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Gangnam Terran in LotV

Forum Index > StarCraft 2 Strategy
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Sholip
Profile Blog Joined March 2014
Hungary422 Posts
February 05 2016 17:52 GMT
#1
Hi everyone once again!

As some of you have requested,
On February 05 2016 07:16 Jer99 wrote:
is it even worth it to float? you start with so many workers now that you hit max saturation much earlier, where's Sholip, we need some numbers :D
here is my analysis on the viability of Gangnam Terran (or, floating to the gold base with the initial CC), actualized to Legacy of the Void.

The question was, is it still viable to open Gangnam Terran with the economy changes, which is an especially burning question now that Blizzard intends to change the natural base on Prion Terraces to gold.

Well, here is the answer in pdf format, or as pictures in the spoiler tag below. I recommend that you read the HotS version first, if you haven't already, as this analysis focuses on the differences between the two games, so understanding may be harder without knowing ideas behind the original analysis.

Thorough analysis:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


TL;DR: It is still very viable to do the Gangnam Terran build in LotV, albeit a bit less powerful. You can still get a considerable advantage before the gold base runs out.
If you do it on Prion Terraces, where the natural is a gold base, the only thing you should be afraid is very early rushes specifically designed to punish this build; otherwise you should be safe and you can even reinvest your mineral surplus into more economy to play a stable midgame from an economic advantage.

My previous projects:
+ Show Spoiler +
The Art of Cannon Rushing
The Reasons of Gas Mining Imbalance
The Patrol-in-the-mineral-line Glitch
An Analysis of Upgrades
The Math of Hatch Blocking
To Stim, or Not to Stim
How to Force Field?
Lanchester's Square Law
Lanchester's Linear Law
Imbalanced Hatcheries
The Effects of Worker Pairing
Perfect Micro with Phonixes
Floating to the Gold Base

Create StarCraft models with 3D printing
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 05 2016 20:16 GMT
#2
Great and well timed, as always.
Dear INno and all the former STX boys.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 05 2016 21:36 GMT
#3
Once again, excellent work! Thanks for this Sholip!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
AkashSky
Profile Joined May 2014
United States257 Posts
February 05 2016 22:01 GMT
#4
Why is it called gangnam terran? Does Gangnam have some special meaning akin to gold?
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-02-05 22:05:47
February 05 2016 22:04 GMT
#5
On February 06 2016 07:01 AkashSky wrote:
Why is it called gangnam terran? Does Gangnam have some special meaning akin to gold?

Gangnam is a district of Seoul renowned for its wealth. Read more about Gangnam Terran here.
Every 60 seconds in Africa, a minute passes.
BretZ
Profile Joined May 2011
United States1510 Posts
February 05 2016 22:05 GMT
#6
Great work! And so neatly presented too!

Also curious of the origin of "Gangnam Terran" although I've heard it for years
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 05 2016 22:14 GMT
#7
I think the joke is that gangnam is a rich part of seoul separated by a river, and by floating your command center to the gold on habitation station you are analogously crossing the river to the gold base which is the rich part of town, gangnam
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
JeffKim
Profile Blog Joined November 2013
Korea (South)36 Posts
February 05 2016 22:50 GMT
#8
On February 06 2016 07:14 Jer99 wrote:
I think the joke is that gangnam is a rich part of seoul separated by a river, and by floating your command center to the gold on habitation station you are analogously crossing the river to the gold base which is the rich part of town, gangnam
This is right. Gangnam is a concentration of the wealthy in Korea (mostly), with Seoul already being known for its wealth compared to the other 7 metropolitan cities.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
Last Edited: 2016-02-06 00:48:33
February 06 2016 00:10 GMT
#9
Good work. I could fear that besides having to defend rushes, the opponent can also take his gold base faster and perhaps with more workers. I am not sure floating to gold base will be a good idea realistically.
Any sufficiently cheesy build is indistinguishable in skill
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 06 2016 15:36 GMT
#10
great work! thanks
DSK
Profile Blog Joined February 2015
England1110 Posts
February 07 2016 12:02 GMT
#11
Sholip does it again
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
wjat
Profile Joined August 2015
385 Posts
February 07 2016 14:40 GMT
#12
Does someone know how many rax(without add-ons) can a full saturated gold base support?
wjat
Profile Joined August 2015
385 Posts
Last Edited: 2016-02-07 15:15:57
February 07 2016 14:57 GMT
#13
7? Sholip help ! :p
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 07 2016 16:03 GMT
#14
Btw, aside from the 12 workers, the other big difference with HoTS is the timing of the spawning pool.

