• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:04
CET 16:04
KST 00:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
The New Patch Killed Mech! RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21 ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1829 users

The effects of worker pairing

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2014 13:27 GMT
#1
Hi, I'm back with another analysis, now about worker pairing. This time it is a short one.
The question about worker micro is how big an advantage you can get, to ultimately decide if it is worth at all. Here is what I found.

+ Show Spoiler +
[image loading]
[image loading]


Also, if you prefer pdf, you can find it here.

TL;DR: Worker pairing, in the best case, can provide an extra 50 minerals early in the game, but it is likely that it will be less. This is a completely free 50 minerals, though, without any drawback. In higher leagues, it may actually matter a little bit, and it should not be a problem managing.

I'm looking forward to your opinions, criticisms, etc.

Previous projects:
+ Show Spoiler +
Perfect micro with Phonixes
Floating to the gold base
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
loft
Profile Joined July 2009
United States344 Posts
August 07 2014 13:35 GMT
#2
Pretty awesome work Sholip! Answering those questions people never dared to test.

How do you make the workers stay paired?

I will pair them (by spam clicking the mineral till it catches) and then they sometimes break away after 2 runs.
Thyrym
Profile Joined December 2013
89 Posts
August 07 2014 13:37 GMT
#3
These 50 minerals saves a bunch on some cases ^^

Love the analysis!!
Wormi
Profile Joined December 2011
Germany181 Posts
August 07 2014 13:42 GMT
#4
i knew it wasn´t woth it for me (protoss). better chill and get flamed for 60 apm after the game.
I´m a real person. Beep beep.
TokyoGirl
Profile Joined July 2014
Japan116 Posts
Last Edited: 2014-08-07 14:08:10
August 07 2014 13:52 GMT
#5
Worker pairing is pretty important. The extra 50 minerals allows you to get your first building 6~10 seconds earlier which is huge for holding off early cheese.

When you see pros worker stack, they don't always force workers onto a close mineral patch because like you said there is a downtime. Instead they let the rallied worker mine from a far mineral patch for the first 1 or 2 waves and then force them onto a closer mineral patch for less downtime.

Some basic timings on Overgrowth:

With stacking/Without
9 Pylon: 0:45 / 0:48
13 Gate: 1:35 / 1:40
18 Core: 2:42/ 2:49
21 Nexus: 3:31 / 3:37
15 Nexus first: 2:13 / 2:19

15 Pool 1:57 / 2:05
15 Hatch first: 2:03 / 2:10

10 Depot 0:54 / 0:58
12 Rax 1:33 / 1:37
14 CC first 2:13 / 2:19
Jer99
Profile Blog Joined April 2011
Canada8158 Posts
August 07 2014 13:55 GMT
#6
Nice! It may seem small, but if you pair your workers at the start that's the difference of dropping your barracks at 1:34 instead of 1:40, which results in a faster OC etc etc
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 07 2014 14:00 GMT
#7
Except when I try to pair them they fuck off after 2 or so successful trips. Also sometimes I misclick and send all my miners to one patch and ruin all my pairings. Lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 07 2014 14:01 GMT
#8
Sometimes it's just such a pain to pair them. Even when it seems they are perfectly paired (same interval between gathering minerals from both workers), one will suddenly "catch up" to the other and wander away for no apparent reason...
hundred thousand krouner
UltiBahamut
Profile Joined October 2010
United States102 Posts
Last Edited: 2014-08-07 14:13:49
August 07 2014 14:01 GMT
#9
On August 07 2014 22:35 loft wrote:
Pretty awesome work Sholip! Answering those questions people never dared to test.

How do you make the workers stay paired?

I will pair them (by spam clicking the mineral till it catches) and then they sometimes break away after 2 runs.


Keeping them paired is one of the hardest parts about it because if you just put the worker from the base onto it and it starts mining asap it will end up leaving in a few runs.

HOWEVER, if you start mining the side of the mineral patch first (Or the corner, i can't remember exactly) then it lines it up perfectly from the quarter second extra it needs to travel back initially for the 2 to stay mining constantly.

EDIT: there are also closer and further mineral patches as in not all close mineral patches are the same distance. This causes some issues as well with the pairing so be on the look out for that :3

EDIT2: Found jakatak's video
:D
"Thats Halo, Dont worry" Huk
Whitewing
Profile Joined October 2010
United States7483 Posts
August 07 2014 14:01 GMT
#10
My stargate build in PvP actually requires it for the timings: with worker pairing I can cut no probes and get my cyber core started exactly on time, without it my cyber core is slightly late and I have to cut a probe for a short while.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2014 14:03 GMT
#11
On August 07 2014 22:35 loft wrote:
How do you make the workers stay paired?
I will pair them (by spam clicking the mineral till it catches) and then they sometimes break away after 2 runs.

