• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:19
CEST 01:19
KST 08:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th22Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2162 users

The effects of worker pairing - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
August 08 2014 04:30 GMT
#41
oh man, nice analysis!
Celebrating Starcraft since... a long time ago.
GiveMeCake
Profile Joined October 2010
148 Posts
August 08 2014 04:55 GMT
#42

Below Masters being extremely precise with your timings will be extremely effective. So effective that you won't be below masters for very long at all. Even at low masters, I would expect to win a game (or gain an insurmountable advantage) with any timing I use if I I hit it correctly and don't f*** up my micro. I have won matches against players with good macro and better micro than I purely from being ~10 seconds ahead.

Of course, the longer a game goes the less 10 seconds matter, but you can get that 10 second advantage REALLY early and although this one mostly only applies to early game and taking bases, you can repeatedly grab an advantage so that you are further ahead.

EDIT: Of course, if everybody is doing it (eg: the pro level), then you won't get any advantage - but if you don't do it you will lose, which is often considered sub-optimal in Starcraft.


Post some replays proving that 10 seconds made the difference between winning and losing...
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 08 2014 05:04 GMT
#43
On August 07 2014 22:55 Jer99 wrote:
Nice! It may seem small, but if you pair your workers at the start that's the difference of dropping your barracks at 1:34 instead of 1:40, which results in a faster OC etc etc


i have seen a replay with a 1:32 barracks
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 08 2014 05:22 GMT
#44
On August 08 2014 13:55 GiveMeCake wrote:
Show nested quote +

Below Masters being extremely precise with your timings will be extremely effective. So effective that you won't be below masters for very long at all. Even at low masters, I would expect to win a game (or gain an insurmountable advantage) with any timing I use if I I hit it correctly and don't f*** up my micro. I have won matches against players with good macro and better micro than I purely from being ~10 seconds ahead.

Of course, the longer a game goes the less 10 seconds matter, but you can get that 10 second advantage REALLY early and although this one mostly only applies to early game and taking bases, you can repeatedly grab an advantage so that you are further ahead.

EDIT: Of course, if everybody is doing it (eg: the pro level), then you won't get any advantage - but if you don't do it you will lose, which is often considered sub-optimal in Starcraft.


Post some replays proving that 10 seconds made the difference between winning and losing...


do you really think being at the enemies base 10 seconds earlier makes no difference? assume hellion harass vs protoss, 10 sec earlier and he doesnt get that forcefield > dead workers > win game
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
GiveMeCake
Profile Joined October 2010
148 Posts
August 08 2014 06:41 GMT
#45
do you really think being at the enemies base 10 seconds earlier makes no difference? assume hellion harass vs protoss, 10 sec earlier and he doesnt get that forcefield > dead workers > win game


I believe the difference is so minimal that it would not decide whether you won the game or not. What hellion timing are you thinking of that would strike before the sentry had enough energy to FF?

Again, I'm still waiting for those replays showing worker stacking and split second timing being the deciding factor.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
August 08 2014 08:42 GMT
#46
id just like to add my observations to this on a general game.

the minigame i like to play EVERY game on a 14/15pool opening is what time does it go down!

The earliest ive ever done a 15 pool(if supply clicks to 15) is 1.56 and i got that by NOT pairing the workers but sending them to their own mineral patches but of course letting the new drones go to their closest patch relative to their larva position.

Sometimes ive gone mass try hard and rallied all drones before the pool to the closest patches relative to the base and hit 1.57-2.05. it didnt make sense. closer patch mining is optimal right?

I found out, sometimes the pairing actually isnt efficient if you dont get the drone to latch on just as the other drone is leaving, if you get them to pair up just after the other drone arrives you lose quite a lot of time. The drone would have made the trip already if you didnt spam the click onto the patch! The closer mining is instantly negated.

This is to say, ive had much earlier pool put downs by putting each drone to their own mineral patch first, further or closer.

The game just to be clear automatically assigns to drones latch on to the patch and will jump if the position is occupied. although 16 drones on the patches is regarded as the most efficient its not the most mineral income. 3 drones on far patches and 2 drones on close is and they indefinitely lock on as you give the drone NO where to go and dont get the unlinking of the drone.

When you do this right you give the computer NO chance to jump patches as every single patch is locked. this is shown when you only have the one patch left and you have 20 drones on 1 patch . .why dont they bounce around . . because they cant!

for me and for what ive noticed over the 10000's of games ive played rallying the drones to their own patch, prioritising the closest one to the larva spawn and then the closest patch to the base THEN trying to get them to rally Just after the last drone leaves is the most efficient way to set up early game mineral collection and be consistent


This guy deserves mention or a quote in the OP.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 08 2014 17:52 GMT
#47
On August 08 2014 12:14 althaz wrote:
Show nested quote +
On August 08 2014 10:10 GiveMeCake wrote:
I can't see 50 minerals or even 7 seconds making a real difference in a game. The only difference may be in extreme cheese (7 pool, 11 11 rax, 2 gate proxy, cannon rush, etc) where games last 4 minutes long. If you're anal about timings it can have a placebo-like effect I guess?

