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Pump units out faster as Z - Page 4

Forum Index > SC2 General
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Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 04 2010 10:11 GMT
#61
This is so annoying. Having to spam keys mindlessly is terribly inconvenient and unfun. You don't implement artificial UI limitations after players have become used to a certain way of playing. I love zerg's style and gameplay, but I'm switching away from zerg if they go ahead with this change.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 04 2010 10:25 GMT
#62
On December 04 2010 16:09 JoeSchmoe wrote:
it's sad because I didn't even know you could hold down one key until today..


you wont ever need to do that unless you are zerg in fairness so dont feel sad! (if you are zerg than forget what i say >_>)

the holding down key in all honesty really matters only to zerg players. i still see some zerg hate from blizzard here =_=
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 10:31 GMT
#63
The only reason I see why they made this is cause they thought zerg macro is too strong and you need to waste more time producing units.

On topic: you can also bind Z X C all to zergling so you can spam even faster all 3 keys.
You should never underestimate the predictability of stupidity
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 04 2010 10:31 GMT
#64
I wonder if holding down f and then click click to cast forcefields are nonexistent now. I realized this 3 days ago and if it disappeared that would suck
Jaedong :3
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-12-04 11:44:49
December 04 2010 11:17 GMT
#65
On December 04 2010 19:31 ReketSomething wrote:
I wonder if holding down f and then click click to cast forcefields are nonexistent now. I realized this 3 days ago and if it disappeared that would suck

It's gone too. All instances of holding down a key to repeat presses is gone. What a terrible change.

I understand why they removed it, because the repeat rate was dependent upon windows settings. I guess they used the same API for typing (by listening for WM_KEYDOWN events?). I have no idea whether this functionality was ever even possible on macs, which would give windows players an unfair advantage over them. But still, it wouldn't be too hard for them to re-implement the same repeat functionality for themselves with a consistent rate and small delay. Obviously a small delay is needed to prevent accidental repeats, but this is EASY. This needs to exist! It's so useful in many different contexts. Zergs just use it the most often
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 15:34 GMT
#66
On December 04 2010 17:26 JWill wrote:
Show nested quote +
On December 04 2010 17:20 DoubleLariat wrote:
On December 04 2010 17:13 JWill wrote:-nested quote removed-


What about when you try to a move or focus fire?


Do you ever hold down A to attack move? I press a, release a, then left click. If you do hold a, and are worried about this, you could set up autohotkey to not mouse-click-repeat for the A-key specifically.

Focus firing should not be a problem, if you just right click on a unit, or a-click on a unit.


>_< Reading my post again after having a good night's sleep made me realize how stupid my question was.

Nice work around =D
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-12-04 15:44:05
December 04 2010 15:43 GMT
#67
Are we sure that we're not misreading this?

maybe there was a bug where holding down would sometimes cause some glitchy behaviour and that's all their fixing?


-- small retort to those you feel that zerg needs/desirves this mechiancal nerf: it is by far my impression that zerg already has the most demanding macro, in there there is little wiggle room, every second that a hatch is not spawning larva can never be made up (with out the production of more hatch) where as it's common practice to drop multiple mules and mutli chronoboosts at little to no cost to the player. Production as zerg is actually mechanicly easier (I find at least) however it's hard to argue that this isn't more than offset by creep tumors and spawn larva.
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
December 04 2010 15:49 GMT
#68
But.. Good zerg players should aim for situations where they dont have thousands of banked mins and gas.. you know like other players of other races.

If you are constantly spending your minerals and larvae as they are coming, i dont really see the issue. (and if you aren't, maybe its time to step up :D)
Protoss is the only race with "pro" in it
King of Blades
Profile Blog Joined November 2010
United States94 Posts
December 04 2010 16:01 GMT
#69
On December 05 2010 00:49 Scrimpton wrote:
But.. Good zerg players should aim for situations where they dont have thousands of banked mins and gas.. you know like other players of other races.