In a hatch gaz pool build, lings are out at 2'20. ON prion, with the floating time of 27 seconds, your first rax ends between 1'55 and 2'00, so you'll prolly have time to wall off with a bunker and be safe.

In pool -> hatch build lings are out at 2'00(?) and maybe your could be in troubles

+ Show Spoiler +

(first overlord scouts at 2'20 I think, so scouting shouldn't be an important factor...)
Dear INno and all the former STX boys.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
February 07 2016 17:50 GMT
#15
On February 07 2016 23:57 wjat wrote:
7? Sholip help ! :p

Well, assuming my income numbers are correct:
With 15 workers on the gold, you have about 18.8 minerals/s income.
A Marine costs 50 and builds in 18 s.
Every 10 Marine, you build a Supply depot (100 minerals). 10 Marines come out in 180/X seconds, where X is the number of Raxes.

So you are spending: X * 50 minerals / 18 s + 100 minerals / (180 s / X) = X * (50/18 + 100/180) minerals/s.
This should equal your income, so:

X = 18.8 / (50/18 + 100/180) = 5.64.

So in theory, you can support more than 5 but fewer than 6 Barracks, so you should build 6. (Or 7, if you macro poorly .)

Of course if you also want to build Marauders, it's a bit more complicated, but you can still calculate it similarly.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
MrMischelito
Profile Joined February 2014
347 Posts
February 09 2016 16:18 GMT
#16
nice, well done sholip!!
buchaa
Profile Blog Joined September 2012
Pakistan77 Posts
February 10 2016 18:24 GMT
#17
sholip you are awesome
BoxeR, Michael Schumacher, Michael Jordan (Legends never get old)
imre
Profile Blog Joined November 2011
France9263 Posts
February 11 2016 12:43 GMT
#18
nice job !
Zest fanboy.
Jealous
Profile Blog Joined December 2011
10142 Posts
February 15 2016 23:33 GMT
#19
Are there any pro game examples of this being done?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
February 16 2016 13:45 GMT
#20
On February 16 2016 08:33 Jealous wrote:
Are there any pro game examples of this being done?

Not yet that I know of (in LotV, of course).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Jealous
Profile Blog Joined December 2011
10142 Posts
February 16 2016 16:11 GMT
#21
On February 16 2016 22:45 Sholip wrote:
Show nested quote +
On February 16 2016 08:33 Jealous wrote:
Are there any pro game examples of this being done?

Not yet that I know of (in LotV, of course).

But it was supposed to be even more viable in HotS if I understood the data correctly? If so, is it simply too much of an "if you rusg, I auto - lose" for progamer to try?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
February 16 2016 17:07 GMT
#22
On February 17 2016 01:11 Jealous wrote:
Show nested quote +
On February 16 2016 22:45 Sholip wrote:
On February 16 2016 08:33 Jealous wrote:
Are there any pro game examples of this being done?

Not yet that I know of (in LotV, of course).

But it was supposed to be even more viable in HotS if I understood the data correctly? If so, is it simply too much of an "if you rusg, I auto - lose" for progamer to try?

Yes, it was more viable in HotS, and it did see use as well, when the map pool allowed for it. But the reason it's not popular in LotV may just be the rush issue, or maybe people just haven't figured it out yet.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Jealous
Profile Blog Joined December 2011
10142 Posts
Last Edited: 2016-02-17 06:50:00
February 17 2016 06:49 GMT
#23
On February 17 2016 02:07 Sholip wrote:
Show nested quote +
On February 17 2016 01:11 Jealous wrote:
On February 16 2016 22:45 Sholip wrote:
On February 16 2016 08:33 Jealous wrote:
Are there any pro game examples of this being done?

Not yet that I know of (in LotV, of course).

But it was supposed to be even more viable in HotS if I understood the data correctly? If so, is it simply too much of an "if you rusg, I auto - lose" for progamer to try?

Yes, it was more viable in HotS, and it did see use as well, when the map pool allowed for it. But the reason it's not popular in LotV may just be the rush issue, or maybe people just haven't figured it out yet.

