• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:15
CEST 00:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps BW General Discussion Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1279 users

Perfect micro with Phoenixes

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
July 24 2014 21:29 GMT
#1
So I've been looking through forums about how to micro Phoenixes against different units perfectly. Since I did not find any satisfactory answer on the topic, I decided to do the math myself and calculate how exactly Phoenixes should be microed theoratically. Here is what I found.

The fact that Phoenixes can infinitely kite certain other units due to their high speed and their ability to attack while moving has been known for a long time. The question is, which course should the Phoenixes follow so as to take no damage.

Let's take the speed of the Phoenix as v, the speed of the chasing unit as u. The Phoenix wants to keep a distance of d from the pursuing unit. Without detailed mathematical demonstration, the result is that the Phoenix should move along a circle of the radius

v*d/sqrt(v^2-u^2).

This will cause the chasing unit to move along a circle concentric to the Phoenix's, but with the radius

u*d/sqrt(v^2-u^2).

Furthermore, the chasing unit's phase must be delayed by

alpha = acos(u/v)

(where acos is the arcus cosine function), which also means that the direction in which the Phoenix is facing and the direction in which the chasing unit is facing should always form an angle of alpha.
In case of range-upgraded Phoenixes vs. Corruptors, the values for radii and angle are as in the figure:
+ Show Spoiler +
[image loading]


For those who don't believe me, here are two things. First, here is a short document with the exact mathematical derivation of the above formulae. I tried to be as clear as possible, but it contains some more serious maths (well, no rocket science, but still not the most basic things). However, I suggest you DO read it, even if you skip the maths, because it is a very thorough document; this post here is merely an extract from it.
You may say, OK, this is theory, but real game is another thing. The two, however, actually coincide perfectly in this case. To prove this, I made a tiny test map and tested it, and, hey presto!, the test results were perfectly as predicted.
Here is a video demonstration:



As you can see, the Corruptor exactly follows the circle it is supposed to, and never ever damages the Phoenix.
I concede, this micro cannot be used in real game to kill enemy units, because the opponent will not let that happen and at least pulls away his unit, but if you start your microing in the right direction, and you can maintain it for two-three volleys, you can actually gain a significant lead.

Anyway, I have some other topics related to of math in SC2; if you find this one interesting, I will upload more.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2014 21:38 GMT
#2
That's probably the most well-researched post ever in the history of SC2. :-)
Woah
Profile Joined May 2010
Portugal50 Posts
July 24 2014 21:38 GMT
#3
Very nice, thanks!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 24 2014 21:39 GMT
#4
This is pretty awesome, but nobody will be able to make their Phoenixes take that path in the heat of battle, let alone in a game where their opponent lets the Corruptor chase it around like that!

But sick nonetheless.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
LightSpectra
Profile Blog Joined October 2011
United States2377 Posts
July 24 2014 21:43 GMT
#5
somebody show this to Zest. he'll never lose a PvZ again.
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
phil.ipp
Profile Joined May 2010
Austria1067 Posts
July 24 2014 21:44 GMT
#6
On July 25 2014 06:39 DinoMight wrote:
This is pretty awesome, but nobody will be able to make their Phoenixes take that path in the heat of battle, let alone in a game where their opponent lets the Corruptor chase it around like that!

But sick nonetheless.


what ? why not its pretty easy, just kite in a circle ..
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 24 2014 21:45 GMT
#7
That was really neat! I want to try this out and see if any corruptors fall for it.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
ejozl
Profile Joined October 2010
Denmark3486 Posts
July 24 2014 21:50 GMT
#8
Having a bunch of Phoenixes instead of a singel one, really makes a big difference, as you need to click kind of beneath the Phoenix'. Should be doable though, rly nice.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 24 2014 21:50 GMT
#9
This is cool.

Do more!
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 24 2014 21:51 GMT
#10
Pretty cool. Appreciate people who can figure out the math like that.

