charlie dude, god did he ever sound like a douche. Too bad they can't prescribe him some sedatives.
한국어 배우고 있어요 ... 너무 어려우니까 도와주세요 ㅋㅋㅋ
majestouch
Profile Joined December 2010
United States395 Posts
December 04 2010 20:42 GMT
#111
On December 05 2010 05:13 Jmodo wrote:
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.

wow, i didn't even think about morph baneling, omfg that will suck ass A LOT. um out of curiousity have you tried shift commands? like select all larva, SHIFT-hold Z? if you could test it and tell me thx. i appreciate all these tests, but hopefully blizz will get enough feedback that they are retarded and won't implement this change.
Jmodo
Profile Joined May 2010
United States10 Posts
December 04 2010 20:45 GMT
#112
On December 05 2010 05:42 majestouch wrote:
Show nested quote +
On December 05 2010 05:13 Jmodo wrote:
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.

wow, i didn't even think about morph baneling, omfg that will suck ass A LOT. um out of curiousity have you tried shift commands? like select all larva, SHIFT-hold Z? if you could test it and tell me thx. i appreciate all these tests, but hopefully blizz will get enough feedback that they are retarded and won't implement this change.


I don't need to test that to tell you it won't work
I'll try just in case though.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 04 2010 20:47 GMT
#113
Here's an idea (if possible)
What about a dynamic hotkey, being reset to whatever the most recently pressed key was. For example, if you just build a zergling, the key (let's say x) is set to build zerglings. if you just built a hydra, then it is set to build hydralisks.
Thus, you could just go zxzxzxzxzxzx, or hxhxhxhxhxhx, etc. etc.
Might be difficult to go through (And violate Blizzard's agreement?)
genopath
Profile Joined December 2008
80 Posts
Last Edited: 2010-12-04 21:24:44
December 04 2010 21:24 GMT
#114
On December 05 2010 05:42 majestouch wrote:
Show nested quote +
On December 05 2010 05:13 Jmodo wrote:
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.

wow, i didn't even think about morph baneling, omfg that will suck ass A LOT. um out of curiousity have you tried shift commands? like select all larva, SHIFT-hold Z? if you could test it and tell me thx. i appreciate all these tests, but hopefully blizz will get enough feedback that they are retarded and won't implement this change.


Blizzard is usually quite stubborn with some changes. On WoW most stuff like these was usually never changed. They test mostly the functionality aspect of it.

I might switch to P if this function is implemented. The APM requierement for Z is already quite high and this does not help.
genopath
Profile Joined December 2008
80 Posts
Last Edited: 2010-12-04 21:28:21
December 04 2010 21:27 GMT
#115
On December 05 2010 05:40 Baobab wrote:
Personally, I can't believe the big deal that's being made about this - like a few others here, Ive been pressing the hotkey repeatedly to make the units, and its fine, you can do it just a fast as the other way. I'm 2100 diamond, and I don't think I've ever lost a game specifically because I used this method. Its still a lot easier to make units as Z than as P or T imo.

Sidenote: mods did a good job temp banning that charlie dude, god did he ever sound like a douche. Too bad they can't prescribe him some sedatives.


The big deal is that they are making the interface functionality worse rather than better. Personally to you it might not have been an issue because you were used to the old inefficient way of making units and that's fine everyone was free to either use this technique or not.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 04 2010 21:32 GMT
#116
This is a pretty dumb change.

The main reason it hurts zerg is because of the inject mechanic. Every 40 seconds they have to spend 2-3 seconds spamming keys just to build everything they need. It is neither fun, nor well thought out. Sure it doesn't hurt the other races AS much, but it is still not good.
Porouscloud - NA LoL
ahwala
Profile Joined April 2010
Germany391 Posts
December 04 2010 21:34 GMT
#117
On December 05 2010 05:13 Jmodo wrote:
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.


