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The amount of work even someone like IdrA has put into his ZvP is staggering.
Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, hydra drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creep-highway all-in and a 6-pool.
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On April 19 2011 00:34 Logo wrote:Show nested quote +On April 19 2011 00:24 MrCon wrote:On April 19 2011 00:16 Logo wrote:One thing that's really pissing me off about the counter whine or whatever is that people are totally ignoring the fact that the Zerg race is the tighest knit and most organized community out of all three races and I can say that with no doubt or lack of confidence. Just look at http://wellplayed.org/channel/top 3/5 top streams are Zerg players. Players like Destiny and Spanishiwa who have no real big tournament accolades still remain on the top of the list beating out players like Tyler, Huk, Jinro, and TLO. MrBitter's has exploded on to the scene because people were ravenous for his content and have been incredibly happy to support his efforts and now he's also on the 1st page of wellplayed's top streams and on a team. Even when he's not coaching he still pulls in good viewer numbers from what I've seen. You can almost always tell who a Zerg player is going to root for, it's gonna be the Zerg who is playing. Moreso than any other race it seems like Zerg's are loyal to anyone who plays their race. No matter how much I like how Select, Jinro, or other P/T players play, if they're facing a Zerg I'm rooting for the Zerg even if it's a Zerg player I don't like. Look at the strategy forums! The Zerg strategy posts are everywhere and overflowing with replies. Spanishwa's strategy has 645 posts in 19 days. His thread averaging 9,723 views a day. His thread ALREADY has more views than the incredibly popular iEchoic TvT strategy and that was posted in feb. and is still an active (front page) thread. Why do you think Zerg players post so much in the LR threads when zergs play? Because we care! Basically to everyone who's saying Zerg's don't try, or we just whine, or anything like that: fuck off. The Zerg community is way better than whatever race you play. Hell it's probably the reason a lot of people still play zerg. I agree with everything, but there's a big point you seem to miss. In terran and protoss strategy threads, people are helping each other, refining the builds, even the seemingly dumb ones are tried and sometime very good things are coming out of them. People are posting a lot of replays. If you read zerg threads, you'll see a bunch of theorycraft saying that the build is useless. Perhaps it's not as clear cut, but as you cited the spanishiwa and the iechoic thread, I urge you to read both and see for yourself. (as I said, I agree with the rest of the post) True, but that's just one example and it's a pretty out-there build. Since it's a defensive opening guide it's also pretty expected to have people argue more about "the build will hold" or "it will fail". Still there's plenty of constructive comments in a lot of the zerg threads now that we have the Purge. You can also go look at something like MrBitter's ZvT thread about going for infestors ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=193058¤tpage=20 ). A ton of thoughtful replies about a strategy that really wasn't new at all (it had some limited popularity back in early beta and when TLO played Zerg). Yep, that's also true. Btw, thanx to your post I noticed that Sheth stream is live, and I love it =) One of my favorite ZvPer, Korean included. Also, you talked about zergs streams, I main terran, I offrace zerg (but rarely), and I watch quasi-exclusively zerg's streams.
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On April 19 2011 00:55 Dragar wrote:Show nested quote +The amount of work even someone like IdrA has put into his ZvP is staggering. Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool.
yeah for sure. NASL spoiler
+ Show Spoiler +Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games.
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As long as there are comments like this:
You can play macro style, you can over drone, but you can still lose to a Toss playing standard. Mass drops is just another type of cheese for a Zerg player, if they hold it at all, you're already behind to the point where you will lose. Unfortunate state of zerg, yet IdrA gets so much hate. Mass Drops a cheese? Really? i don't believe all Zergs are playing to their full potential.
Also i don't know why Mondragon style had to be invented? Like InControl said, finally a Zerg play like a Zerg and not almost like a BW Terran (nice comment btw, heard it on his stream). Or Spanishiwas Build? I first heard about it 2 weeks go.
I think there is much more to detect, but there are so many Zergs who just say "We try everything" but don't do it.
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Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.
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On April 19 2011 00:58 Logo wrote:Show nested quote +On April 19 2011 00:55 Dragar wrote:The amount of work even someone like IdrA has put into his ZvP is staggering. Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool. yeah for sure. NASL spoiler + Show Spoiler +Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games.
Well...
+ Show Spoiler +In game 1 it sucked as he reacted pretty much as well as he could have, but it just wasn't in time with the forcefield on the ramp.
The second game he got very, very lucky - the hydra drops would have been pretty ineffective and put him way behind in both army and economy, were it not for the fact Socke appeared to fall asleep and let 20-30 (no joke) probes get shot by Idra's small, second drop of hydralisks.
