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Official State of the Game Podcast Thread - Page 799

Forum Index > SC2 General
54608 CommentsPost a Reply
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Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-04-18 18:08:52
April 18 2011 18:08 GMT
#15961
On April 19 2011 03:02 thesideshow wrote:
Show nested quote +
On April 19 2011 02:29 Treemonkeys wrote:
The problem with ZvP is roach/hydra/corrupter, it's getting more and more obvious how weak it is. Obviously I'm no pro but if I was I would rather 6 pool every game than go roach/hydra/corrupter every game, unless it is something fancy (Mondragon style) it is usually unbearable to watch (Ret / Idra) because I already know how hopeless their maxed army is, yet they continue going for it.

Zerg players experiment quite a bit but we are only beginning to see people experiment with new unit compositions, I think there is hope without needing a balance patch, we just need to get better at using different units, roach/hydra/corrupter is as dead as dead can be.


I assume you haven't watched NASL today


Nope. Fill me in?
http://shroomspiration.blogspot.com/
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
April 18 2011 18:29 GMT
#15962
On April 19 2011 03:07 Dragar wrote:
Show nested quote +
On April 19 2011 02:25 Madkipz wrote:
Fruitdealer and Nestea both won gsls with "not stable play". They both took great risks and reaped great reward.


Bib-by-bit did great with non-stable play too (and I'd never consider Nestea to be terribly risky in his play).


Not in comparison with what Fruitdealer did in some of his games no. Nothing comes close to the game on Kulas where Rainbow makes mass thors and never moves out while fruitdealer after having been harassed to near death just drones up again gets ultralisks and then proceeds to roll over rainbow.
"Mudkip"
Essentia
Profile Joined July 2010
1150 Posts
April 18 2011 18:35 GMT
#15963
On April 19 2011 01:13 gnutz wrote:
Show nested quote +
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.

But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder.
Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?

And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.


-Yeah but medivacs are a standard unit in a terran composition.

-Overlords arent. And for you to use them as drops you have to get the speed and drop upgrade.

-Lastly 1 medivac full of mm can do a whole lot more damage with stim and constant healing than 1 OL with like 4 roaches.




Terran medivacs have much higher risk/reward than OL.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-04-18 21:40:54
April 18 2011 21:39 GMT
#15964
doublepost
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 18 2011 21:40 GMT
#15965
On April 19 2011 03:35 Essentia wrote:
Show nested quote +
On April 19 2011 01:13 gnutz wrote:
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.

But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder.
Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?

And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.


-Yeah but medivacs are a standard unit in a terran composition.

-Overlords arent. And for you to use them as drops you have to get the speed and drop upgrade.

-Lastly 1 medivac full of mm can do a whole lot more damage with stim and constant healing than 1 OL with like 4 roaches.




Terran medivacs have much higher risk/reward than OL.


a starport and a medivac is basically the same cost as overlord speed and drop upgrades, YOUR choice to not get it is nothing to do with 'standard' and 'non standard' play. thats not a reason for doing or not doing something.

overlords arent a standard zerg unit is possibly the dumbest single line to ever grace the internet

4 banelings can easily do as much damage as a ball of mm
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-18 21:48:12
April 18 2011 21:41 GMT
#15966
It's more a timing thing. Starport and medivac along with the devastating contents come out safely a lot sooner than overlord speed, drop, and some decent contents, and actually allows for harass before the ball gets extremely big. And even then, many Terrans don't play this style unless behind already and they need to take a risk or lose.
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2011-04-18 21:56:14
April 18 2011 21:54 GMT
#15967
On April 19 2011 03:35 Essentia wrote:
Show nested quote +
On April 19 2011 01:13 gnutz wrote:
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.

But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder.
Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?

And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.


-Yeah but medivacs are a standard unit in a terran composition.

-Overlords arent. And for you to use them as drops you have to get the speed and drop upgrade.

LOL
please think before posting.

And compare the costs of 1 Medivac full of Marauders (550/200) with them of 1 Ovi full of roaches (400/100), even though you say one overlord full of roaches doesnt do anything, which is a lie, you have the same amount of gas and 250 minerals more if you send 2 overlords, while actually it hurts terran really bad if they lose a medivac, you lose pretty much nothing else than your normal units.


And what the hell? Still not getting that it ISN'T about getting Drops fast? It's about getting drops.
And now, Terrans don't play this style from behind. You obviously never analysed a good TvP. Please.
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 18 2011 22:08 GMT
#15968
On April 19 2011 06:40 turdburgler wrote:
Show nested quote +
On April 19 2011 03:35 Essentia wrote:
On April 19 2011 01:13 gnutz wrote:
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.

But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder.
Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?

And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.


-Yeah but medivacs are a standard unit in a terran composition.

-Overlords arent. And for you to use them as drops you have to get the speed and drop upgrade.

-Lastly 1 medivac full of mm can do a whole lot more damage with stim and constant healing than 1 OL with like 4 roaches.