I'll stick with standard till I die as I'm too lazy to adapt.
Super_bricklayer
Profile Joined May 2010
France104 Posts
December 04 2010 21:36 GMT
#118
On December 05 2010 05:40 Baobab wrote:
Personally, I can't believe the big deal that's being made about this - like a few others here, Ive been pressing the hotkey repeatedly to make the units, and its fine, you can do it just a fast as the other way. I'm 2100 diamond, and I don't think I've ever lost a game specifically because I used this method. Its still a lot easier to make units as Z than as P or T imo.

Sidenote: mods did a good job temp banning that charlie dude, god did he ever sound like a douche. Too bad they can't prescribe him some sedatives.

It's not about being good, or better. It's not about skill at all. And that's the all point.

Why removing not a game breaking, not imbalance, not anything but just a logical intuitive simple mechanism ?
I just don't get it.

And it's mean kind of a lot to me, cause i feel dumb when spamming the same key. I want skill to be decision making and correct execution.

They put it back and place a limitation. I don't know how to tell it in English, but something like you hold the key and it's like 50 APM of spamming. No problem at all, nerf the holding key Blizzard ! You can go faster with spamming, easy, and i won't bother at all.

But is it about that ?
Seriously I can't understand this at all.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
December 04 2010 21:40 GMT
#119
In 3 months everyone will forget about this and it will all be second nature. I don't really see this being a huge deal.

TBH I think they removed it because you can set up your key repeat rate differently outside the game, and they don't want it affecting unit creation timings.
STX Fighting!
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2010-12-04 21:47:55
December 04 2010 21:46 GMT
#120
edit: nevm
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-12-04 21:58:27
December 04 2010 21:58 GMT
#121
Oh right the talk about similar things made me realize:
If Blizzard wants to remove the automatic functionality with holding down a key,

People could just do it themselves through software. Force repeats through software when a key is held-down.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SpaceAnt
Profile Joined August 2010
Spain64 Posts
Last Edited: 2010-12-04 22:05:31
December 04 2010 22:04 GMT
#122
I think it is a bad change , but mostly because some ppl will create macros both through hardware or software to just hold down a button and simulate a lot of fast button pressings, if done properly i think it can be pretty much indetectable by blizzard antihack team.

So if somebody wanna keep up he would need to be a beastly button presser with loads of stamina or .. just do what most ppl are doing and use some cheat.

And all the ppl talking about this was an exploit that favored zerg blablablabla , grouped up barracks work exactly the same, no mather what addon they are having. i agree that protoss work in a different way, for different reasons, which is no bad thing for them at all ... wish i had a w key style thing to select active creep tumors or something.

Hope my fears wont come to happen.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2010-12-05 00:44:32
December 05 2010 00:43 GMT
#123
On December 05 2010 05:22 naked wrote:
Show nested quote +
On December 05 2010 04:47 Nerski wrote:
If you have a keyboard with programmable keys like a G15 etc. I'd assume you could create aprogrammed key that will tap like 5 times extremly quickly for Z, T, R w/e if you wanted to mass build one unit.

I forsee something like this being advantageous in ZvZ if only slight for people who can have programmed buttons on their keyboard.


There's a teeny tiny problem with this, already mentioned in the thread. Blizzard will ban you for using macros (e.g., setting one key to perform the equivalent of multiple button presses).


Yeah but the real question is how can they tell? As long as you can make a macro that does it fast but not too fast, it will probably be undetectable.
http://shroomspiration.blogspot.com/
shtdisturbance
Profile Joined February 2010
Canada613 Posts
December 05 2010 00:49 GMT
#124
On December 04 2010 15:07 Stiver wrote:
I feel like I'm the only one in the world that assumed you couldn't just hold down a prodution unit up till now. I've been clicking the entire time since I switched to Zerg in August ><.

In fact it's probably why I lose a lot of ZvZs, and suddenly everyone is crying about it? Not that big of a deal, I've been doing it for months and am still decent;y ranked diamond. Seems like outrageous effort to just bind two keys to one unit.

Just my thought.


I dont loose zvz much but i never knew that you could hold it... your not the only one my friend. This part of the patch does not effect me either.
Terrix
Profile Joined August 2010
Germany305 Posts
December 05 2010 01:01 GMT
#125
On December 05 2010 06:58 Xapti wrote:
Oh right the talk about similar things made me realize:
If Blizzard wants to remove the automatic functionality with holding down a key,

People could just do it themselves through software. Force repeats through software when a key is held-down.