It's not going to get you ahead in workers because you should already be making workers with 100% uptime or 95% uptime in the early game anyway. Zerg is limited by larva in the beginning so you're not going to get ahead there either.

Scouting is actually much more important, as is perfect chrono, injects, and mules.
With that said, yeah if it doesn't hurt and you've got all other aspects of the game down pat then why not?



Below Masters being extremely precise with your timings will be extremely effective. So effective that you won't be below masters for very long at all. Even at low masters, I would expect to win a game (or gain an insurmountable advantage) with any timing I use if I I hit it correctly and don't f*** up my micro. I have won matches against players with good macro and better micro than I purely from being ~10 seconds ahead.

Of course, the longer a game goes the less 10 seconds matter, but you can get that 10 second advantage REALLY early and although this one mostly only applies to early game and taking bases, you can repeatedly grab an advantage so that you are further ahead.

EDIT: Of course, if everybody is doing it (eg: the pro level), then you won't get any advantage - but if you don't do it you will lose, which is often considered sub-optimal in Starcraft.


10 seconds are only gamechanging if one or both players go for very early aggression. if both are opening up for a longer game, it wont make much of a difference.
"What am I supposed to do against this?" - "Lose!" :-]
Radicalness
Profile Joined September 2011
United States271 Posts
August 09 2014 05:24 GMT
#48
Good read. This is something I had wondered about. Microing workers is still good practice for APM and micro in general even if you don't care about the few extra minerals though
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
varsovie
Profile Joined December 2013
Canada326 Posts
August 09 2014 20:51 GMT
#49
On August 08 2014 15:41 GiveMeCake wrote:
Show nested quote +
do you really think being at the enemies base 10 seconds earlier makes no difference? assume hellion harass vs protoss, 10 sec earlier and he doesnt get that forcefield > dead workers > win game


I believe the difference is so minimal that it would not decide whether you won the game or not. What hellion timing are you thinking of that would strike before the sentry had enough energy to FF?

Again, I'm still waiting for those replays showing worker stacking and split second timing being the deciding factor.


Any "early" pool where zerg pop 4 lings to try to catch the SCV building the CC on the low ground, often those are at 1 or 2 zergling attack + SCV position randomness. So yeah that pool or cc 6 second earlier is a huge deal.
Bulugulu
Profile Joined March 2011
Israel250 Posts
August 09 2014 21:52 GMT
#50
Thanks for the analysis, 50 minerals is a big deal early game since it snowballs and affects early defense as well.
Could you make an analysis of players pulling ther mules before their last "wasted" trip, and how much that actually saves?
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
MrTortoise
Profile Joined January 2011
1388 Posts
August 18 2014 17:30 GMT
#51
this is cool could you do an analysis on minerals lost based on a failed pairing please :D

my drones seem to spend more tiem messing about when i start trying to optomise so i woder how many faied pairings before you negate the 50 advantage :D
Artisian
Profile Joined October 2010
United States115 Posts
August 18 2014 17:50 GMT
#52
Beautiful math.

Thanks, I enjoyed the read.
Supply is a conspiracy against me...
Trustworthy-Tony
Profile Joined March 2014
Tanzania187 Posts
August 18 2014 18:47 GMT
#53
My favorite way of explaining the actual (not mental) significance of worker-pairing is the timing of a 12 Rax on Xel'naga Caverns. Benchmarks: really good worker-pairing 1:33, standard good worker-pairing 1:34, if you dont worker-pair but still make rax exactly when you have money and still pick which mineral patch the scv goes to (not to pair, but to make sure they dont bounce around) 1:37.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
SteadfastSC129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft702
SteadfastSC 141
ZombieGrub137
JuggernautJason55
SpeCial 49
uThermal 5
StarCraft: Brood War
Artosis 523
NaDa 18
Dota 2
capcasts128
Counter-Strike
summit1g13571
tarik_tv3613
Doublelift3254
Fnx 1506
minikerr4
Super Smash Bros
Mew2King102
PPMD57
Other Games
Liquid`RaSZi1545
Day[9].tv393
C9.Mang0221
ViBE124
JimRising 39
Organizations
Other Games
gamesdonequick542
BasetradeTV175
Counter-Strike
PGL174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 107
• RyuSc2 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21374
Other Games
• Day9tv393
Upcoming Events
Replay Cast
41m
Maestros of the Game
13h 41m
Big Brain Bouts
16h 41m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d
RSL Revival
1d 7h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 11h
IPSL
1d 16h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 19h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.