In the third game he basically guessed Socke would do the nexus cancel again and it worked. It wasn't scouted, Idra is just very good at reading players (if it backfires he looks like an idiot, but people don't give him enough credit for this). In his interview he basically said he cheesed.
It's great he was able to win, and it's the right call to get wins however he can, but it's not stable play to be honest.
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On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*. But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder. Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses?
And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.
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On April 19 2011 01:13 gnutz wrote:Show nested quote +On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*. But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder. Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses? And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there. i think the reason it is considered all-in is because of the rush to lair + drops and the amount of roaches you need to drop to be effective.
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On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.
.. then again; protoss players aren't bitching like a motherf**cker either ;D
I'm sure protoss will hit a brick wall soon enough, then you'll see more experimental play. A fitting saying in this case would be "never change a winning team" really
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On April 19 2011 01:18 imbs wrote:Show nested quote +On April 19 2011 01:13 gnutz wrote:On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*. But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder. Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses? And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there. i think the reason it is considered all-in is because of the rush to lair + drops and the amount of roaches you need to drop to be effective. If you look close and watch Mondragons or Spanishiwas Style you will see that nothing of their gameplan is "rushing to lair and getting the amount of roaches to be effective". Mondragon drops with 4-8 Roaches onone side, not with a huge amount. Spanishiwa uses Zerglings. You will not say to me 8 Zerglings are expensive, do you?
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On April 19 2011 01:13 gnutz wrote:Show nested quote +On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*. But they are stillno form of cheese. If you lose one Ovi with 4 Roaches it costed way less than a terran medivac with 4 Marauder. Would you say a terran who drops on 2 fronts with 2 medivacs on each side cheeses? And of course Protoss players don't play to ther full potential, we just realized we played the complete opposite of what is good (despite Day9 all the time calling the right strategies ^^), now give us time to perfect these strategies. And invent stuff what we can throw in there.
4 roaches aren't really enough to do significant damage before cleaned up. 4 Hydras can though. Zerg units work better in larger numbers than Terran units.
It depends on the kinds of drops you're talking about. If you're talking about NASL + Show Spoiler +then yea Idra was all-in with his hydra-drop timing. Idra even said so himself. But if you're doing massive drops later in the game while expanding and such then no of course it's not all-in. .
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On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.
With such a conservative mindset, you could consider anything that isn't sitting in the base, expanding and building up army "risky". You need to take calculated risks and cut corners on the highest level of play, even by playing what you perceive to be a perfectly safe style you risk being overwhelmed by a player that's just a little bit more greedier and/or aggressive.
Protoss unfortunately don't play to their full potential at all because in the current metagame they don't really need to. Unfortunately this means a lot of players that genuinely aren't that good and can't multitask to save their life are being more successful than they should.
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On April 19 2011 01:06 Dragar wrote:Show nested quote +On April 19 2011 00:58 Logo wrote:On April 19 2011 00:55 Dragar wrote:The amount of work even someone like IdrA has put into his ZvP is staggering. Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool. yeah for sure. NASL spoiler + Show Spoiler +Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games. Well... + Show Spoiler +In game 1 it sucked as he reacted pretty much as well as he could have, but it just wasn't in time with the forcefield on the ramp.
The second game he got very, very lucky - the hydra drops would have been pretty ineffective and put him way behind in both army and economy, were it not for the fact Socke appeared to fall asleep and let 20-30 (no joke) probes get shot by Idra's small, second drop of hydralisks.
In the third game he basically guessed Socke would do the nexus cancel again and it worked. It wasn't scouted, Idra is just very good at reading players (if it backfires he looks like an idiot, but people don't give him enough credit for this). In his interview he basically said he cheesed.
It's great he was able to win, and it's the right call to get wins however he can, but it's not stable play to be honest.
+ Show Spoiler +I didn't mean to imply it was, but it did show a lot of effort on Idra's part to have such a solid plan vs Socke.
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On April 19 2011 02:07 Logo wrote:Show nested quote +On April 19 2011 01:06 Dragar wrote:On April 19 2011 00:58 Logo wrote:On April 19 2011 00:55 Dragar wrote:The amount of work even someone like IdrA has put into his ZvP is staggering. Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool. yeah for sure. NASL spoiler + Show Spoiler +Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games. Well... + Show Spoiler +In game 1 it sucked as he reacted pretty much as well as he could have, but it just wasn't in time with the forcefield on the ramp.
The second game he got very, very lucky - the hydra drops would have been pretty ineffective and put him way behind in both army and economy, were it not for the fact Socke appeared to fall asleep and let 20-30 (no joke) probes get shot by Idra's small, second drop of hydralisks.
In the third game he basically guessed Socke would do the nexus cancel again and it worked. It wasn't scouted, Idra is just very good at reading players (if it backfires he looks like an idiot, but people don't give him enough credit for this). In his interview he basically said he cheesed.