This is strictly strictly illegal... I could use a software to play the game for me too...
maragin
Profile Joined May 2010
United States59 Posts
December 05 2010 01:33 GMT
#126
This is a step in the wrong direction. Strictly a de-evolution in gaming.

An embarrassing change from Blizzard.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
December 05 2010 01:41 GMT
#127
On December 05 2010 05:13 Jmodo wrote:
So I've played a few ladder games and I'd like to say what unit hotkeys I have specifically changed that have helped.
Drone - S and D- this is actually pretty cool because S selects all your larvae so is pretty quick spamming.
Zergling - C and X
Morph to baneling ability - E and R
Roach is R and E
Mutalisk is T and Y
Hydralisk - H and G
Infested Terran ability - E and W

I didn't change many other units because you rarely ever get in situations where you will need to quickly pop 6 or more ultralisks, corruptors(maybe), and infestors.

If I'm ever in a crazy end game situation I start clicking the units with my mouse along with spamming, too.


Infested Terran ability should still be shift-pressable. Like warpgate warp-ins
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 05 2010 02:12 GMT
#128
LoL i can see it coming , an new keyboard released by Blizzard & FILCO with Blues and
extra solid Zerg Hotkeys !!!
It's all merchendising guys ! XD

I dont like this change my fingers gonna hurt alot ,and u cant do an allnighter with zerg , ur fingers will hurt cuz they just increased the actual pressing by alot
Hexolyte
Profile Joined October 2010
Croatia5 Posts
December 05 2010 02:19 GMT
#129
this change is just ........wrong.......

thank you blizzard for carpal tunnel in 2-3 years -_-
Uhh Negative
Profile Joined May 2010
United States1090 Posts
December 05 2010 02:48 GMT
#130
I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 05 2010 02:55 GMT
#131
On December 05 2010 11:48 Uhh Negative wrote:
I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with.

But is that the point though, there's really no logical way to go about doing it this way. I mean sure people will be able to live with it, but they are just making playing the game more tedious for a lot of players.
What they *should* do if they dont like people holding down their button, is decrease the frequency that hold button produces units, to a level that they are comfortable with(which I have no idea what is, i dont understand the need for a nerf in the first place...)
DImported
Profile Joined October 2010
Australia149 Posts
December 05 2010 03:11 GMT
#132
On December 05 2010 11:48 Uhh Negative wrote:
I've always just szzzzzz or srrrrrr or shhhhhh... you get the point. It never really hindered me. Mind you, I'm no amazing player but I was top 4% diamond when I last played so not terrible either (waiting on getting a decent computer to start playing again) If you are to the point where you actually need to hit the key 30 times you aren't macroing very well to begin with. I have a feeling the players complaining about this change aren't very good to begin with.

Let's put it this way then. You just sent your 200/200 army and you lost everything and the only thing you need to win the game are a remaxed 200/200 zergling army. Have fun.

It's so important for zerg to remax their army instantly. Changing it like this is terrible.
dcchut
Profile Joined December 2010
Australia1 Post
December 05 2010 03:17 GMT
#133
I wrote a macro for autohotkey which makes zerg macro as it was pre-patch (basically makes holding down a key equivalent to pressing the key repeatedly) - however I'm not sure if it's legal and hence if I should post it.
A.J.
Profile Joined August 2010
United States209 Posts
December 05 2010 04:54 GMT
#134
I didn't even realize you could just hold down one button and spam zerglings.

I've been pressing s z s z sz sz sz sz sz sz since the game came out.
Take a chance
Skrag
Profile Joined May 2010
United States643 Posts
December 05 2010 05:26 GMT
#135
On December 05 2010 05:09 Ichabod wrote:
Show nested quote +
On December 05 2010 05:07 strength wrote:
My question is that why can toss hold down their hotkey unit and just click? Its basically spamming units like what zerg did.

