• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:11
CEST 18:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1844 users

The effects of worker pairing

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2014 13:27 GMT
#1
Hi, I'm back with another analysis, now about worker pairing. This time it is a short one.
The question about worker micro is how big an advantage you can get, to ultimately decide if it is worth at all. Here is what I found.

+ Show Spoiler +
[image loading]
[image loading]


Also, if you prefer pdf, you can find it here.

TL;DR: Worker pairing, in the best case, can provide an extra 50 minerals early in the game, but it is likely that it will be less. This is a completely free 50 minerals, though, without any drawback. In higher leagues, it may actually matter a little bit, and it should not be a problem managing.

I'm looking forward to your opinions, criticisms, etc.

Previous projects:
+ Show Spoiler +
Perfect micro with Phonixes
Floating to the gold base
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
loft
Profile Joined July 2009
United States344 Posts
August 07 2014 13:35 GMT
#2
Pretty awesome work Sholip! Answering those questions people never dared to test.

How do you make the workers stay paired?

I will pair them (by spam clicking the mineral till it catches) and then they sometimes break away after 2 runs.
Thyrym
Profile Joined December 2013
89 Posts
August 07 2014 13:37 GMT
#3
These 50 minerals saves a bunch on some cases ^^

Love the analysis!!
Wormi
Profile Joined December 2011
Germany181 Posts
August 07 2014 13:42 GMT
#4
i knew it wasn´t woth it for me (protoss). better chill and get flamed for 60 apm after the game.
I´m a real person. Beep beep.
TokyoGirl
Profile Joined July 2014
Japan116 Posts
Last Edited: 2014-08-07 14:08:10
August 07 2014 13:52 GMT
#5
Worker pairing is pretty important. The extra 50 minerals allows you to get your first building 6~10 seconds earlier which is huge for holding off early cheese.

When you see pros worker stack, they don't always force workers onto a close mineral patch because like you said there is a downtime. Instead they let the rallied worker mine from a far mineral patch for the first 1 or 2 waves and then force them onto a closer mineral patch for less downtime.

Some basic timings on Overgrowth:

With stacking/Without
9 Pylon: 0:45 / 0:48
13 Gate: 1:35 / 1:40
18 Core: 2:42/ 2:49
21 Nexus: 3:31 / 3:37
15 Nexus first: 2:13 / 2:19

15 Pool 1:57 / 2:05
15 Hatch first: 2:03 / 2:10

10 Depot 0:54 / 0:58
12 Rax 1:33 / 1:37
14 CC first 2:13 / 2:19
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
August 07 2014 13:55 GMT
#6
Nice! It may seem small, but if you pair your workers at the start that's the difference of dropping your barracks at 1:34 instead of 1:40, which results in a faster OC etc etc
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 07 2014 14:00 GMT
#7
Except when I try to pair them they fuck off after 2 or so successful trips. Also sometimes I misclick and send all my miners to one patch and ruin all my pairings. Lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 07 2014 14:01 GMT
#8
Sometimes it's just such a pain to pair them. Even when it seems they are perfectly paired (same interval between gathering minerals from both workers), one will suddenly "catch up" to the other and wander away for no apparent reason...
hundred thousand krouner
UltiBahamut
Profile Joined October 2010
United States102 Posts
Last Edited: 2014-08-07 14:13:49
August 07 2014 14:01 GMT
#9
On August 07 2014 22:35 loft wrote:
Pretty awesome work Sholip! Answering those questions people never dared to test.

How do you make the workers stay paired?

I will pair them (by spam clicking the mineral till it catches) and then they sometimes break away after 2 runs.


Keeping them paired is one of the hardest parts about it because if you just put the worker from the base onto it and it starts mining asap it will end up leaving in a few runs.

HOWEVER, if you start mining the side of the mineral patch first (Or the corner, i can't remember exactly) then it lines it up perfectly from the quarter second extra it needs to travel back initially for the 2 to stay mining constantly.

EDIT: there are also closer and further mineral patches as in not all close mineral patches are the same distance. This causes some issues as well with the pairing so be on the look out for that :3

EDIT2: Found jakatak's video
:D
"Thats Halo, Dont worry" Huk
Whitewing
Profile Joined October 2010
United States7483 Posts
August 07 2014 14:01 GMT
#10
My stargate build in PvP actually requires it for the timings: with worker pairing I can cut no probes and get my cyber core started exactly on time, without it my cyber core is slightly late and I have to cut a probe for a short while.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2014 14:03 GMT
#11
On August 07 2014 22:35 loft wrote:
How do you make the workers stay paired?
I will pair them (by spam clicking the mineral till it catches) and then they sometimes break away after 2 runs.