If you are constantly spending your minerals and larvae as they are coming, i dont really see the issue. (and if you aren't, maybe its time to step up :D)


Late game maxed armies where there's a ton of larva on each hatch is the only problem anyone has with this, other than mass ling early on which isn't that much of a problem.
Replacing a 200/200 army through this seriously takes easily 8-10 seconds, waaaay too long considering how much apm zerg takes to play anyways.
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 16:21 GMT
#70
I don't even care if they want to go through with a drastic change like fg on air removel, if it makes everything unbalanced they will make further adjustments until it fits but something that WILL make my fingers hurt is just....bad...what were they thinking? That zergs can only play half as many games as the other races due to physical exhaustion?
blitzkrieger
Profile Joined September 2010
United States512 Posts
December 04 2010 16:25 GMT
#71
What really? This is a really bad change and I'm toss. I actually went into my keypress delay settings and turned it to the lowest (same for anything similar) because I realize its important when making a lot of units. Why Blizzard is doing this makes no sense. Even if this balanced the game 100% its really stupid and unfair to Zerg players mid/late game.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
December 04 2010 16:32 GMT
#72
On December 04 2010 19:31 Alpina wrote:
The only reason I see why they made this is cause they thought zerg macro is too strong and you need to waste more time producing units.

On topic: you can also bind Z X C all to zergling so you can spam even faster all 3 keys.


If that's the excuse it's a horrible one.

"This mechanic might be too strong, let's force the player to repeatedly press the same key 20-30 times, that will fix it"

That is like the worst possible solution to a perceived problem.

It's really awful, it's like two steps forward and countless steps back in streamlining the UI and mechanical requirements of SC2. Pressing the same key over and over is nothing like BW either, people using that excuse have clearly never played the game.
King of Blades
Profile Blog Joined November 2010
United States94 Posts
Last Edited: 2010-12-04 16:36:16
December 04 2010 16:34 GMT
#73
On December 05 2010 01:25 blitzkrieger wrote:
What really? This is a really bad change and I'm toss. I actually went into my keypress delay settings and turned it to the lowest (same for anything similar) because I realize its important when making a lot of units. Why Blizzard is doing this makes no sense. Even if this balanced the game 100% its really stupid and unfair to Zerg players mid/late game.

Thank you.
Thank you.
You are seriously the only non zerg player I've seen so far who was unhappy about it and wasn't like "QQ moar zerg, u suck, cant press key 40 times in 3s? O.o goml scrub".

Edit: not to say that there aren't any, but the general pattern is self stated zerg players = unhappy, self-stated T or P = QQ moar scrub.
Jyon
Profile Joined November 2010
United Kingdom39 Posts
December 04 2010 16:35 GMT
#74
Go counterstrike duelies style.

Bind the zergling hotkey to mouse scroll up and mouse scroll down.

Bam.
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-12-04 16:40:54
December 04 2010 16:39 GMT
#75
This change literally hurts me. Now playing SC2 is nearly as rough on my left hand as BW was.

I have carpal tunnel in both of my hands (Thanks BW! :3), and it was a saving grace to be able to hold down hotkeys for production/baneling morphs. This new button mashing is painful for me.

My poor, poor hands. ; ~ ;
Famous Books Written by Progamers - "Clam: Mastering your other self"
stimtokolos
Profile Joined June 2010
Australia77 Posts
December 04 2010 16:44 GMT
#76
On December 05 2010 01:35 Jyon wrote:
Go counterstrike duelies style.

Bind the zergling hotkey to mouse scroll up and mouse scroll down.

Bam.


This is a fantastic idea.
Brb using mouse drivers to make MWHEELUP/DOWN register as Z.
gdTyrael
Profile Joined October 2010
49 Posts
Last Edited: 2010-12-04 16:48:38
December 04 2010 16:48 GMT
#77
game has become moar technical xD
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 04 2010 16:56 GMT
#78
i liked spamming the keys as zerg, was so easy to do, but wow just holding the key down, someone should have told me earlier, but zerg production would have been even more boring then. (and zerg was to easy to play for my taste already, was pre patch 1.1 xD )
Lobo2me
Profile Joined May 2010
Norway1213 Posts
December 04 2010 16:59 GMT
#79
Looking forward to this, pressing a single button really quickly is something I'm good at. Took a while before I swapped to holding it, so swapping back won't be a problem.
Bad manners are better than no manners at all.
Sentrosi
Profile Joined December 2010
United States2 Posts
December 04 2010 17:02 GMT
#80
On December 04 2010 17:22 Askesis wrote:
Show nested quote +
On December 04 2010 16:57 Sentrosi wrote:
On December 04 2010 16:38 Askesis wrote:
That's what you get for being able to build an entire army of any unit composition you want all at once. Believe me, I would gladly accept this mechanic if I were to have some way to make my pylons mobile, able to fly, and able to transport my army.


You mean like warp prisms?


If warp prism's gave us supply instead of requiring it, then yes, those would be exactly what I was talking about.


Why in the world would you want to get supply capped if they killed a warp prism?
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