Not too realistic in a real game, but like the OP says, you can get at least a few shots off in that pattern before the opponent pulls back.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 24 2014 21:58 GMT
#11
On July 25 2014 06:44 phil.ipp wrote:
Show nested quote +
On July 25 2014 06:39 DinoMight wrote:
This is pretty awesome, but nobody will be able to make their Phoenixes take that path in the heat of battle, let alone in a game where their opponent lets the Corruptor chase it around like that!

But sick nonetheless.


what ? why not its pretty easy, just kite in a circle ..

You have to click loads to keep your Phoenixes stacked, and they'll be moving their Corruptors/Mutas back and forth and try to flank you while you have to manage with loads of other stuff in the game. And then you get hit by a fungal and lose every Phoenix .
Orek
Profile Joined February 2012
1665 Posts
July 24 2014 22:23 GMT
#12
This is super impressive. I haven't seen anyone else in this community who has such deep knowledge both in math and game editor. Also, so much passion for SC2 I'm looking forward to reading your researches!!
Yrr
Profile Joined June 2012
Germany804 Posts
July 24 2014 22:29 GMT
#13
Science <3
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Musicus
Profile Joined August 2011
Germany23576 Posts
July 24 2014 22:33 GMT
#14
Wow, great post, really interesting. If a pro can just get the feeling for the right radius he should be able to use that micro for some extra volleys.
Maru and Serral are probably top 5.
Dingodile
Profile Joined December 2011
4139 Posts
July 24 2014 22:34 GMT
#15
what if opponent (corrupter in that case) microes too?
Grubby | ToD | Moon | Lyn | Sky
submarine
Profile Joined March 2012
Germany290 Posts
July 24 2014 22:37 GMT
#16
Nice exercise!

Under the assumption that both units move on a circle you could have also gotten there just with trigonometry.
AicyDC
Profile Joined November 2012
United Kingdom67 Posts
July 24 2014 22:39 GMT
#17
On July 25 2014 06:44 phil.ipp wrote:
Show nested quote +
On July 25 2014 06:39 DinoMight wrote:
This is pretty awesome, but nobody will be able to make their Phoenixes take that path in the heat of battle, let alone in a game where their opponent lets the Corruptor chase it around like that!

But sick nonetheless.


what ? why not its pretty easy, just kite in a circle ..


The zerg can just right click through the middle of the circle though.
It wasn't raining when noah built the ark
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
July 24 2014 22:40 GMT
#18
On July 25 2014 07:34 Dingodile wrote:
what if opponent (corrupter in that case) microes too?

Then you have to adjust accordingly to another circle.
It shouldn't cause you to lose Phoenixes because the Corruptor can only attack your Phoenixes if your opponent recognizes the pattern in your movement and intecepts the Phoenixes at another point of the circle. Worst thing to happen is that you can't kill the Corruptor.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
July 24 2014 22:43 GMT
#19
Wow super amazing!
I put the fu in fun
fmod
Profile Blog Joined November 2013
Cayman Islands330 Posts
July 24 2014 23:02 GMT
#20
Cool, what is your background, like education wise?
I don't particularly like you.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL
21:00
S22 - Ro16 Seed Tie-Breaker
Bonyth vs StRyKeR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft262
ViBE40
CosmosSc2 11
StarCraft: Brood War
Britney 12692
Artosis 219
Mini 104
ZZZero.O 51
actioN 39
NaDa 28
Sexy 25
Hm[arnc] 21
Dota 2
syndereN409
capcasts102
canceldota44
Super Smash Bros
C9.Mang0184
Liquid`Ken6
Heroes of the Storm
Liquid`Hasu418
Other Games
summit1g4988
tarik_tv3927
Grubby2292
FrodaN2216
shahzam452
JimRising 357
ToD198
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta15
• Reevou 9
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV854
League of Legends
• Doublelift2617
• TFBlade1479
Other Games
• imaqtpie1080
• Scarra861
• Shiphtur98
Upcoming Events
Replay Cast
1h 46m
The PondCast
11h 46m
OSC
1d 1h
RSL Revival
1d 11h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Afreeca Starleague
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.