Terran medivacs have much higher risk/reward than OL.


a starport and a medivac is basically the same cost as overlord speed and drop upgrades, YOUR choice to not get it is nothing to do with 'standard' and 'non standard' play. thats not a reason for doing or not doing something.

overlords arent a standard zerg unit is possibly the dumbest single line to ever grace the internet

4 banelings can easily do as much damage as a ball of mm


cost is not issue here per unit, its WHEN you need the gas and what do you use it for as zerg, Zerg are really gas intensive race and usually at time where overlords speed and drops are available you spend / stack gas for mutas / infestors or benelings if attack come before that. Not to mention that the upgrade takes some time to finish and you need 2 hatches to do that (at time which lair finishes when you mostly have 2 bases, meaning u cannot produce queens while researching or cannot go burrow upgrade).
Because of the amount of timing pushes and the need for the zerg to defend, investing in those can actually kill you if you don't get power units.
While medivacs are usefull in all situations where u have bio overlord drops are not. If your plan doesn't revolve around beneling carpet bombing you cannot really use the drop / ov speed in straight up fight while you can do that with medivacs.
I am pretty sure if research cost was nerfed or the upgrade time was lowered for the drop tech more people will go for it faster.
I am trying to incorporate drop play into my games but i cannot find a good specific time for it without feeling very vulnerable. At least not before third base.
For the swarm!
Azaiya
Profile Joined September 2010
United Kingdom33 Posts
Last Edited: 2011-04-18 22:22:59
April 18 2011 22:19 GMT
#15969
I would just like to say I think JP and Chobo are doing a great job with the SC Centre show and I would hate to see them stop because it is not getting as many views as it warrants!

Come on guys give them your support, they are working hard to bring us up to date news with good and funny delivery.
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 18 2011 22:31 GMT
#15970
On April 19 2011 06:54 gnutz wrote:
Show nested quote +
On April 19 2011 03:35 Essentia wrote:
On April 19 2011 01:13 gnutz wrote:
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.

But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder.
Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?

And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.


-Yeah but medivacs are a standard unit in a terran composition.

-Overlords arent. And for you to use them as drops you have to get the speed and drop upgrade.

LOL
please think before posting.

And compare the costs of 1 Medivac full of Marauders (550/200) with them of 1 Ovi full of roaches (400/100), even though you say one overlord full of roaches doesnt do anything, which is a lie, you have the same amount of gas and 250 minerals more if you send 2 overlords, while actually it hurts terran really bad if they lose a medivac, you lose pretty much nothing else than your normal units.


And what the hell? Still not getting that it ISN'T about getting Drops fast? It's about getting drops.
And now, Terrans don't play this style from behind. You obviously never analysed a good TvP. Please.


It's not really a lie. 4 Roaches don't do damage unless they go completely unoticed for long enough, but at that point its just incompetance from your opponent and an MnM drop would have done 3x more lol.

Also don't get 4 marauders, thats silly unless you're trying to snipe buildings (which isn't all that great anymore). Usually best idea is to get 1 or 2 marauders and the rest marines, and drop them somewhere along the path transfering workers would take .
상처받은 그대에 가슴에 사랑을 심어줄께요♥
bentski
Profile Joined July 2010
Canada31 Posts
April 18 2011 22:45 GMT
#15971
On April 19 2011 07:19 Azaiya wrote:
I would just like to say I think JP and Chobo are doing a great job with the SC Centre show and I would hate to see them stop because it is not getting as many views as it warrants!

Come on guys give them your support, they are working hard to bring us up to date news with good and funny delivery.


I personally think SC Centre is great, but never get around to watching it because it just seems to get lost in the flurry of other things I end up watching.

I actually think SC Centre would be an awesome addition to the NASL... kind of like how they had that LAGTV "When Cheeze Fails" during one of the intermissions last night. Either have SC Centre as part of the NASL Pre-Show (which many people admit is lacking in content anyway), or have it directly following the NASL.

So Geoff and Andre would be like "Thanks for tuning in to the NASL tonight guys! Stay tuned because up next is SC Centre!!" ...it'd be just like watching a hockey game on TSN when they're like "Stay tuned for Sportscentre!"

I know JP probably doesn't read this thread anymore (I don't blame him), but they should definitely hook up with NASL.
times ten
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 18 2011 22:49 GMT
#15972
Mind boggling that people are suggesting a 4 roach drop would do any decent damage. You'd be much better off doing a baneling drop on a mineral line, or an 8 zling drop.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-04-19 06:01:34
April 19 2011 05:22 GMT
#15973
On April 19 2011 06:54 gnutz wrote:
Show nested quote +
On April 19 2011 03:35 Essentia wrote:
On April 19 2011 01:13 gnutz wrote:
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.

But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder.
Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?

And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.


-Yeah but medivacs are a standard unit in a terran composition.

-Overlords arent. And for you to use them as drops you have to get the speed and drop upgrade.

LOL
please think before posting.

And compare the costs of 1 Medivac full of Marauders (550/200) with them of 1 Ovi full of roaches (400/100), even though you say one overlord full of roaches doesnt do anything, which is a lie, you have the same amount of gas and 250 minerals more if you send 2 overlords, while actually it hurts terran really bad if they lose a medivac, you lose pretty much nothing else than your normal units.