It's great he was able to win, and it's the right call to get wins however he can, but it's not stable play to be honest. + Show Spoiler +I didn't mean to imply it was, but it did show a lot of effort on Idra's part to have such a solid plan vs Socke.
Absolutely. He has a hell of a lot of worked out for his ZvP.
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On April 18 2011 16:01 IdrA wrote:Show nested quote +On April 18 2011 15:27 Euronyme wrote:On April 18 2011 11:22 Gunman_csz wrote:On April 18 2011 11:19 oZii wrote:On April 18 2011 11:07 Gunman_csz wrote:On April 18 2011 10:51 Liquid`Tyler wrote:On April 18 2011 10:47 Badboyrune wrote:On April 18 2011 10:27 Liquid`Tyler wrote:On April 18 2011 10:25 quentel wrote:On April 18 2011 10:24 Liquid`Tyler wrote: [quote] or the type that doesn't give a shit because he's playing the game, not designing it Heaven forbid any feedback get back to Blizzard via forums and player comments! ??? the feedback is the game itself. the player doesn't have anything to add to the games he plays. the only time a player needs to say anything is when blizzard is like "we dont have time to watch your last 50 tvz's. can you summarize what's been going in this situation?" so actually yeah, fuck feedback via forums and comments. blizzard can see the games. that's all that matters In addition to this I'm fairly sure Blizzard is regularly in touch with progamers to hear their thoughts on balance. So to whine about balance you not only have to assume that blizzard are not reviewing the huge amounts of raw data available to them but also that you understand the game better than the progamers blizzard are in contact with. yep, blizzard contacts pros privately. public comments on balance are 99.9999% unproductive. they are for your personal satisfaction only. if discussing balance online isn't a satisfying experience, then stop doing it.  lol nony your actions are contradictory, you complain about PvP (ramps) in your game vs Mana which was broadcasted to thousands of people and yet you tell the most posters here to an equivalent of stfu and point fingers at how bad pro Zergs players conduct themselves. Imagine how frustrating forcefields (ramps) are for Zergs in PvZ or the entire PvZ matchup !!! Uh did he complain about the ramps because he thought they where the old ones or the new ones? Or did he complain cause he thought it was imbalanced? I think it was the first which is why he asked the question why the ramps are so small. Like he was suprised which is why he was asking for a reply. Not because he was screaming imba. Tsk Tsk Tyler hardly if ever screams imbalance that I can remember. Some of you read what you want to read. On April 15 2011 03:34 imbs wrote: here is an interesting set of quotes from an old sotg episode (one from 11.16.10 according to the file) that i wrote up for you. this was when protoss wasnt doing so well. some of these may be inaccurate but really i didn't have much time to do this so i didn't double check it.
incontrol "thats why you have 12 protoss in the gsl, thats why you look at the top 200 north america and theres 46 protoss.... (goes on to list other top 200 stats)" "if terran forgets a mule he can just drop 8 more mules, and now they have 4 times the size economy but if i miss a chrono boost im screwed" "if i miss a forcefield and he runs up my ramp im dead. (on a) terrans ramp its because he lets a depot which goes up and down down." "there are alot of little coin flips that strongly favor the terran in my opinion" "protoss has to play as nony said perfectly to counter whatever the terran decides to do, and that puts the protoss player on his heels and thats a bad place for any rts in my opinion"
tyler "protoss just feels more bare; the other races can survive a variety of things better than protoss can." "the size of a mistake that a protoss makes that loses a game doesnt for terran" "terran can just survive some misjudgements some mistakes with timing stuff like that" "composition wise terran has a lot more leeway, if protoss wants to win they have to have a perfect composition for that or they are screwed"
there was much more of this stuff but you get the gist, and to be fair there were one or two occasions where incontrol would say or mention something about bisu.
fact is though back when protoss was seen as up and terran as op tyler n incontrol had no problem having a big discussion with painuser on balance. with idra they laughed him off randomly and next episode decided to sit there harping on about how they need to use mass nydus/infestors and theory crafted with no actual zerg around..... i like tyler and incontrol but i did not appreciate how hypocritical they were being; its hard to be too annoyed though as when you are not the most successful (mainly applies to tyler recently, but incontrol has his fair share of critics too) it is very hard to accept that your race is giving you an advantage. There you have it. Revisit some of the older SoTG cast before the Terran nerfs, both incontrol and tyler were very vocal on the subject. Dude that was like right after the beta. Also the major whining hadn't hit yet. Basically every progamer apart from Idra is trying to reduce the amount of spoiled children on TL who cries for hours about their race (read zerg) being underpowered against unit X just because it's popular and Idra does it. pretty much every single high level zerg, besides mondragon apparently, has been publicly bitching about zerg since release. some are more vocal than others. im not even the most depressed with the state of the game. people just pay more attention when i say stuff. zerg is broken.