Are there any VODs that you could link me to? I am curious to see this play in action. Part of the reason is that this was attempted by Boxer vs. Yellow on Blade Storm if I'm not mistaken, so there is even BW precedent for it (despite him losing the game).
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 17 2016 10:59 GMT
#24
http://www.teamliquid.net/forum/sc2-strategy/459719-gangnam-terran-bbyong-goes-for-gold
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
February 17 2016 14:28 GMT
#25
There is also this Game 7 of WCS America Grand Finals 2014, Season 2: Bomber vs. Pigbaby.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Sissors
Profile Joined March 2012
1395 Posts
February 17 2016 15:08 GMT
#26
On February 17 2016 01:11 Jealous wrote:
Show nested quote +
On February 16 2016 22:45 Sholip wrote:
On February 16 2016 08:33 Jealous wrote:
Are there any pro game examples of this being done?

Not yet that I know of (in LotV, of course).

But it was supposed to be even more viable in HotS if I understood the data correctly? If so, is it simply too much of an "if you rusg, I auto - lose" for progamer to try?

If the map pool allows it yes. Habitation station was one where it was possible, but this is the first time it has been possible to your natural. For 2v2 maps this is not really new, and there you have seen many player floating to gold on ladder.

Personally I am planning to try it vs toss. Against zerg maybe, but I am afraid of early roach/ravager play. In TvT for now I consider it suicidal, unless your opponent does not scout. If I scout this I guess I throw down two extra rax, to do reactive three rax reapers. Jump into his original main, and now resources gather speed really does not matter: I got the highground next to which you are mining.
Jealous
Profile Blog Joined December 2011
10142 Posts
February 17 2016 15:57 GMT
#27
Thank you for all your helpful responses!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
forsakeNXE
Profile Joined October 2011
Germany539 Posts
February 18 2016 16:07 GMT
#28
Hey there, I have another question:

Is it better to saturate your Gold base immediatly (if so for which race etc.) or saturate it while you build more scvs (rally workers there)? I am speaking from a terran perspektive so I guess reaper expand or the normal protoss expands could be examplatory. Thanks for the insight
Let's learn together!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-02-18 17:47:53
February 18 2016 17:47 GMT
#29
edit: nvm was confused
TL+ Member
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
Last Edited: 2016-02-18 18:01:18
February 18 2016 18:01 GMT
#30
On February 19 2016 01:07 forsakeNXE wrote:
Hey there, I have another question:

Is it better to saturate your Gold base immediatly (if so for which race etc.) or saturate it while you build more scvs (rally workers there)? I am speaking from a terran perspektive so I guess reaper expand or the normal protoss expands could be examplatory. Thanks for the insight

Without thinking too much about it, I think the best way is to transfer so many workers immediately that the number of workers needed for saturation on the gold and the main be the same. For example, you have 18/16 in the main by the time the gold finishes. Then you move 7 to the gold and leave 11 in the main. This way, as you are 5 away from saturation on both bases, you can just continue producing workers at both bases and you can rally them to the respective mineral lines.

This method comes just out of instinct, maybe not the best possible one. However, it seems intuitively corrrect to transfer some workers immediately, but not all of them, because then you would lose mining time transfering them AND transfering additional workers created at the gold back to your blue base.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
forsakeNXE
Profile Joined October 2011
Germany539 Posts
February 18 2016 21:38 GMT
#31
So as your CC at the gold is finished (as with every map and reaper expand) you will have 16/16 workers.

I still would love some math on this (especially on oversaturation on the gold how bad is it in comparision to the normal ones?) just to make sure but I like your approach and will use that for now, thanks!
Let's learn together!
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 18 2016 22:53 GMT
#32
i think you could make a whole new thread if you decide to work the maths behind how many workers you should transfer
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 19 2016 12:24 GMT
#33
So it is worth it? Wouldn't have guessed that! thanks.

Less of a gain and more time before you catch up than in hots ofc, but then I think the natural is closer than the closest gold ever was in hots... Can you compare how big deficit you have to work through in the natural in lotv, compared to the most popular gangnam map in hots?
deathspell
Profile Joined February 2016
Hungary1 Post
February 28 2016 02:22 GMT
#34
Sholip's topics make me proud of Hungary, math with starcraft is so nice to read about.
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