And what the hell? Still not getting that it ISN'T about getting Drops fast? It's about getting drops.
And now, Terrans don't play this style from behind. You obviously never analysed a good TvP. Please.


And look at the DPS of said drop :/

4 Marauders with stim = 80 DPS (to armored)
4 Roaches = 32dps...
4 Stalkers = 38.8 dps (to armored)

You really can't do the same damage as a marauder drop as you can with similar units, Zerg are much more apt at dropping en masse, simillary Stalkers are pretty terrible in small numbers, but when they grow they stay just as mobile, unlike Zerg/Terran drops which would require more overlords/medivacs.
Ziggitz
Profile Joined September 2010
United States340 Posts
April 19 2011 05:49 GMT
#15974
Overlords are actually amazing in their own right, you just can't use them in all the same ways as medivacs. You have to take into account that overlords are plentiful and cheap, since you need them for supply anyway, there's no individual cost associated if they die. Combine the properties of low cost, high hitpoints and fast unloading when banes roaches hydras or infestors are loaded into them and you can use them in combat with much less risk of losing units inside them.

Medivacs are really good for those base drops because all their properties are designed for it:

-Heavier on gas means more minerals for marines marauders and hellions to go inside.
-Compromise on hitpoints for speed.
-Moderate amount of healing to keep a small number of units alive for a prolonged period of time.

Likewise warp prisms cost a lot of minerals, which in an early game build order allows for more gas for things like warping in both kinds of templar.

If you refuse to play to a unit's strength and instead treat them like a unit they are not, you aren't going to have a lot of success with them. There's a lot of potential that hasn't been utilized with overlords yet, it's just that you can't treat the cheap, slow, durable overlords like the expensive, fast and delicate medivac.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
April 19 2011 06:02 GMT
#15975
Sooooooo DPS and cost

1 Medivac + 8 Marines(stimmed)
500 minerals 100 gas
80 DPS

1 Overlord + 4 Roaches
400 minerals + 100 gas
32 DPS

1 Overlord + 4 Hydras
500 minerals + 200 gas
60 DPS

1 Overlord + 4 Banelings
300 minerals + 100 gas
ROFLSAUCE

Marine/Medivac drops are BETTER but Roach/Hydra drops are VIABLE

It's all good baby
Artosis: "From horsssse....falcon"
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 19 2011 06:03 GMT
#15976
On April 19 2011 00:58 Logo wrote:
Show nested quote +
On April 19 2011 00:55 Dragar wrote:
The amount of work even someone like IdrA has put into his ZvP is staggering.


Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool.


yeah for sure.
NASL spoiler

+ Show Spoiler +
Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games.

i dont deserve any credit for it. i flipped coins cuz theres no reliable way to win in a long game vs a competent player and no way to read a nexus cancel before its too late.

blind guessing is just better odds than zvp right now.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Horse...falcon
Profile Joined December 2010
United States1851 Posts
Last Edited: 2011-04-19 06:07:45
April 19 2011 06:07 GMT
#15977
On April 19 2011 15:03 IdrA wrote:
Show nested quote +
On April 19 2011 00:58 Logo wrote:
On April 19 2011 00:55 Dragar wrote:
The amount of work even someone like IdrA has put into his ZvP is staggering.


Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool.


yeah for sure.
NASL spoiler

+ Show Spoiler +
Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games.

i dont deserve any credit for it. i flipped coins cuz theres no reliable way to win in a long game vs a competent player and no way to read a nexus cancel before its too late.

blind guessing is just better odds than zvp right now.


Hey IdrA that second Hydra drop in his natural last night was RIDICULOUS. You should've heard Day orgasm over it on Spanishiwa's stream. Although I do think it's mostly that Protoss aren't used to getting dropped on as much in PvZ and he probably would've pulled probes a lot sooner if your name had been Select/qxc.
Artosis: "From horsssse....falcon"
dcemuser
Profile Joined August 2010
United States3248 Posts
April 19 2011 06:08 GMT
#15978
On April 19 2011 15:03 IdrA wrote:
Show nested quote +
On April 19 2011 00:58 Logo wrote:
On April 19 2011 00:55 Dragar wrote:
The amount of work even someone like IdrA has put into his ZvP is staggering.


Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool.


yeah for sure.
NASL spoiler

+ Show Spoiler +
Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games.

i dont deserve any credit for it. i flipped coins cuz theres no reliable way to win in a long game vs a competent player and no way to read a nexus cancel before its too late.

blind guessing is just better odds than zvp right now.


You still scouted very well. :p

Your scouting has definitely vastly improved over the last year or so. You know the timings very well now.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 19 2011 06:10 GMT
#15979
no i actually dont im just doing random shit cuz the matchup is stupid

timings just work out if you make things in the right order, the game is well enough designed for that.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
decaf
Profile Joined October 2010
Austria1797 Posts
April 19 2011 08:14 GMT
#15980
There's no sense in having good scouting when huge maps deny any sort of scouting information and all you can see is a gateway and a cybercore when poking the ramp.
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