Well, I rarely do (gold league ftw ), but when so, I do the same. I think there is some better method, but I can't remember what it is. I, too, noticed that, on particular maps, they sometimes do "break away". I don't know why that is, though.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
August 07 2014 14:09 GMT
#12
Jakatak did a video on this on how to keep them paired, I'm on mobile so I can't link it but I'm sure if someone searched for 30 seconds they could find it
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 07 2014 14:12 GMT
#13
About the last line in the pdf; are there really pros who don't bother to stack workers?
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2014-08-07 14:24:41
August 07 2014 14:14 GMT
#14
The video is here:
Worker Pairing

From what I gather it's just because the human clicking speed doesn't get it always within the perfect pairing range so the desync after not many returns.

edit:slow

edit: I enjoy your work OP, I would be interested to know how effective worker mineral harass is (the bit where your opponent click on your mineral patch lots with their worker stopping you from mining and if that's more effective than just sending the worker home asap considering they have to pull a worker or two to deal with it.
My other thing is how many SCV's make effective repairing on buildings when burning and not, because keeping one not mining for ages or lots not mining for one trip could make a difference It must do when burning?
I will make Yogg Saron priest work...
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2014 14:16 GMT
#15
On August 07 2014 23:12 Dangermousecatdog wrote:
About the last line in the pdf; are there really pros who don't bother to stack workers?

A surprising number of them, actually.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-08-07 14:55:14
August 07 2014 14:54 GMT
#16
On August 07 2014 23:00 DinoMight wrote:
Except when I try to pair them they fuck off after 2 or so successful trips. Also sometimes I misclick and send all my miners to one patch and ruin all my pairings. Lol.

http://www.teamliquid.net/forum/starcraft-2/449934-rapid-fire-mining

:D

On August 07 2014 23:16 Sholip wrote:
Show nested quote +
On August 07 2014 23:12 Dangermousecatdog wrote:
About the last line in the pdf; are there really pros who don't bother to stack workers?

A surprising number of them, actually.

Really? Any names? Other than elfi lol.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 07 2014 15:10 GMT
#17
awesome work indeed. i dont agree with your last sentence though: "why then do they occassionally pick up 5 minerals while scouting, but dont bother to get 50 minerals for free?"

afaik the pickup up minerals of scouting workers have the main purpose of allowing mineral glitching, which might be the difference between losing and saving the scout.

btw is there any KOREAN pro that doesnt stack his workers?
"What am I supposed to do against this?" - "Lose!" :-]
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 07 2014 15:26 GMT
#18
On August 08 2014 00:10 Black Gun wrote:
awesome work indeed. i dont agree with your last sentence though: "why then do they occassionally pick up 5 minerals while scouting, but dont bother to get 50 minerals for free?"

afaik the pickup up minerals of scouting workers have the main purpose of allowing mineral glitching, which might be the difference between losing and saving the scout.

btw is there any KOREAN pro that doesnt stack his workers?

You will prob get kicked out of the house for not stacking your workers .
tili
Profile Joined July 2012
United States1332 Posts
August 07 2014 15:36 GMT
#19
50 minerals so early is potentially exponential, no? The extra worker which can be produced allows for another worker to be produced earlier, etc. etc.

dunno, that's how it works in my head
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 07 2014 15:38 GMT
#20
Another thing that should be pointed out is that the ai does not distribute the workers evenly. In my games, I frequently see one patch with 3 workers and another patch with only 1. According to the tables, a worker that is send to a patch with two workers already instead of a patch with only one worker generates a loss of 15-33 minerals per minute, which is actually surprising, I thought it would be much more.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV1009
IndyStarCraft 253
TKL 252
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .332
IndyStarCraft 253
TKL 252
ProTech148
Rex 80
StarCraft: Brood War
Bisu 2872
EffOrt 1910
Mini 1136
Larva 723
actioN 716
Stork 554
Snow 355
firebathero 318
hero 165
Hyuk 155
[ Show more ]
Barracks 84
Aegong 64
sorry 53
Backho 53
IntoTheRainbow 32
JulyZerg 32
Shine 32
sSak 26
Bale 20
GoRush 17
Terrorterran 17
SilentControl 10
Dota 2
qojqva3162
Counter-Strike
fl0m1455
byalli409
Other Games
FrodaN1256
Liquid`RaSZi1178
B2W.Neo935
hiko822
DeMusliM303
Fuzer 123
QueenE100
Mew2King67
Trikslyr54
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 26
• LUISG 21
• Reevou 3
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV950
League of Legends
• Nemesis3218
• TFBlade1214
Other Games
• Shiphtur163
Upcoming Events
PiGosaur Cup
7h 49m
Replay Cast
16h 49m
Afreeca Starleague
17h 49m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 7h
The PondCast
1d 17h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.