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Pump units out faster as Z - Page 5

Forum Index > SC2 General
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Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 04 2010 17:06 GMT
#81
On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.

x? what does X?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 17:10 GMT
#82
On December 05 2010 02:06 Geo.Rion wrote:
Show nested quote +
On December 04 2010 16:08 Smurfz wrote:
I don't know if anyones posted this yet, but you can also old-school click the zergling button while pressing Z and X, so 3x faster than spamming Z.

x? what does X?


He assumes a double key binding, which you can do in 1.13 patch.
RinconH
Profile Joined April 2010
United States512 Posts
December 04 2010 17:13 GMT
#83
lol the Zerg race is like Insurance Special Interest lobby in the US.

No race has as committed a bunch of QQers.

Worked though (just like the insurance lobby).

At least I play random, so it helps me 1/3 of the time.
Super_bricklayer
Profile Joined May 2010
France104 Posts
December 04 2010 17:13 GMT
#84
If it's a solution to a macro imbalance, it's the stupidest fix i've seen so far. Instead of balancing the game, just add a moron mechanics in it.

Simply try it please, press a key 20/25 times, how does that feels ? Honestly ? Do you feel cleaver ? Do you feel that you have done a nice move ? A complex game mechanic ?

Maybe Zerg macro is too powerful in late game, i'm a 1600 diamond player with more than 600 bonus points so honestly my feelings toward the game balance are probably wrong. I always avoid thread about balance, patch and all.

But that change feel just dumb. SC2 isn't BW, that's why i can enjoy it as a player now instead of just look at it.
I really hope we won't see that on the official server, cause what we'll see then is some tips to avoid that, just like that 3 shortcuts, or the mouse wheel. I could bet money that we'll have some cheat programs too.

I'm very disappointed by that i admit. Maybe overreacting here. Don't know.
farseerdk
Profile Joined May 2010
Canada504 Posts
Last Edited: 2010-12-04 17:32:26
December 04 2010 17:31 GMT
#85
People say it's like making stuff out of warpgates or terran buildings, but let's not forget that spawn larva has a cooldown and mule/chrono don't.

If you want to talk about overall difficulty of macro mechanics, I think this places zerg well above the other two races.

PS: I play protoss.
Perspective is merely an angle.
jgoonld
Profile Joined November 2010
334 Posts
December 04 2010 17:36 GMT
#86
I recommend E/W on zerglings for morphing banelings as well. Though it feels so weird.

I can't imagine this change being actually implemented in game, as very few from any race seem to be happy with it.
Nexic
Profile Blog Joined May 2010
United States729 Posts
December 04 2010 17:36 GMT
#87
On December 05 2010 01:35 Jyon wrote:
Go counterstrike duelies style.

Bind the zergling hotkey to mouse scroll up and mouse scroll down.

Bam.
Wow awesome idea, definitely doing that

IShowUMagic
Profile Joined August 2010
United States104 Posts
December 04 2010 17:37 GMT
#88
Thanks for the carpal tunnel blizzard
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-12-04 17:42:05
December 04 2010 17:41 GMT
#89
It doesn't make much sense to compare the races with regards to this change. Neither P or T have the number of production facilities to compare directly the significance of the change to larva. Terran is the closest with a bunch of reactor barracks, but it's still never going to come close. Protoss with completely backloaded build times and no real change to their most used production building (just holding shift negates this change for them) have no room to compare themselves.

Zerg has 30+ larva at almost any given time in lategame. If we aren't supposed to use them, don't give them to us. Don't give zerg this many larva and then hamstring their ability to use them with such a poorly implemented limitation as pressing the same button over and over. There's no challenge, no added multitasking difficulty, it's just stupid tedium. It's like if they thought storm was too strong and instead of making the radius smaller, they made it so you had to press T 15 times before you could cast storm. No one would applaud such an absurd change and they shouldn't do so for this either.
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
December 04 2010 17:42 GMT
#90
On December 04 2010 14:57 tok wrote:
I just hold down Z like a pro ya dig?

Lol you look dumb ;D

But yeah, this is actually a very good strategy, thanks man.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2010-12-04 17:47:20
December 04 2010 17:43 GMT
#91
I just really don't understand what that benefits anyone with by forcing us to spam click zzzzzzzz or rrrrrrrr or mmmmmmmm etc etc. In freakin BW u could just select a hatchery and press z once and it would make all zerglings.......

Definitely gonna be a lot of Zerg players out there getting carpal tunnel syndrome now thnx Blizzard.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Skinberger
Profile Joined July 2010
Canada54 Posts
December 04 2010 17:44 GMT
#92
I'm not entirely sure I understand all this, they are going to remove the ability for zerg to hold down a hotkey if they want to make several of the same unit? Are they gonna leave that ability in for the other races? Like for terran for example I like to make lots of marines out of lots of reactor barracks, and I simply hold down the hotkey to make many at once.
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-12-04 18:01:48
December 04 2010 17:44 GMT
#93
On December 05 2010 02:31 farseerdk wrote:
People say it's like making stuff out of warpgates or terran buildings, but let's not forget that spawn larva has a cooldown and mule/chrono don't.

If you want to talk about overall difficulty of macro mechanics, I think this places zerg well above the other two races.

PS: I play protoss.