Toss cannot just hold down Z and click, they need to be holding down Shift+Z (queuing up the spawning of zealots essentially).


You're doing it wrong.

Hit Z, release it, hold shift, click-click-click-click-click.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 05 2010 05:36 GMT
#136
On December 04 2010 15:11 TheToast wrote:
Show nested quote +
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?

Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them.

Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww

Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks.
Who called in the fleet?
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 05 2010 20:33 GMT
#137
On December 05 2010 14:36 Millitron wrote:
Show nested quote +
On December 04 2010 15:11 TheToast wrote:
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?

Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them.

Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww

Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks.


Hmm, that's interesting.

Still though it's more key strokes than the proposed patch 1.2 zerg hotkey system. Also still requires a bit more attention, have to break down your army construction in your head by which buildings you currently have selected.

But I get your point, it's easier than protoss. Still takes more time and APM than the current zerg system of key-holding though.

Again I'm not saying this is something that is game-breakingly IMBA, after all as it has been pointed out there are quite a few other variables involved such as overall units produced by zerg tends to be higher. IMO though the 1.2 patch system seems a bit more balanced.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
SolidusR
Profile Joined November 2010
United States217 Posts
December 05 2010 20:55 GMT
#138
It feels as though this change was made solely to impair zerg's macro, since it really is too easy atm for how good it is. It's also a really poor change, it feels lazy and uninspired and reduces the quality of life for zerg players. It may provide much needed macro balance, though. If it ends up hurting my fingers I'll just make the switch to terran or protoss until they find a better alternative, but it really does feel like a major step backwards.

I thought the whole point of next-gen Starcraft was that you no longer had to fight the UI like this anymore, hitting a key over and over again to accomplish a simple task feels very foreign in a game like SC2.

Somebody tell Ret that it wasn't the best idea to publicly admit that zerg macro is super easy; this is why we can't have nice things! haha
TitanGen2
Profile Joined September 2010
United States11 Posts
December 05 2010 21:21 GMT
#139
I have a replay of a game when I held down "e" to make banelings, my APM hit 760+ so I can see where that may have been a part of why blizzard made the change.

Also I have been wondering if it only effects larva? Because who here doesn't enjoy alot o banelings
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 05 2010 22:44 GMT
#140
-_- Are people still complaining about this?

Yes zerg was always very APM demanding because of the need to stay on top of your larvae injects. Yes zerg needed to stay on top of their creep spread and have internal clocks for those two things going on at once (chefs would make great zerg players... at least mechanically =P)

But if at the late game stage where you have a 200/200 food army and then are going for the massive tech switch to blimey up your opponent, he also has to spam whatever button he's going to press. The zerg player on the other hand could just hold down one button and thar she blows.

And don't give me "I have to hit zzzzzzz a million times." Why are you making so many zerglings to replace a 200/200 food army instead of a bunch of ultralisks?
us.insurgency
Profile Joined March 2010
United States330 Posts
December 05 2010 22:52 GMT
#141
On December 05 2010 14:36 Millitron wrote:
Show nested quote +
On December 04 2010 15:11 TheToast wrote:
On December 04 2010 15:02 ferristic wrote:
awesome, gotta tell my zerg friend about this. he was complaining earlier, told him it would be okay :D


(sorry if this is a complete derail)

I'm not so sure I understand the zerg complaints about this. I understand that yes, it's more difficult but Z players in BW never complained about having to press 1sz 2sz 3sz etc. Seems to me that a system of 1szzzzzz still seems pretty simple and easy comparatively.

I also think there is a considerable though subtle balance issue here as well, remember that for P players to warp in units it would be 1S[click][click][click][click][click]Z[click][click][click][click]. For terran it's even more complicated, having to switch between production buildings and between buildings of the same type with different ad-ons. With the button holding system it seems to me that this gives an unfair advantage to zerg, especially as the game goes into the late game. What do you guys think about that?

Also to the OP: Good find, lol perhaps we can call it "jmodo-ing"?

Terran actually has the least trouble in my opinion. You hotkey all your production structures to one control group, and tab through them.