Well, I rarely do (gold league ftw ), but when so, I do the same. I think there is some better method, but I can't remember what it is. I, too, noticed that, on particular maps, they sometimes do "break away". I don't know why that is, though.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Jer99
Profile Blog Joined April 2011
Canada8158 Posts
August 07 2014 14:09 GMT
#12
Jakatak did a video on this on how to keep them paired, I'm on mobile so I can't link it but I'm sure if someone searched for 30 seconds they could find it
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 07 2014 14:12 GMT
#13
About the last line in the pdf; are there really pros who don't bother to stack workers?
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2014-08-07 14:24:41
August 07 2014 14:14 GMT
#14
The video is here:
Worker Pairing

From what I gather it's just because the human clicking speed doesn't get it always within the perfect pairing range so the desync after not many returns.

edit:slow

edit: I enjoy your work OP, I would be interested to know how effective worker mineral harass is (the bit where your opponent click on your mineral patch lots with their worker stopping you from mining and if that's more effective than just sending the worker home asap considering they have to pull a worker or two to deal with it.
My other thing is how many SCV's make effective repairing on buildings when burning and not, because keeping one not mining for ages or lots not mining for one trip could make a difference It must do when burning?
I will make Yogg Saron priest work...
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2014 14:16 GMT
#15
On August 07 2014 23:12 Dangermousecatdog wrote:
About the last line in the pdf; are there really pros who don't bother to stack workers?

A surprising number of them, actually.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-08-07 14:55:14
August 07 2014 14:54 GMT
#16
On August 07 2014 23:00 DinoMight wrote:
Except when I try to pair them they fuck off after 2 or so successful trips. Also sometimes I misclick and send all my miners to one patch and ruin all my pairings. Lol.

http://www.teamliquid.net/forum/starcraft-2/449934-rapid-fire-mining

:D

On August 07 2014 23:16 Sholip wrote:
Show nested quote +
On August 07 2014 23:12 Dangermousecatdog wrote:
About the last line in the pdf; are there really pros who don't bother to stack workers?

A surprising number of them, actually.

Really? Any names? Other than elfi lol.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 07 2014 15:10 GMT
#17
awesome work indeed. i dont agree with your last sentence though: "why then do they occassionally pick up 5 minerals while scouting, but dont bother to get 50 minerals for free?"

afaik the pickup up minerals of scouting workers have the main purpose of allowing mineral glitching, which might be the difference between losing and saving the scout.

btw is there any KOREAN pro that doesnt stack his workers?
"What am I supposed to do against this?" - "Lose!" :-]
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 07 2014 15:26 GMT
#18
On August 08 2014 00:10 Black Gun wrote:
awesome work indeed. i dont agree with your last sentence though: "why then do they occassionally pick up 5 minerals while scouting, but dont bother to get 50 minerals for free?"

afaik the pickup up minerals of scouting workers have the main purpose of allowing mineral glitching, which might be the difference between losing and saving the scout.

btw is there any KOREAN pro that doesnt stack his workers?

You will prob get kicked out of the house for not stacking your workers .
tili
Profile Joined July 2012
United States1332 Posts
August 07 2014 15:36 GMT
#19
50 minerals so early is potentially exponential, no? The extra worker which can be produced allows for another worker to be produced earlier, etc. etc.

dunno, that's how it works in my head
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 07 2014 15:38 GMT
#20
Another thing that should be pointed out is that the ai does not distribute the workers evenly. In my games, I frequently see one patch with 3 workers and another patch with only 1. According to the tables, a worker that is send to a patch with two workers already instead of a patch with only one worker generates a loss of 15-33 minerals per minute, which is actually surprising, I thought it would be much more.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
13:00
Playoffs: 2 Bo9s
BASILISK vs Shopify RebellionLIVE!
Team Liquid vs Team Falcon
LiquipediaDiscussion
WardiTV Invitational
12:00
Group D
WardiTV938
IndyStarCraft 77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 77
BRAT_OK 63
Codebar 63
Rex 61
JuggernautJason24
StarCraft: Brood War
Britney 41026
BeSt 1488
PianO 520
Snow 325
Stork 307
EffOrt 238
sorry 100
Sea.KH 72
ToSsGirL 59
Terrorterran 19
[ Show more ]
Bale 17
yabsab 17
HiyA 9
Dota 2
Gorgc6706
qojqva2767
Dendi1115
BananaSlamJamma268
XcaliburYe222
syndereN216
Counter-Strike
fl0m165
markeloff93
Other Games
singsing2441
B2W.Neo978
hiko622
crisheroes330
Pyrionflax218
Fuzer 218
Lowko177
DeMusliM159
Sick156
Hui .135
QueenE73
Mew2King54
Dewaltoss27
Trikslyr17
Skadoodle10
Organizations
Counter-Strike
PGL9214
StarCraft: Brood War
UltimateBattle 1375
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV496
League of Legends
• Jankos2487
• Nemesis1559
• TFBlade333
Upcoming Events
BSL 21
9h 56m
Replay Cast
18h 56m
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
20h 56m
CrankTV Team League
21h 56m
Replay Cast
1d 7h
The PondCast
1d 17h
CrankTV Team League
1d 21h
Replay Cast
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.