IdrA you've made this statement quite a few times but I've never read any explanation for it. I'm sure you could make a nice detailed post covering everything that makes you think makes zerg broken and I would love to read that. I know you mentioned some of the issues but never really gone indepth.
If you have the time I would like to see you also review some of the games that most people bring up in response to your statement. Basically do anything other than just make a statement.
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On April 19 2011 01:48 Talin wrote:Show nested quote +On April 19 2011 01:06 Deskaru wrote: Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.
I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*. With such a conservative mindset, you could consider anything that isn't sitting in the base, expanding and building up army "risky". You need to take calculated risks and cut corners on the highest level of play, even by playing what you perceive to be a perfectly safe style you risk being overwhelmed by a player that's just a little bit more greedier and/or aggressive. Protoss unfortunately don't play to their full potential at all because in the current metagame they don't really need to. Unfortunately this means a lot of players that genuinely aren't that good and can't multitask to save their life are being more successful than they should.
Care to name examples of people with terrible multitasking succeeding at "the highest level of play"?
When I watch protoss matches, I see people like Tyler (who has always had multitasking I've admired as a player) struggling when they're not at the top of their game.
Say what you will about people who do throw their 1-basing cheese around on the ladder against people who can still lose to cannons 3 consecutive games, but I really don't find your assertion to be representative of the protoss players you see in high level tournaments like TSL, GSL, MLG, etc.
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On April 19 2011 01:06 Dragar wrote:Show nested quote +On April 19 2011 00:58 Logo wrote:On April 19 2011 00:55 Dragar wrote:The amount of work even someone like IdrA has put into his ZvP is staggering. Yeah. Idra's ZvP is pretty crazy lately, in tournaments. I've seen him do 'standard' roach play, roach burrow movement all-in, roach burrow-movement defense of a 6-gate, roach drops, ling with baneling drops and infestors, roach-ling allin, spinecrawler-hydra-creephighway all-in and a 6-pool. yeah for sure. NASL spoiler + Show Spoiler +Look at his games vs Socke even! He has everything for the fake 3-gate down almost perfectly (he scouts RIGHT at the cancel, he clearly knows what time it's supposed to be canceled). Then in the following 2 games he might as well have had full map vision given how he played reading Socke flawlessly to take both the games. Well... + Show Spoiler +In game 1 it sucked as he reacted pretty much as well as he could have, but it just wasn't in time with the forcefield on the ramp.
The second game he got very, very lucky - the hydra drops would have been pretty ineffective and put him way behind in both army and economy, were it not for the fact Socke appeared to fall asleep and let 20-30 (no joke) probes get shot by Idra's small, second drop of hydralisks.
In the third game he basically guessed Socke would do the nexus cancel again and it worked. It wasn't scouted, Idra is just very good at reading players (if it backfires he looks like an idiot, but people don't give him enough credit for this). In his interview he basically said he cheesed.
It's great he was able to win, and it's the right call to get wins however he can, but it's not stable play to be honest.
Fruitdealer and Nestea both won gsls with "not stable play". They both took great risks and reaped great reward.
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The problem with ZvP is roach/hydra/corrupter, it's getting more and more obvious how weak it is. Obviously I'm no pro but if I was I would rather 6 pool every game than go roach/hydra/corrupter every game, unless it is something fancy (Mondragon style) it is usually unbearable to watch (Ret / Idra) because I already know how hopeless their maxed army is, yet they continue going for it.
Zerg players experiment quite a bit but we are only beginning to see people experiment with new unit compositions, I think there is hope without needing a balance patch, we just need to get better at using different units, roach/hydra/corrupter is as dead as dead can be.
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On April 19 2011 02:29 Treemonkeys wrote: The problem with ZvP is roach/hydra/corrupter, it's getting more and more obvious how weak it is. Obviously I'm no pro but if I was I would rather 6 pool every game than go roach/hydra/corrupter every game, unless it is something fancy (Mondragon style) it is usually unbearable to watch (Ret / Idra) because I already know how hopeless their maxed army is, yet they continue going for it.
Zerg players experiment quite a bit but we are only beginning to see people experiment with new unit compositions, I think there is hope without needing a balance patch, we just need to get better at using different units, roach/hydra/corrupter is as dead as dead can be.
I assume you haven't watched NASL today
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On April 19 2011 02:25 Madkipz wrote: Fruitdealer and Nestea both won gsls with "not stable play". They both took great risks and reaped great reward.
Bib-by-bit did great with non-stable play too (and I'd never consider Nestea to be terribly risky in his play).
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