Say I wanted to make marines, marauders, and tanks. I would simply hit 1wwwqq[tab]ww

Note: I play on grid control scheme, so w is marauders, q is marines, and the other ww after the tab are tanks.

Nice find, i bet they will patch that. Just like everything we find.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 06 2010 00:42 GMT
#142
I don't really understand why they force you to press 1 button 40 times. But i guess we will have to live with that.
I had a good night of sleep.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 06 2010 00:47 GMT
#143
I never knew about the hold down to produce units all at once so i was spamming RRRRRRx40. Now that i learned about the hold down lets say R i feel sad that its now going to be taken away
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 06 2010 00:56 GMT
#144
think its pretty lame blizz doesnt let u hold down anymore

i dont see what the problem is tbh
Genome852
Profile Blog Joined August 2010
United States979 Posts
December 06 2010 16:47 GMT
#145
On December 06 2010 09:56 Subversion wrote:
think its pretty lame blizz doesnt let u hold down anymore

i dont see what the problem is tbh


There is no problem.

Completely stupid change, and a step backwards from what they have been doing with SC2 (moving away from such things and introducing MBS, automine etc.)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-12-06 17:38:58
December 06 2010 17:37 GMT
#146
This change doesn't even have anything to do with game balance, its just a really obnoxious change that doesnt really add anything to the game, only detracts. ~_~ Even in BW, mass spawning units from larva was much easier than this. Something is very odd when an interface feature from BW is easier to use than in SC2. Really.

I think it'd just be annoying to go zxzxzxzxxzzxzxzxxzxz instead of just zzzzzzzzzzz oh sorry
z z z z z z z z z. Held down the key first batch of z's, that's not allowed!

Inc RSS in my left wrist :\
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
December 06 2010 18:07 GMT
#147
I'm zerg player and I don't mind this at all... This will have efect only when you are maxed for quite sometime and you have larva stockpiled. Zerg don't mass lings so much in late game, And most of the time its more than 1 type of units you are producing for example ling ultra or roach hydra
so 25 times RH or holding the R for few sec then H for few sec is not huge difference. What 3-4 seconds ?between the 1st unit to pop out and the last ? I realy don't see this as problem or huge thing. I think larva inject and creep spreading is problematic.
Kava
Profile Joined October 2010
Canada65 Posts
December 07 2010 01:43 GMT
#148
I'll be binding mouse wheel down to left click. I've got a MX Revolution, ball bearing mouse wheel so it free spins after a certain speed.

Regardless, it's still a pretty retarded change.
I am bad ergo I win. ♥ this logic
GQz
Profile Joined September 2010
Australia168 Posts
Last Edited: 2010-12-07 02:07:10
December 07 2010 02:05 GMT
#149
I don't see why Zerg players should be subjected to this nerf where terran players late game can merely queue up marines off of mass reactor barracks late game and just hold A to have 20 marines building at the same time. Shouldn't they also be subject to this nerf? I mean, making zerg press buttons endlessly just seems unfair given that it is a macro race as they aren't letting us use the larvae to its full potential in late game, whereas it is still subject to the weaknesses of the larvae mechanic in the early game (where there may not be enough larvae to keep up with both drone and unit production).
Besides, if it is the player's intention to turn all of his larvae into zerglings, I don't see why it should take us LONGER to do it, especially since sc2 is supposed to be making the game easier for people.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
Last Edited: 2010-12-07 02:08:26
December 07 2010 02:07 GMT
#150
I played several PTR games and find this change to be so annoying. Besides the other good reasons for keeping it the old way, one major reason is this change makes Zerg much LESS FUN.

I had a game where I meant to make 8 hydra and instead only made 1 by accident. ugg, worst change ever, hopefully they don't release it.

I want to test the PTR but this change is so annoying I might go back to 1.1.3 just to avoid it for now.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 07 2010 02:09 GMT
#151
am I the only person that think unit production actually feels smother in BW than it is now in SC2 for Zerg?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 07 2010 02:13 GMT
#152
so i have to make two hotkeys for roaches, lings, drones... =/ think i'll just learn to keyspam
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