The analogy to terran buildings doesn't hold up (maybe if you had like 10+ rax, you would go through and hold down the a or d button and then hit escape as many times as you need to cancel appropriate units), but this is somewhat similar to changing warpgate mechanics so that you would need to re-select the unit you want to make every time, instead of shift-spamming the appropriate hotkey.
Edit: It would make sense if the mechanic worked with the shift modifier, but it doesn't
sicajung
Profile Joined June 2010
United Kingdom297 Posts
Last Edited: 2010-12-04 17:57:27
December 04 2010 17:56 GMT
#94
i changed my keyboard repeat rate and delay to play zerg. now its gone. FML
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 18:31 GMT
#95
On December 05 2010 02:44 Skinberger wrote:
I'm not entirely sure I understand all this, they are going to remove the ability for zerg to hold down a hotkey if they want to make several of the same unit? Are they gonna leave that ability in for the other races? Like for terran for example I like to make lots of marines out of lots of reactor barracks, and I simply hold down the hotkey to make many at once.


They removed the ability to hold down a key for any race, but zerg is hit the hardest by far by this.
Bair
Profile Joined May 2010
United States698 Posts
Last Edited: 2010-12-04 18:52:45
December 04 2010 18:51 GMT
#96
On December 05 2010 02:43 FlamingTurd wrote:
I just really don't understand what that benefits anyone with by forcing us to spam click zzzzzzzz or rrrrrrrr or mmmmmmmm etc etc. In freakin BW u could just select a hatchery and press z once and it would make all zerglings.......

Definitely gonna be a lot of Zerg players out there getting carpal tunnel syndrome now thnx Blizzard.


Actually, (and this goes for all similar replies) this change of blizz's is going to make the game more BW-esque.

Think, though once the larva were selected it took 1 click/press to change all the larva, it actually took a total of one click/press per larva.

1.) Select hatch (w/ 3 larva on it)
2.) Press 'S' (Select 3 larva)
3.) Press 'Z' (morph 3 larva)

1 click per larva, which is made slightly less efficient now due to more than 3 larva being at a hatch, but at the same time more effective because you can select all hatches/larva with 2 clicks.

I actually think that this is a step in the right direction. It is going to punish players with low APM due to macro being harder and thus make larger divides based on player skill.

Does anyone else feel this way?

EDIT: I need to L2Grammar
In Roaches I Rust.
MementoMori
Profile Joined April 2010
Canada419 Posts
December 04 2010 18:55 GMT
#97
My question is how did they even stop this?? Holding down a key is simply the equivalent of pressing the button quickly at a set interval. What did they do... Check to see if you're pressing the button too quickly for a person? Seems like extra work that doesn't really make sense to do.
for the world is hollow and I have touched the sky
King of Blades
Profile Blog Joined November 2010
United States94 Posts
December 04 2010 18:57 GMT
#98
On December 05 2010 03:51 Bair wrote:
I actually think that this is a step in the right direction. It is going to punish players with low APM due to macro being harder and thus make larger divides based on player skill.

Does anyone else feel this way?


No, this is not a step in the right direction, it's unnecessary tedium which everyone can do in exactly the same way, it's not that hard to spam buttons, it just takes time, regardless of if you're idra or foxer or a bronze player.

What the hell is the point of making something harder if it being harder doesn't make the game require more skill?
King of Blades
Profile Blog Joined November 2010
United States94 Posts
Last Edited: 2010-12-04 18:58:35
December 04 2010 18:57 GMT
#99
On December 05 2010 03:55 MementoMori wrote:
My question is how did they even stop this?? Holding down a key is simply the equivalent of pressing the button quickly at a set interval. What did they do... Check to see if you're pressing the button too quickly for a person? Seems like extra work that doesn't really make sense to do.

I'd like to know how they stopped it too, then I can make a workaround.

Edit
Oops, sorry about the double post.
Bair
Profile Joined May 2010
United States698 Posts
December 04 2010 19:42 GMT
#100
On December 05 2010 03:57 King of Blades wrote:
Show nested quote +
On December 05 2010 03:51 Bair wrote:
I actually think that this is a step in the right direction. It is going to punish players with low APM due to macro being harder and thus make larger divides based on player skill.

Does anyone else feel this way?


No, this is not a step in the right direction, it's unnecessary tedium which everyone can do in exactly the same way, it's not that hard to spam buttons, it just takes time, regardless of if you're idra or foxer or a bronze player.

What the hell is the point of making something harder if it being harder doesn't make the game require more skill?


The difference between IdrA and a bronze player being that IdrA can do it in 1/3 the time.

Which means IdrA is fast enough to do it in times where the bronze player could not due to his lower APM.

Coupled with game sense (knowing when you can look back at your base and build units during micro-intensive moments in a battle) ignoring all other macro factors, IdrA will build more units over the course of his game because he has the speed to.

Starcraft is a game in which time is the most important factor. We measure everything in time, from APM to when timing (!!!) pushes will hit another player's base. We have builds designed to get units out in the least amount of time or to gain an economic lead in the least amount of time (see the recent zerg economy thread in the strategy section).

This change will punish players for managing their time poorly (low APM).

And for the record, I only have a 90-100 APM, so I do not want to come off as some sort of APM elitest XD
In Roaches I Rust.
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