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Perfect micro with Phoenixes - Page 5

Forum Index > SC2 General
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Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
August 12 2014 02:48 GMT
#81
more!
I might be the minority on TL, but TL is the minority everywhere else.
johngoodman
Profile Joined August 2014
United States1 Post
August 12 2014 20:49 GMT
#82
Hi, I'm not a math major (physics instead) but shouldn't it be easier to calculate this--assuming two concentric circular paths and constant distance between phoenix and <unit>: therefore, as you might have mentioned, identical frequencies of the circular movements with only a phase difference--by calculating the move-speed ratio and figuring out the circumferences, then using the relative circumferences to figure out the phase required to preserve the constant distance?

Also, on a much simpler note, couldn't you convert the circular paths into sine-wave paths fairly easily (frequency is frequency, after all), allowing for true kiting, moving the phoenixes backward to safety? One couldn't keep a constant angle but the frequency and distance should be easy to intuitionize.
theniceninja
Profile Blog Joined January 2012
United States30 Posts
August 15 2014 14:26 GMT
#83
This is really great stuff! It's cool seeing how calculations like this work out in a virtual world with set boundaries. If only math teachers were cool enough to use stuff like this to engage kids and get them to appreciate math more. I guess it doesn't help the argument of; "I'll never need to use math like that in the real world". However, it does provide an amazing visual and proof of concept, which is extremely important for most good jobs in the "real world".
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-09-19 16:20:45
September 19 2014 16:14 GMT
#84
*deleted*
Strategy"You know I fucking hate the way you play, right?" ~SC2John
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 19 2014 16:23 GMT
#85
you can use this to make it easier!




Commentatorhttps://www.youtube.com/JaKaTaKtv
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
April 02 2015 19:25 GMT
#86
On September 20 2014 01:23 JaKaTaKSc2 wrote:
you can use this to make it easier!


http://youtu.be/Q5Un-dV_iX8?list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19



Is it possible that this currently does not work in LotV? Although I don't have the beta, I messed around with that LotV unit tester thingy, and holding down the alternate key for Smart Command didn't do anything. When I pressed the Smart Command key just once, it worked fine, just as if I had right clicked on the ground. It seems like it can't interpret the key held down as repeatedly pressed. Rapid fire and other stuff worked fine, though.
Maybe I just did something wrong, but it can be a potential bug. Can someone with the beta test it?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-02 21:07:42
April 02 2015 21:07 GMT
#87
--- Nuked ---
DSK
Profile Blog Joined February 2015
England1110 Posts
April 02 2015 22:07 GMT
#88
I came for a rough around the edges video guide, ended up being utterly confused with mathematical equations. Well done, keep up the good work, Sholip
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
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